Not all planes are equipped with guns, but there's only one exception. The ADF-11F is equipped with a pulse laser (PLSL) instead. Update: The DarkStar also has a pulse laser.
New weapons: ADMM (All-Direction Multi-Purpose Missile) This could be the best special weapon in the game. It can fire 12 multi-purpose multi-target micro-missiles all at once. It can stack locks on targets, but rarely does so if there's at least 12. This weapon is exclusive to the CFA-44 Nosferatu. MSTM (Multiple-Launch Standard Missile) A great backup for your regular missiles, with a launch capacity of 4. This is exclusive to the XFA-27. Weapons no longer exclusive: The SOD can be used by the XFA-27. The IEWS can be used by the XFA-27 and CFA-44 Nosferatu.
The ADMM is not really that great. Namely because the reload time is god awful, and it's the assault horizon ADMM except even more nerfed. And the ammo count, it's enough for 8.5 full salvos. Which past games have hovered around 13-18 full salvos, though past games didn't have the 8AAM/AGM mechanic slapped onto it. imho it falls into the same problem that the MPBM has, overnerfed because we can't let players clear maps too fast. The MSTM makes me wish we would've gotten the ODMM instead of this, but I guess we just had to keep the nerfing from Infinity...
MSTM is my personal favorite, I would take it over QAAM in most cases as its sheer ammo capacity and fire rate allow you to pretty much non-stop firing missiles. ADMM is great for easy to hit targets but pretty poor against evasive or hard to hit targets, it really depends on the mission for me if ADMM is top-tier or just good
One thing they could make is maintain the original performance of the weapons for the single player mode and nerfe then just in multiplayer. Confess, this is genial.
Based from my experience, the EML's range is actually more like 12500, it's just harder to hit targets at a long range, but you can still take out big targets such as ships and platforms without much problem.
normal players be like: AAM is for air targets and AGM is for ground targets unconventional players: be like: Im gonna drop this FAEB on that players plane!
I tried bombing the arsenal bird. The f15s cluster bombs were the easiest, but I also had a go with the f14 and a UGB which was very challenging and fun
I use AA missiles all the time on ground targets. As long as they're not locked, you can nose dive and smash two AA's into a ships hull, or into a cluster of tanks or trucks.
There only really seams to be 2 gun variants. Its easy to tell which is which based on fire rate and ammo capacity. But a good rule of thumb is that if it's apart of a Nato nation it's likely going to use Light gun. Most Su uses Heavy gun. Exceptions to this are Darkstar and Adf-1 (the drone) both use pulse laser. while damage isn't specific ttk is a bit different in my experience. Heavy guns shoot slow, and have a low ammo count usually less than 1000. However it only takes a handful of rounds to down most planes. Light gun takes a bit longer to kill, but usually has a huge ammo pool, at least 1000 upwards of 3600 (A-10). Pulse lasers are definitely the deadliest usually taking less than 5 shots to down most planes. But they have the lowest ammo count, less than 700, and dissipate in clouds.
HPAA with power and speed parts is just a beast in PVP, if you're somebody who likes to stick to aircraft's tails then this weapon is for you. Always a one shot.
I tend to use 8AAM a lot in multiplayer whenever there's a lot of people. It helps to be able to rush into an ongoing dogfight, fire missiles at everyone present and then wait and see if I get a few kills from it.
My fav is the Default JointStrike Missile. Reliable, Air to air, Air to ground and Air to ship, no need to add things to your aircraft, loads and loads of them can be loaded in just one plane… PERFECTION.
Basically one shots everything bar aircraft carriers- in the fleet destruction mission, I just fly to max altitude knowing the range is so good and dive straight down to CIWS
You accidentally put the info for LASM when showing the LACM. Also, the LASM still works pretty well against ground targets anyway. I know you demonstrated without mods, but the SFFS with blast radius and damage mods is DEVASTATING! Considering the FAEB is now a DLC weapon, the SFFS is likely the best ground weapon in the base game. Plus, the Foxhound is an excellent (fighter) bomber!
In my view, the SFFS is the most potent anti-heavy anti-ground weapon in the game. Concentrating the fragments results in utterly absurd damage to a ground target - one close-in shot is enough to kill any ship, even a battlecruiser. It's also incredibly potent at destroying the highly-durable Alicorn subsystems. Additionally, destroying the Alicorn's core can be done with a single bomb, but it's difficult. Two close-in bombs on the core will settle their hash.
I found that RKTs are good in Fleet Destruction because they are really good at destroying platforms and they also work fairly well against ships ( 1 salvo of 8 rockets destroy most ships in the game )
The Raven's UAVs are at their best against other aircraft, you are basically fighting 3 fighters at once, but they are just too powerful against ground and as you showed have issues against CIWS equipped.
@@natsuko_mikan I TOTALLY loved using FAEB with A-10 Thunderbolt II on mission 9, "Heavy Command Cruiser". FAEBing the Aigaion was really fun and piece of cake when it comes to cleaning its weapons and engines. I used it on Kottos and Gyges too. Made my job short and fun! Oh yeah FAEB even can hit the Strigon team when they are taking off from Aigaion. If you guys wonder you should try em, DO IT! its fun!
@@nexusarbiter4913 i’ve actually did that during that mission! 😄 the A-10 is so fun in ac6, using the FAEB to blow up everything in a large radius :) it’s too good
This video does its best and I’m thankful for more people covering the game but I feel some more tips or other distinguishing traits could have been brought up about each weapon, such as HPAA missiles while lacking in tracking are perfect for hitting enemies blindspots when you’ve gotten in behind them, the LAAM’s tracking is actually decent however it’s speed is over DOUBLE that of normal missiles and makes it hard if your too close to your opponent but these missiles are FANTASTIC for dealing with specific targets on their way to or threatening the objective not to mention sniping aces and high value targets trying to get away, also I think you made a mistake stating that the F-104c only has one special weapon. And along those lines the Guided Rockets are SPECTACULAR for killing ships
Yeah it must have been really hard to analize all of those great big missiles. I analyzed them too but I didn't record it. I hope you analize many more things in the future.
Well for anyone who wants to use the UAV special weapon if your slow like me you can always use it in the final mission 20 if anyones having problem with em
iused the LAAM in the F-14 with a few upgrades on mission 19 yesterday, if you stay far away and the target is facing directly towards you or away from you, you should be able to hit.
LAAM actually has pretty good homing, even without the thrust adjuster part. For best results, try to have your nose aimed at the target and be sideways or inverted so its rocket kicks in right away. This isn't as important if your target's range from you is 4000 or more, but the less the missile has to steer for initial aiming, the better. Aside from highly evasive fighters (ex; F-22s and Su-37s in the first two DLC missions), it's most likely going to hit. I'll take this iteration over the XLAA of yesteryear (PS2 and PSP games, and AC6) any day.
@@navystarbandit esp with some huge range builds the LAAM can get on MP with the Speed Sniper build sorta deal on the Foxhound it in a way reminds me of HVAA but better homing & more range great if people dump speed and stay outta reach
Only thing I disagree about is the 8aam because if you add special missiles parts like homing capabilities and missile speed, it really improves its performance
23:20 - The Gripen is much better than the Rafale for the Fleet Destruction mission. The Gripen's tighter turn rate makes it much easier to hit the cores and the Rafale is more cumbersome when trying to dodge incoming missiles. They both have LACMs for ships and that missile is like the hand of god. The LACM can one-shot an AEGIS Ashore.
Thank you, now I know what weapons to look for! Currently stuck with Su-33 and EML is really growing on me. That oneshot capability is just awesome, and really lets you pick off dodgy bastards if you catch them right. Surprised i haven't seen much use of it in mutliplayer yet (is it banned there maybe?). Anyway, thanks again!
MPBM is the holy grail GOAT weapon, it is 1 lock only weapon but damages a huge area, even against enemy aircrafts it is much more effective than standard or other special missiles.. as it bursts up nearing any enemy craft, instead of homing in to it from behind seeking its heat sig.
Honestly, I think the SASM is the best air to air missile in high end multiplayer. You’re bound to get chip damage and if you hit the enemy player directly, it’s enough to kill them, or at the least get the most points out of them. I find dodging QAAMs annoying, but I don’t get hit by them often
4AAM is viable for late game too, handy when you have to fight against Sol Squadron and Mister X. Also mission 19 and 20 are good places for them too. Not amazing certainly but, fully connecting barrage of 4AAMs and missiles 100% guaranteed to take down a Sol Squadron Member and Mister X, although I admit I rather use QAAMs or HVAAs against these opponents and the drones in the last mission particularly HVAAs the Hugin and Munin sub drones have difficulties in taking down. I can only recommend using using GPBs against high health naval targets and difficult to hit ground targets (Under something), otherwise use UGBs overall better choice than GPBs in the campaign. RKT is better than GRKT, only targets I can see reason using them against is naval targets, otherwise, forget it. RKT certainly has learning curve. That is pretty much my thoughts on this video.
Great input. I agree mostly. The rockets are excellent against naval and ground targets once you've mastered them. Regarding the UGB, I don't use them enough, though I probably will start trying them on "Long Day" and "Cape Rainy Assault". As far as the GPB's, I've tried them with little success but after reading your comment I'll try them against a naval fleet or some standing structures. Thanks for your input man.
@@AncientCreature-i2o For mission... 12, increased ammo and blast radius. Will make your life a cake walk (for the most part) of that mission. Also good for missions 6, 8 and 14. It is mostly just timing and reorienting your plane deal. Practice timing with standard and implementing them better once you get the hang of them on expert. I mostly use standard for combined Air and Ground target missions and for solely air target missions I use expert controls. Standard controls make the bombings A LOT easier to get a hang of. UGBs and HVAA are the reason why I love YF-23 in campaign.
Very useful, thanks. Also, your aim with the lasers and guns is really good, do you use a gamepad or joystick? I dislike that unlike in Project Wingman, the reticle movement isn't smooth, the game 'helps' you by moving it and it feels stuttery to me.
some aircraft have different varieties of MG, i know the A-10 and the SU-34 fullback both have a powerful autocannon that has more drop than other MGs. a couple of the dumb DLC planes also have lasers in place of standard guns.
Aw man, not all of the DLC planes are dumb. I love the F4E and the 5th generation fighter. Do you know if the 30mm auto cannon on the A10 and the Fullback actually do more damage than the standard MG on other planes? I'd love to know.
ELM is by far my favorite weapon. It took me forever to get the hang of aiming and predicting. But now I dominate Multiplayer and every Mihaly confrontation
AAM based type : good for medium and fast aircraft AGM based type : good for clearing multiple AAs or Ship ASM based type : meh its useless if you have AGMs RKTs : idk but its good to dish any bosses quick Energy based type : PLSL is good but anything is good if youre skilled enough (but PLSL is better because dps amount compared to your main guns)
Gun range is longer than 1600m. It's just the lock-on that triggers @ 1600m. If you fire manually you can hit stationary targets at ~2000m-2200m. Pulse lasers go much farther but are rendered *COMPLETELY USELESS* by cloud cover.
GRKT is not a horrible weapon. You asked in the end why one would use them. They are insanely effective against ships and heavily armored targets. Fire a whole salvo of them into any ship besides aircraft carriers and the entire ship is destroyed, a second salvo will finish up the aircraft carriers. Give it a try on mission 11 or Special mission 2.
Well, GRKTs are guided and can only lock on to 1 target until the whole salvo is released. I prefer weapons that can deal collateral damage and destroy multiple targets at once. GRKTs are just ineffective at doing that.
I never said anything about preference, I answered your question. „8AAM, GRKT, SOD, 8AGM Are horrible weapons, why would you use them?“ You use GRKT to destroy ships and heavily fortified objects. Do me a favour and try using that weapon in mission 11, use it sensibly and you’ll get great results.
@@artjompr6664 I would like to say that GRKT is niche at best because of other weapons capabilities to Fire and Forget which frees up the time you need to stay on target which also means less incoming damage but why is RKTL better then?, it spreads which has quite a bit of AOE and some planes have more Salvo out of it like the A-10 and Shinden II But of course when you talk about SP weapon, we talk about the plane that is hung under, and the F-104 Starfighter is not a shabby plane but it does come short later on, it comes with HPAA though so that is nice TLDR: Too niche and not too many targets to use it on, might able to get some mileage in Mission 11 and probably SP2 and SP3
Yes, it is. They're a lot of fun, especially in "Fleet Destruction". I love bombing the platform structures and watching them crash into the ocean and onto ships!
Aside from the UGB, the SFFS is hands down the best anti-ground weapon. There's hardly anything you can't use it against unless it's mission restricted like the mission to lase bunkers for B-2s dropping penetration bombs.
I find the HVAA to be quite good in furballs or do dome Mihalay and other aces as its speed lets it hit shots thag the standard MSL wiffs on. LAAM do really be kill bombers or nothing in AC7. It aint no Pheonix or Metor or R37M. Also i find thr LACM to be absurd in times. I've had it climb mountains and clap AEGIS despite active CIWS. LASM and LAGM dont do the same for me.
Awesome video dude! It's not super important, but with my testing I found the HPAA has 3.8km range rather than 3.7km. Just an observation, not a big difference, either of us could be wrong and it doesn't really matter anyway! With that said, in the campaign I found the best SP weapons are: LAAM for missions 3, 5, 10 and 17 - engaging planes from very long range 6AAM for missions 1, 19 and SP mission 1 - engaging multiple planes QAAM for missions 7, 18 and 20 - dogfighting Mihaly, Hugin and Munin XSDB for missions 2, 4 and 16 - engaging ground targets that are not clustered together UGB/SFFS/FAEB for missions 6, 8 - engaging clustered ground targets LACM for missions 9, 11 and SP Mission 2 and 3 for engaging ships or ground targets from long range ADMM for mission 12, 14 and 15 engaging multiple ground and air targets Alternatively PLSL works great on naval battles such as Mission 11, and the MSTM is also good for unleashing a lot of missiles at a single or multiple targets in quick succession, which can be helpful vs ships. All other SP weapons are not really that useful compared to the ones mentioned above.
GRKT, although hard to actually see in use, do have an AoE (albeit not that large of one, and I could've just killed something with a missing rocket honestly)
I think the GRKT is better than the SOD, because the GRKT is at least enjoyable to watch go to the target, unlike the SOD. I really dislike the SOD and love all rockets.
Are we just gonna ignore the most broken OP missile in the game? ADMM anyone? CFA-44 Nosferatu..... You can steam roll through hard mode with this missile. 12 targets A-A or A-G.
Over powered? Hardly. And the reload time is excruciating. Edit: OK, so I've been using the Nosferatu a lot in the past few days (I'm on vacation and my wife hasn't minded me playing quite a bit), and man, that plane is an absolute monster. With some parts added and a bit of practice that plane can be the most effective killing machine in the game. I admit I greatly underestimated its power and capability. The trick with clustered ground targets in difficult terrain is to climb to 6000ft, then nose dive straight down over several targets and make it rain Hell. Nothing stands a chance.
best weapon is the TLS with the mod enables enhances range and damage is very powerful against air and ground, and to attack surface its the FAEB the most powerful bomb
Not necessarily. In many levels the FAEB is entirely impractical due to its long reload time. For levels such as "Long Day", it is a waste of a weapon slot.
I think normal gun have more range than 1600, it only locked on at that range. I remember firing aimless during the oil field, everything still explode even tho it not locked anything
I really wish that BN would re-release these games(ace4, 5, 6, and zero) for ps4&5. Then, as we play through them, the trophies, SP weapons, and Aircraft from each game(and their skins that aren't already included in their expansion sets, should carry over to the inventories of AC7, and eventually AC8. Kinda like the way AC5 skins for the F-22 and SU-37 were carried over from AC4 savescreen files. Would love to see even more content since they threw in the F-104. So, here are some more ideas of future DLC planes, and missions that support them(air to air, and air to ground craft) to consider for AC7. Now, I am no know-it-all, so please be kind if I oops on time or type. I know it would bloat the tool box, but it would provide more serious depth and re-playable substance(more is more) to this awesome franchise. Releasing in clumps, this content should include comparable SP weapons to the respective planes both vintage and newer, along with DLC-missions as well. A story should be written(prequel-style) to build up in Strangereal the events going back years using the antiquated aircraft of those years to support the story. The Tech tree should be set up and organized for the aircraft in 'family order' as it is on the original game(or Ace Combat 5-style.) The playable aircraft list (in ALL their respective variants, and in random order) are to include the aircraft(the ones that were missed in prior incarnations of the franchise over a couple more decades). From the 1950's (Relic Squadrons Series Set?) F-86(all variants), MiG-15, MiG-17, Saab Jansen, bring back the Saab-35 Draken, Dassault Super Etendard, Hawker Hunter, Grumman F-11, and any other useful ones I missed of that era. From the 1960's (Venerable Squadron Series Set?), F-108 concept(to compete with the MiG-25/31 speedsters), A-5 Vigilante(twin-tailed and single), bring back A-6, the Northrop F-5 family(A, B, E, later F-20, and X-29A), Saab-37 Viggen, MiG-23/27, MiG-25, Su-17(20, or 22) Fitter, F-100, MiG-19, Vought F-8, F8U3(mach 3-capable so the Mig-25/31 is not the only fastest one), F-106, A-4(all versions including Israeli version), Hawker Buccaneer, English Electric Lightning, MiG-25, and others I missed. From the 1970's(F-111, Su-24, YF-4E(with canards), F-4X, AV-8(British and American versions) with VTOL capability in the game(good for later F-35's). Should bring back the Panavia Tornado(all their gr, and f3 variants), SEPECAT Jaguar, Dassault Mirage series(F-1, 3,G-model(swing-wing variant), Israeli-canard type, and their variants to compliment the one included), A-37, Vought A-7, SU-25, bring back Mitsubishi F1, Since there are already a family of Sukhoi-27-based craft, lets bring back the Su-27, Su-35(ace 4 version), Su-47 variant, S-32, and to include MiG-31M and bring back MiG-1.44. Then can balance it out further with some additional F-15's(F-15 ex, F-15 silent eagle), F-16 block 60, F-16 VISTA, bring back F-18c, include F-18 HARV, YF-32(X-32), and Super Tomcat 21(with thrust vector equip). Perhaps these can be included in another 'Cutting Edge Series', or perhaps another type, it would very much compliment the game very well. For the 'Original' exotic craft(Series 2, 3, 4..etc), would like to see the Delphnius(R-101, R-102, and R-103), Fenrir(XFA-33), Adler(ADA-01-A, Falken variant), Erne (F/A32C), Aurora (UI-4054), Game(XFA-36A), Cariburn(X-45), Apalis (XFA-24A), Forneus (YR-99), Fregata(YR-302), Sepia(R-352), Remora(R-311), Orcinus(R-211). Spreading these out can surly give this game, and franchise a lot of good years to come.
I get where you're coming from with the "more is more" concept. But sometimes it just isn't. You threw around some really cool ideas, but step back and look at the bigger picture. It's easy to make something so intricate that it becomes convoluted. For an arcade style jet combat game, AC7 is exactly what it needs to be. Just in depth enough to be fun to replay but not so involved that you lose sight of the best part, it's simplicity. This game is not a sim, and for that I'm grateful.
Intersting! I'll admit I do not like them very much, mostly because I've not used them enough to become effective with them. They seem to fall out of the sky too quickly without doing much damage at all.
@@AncientCreature-i2o you get just enough of them to probably deal enough damage to Hugin and Munin, alternatively equip some parts like increased loadout, damage or homing.
How would someone record the effects without boring everyone to death? Also, they're literally self-explanatory... each one has an exact description of what it does.
Yes. Yes. Yes. I couldn't agree more. The Air Burst Missle is my all time favorite AA missile. If you follow the missile after it leaves the plane and track it to your target, you can see the proximity activated burst and the victims plane gets sprayed with shrapnel and ends up full of holes. So. Much. Fun.
MAN there is so much idle radio chatter in this game. Question is, when you one shot a surface ship, do you get all the points you would have got if you pick off the individual targets piecemeal? Or do you forfeit those points?
Tanks can take 2 msl most of the time( unless they are damaged?) And Attack Helicopter (well there seems only AH64 in game) can take only one msl. Not sure if FQ99 drone can take 1 or 2 msl.
Nice vid, 1 problem tho idk if it was me but there was no LACM footage I checked using the description
Thanks for the feedback ! Apparently i forgot to change the text from LASM to LACM. The footage is LACM but the texts are for LASM.
If you noticed that you are definitely a fan
LACM? Oh you mean the MOAB Mini nukes. Lol they kick ass. I used them on the special mission with the sub and it took like 5min to finish. Lol
@@scootmg2 What does LACM stand for?
@@mayortyranno4645 Land Attack Cruise Missile
The SAAM is my favourite missile because it doesn’t miss.
combine that with its considerable firing and tracking range...
It can miss, but it's rare, so long as you maintain lock. My favorite air missile.
@@TheGuardDuck very rare actually, heck it can even surpass QAAMs in terms of tracking capabilities
@@EricWulfe Yeah! I call them sniper missiles!
I have not used it a whole 10 times since i started playing in '04
But i must say i was impressed the few times i used it
Fact: If you miss with the EML you have to say "A miss, as expected. But a lucky shot would be *boring.* " and your next shot will hit.
Not all planes are equipped with guns, but there's only one exception. The ADF-11F is equipped with a pulse laser (PLSL) instead.
Update: The DarkStar also has a pulse laser.
I wonder if PLSL upgrades or gun upgrades effect the weapon
@@s0m3h4x0r Don't know.
Id imagine pulse upgrade affect it, plus it would mesh with its tls. Just like how gun upgrades affect the mig 21s gun pods.
@@pajamas720 Makes sense.
gun upgrades also effect it
Seeing a Razgriz skin F-14 in action makes me a happy pilot.
I've got a whole campaign playthrough with AC5 music instead of the usual 😛
@@navystarbanditThat's fantastic.
New weapons:
ADMM (All-Direction Multi-Purpose Missile)
This could be the best special weapon in the game. It can fire 12 multi-purpose multi-target micro-missiles all at once. It can stack locks on targets, but rarely does so if there's at least 12. This weapon is exclusive to the CFA-44 Nosferatu.
MSTM (Multiple-Launch Standard Missile)
A great backup for your regular missiles, with a launch capacity of 4. This is exclusive to the XFA-27.
Weapons no longer exclusive:
The SOD can be used by the XFA-27.
The IEWS can be used by the XFA-27 and CFA-44 Nosferatu.
The ADMM is not really that great. Namely because the reload time is god awful, and it's the assault horizon ADMM except even more nerfed. And the ammo count, it's enough for 8.5 full salvos. Which past games have hovered around 13-18 full salvos, though past games didn't have the 8AAM/AGM mechanic slapped onto it. imho it falls into the same problem that the MPBM has, overnerfed because we can't let players clear maps too fast.
The MSTM makes me wish we would've gotten the ODMM instead of this, but I guess we just had to keep the nerfing from Infinity...
MSTM is my personal favorite, I would take it over QAAM in most cases as its sheer ammo capacity and fire rate allow you to pretty much non-stop firing missiles. ADMM is great for easy to hit targets but pretty poor against evasive or hard to hit targets, it really depends on the mission for me if ADMM is top-tier or just good
Sadly its heavily nerfed from the origanal version of this weapon like with the TLS and MPBM
@@KhanCipher you probably don’t use special weapons Quick reload
One thing they could make is maintain the original performance of the weapons for the single player mode and nerfe then just in multiplayer.
Confess, this is genial.
Based from my experience, the EML's range is actually more like 12500, it's just harder to hit targets at a long range, but you can still take out big targets such as ships and platforms without much problem.
I would like to mention that Nato and Russian jets have a different cannon, it is a small difference but it does help to know it is there
I usually use Slav jets and the cannon fir theirs is that despite having little ammo and a slower fire rate it is much more devastating.
@@Themultiroleman Nato has more Dakka and Russia has the oomph feel to it, feels great nonetheless
The A-10 is different
@@notaveragecr6041 Yes, but it's not feasible for missions 12, 15, 17 and 18.
@@Themultiroleman Try completing 20 with an A-10- was quite entertaining
normal players be like: AAM is for air targets and AGM is for ground targets
unconventional players: be like: Im gonna drop this FAEB on that players plane!
One player managed to FAEB an MQ-101.
@@avi8aviate Daang takes me back to the good ol' ACi days :/
imagine xsdbing a weapon uav *h o l y s h i t*
I tried bombing the arsenal bird. The f15s cluster bombs were the easiest, but I also had a go with the f14 and a UGB which was very challenging and fun
I use AA missiles all the time on ground targets. As long as they're not locked, you can nose dive and smash two AA's into a ships hull, or into a cluster of tanks or trucks.
I feel like some delving into GUN variants should've been done.
WHY THE HELL DOES IT TYPE BY IT SELF?!
There only really seams to be 2 gun variants. Its easy to tell which is which based on fire rate and ammo capacity. But a good rule of thumb is that if it's apart of a Nato nation it's likely going to use Light gun. Most Su uses Heavy gun. Exceptions to this are Darkstar and Adf-1 (the drone) both use pulse laser.
while damage isn't specific ttk is a bit different in my experience. Heavy guns shoot slow, and have a low ammo count usually less than 1000. However it only takes a handful of rounds to down most planes. Light gun takes a bit longer to kill, but usually has a huge ammo pool, at least 1000 upwards of 3600 (A-10). Pulse lasers are definitely the deadliest usually taking less than 5 shots to down most planes. But they have the lowest ammo count, less than 700, and dissipate in clouds.
HPAA with power and speed parts is just a beast in PVP, if you're somebody who likes to stick to aircraft's tails then this weapon is for you. Always a one shot.
I tend to use 8AAM a lot in multiplayer whenever there's a lot of people. It helps to be able to rush into an ongoing dogfight, fire missiles at everyone present and then wait and see if I get a few kills from it.
Shotgun style
My fav is the Default JointStrike Missile. Reliable, Air to air, Air to ground and Air to ship, no need to add things to your aircraft, loads and loads of them can be loaded in just one plane… PERFECTION.
They're great strategically. On that, I agree. But they're not a lot of fun 😅
Land Attack Cruise Missile (LACM) is weapon of choice against Alicorn and very useful in Mission 9 Faceless Soldier in Ace Combat 7: Skies Unknown
Yes sir that is a great weapon!
Thanks for sharing! It was interesting seeing some of the missiles I haven't unlocked yet. I'm looking forward to getting the LACM now haha
Basically one shots everything bar aircraft carriers- in the fleet destruction mission, I just fly to max altitude knowing the range is so good and dive straight down to CIWS
I have practiced a lot of TLS simply because it’s so cool.
Fun fact: no one plays the multiplayer
that's because whenever a player joins "四字熟語2003オセアace" is summoned and immediately shows them the power of XMAA
Join me in about an hour, Imma play some
Your not wrong
I guess i don't exist
Incorrect, we still playing.
You accidentally put the info for LASM when showing the LACM. Also, the LASM still works pretty well against ground targets anyway.
I know you demonstrated without mods, but the SFFS with blast radius and damage mods is DEVASTATING! Considering the FAEB is now a DLC weapon, the SFFS is likely the best ground weapon in the base game. Plus, the Foxhound is an excellent (fighter) bomber!
i used SFFS in m08 lmao
it's soooo good! with the damage range part equipped lol
In my view, the SFFS is the most potent anti-heavy anti-ground weapon in the game. Concentrating the fragments results in utterly absurd damage to a ground target - one close-in shot is enough to kill any ship, even a battlecruiser. It's also incredibly potent at destroying the highly-durable Alicorn subsystems.
Additionally, destroying the Alicorn's core can be done with a single bomb, but it's difficult. Two close-in bombs on the core will settle their hash.
It is really surprising that LASM can also be used as LAGM
@@lynnzhang-o9h indeed!
I found that RKTs are good in Fleet Destruction because they are really good at destroying platforms and they also work fairly well against ships ( 1 salvo of 8 rockets destroy most ships in the game )
Yes indeed. They're great fun too!
What about PLSL or TLS
The Raven's UAVs are at their best against other aircraft, you are basically fighting 3 fighters at once, but they are just too powerful against ground and as you showed have issues against CIWS equipped.
LACM with increased lock-on range and increased speed enforcements with the RAFALE-M is the best choice for DLC mission 2
Thanks
i remember the old FAEB vs Ac7 FAEB damn i miss old FAEB
i remember the AC6 FAEB :)
@@natsuko_mikan I TOTALLY loved using FAEB with A-10 Thunderbolt II on mission 9, "Heavy Command Cruiser". FAEBing the Aigaion was really fun and piece of cake when it comes to cleaning its weapons and engines. I used it on Kottos and Gyges too. Made my job short and fun! Oh yeah FAEB even can hit the Strigon team when they are taking off from Aigaion. If you guys wonder you should try em, DO IT! its fun!
@@nexusarbiter4913 i’ve actually did that during that mission! 😄 the A-10 is so fun in ac6, using the FAEB to blow up everything in a large radius :)
it’s too good
This video does its best and I’m thankful for more people covering the game but I feel some more tips or other distinguishing traits could have been brought up about each weapon, such as HPAA missiles while lacking in tracking are perfect for hitting enemies blindspots when you’ve gotten in behind them, the LAAM’s tracking is actually decent however it’s speed is over DOUBLE that of normal missiles and makes it hard if your too close to your opponent but these missiles are FANTASTIC for dealing with specific targets on their way to or threatening the objective not to mention sniping aces and high value targets trying to get away, also I think you made a mistake stating that the F-104c only has one special weapon. And along those lines the Guided Rockets are SPECTACULAR for killing ships
When I saw the PLSL I thought "Huh. Someone in project Aces played Secret Weapons over Normandy"
Thanks for the video I was looking for this kind of explanation for the longest.
Very nice video, quite informative. Apreciate the effort.
Yeah it must have been really hard to analize all of those great big missiles. I analyzed them too but I didn't record it. I hope you analize many more things in the future.
The cruise missles on the gripen or rafale are my favourite. Decent aoe and long range.
Hell yes!
Well for anyone who wants to use the UAV special weapon if your slow like me you can always use it in the final mission 20 if anyones having problem with em
really big thx for making it
iused the LAAM in the F-14 with a few upgrades on mission 19 yesterday, if you stay far away and the target is facing directly towards you or away from you, you should be able to hit.
LAAM actually has pretty good homing, even without the thrust adjuster part. For best results, try to have your nose aimed at the target and be sideways or inverted so its rocket kicks in right away. This isn't as important if your target's range from you is 4000 or more, but the less the missile has to steer for initial aiming, the better. Aside from highly evasive fighters (ex; F-22s and Su-37s in the first two DLC missions), it's most likely going to hit.
I'll take this iteration over the XLAA of yesteryear (PS2 and PSP games, and AC6) any day.
@@navystarbandit esp with some huge range builds the LAAM can get on MP with the Speed Sniper build sorta deal on the Foxhound it in a way reminds me of HVAA but better homing & more range great if people dump speed and stay outta reach
Very cool, thumbs up!
Thanks for the visit
LACM carried me through attack missions on Ace. I am forever attached to it.
Only thing I disagree about is the 8aam because if you add special missiles parts like homing capabilities and missile speed, it really improves its performance
Ah great point! I'll have to do that now.
@@AncientCreature-i2oonly that sucks is the low payload capacity, even with the upgrade to increase amount it only increases by 1 salvo
8aam is quite good vs arsenal birb
I think the FAEB is like a vacuum bomb
It is a thermo bomb... so yeah it is!
23:20 - The Gripen is much better than the Rafale for the Fleet Destruction mission. The Gripen's tighter turn rate makes it much easier to hit the cores and the Rafale is more cumbersome when trying to dodge incoming missiles. They both have LACMs for ships and that missile is like the hand of god. The LACM can one-shot an AEGIS Ashore.
Cruise missiles are just such a joy to use!
Thank you, now I know what weapons to look for! Currently stuck with Su-33 and EML is really growing on me. That oneshot capability is just awesome, and really lets you pick off dodgy bastards if you catch them right. Surprised i haven't seen much use of it in mutliplayer yet (is it banned there maybe?). Anyway, thanks again!
all weapons and planes are so cool...I love this game
The 8AAM is good against the Arsenal Bird but that’s about it.
MPBM is the holy grail GOAT weapon, it is 1 lock only weapon but damages a huge area, even against enemy aircrafts it is much more effective than standard or other special missiles.. as it bursts up nearing any enemy craft, instead of homing in to it from behind seeking its heat sig.
Nice job. Very useful. And thanks for the timestamps for future reference.
I think TLS should have higher damage to make up for its difficulty to use, then it would be good for use against ships
Nah the TLS would be too powerful, just use gun and missiles combined with the TLS for better effect
one extra detail about the LAGM, it seems it does have a degree of terrain avoidance/ground skimming if fired on the deck.
Very interesting. I'll have to test that out. Thanks for the information.
Honestly, I think the SASM is the best air to air missile in high end multiplayer. You’re bound to get chip damage and if you hit the enemy player directly, it’s enough to kill them, or at the least get the most points out of them. I find dodging QAAMs annoying, but I don’t get hit by them often
I think the Saam is best for certain missions while 4pm is best for others
For sure the SAAM is excellent.
4AAM is viable for late game too, handy when you have to fight against Sol Squadron and Mister X. Also mission 19 and 20 are good places for them too. Not amazing certainly but, fully connecting barrage of 4AAMs and missiles 100% guaranteed to take down a Sol Squadron Member and Mister X, although I admit I rather use QAAMs or HVAAs against these opponents and the drones in the last mission particularly HVAAs the Hugin and Munin sub drones have difficulties in taking down. I can only recommend using using GPBs against high health naval targets and difficult to hit ground targets (Under something), otherwise use UGBs overall better choice than GPBs in the campaign. RKT is better than GRKT, only targets I can see reason using them against is naval targets, otherwise, forget it. RKT certainly has learning curve.
That is pretty much my thoughts on this video.
Great input. I agree mostly. The rockets are excellent against naval and ground targets once you've mastered them. Regarding the UGB, I don't use them enough, though I probably will start trying them on "Long Day" and "Cape Rainy Assault". As far as the GPB's, I've tried them with little success but after reading your comment I'll try them against a naval fleet or some standing structures. Thanks for your input man.
@@AncientCreature-i2o For mission... 12, increased ammo and blast radius. Will make your life a cake walk (for the most part) of that mission. Also good for missions 6, 8 and 14. It is mostly just timing and reorienting your plane deal. Practice timing with standard and implementing them better once you get the hang of them on expert.
I mostly use standard for combined Air and Ground target missions and for solely air target missions I use expert controls. Standard controls make the bombings A LOT easier to get a hang of. UGBs and HVAA are the reason why I love YF-23 in campaign.
Very useful, thanks. Also, your aim with the lasers and guns is really good, do you use a gamepad or joystick? I dislike that unlike in Project Wingman, the reticle movement isn't smooth, the game 'helps' you by moving it and it feels stuttery to me.
some aircraft have different varieties of MG, i know the A-10 and the SU-34 fullback both have a powerful autocannon that has more drop than other MGs. a couple of the dumb DLC planes also have lasers in place of standard guns.
Aw man, not all of the DLC planes are dumb. I love the F4E and the 5th generation fighter. Do you know if the 30mm auto cannon on the A10 and the Fullback actually do more damage than the standard MG on other planes? I'd love to know.
@liamx6636 yeah they do. The SU-34 30mm has lower rate of fire but they both wipe out weaker targets really easily.
@liamx6636 and by dumb dlc planes i mean stuff like the raven and nosferaru lol. Not all of them are dumb, im personally a fan of the super-kai
I usually go with qaams them in conjunction with regular Missiles will get you 1st ace everytime.
8AAM to make it more dramatic when blasting the Arsenal Bird on mission 19 :3
ELM is by far my favorite weapon. It took me forever to get the hang of aiming and predicting. But now I dominate Multiplayer and every Mihaly confrontation
AAM based type : good for medium and fast aircraft
AGM based type : good for clearing multiple AAs or Ship
ASM based type : meh its useless if you have AGMs
RKTs : idk but its good to dish any bosses quick
Energy based type : PLSL is good but anything is good if youre skilled enough (but PLSL is better because dps amount compared to your main guns)
4:09 wooooooow
Gun range is longer than 1600m. It's just the lock-on that triggers @ 1600m. If you fire manually you can hit stationary targets at ~2000m-2200m. Pulse lasers go much farther but are rendered *COMPLETELY USELESS* by cloud cover.
MPBM its a SASM but bigger AOE and cooler, and worst, but i like it, imagine project wingman but you have 1 slot with Cruise Missiles
It is a lot if fun, especially on structures and clustered ground targets.
GRKT is not a horrible weapon.
You asked in the end why one would use them.
They are insanely effective against ships and heavily armored targets.
Fire a whole salvo of them into any ship besides aircraft carriers and the entire ship is destroyed, a second salvo will finish up the aircraft carriers.
Give it a try on mission 11 or Special mission 2.
Well, GRKTs are guided and can only lock on to 1 target until the whole salvo is released. I prefer weapons that can deal collateral damage and destroy multiple targets at once. GRKTs are just ineffective at doing that.
I never said anything about preference, I answered your question.
„8AAM, GRKT, SOD, 8AGM Are horrible weapons, why would you use them?“
You use GRKT to destroy ships and heavily fortified objects.
Do me a favour and try using that weapon in mission 11, use it sensibly and you’ll get great results.
@@artjompr6664 I would like to say that GRKT is niche at best because of other weapons capabilities to Fire and Forget which frees up the time you need to stay on target which also means less incoming damage but why is RKTL better then?, it spreads which has quite a bit of AOE and some planes have more Salvo out of it like the A-10 and Shinden II
But of course when you talk about SP weapon, we talk about the plane that is hung under, and the F-104 Starfighter is not a shabby plane but it does come short later on, it comes with HPAA though so that is nice
TLDR: Too niche and not too many targets to use it on, might able to get some mileage in Mission 11 and probably SP2 and SP3
37:54 - 37:57
THIS IS WHAT V2 WAS FOR!
FAEB exclusive only to the falken? I remember back in AC6 when the A-10 carried two of those
Yes, it is. They're a lot of fun, especially in "Fleet Destruction". I love bombing the platform structures and watching them crash into the ocean and onto ships!
Aside from the UGB, the SFFS is hands down the best anti-ground weapon. There's hardly anything you can't use it against unless it's mission restricted like the mission to lase bunkers for B-2s dropping penetration bombs.
Great edition!
"Best missile in the game" -shows it missing like 12 times
also he said "laam Is shit at tracking" and he showed a clip where the laam Just doesn't miss
I find the HVAA to be quite good in furballs or do dome Mihalay and other aces as its speed lets it hit shots thag the standard MSL wiffs on.
LAAM do really be kill bombers or nothing in AC7. It aint no Pheonix or Metor or R37M.
Also i find thr LACM to be absurd in times. I've had it climb mountains and clap AEGIS despite active CIWS. LASM and LAGM dont do the same for me.
Thanks for the Nice Video, Amazing
Can you do an analysis on the Project Wingman weapons?
of course
@@scootmg2 Thanks.
You can use the rkt to air target, it's funny
I've done it a few times. Its difficult, obviously, but indeed it is funny!
Awesome video dude!
It's not super important, but with my testing I found the HPAA has 3.8km range rather than 3.7km. Just an observation, not a big difference, either of us could be wrong and it doesn't really matter anyway!
With that said, in the campaign I found the best SP weapons are:
LAAM for missions 3, 5, 10 and 17 - engaging planes from very long range
6AAM for missions 1, 19 and SP mission 1 - engaging multiple planes
QAAM for missions 7, 18 and 20 - dogfighting Mihaly, Hugin and Munin
XSDB for missions 2, 4 and 16 - engaging ground targets that are not clustered together
UGB/SFFS/FAEB for missions 6, 8 - engaging clustered ground targets
LACM for missions 9, 11 and SP Mission 2 and 3 for engaging ships or ground targets from long range
ADMM for mission 12, 14 and 15 engaging multiple ground and air targets
Alternatively PLSL works great on naval battles such as Mission 11, and the MSTM is also good for unleashing a lot of missiles at a single or multiple targets in quick succession, which can be helpful vs ships.
All other SP weapons are not really that useful compared to the ones mentioned above.
It helped me a lot, Thank you. 🚀👍🏼
It's worth noting that I've heard you can fire a guided bombs from Beyond their lock on Range but they'll just act us dumb bums
Yes this is true
GRKT, although hard to actually see in use, do have an AoE (albeit not that large of one, and I could've just killed something with a missing rocket honestly)
lol 8 AAM. macross missle spam dream come true
I think the GRKT is better than the SOD, because the GRKT is at least enjoyable to watch go to the target, unlike the SOD. I really dislike the SOD and love all rockets.
The rockets are my favorite. And I agree, the SOD are awful. I almost never use them.
Thank you very much!
My fav for ground attack is the PSL
For AtA is 8aam or the AADMs
That's funny, those are my least favorite weapons. They're too impersonal. I like to see my enemies exhaust waves.
32:02 I've been able to hit targets 35000 feet away (I think around 11500 meters)
You can equip some parts to improve the range of EML
When i play ace combat with the x02s and the eml it feels like i’m flying the wing gundam zero.
Are we just gonna ignore the most broken OP missile in the game? ADMM anyone? CFA-44 Nosferatu..... You can steam roll through hard mode with this missile. 12 targets A-A or A-G.
Over powered? Hardly. And the reload time is excruciating.
Edit: OK, so I've been using the Nosferatu a lot in the past few days (I'm on vacation and my wife hasn't minded me playing quite a bit), and man, that plane is an absolute monster. With some parts added and a bit of practice that plane can be the most effective killing machine in the game. I admit I greatly underestimated its power and capability. The trick with clustered ground targets in difficult terrain is to climb to 6000ft, then nose dive straight down over several targets and make it rain Hell. Nothing stands a chance.
Please! please! please! do the same video with Ace combat Zero and Ace combat 5 :) Thanks for the video !!! :)
The QAAM is the best missile IN MULTIPLAYER
UAV is actually good. Just launch and no need to track for that enemy.
I haven't had much luck with it. I need more practice.
How are you making the camera track selected targets?
On keyboard i hold F
Xbox controller hold Y
Ps4 controller hold your firing button or O
Real life: hold on for dear life.
best weapon is the TLS with the mod enables enhances range and damage is very powerful against air and ground, and to attack surface its the FAEB the most powerful bomb
Not necessarily. In many levels the FAEB is entirely impractical due to its long reload time. For levels such as "Long Day", it is a waste of a weapon slot.
nice
Very nice
In Ace Combat Infinity, the TLS actually did an acceptable amount of damage but now it sucks and should never be used in any circumstance 😮
a couple planes you showed, i don't see in my game. are you using the XBox version
QAAM or 4-8AAM are my favorites
HPAA is best at point blank
The true definition of overkill, really nice to use againts those pesky F22's and Su-57 in Mission 19 and SP1
9:57 what sthe name of the plane and is it an dlc
I think normal gun have more range than 1600, it only locked on at that range. I remember firing aimless during the oil field, everything still explode even tho it not locked anything
I really wish that BN would re-release these games(ace4, 5, 6, and zero) for ps4&5. Then, as we play through them, the trophies, SP weapons, and Aircraft from each game(and their skins that aren't already included in their expansion sets, should carry over to the inventories of AC7, and eventually AC8. Kinda like the way AC5 skins for the F-22 and SU-37 were carried over from AC4 savescreen files. Would love to see even more content since they threw in the F-104. So, here are some more ideas of future DLC planes, and missions that support them(air to air, and air to ground craft) to consider for AC7. Now, I am no know-it-all, so please be kind if I oops on time or type. I know it would bloat the tool box, but it would provide more serious depth and re-playable substance(more is more) to this awesome franchise. Releasing in clumps, this content should include comparable SP weapons to the respective planes both vintage and newer, along with DLC-missions as well. A story should be written(prequel-style) to build up in Strangereal the events going back years using the antiquated aircraft of those years to support the story. The Tech tree should be set up and organized for the aircraft in 'family order' as it is on the original game(or Ace Combat 5-style.) The playable aircraft list (in ALL their respective variants, and in random order) are to include the aircraft(the ones that were missed in prior incarnations of the franchise over a couple more decades). From the 1950's (Relic Squadrons Series Set?) F-86(all variants), MiG-15, MiG-17, Saab Jansen, bring back the Saab-35 Draken, Dassault Super Etendard, Hawker Hunter, Grumman F-11, and any other useful ones I missed of that era. From the 1960's (Venerable Squadron Series Set?), F-108 concept(to compete with the MiG-25/31 speedsters), A-5 Vigilante(twin-tailed and single), bring back A-6, the Northrop F-5 family(A, B, E, later F-20, and X-29A), Saab-37 Viggen, MiG-23/27, MiG-25, Su-17(20, or 22) Fitter, F-100, MiG-19, Vought F-8, F8U3(mach 3-capable so the Mig-25/31 is not the only fastest one), F-106, A-4(all versions including Israeli version), Hawker Buccaneer, English Electric Lightning, MiG-25, and others I missed. From the 1970's(F-111, Su-24, YF-4E(with canards), F-4X, AV-8(British and American versions) with VTOL capability in the game(good for later F-35's). Should bring back the Panavia Tornado(all their gr, and f3 variants), SEPECAT Jaguar, Dassault Mirage series(F-1, 3,G-model(swing-wing variant), Israeli-canard type, and their variants to compliment the one included), A-37, Vought A-7, SU-25, bring back Mitsubishi F1, Since there are already a family of Sukhoi-27-based craft, lets bring back the Su-27, Su-35(ace 4 version), Su-47 variant, S-32, and to include MiG-31M and bring back MiG-1.44. Then can balance it out further with some additional F-15's(F-15 ex, F-15 silent eagle), F-16 block 60, F-16 VISTA, bring back F-18c, include F-18 HARV, YF-32(X-32), and Super Tomcat 21(with thrust vector equip). Perhaps these can be included in another 'Cutting Edge Series', or perhaps another type, it would very much compliment the game very well. For the 'Original' exotic craft(Series 2, 3, 4..etc), would like to see the Delphnius(R-101, R-102, and R-103), Fenrir(XFA-33), Adler(ADA-01-A, Falken variant), Erne (F/A32C), Aurora (UI-4054), Game(XFA-36A), Cariburn(X-45), Apalis (XFA-24A), Forneus (YR-99), Fregata(YR-302), Sepia(R-352), Remora(R-311), Orcinus(R-211). Spreading these out can surly give this game, and franchise a lot of good years to come.
I get where you're coming from with the "more is more" concept. But sometimes it just isn't. You threw around some really cool ideas, but step back and look at the bigger picture. It's easy to make something so intricate that it becomes convoluted. For an arcade style jet combat game, AC7 is exactly what it needs to be. Just in depth enough to be fun to replay but not so involved that you lose sight of the best part, it's simplicity. This game is not a sim, and for that I'm grateful.
the UAVs are the best way to deal with boss fights, like Mihaly and the two drones at the end if you lack skill, not very good against arsenal birbs
Intersting! I'll admit I do not like them very much, mostly because I've not used them enough to become effective with them. They seem to fall out of the sky too quickly without doing much damage at all.
@@AncientCreature-i2o you get just enough of them to probably deal enough damage to Hugin and Munin, alternatively equip some parts like increased loadout, damage or homing.
Can you do a video like this but for parts?
How would someone record the effects without boring everyone to death? Also, they're literally self-explanatory... each one has an exact description of what it does.
SASM>QAAM
Also it's the only AA missile in the game that works like a real life missile, because of the proximity warhead
Yes. Yes. Yes. I couldn't agree more. The Air Burst Missle is my all time favorite AA missile. If you follow the missile after it leaves the plane and track it to your target, you can see the proximity activated burst and the victims plane gets sprayed with shrapnel and ends up full of holes. So. Much. Fun.
MAN there is so much idle radio chatter in this game.
Question is, when you one shot a surface ship, do you get all the points you would have got if you pick off the individual targets piecemeal? Or do you forfeit those points?
29:50 the F-15 S/TMD has the FAEB
FAEB is a blast!
Tanks can take 2 msl most of the time( unless they are damaged?)
And Attack Helicopter (well there seems only AH64 in game) can take only one msl.
Not sure if FQ99 drone can take 1 or 2 msl.
I'm pretty sure MQ-99 dies in one msl hit, it's their big brother the MQ-101 that takes two hits to down.
@@kjj26kThey take 2 standard missile hits.
2
If I'm correct the SAAM is based of the radar guided missiles
8:49 How did you make the camera follow the missile?
Nice video btw
On keyboard I hold F
@@scootmg2 Mhhh... Maybe if I hold circle on Ps4 it will work. Thx for the idea!
@@emmogendlit7884 i forgot to check the footage. To follow the missile, just hold the missile button.
It’s always been done this way.
@@emmogendlit7884 once you fire hold the missile button works with all weapons except lasers, EML and gun
i missed zero's mpbm.