Palmer Heights should be called "Mulligan's Tombstone". It's very unique, and alludes to both the cemetery and all of the trial-and-error work it took to build the town of Paradise Bay.
My cityskyline routine- 1. Watch Phil making gorgeous cities. 2. Get inspired. 3. Start my own build. 4. Do mulligans after mulligans. 5. Getting disappointed and quit. 6. Repeat.
Start the dream planned city, roads hierarchy, planned services... watch it fall apart quite quickly, start again after another round of videos + inspiration
I grew up in one of these townhome-train neighbourhoods as well, and yes, they had lots of parking separating the buildings from the tracks, but they also had something else: parks! You have everywhere for people to park but nowhere for people to… Well, park. The kids need to play Phil!
There’s a nice mod that has a park built into the existing underground parking asset. I’d love to see it expanded to include more combo parking/parks options, especially integrated dog parks.
I've seen that in real life. Strips of 5 over 1 sterile late stage capitalistic housing blocks transform into vibrant neighborhoods after a couple decades of growth in the urban forest. Although, some of that change probably has to do with an evolution in my understanding of gentrification and learning about the nuances between cause and effect and how these dense pockets could reduce inflationary pressures on housing costs rather than just bringing in yuppies who drive up my rent,
Agnes Roberts, beat reporter for the Paradise Bay Gazette, was working on a story about the local homeless problem, but she mysteriously disappeared while interviewing people living in the dog park. 🤔
"Agnes liked bungee jumping and she also liked asking.....questions. Wherever she is...I'm sure she got her final answer..." said Sheila Johnson in a recent interview, staring coldly at the junior reporter who replaced Agnes.
21:37 Cooper Mills renamed to Fortification Hill. Its an obvious location for a colonial/territorial fort that overlooks the bay. The army simply abandoned the hill in the late 1890's, and a wild fire destroyed the structures on the hill.
Love this. Maybe there are even some old fort assets he could use. Then make the area into a park with walking paths and fountains. Every good city needs a signature park at its center.
Adding lore: Fortification Hill is named for the former U.S. Army fort that used to occupy the land from about 1820-1895. “Fort Paradise” sat on an 55 acre site with a wooden defensive keep and bailey located on top of the hill overlooking the nearby bay and rivers. Garrisoned with 150 U.S. Army and Army Calvary troops at its peek, the forts role was to maintain security for the surrounding region. Following the Civil war, troop numbers were slowly drawn down until the fort was abandoned in 1895, following a forest fire that destroyed many of the support buildings that surrounded the hill. In the 1980’s the land was formally transferred from the DOD to the state of Superior, and the top of the hill was leased to a telecoms company for wireless and microwave communications service. Efforts to partially or even fully reconstruct the fort for historical preservation has small but vocal support in the local community of Paradise Bay. Currently a school, Telecoms tower and several homes occupy part of the original property, with further development restricted by the hill itself. Edit for spelling
@@dc1118I like this a lot. It is a great story for the hill. Not trying to nitpick, but spelled role wrong. The roll you used is for rolling out stuff.
With the railway, and this is from a British perspective, the rail would be sunken from the station in town most of the way to reduce noise to houses backing on to them and in addition having trees & foliage as a natural sound barrier too. It would work with this build as you’ve got a bridge crossing immediately (which could be lowered) and would help with general connectivity crossings as they aren’t at grade. Except the last one maybe because it’ll come up to bridge the river. That being said, I like the idea of what you’ve done. Personally (and if it is possible), warehouses behind the houses instead could work - if they didn’t pollute and that was feasible… Love the work in the episode, I always find them fascinating to see your thought processes as an NA city planner!
I like the townhomes - I really think it adds to the build. If the car parking seems a bit too much, maybe replace some of the car parks with actual parks?
i would rather he replace the parking lots with trees to dampen the noise of the railroad tracks. all that parking looks bad and would probably just worsen the noise pollution
@@CityPlannerPlays you can swap some lots of town homes+ parking for maybe low rent or mixed uses... Obviously small lots to keep the height low, but a logical option
I agree with you and the others: way too much parking for the townhouses. A judicious application of trees would fill in the gaps, make things look 100% better, and add some sound blocking for the residents. edit: Went back and checked a few blocks. There's about 5-6 parking spots per building, so using half the number of parking lots would result in a generous amount of parking for the townhouses.
Man I gotta say, your videos on Cities Skylines are actually the best. I love watching videos of this game because I find them really relaxing but yours are the only ones that keep me always interested whereas on the others I usually get bored midway
I for one like all the trees. The town I live in actively promotes growing the local tree canopy (they'll even plant a tree along the parkway if you request one) so it feels very realistic and proactive local government to me. Green thumbs up!
You should add a lil forest around the cemetery. Say that when the cemetery was first constructed, it was in a forested and rural area but as the city urbanized, the land owned by the cemetery was slowly built around it and the forest was cut down to make room for the new homes.
Barlow Ridge should be named either Little Nantucket or Clam Firth. Nantucket is a historic seaside town and reminded me of this neighborhood with fantastic views of the ocean. Clam Firth because at that point there would be a lot of mud deposits on the seabed perfect for clams.
@CityPlannerPlays go all out with Sheila's branding of Paradise Bay. Off Crossing St name the neighborhood Jonhson's Crossing and one of the collectors could be named Johnson's Way. There's a Johnson's Park and Sheila Johnson High School. Sheila might have lost the governorship, but the people of Paradise Bay will remember her for generations to come.
@@melissaharris3389 With all those things named after her, I could totally see the residents (at least the snarkier ones) still referring to the bridge as the "Duchess Bridge" since she "acts like she owns the place!" That said, I do like this idea, but you could name some stuff after her kids, her husband, other family members, or even business partners. Maybe she's discovered she's related to some settler family and she names stuff after them.
I have recently been able to get out of over a year of homelessness and am still fighting for things, it is a very real experience to me. I am very understanding to not being able to do much with the limitations of the game and trying to find solutions, but that solution and the other options just hurt so much. Just thinking about myself and my many friends and loved ones, all of them who are still struggling, it felt way too real. I’m at least very glad for your kindness as an individual and the education and entertainment you provide that I appreciate tremendously as for how long and how much time has been spent enjoying your content.
@@DixieWreck69 it’s a simulation game, meant to do its best to emulate real life. It isn’t supposed to be a fantasy or make believe, the point of the game is to be realistic. It would be different getting offended by a game entirely based as a fictional story like people getting mad at Assassins Creed, but this game is trying to handle things realistically, it’s going to cause issue when it deals with real problems in a way even controversial and inhumane for the real world, and then handing players the tools to be those we have real issue with in the ballot boxes.
I hope the bugs get patched to make homelessness more reasonable in cs2, but the solutions for now are tragically realistic(especially the free bus to oblivion). One thing that would be super useful would be homeless shelters, which aren't in the game yet
@@jasonnelson5745 I don’t know how difficult it would be to implement specific service assets or districting assets to the game for a stat not specifically tracked by the game, but if it was more clear, I was repeating this same solution in my head and to my partner. I feel like it would be better for a developer to push for moral and productive policy options for players like shelters or specific housing types instead of going for as easy of a way out as the most controversial of jurisdictions in most modeled places handle things. Thank you for your positive contribution!
So I have two suggestions for this build.... First is you mentioned that Moore Glen district was only six blocks wide, so I would like to suggest the name "Sixfields" for that district, suggesting that back in older times this was where the community or a local farm had six fields. The second is, I too once lived in a community that had houses followed by carparks backing on to a railway, but in my community, the car parks were interspersed with playgrounds for the local kids - might help to give relief to the "wall" of car parks? Keep up the good work, this was an awesome build! I just bought Industries for Cities: Skylines...looking forward to watching your tutorial so I can make the most of it for my next city :D
That's what I was thinking, or even offsetting some of the lots so some groups of buildings are a bit closer to the rails with no parking behind, just to break up the straight lines. Although the landscaping he did helped a bit.
For Palmer Heights I would suggest Churchyards or Templeton - for a long time before this development the cemetery would have been a defining feature of that area, and the temple would be a huge focal point for the community.
For a district name suggestion, I think “Chester Square” can be renamed to be “Sweetwater” due to its proximity to “Sugar Grove” and how close it is to the lake nearby.
13:16 instead of that at grade crossing of River Street, could you perhaps begin the rail bridge just a bit further back? The other at grade crossing you add later for a local road is far enough back that it shouldn't impact the rail line starting to elevate and bridge in that area between the two frontage roads.
Regarding the parking around the tracks, I think it could be cut back by half and instead increase the trees. I'm sure the townhomes would appreciate some sound dampening. Edit: and then I finished the episode..... Holy parking, Batman. And it really would be nice to see a little more diversity in the trees. Putting in maples with the oaks at least.
I was watching this episode while aboard _Capitol Limited_ into Chicago, and sure enough, the train passed by a bunch of row homes! Maany of them did NOT have the benefit of much stand-off from the tracks, so I like your town much better so far in that regard!
@@CityPlannerPlays Long story as short as possible: I was supposed to FLY home from Newark to Minneapolis Sunday. On Delta. So, not only did that not happen, but the lack of rebook options on the app made it clear it wasn't likely any time for days. So I rebooked to Amtrak. Pennsylvanian from Newark to Pittsburgh, Cap Ltd overnight to Chicago, waiting to board the new Borealis service to the Sin Twitties. Good thing I really like trains!
Barlow Ridge: Bristol Heights!! in great Britain, there's a Deepwater port named Bristol, and I believe with a great view of the port we should give a little nod to our brothers across the pond. would also go great with "Fortification Hill".
I love that you are one of the few City Skylines content creators that doesnt pause their game when making changes / expanding. Idky it bothers me so much when others do it
Usually I feel you don't put enough parking, especially for your apartment builds, but even I think you could use half the parking for the row homes. Maybe add some green space and a fence behind as well since they don't really have back yards, a place for the community to gather
I agree. If it would be possible, I'd say keep the spots closest to the row homes and not have the spots closest to the rail. It would look more like a natural part of the homes that way and leave space for greenery and fences so the parents feel like its safer for the kids.
Yes, it seems like excessive parking near the railroad. Also, because of this, the trees are a bit too close to the tracks imo. There should be a mod to make custom parking assents, isn't it?
Hey Phil, I'm really happy to see you put out cities-videos regularily again! It's still my favorite type of content. Although I'd love to see you keep going with Workers and Resources too! Anyway, here's some feedback for the build: 1. I think some node-stretching would be a great fit for the couplet snaking along the lakeside. For the moment there's no traffic so far, but I think in the long run the game would handle blended crossing nodes better than individual nodes in this close proximity. 2. The railroad-parking-townhome-situation is very extensive indeed, but I would argue that this abundance of parking creates a huge opportunity to completely remove street parking in the area. Let's have wide sidewalks and/or trees instead!
I think a episode about city services would be needed. Where all the city services and schools are future proofed so they dont need to be bothered with for sometime.
Would be interesting to hear an actual city planner talking about how to upgrade city services in an existing urban fabric by balancing optimal lots versus available (read: politically possible) lots...
I really like the townhomes fronting the tracks. I also think now that youve expanded paradise bay, its time to start upzoning downtown to more medium density, and possibly some small high density buildings.
Like you, I was skeptical of all the parking lots along the railroad tracks. It gave off huge concrete jungle vibes, but with all the trees and landscaping it now feels like a much cozier neighborhood. Love it!
As someone who has always been critical at the amount of hedge walls in your landscaping, I'm really glad to see you cut back on it to something reasonable
39:00 I've been in the midwest too long. Where you put the otherwise oddball low-rent highrise, I envision a grain elevator. Same dimensions, same reasoning (nobody else is going to want that parcel), very different use! Dear Colossal Order: we need grain elevators! :-D
@@unclemikeyplays same I’m like that for the grain towers lived in the rural forever. Had a friend learning to fly in the area and they were like fly towards that grain elevator they asked which one of the six do you want me to fly toward 😂
I like the spacing between the railway tracks & buildings - not many creators try to replicate something as innocuous as that, but seeing you implement it has released a lot of Serotonin 😂
I think the row homes parking should be halved - and put small green spaces in between. Just because the property is low value and by the tracks, doesn't mean there shouldn't be shared green space for multiple properties.
Hey Phil, loving the Magnolia County build series! I think the row homes make sense, feels like more parking than necessary though, based on usage. Also I feel like a lot of the trees are unrealistically large for a new development. Maybe we could say they were salvaged and replanted. I really liked how you switched up the grid layout/orientation and the collector layout makes a lot of sense! Excited for public transit overhaul episode 👀
Really liked this.... especially the roadway layout❤.....Also 1) The trees look really good....but the frequency of oaks is a bit too much I guess, there should be a bit of a variety. 2) the double track near the cargo terminal should be a bit more I guess.....just a segment back. 3) the parking on either sides of the train tracks seems a bit too much....would be better to remove some of them and add some green space... And really excited to see the public transport management in paradise bay✌️✌️
Once again, Phil, an amazing episode! I actually got to watch it on the SmartTV in our living room! I have quite a few name ideas for you! Ill just spew them out across this comment! Cooper Mill: I think a name like Telatree is a fun one simply put there isnt much in this zone other than a school, a telecom tower, some row homes on the side of Birch Street/Duchess Bridge/Crossing Street, and trees! This is probably a name given to this area by the locals, and rather than giving it up to Downtown Paradise Bay, the city ordinance decided to officially name it "Telatree". Parker Meadow: I thought of the name "Riverock", seeing how it lies directly between the river and a stone quarry in Plainview Township. Barlow Ridge: This area was something I really had to think about. It seems like it would be an area that would have been established sometime before Paradise Bay, being at the mouth of a river. The story I've brainstormed is this neighborhood is predominantly Scottish, since a small group of Scots settled here in the early days of Magnolia County. As such, they named the area "New Edinburgh". Palmer Heights: With the cemetary being located here and slowly grown around, I feel like a nod to the cemetery and the peace surrounding it would be a good name, such be the name "Peace Hill". Moore Glen: This more simple area could simply be called "Centervil", since it was at the center of the new area being built. Chester Square: I think a play on to the Sugar Grove neighborhood next door would be quite fun, so maybe a name like "Sugarside". Regarding the town homes, I think the idea was good, however i feel like it got overdone slightly by doing it all along the tracks. I feel like maybe diversifying along the tracks (i.e. a multipurpose trail, more low-rent housing, etc.) Would help tie the tracks in. Again, another wonderful episode, and have fun fixing all of the street names! (P.S. I am pretty sure there are two Emerson Streets. Maybe one of them can be come Emma Street. Who knows?)
9:21 Your problems with the grid have to do with leaving some snaps tools on when you draw roads. You can avoid that with these tips: 1) ONLY have the first three snap tools on. 2) Whenever you’re drawing a road into another road that doesn’t have the same angles (i.e. hasn’t been drafted at 90° or 180° from the road you’re drawing), you can either finish the road past the one you want to connect with, or you can also unselect the first snap tool (I believe it’s called existing geography?) BUT leave the other two on (road length and angle) 3) Only use the last 3 snap tools whenever you absolutely need them. Otherwise they will always break your grid. Hope this makes sense. Love your content, keep it up!
For the parking in the rear, it might be a little hard to work in because how they line up with the road, but those new covered parking stalls look great for developments like that and for realism it would create some protection and separation from the tracks.
It would be nice if the street connecting the waterfront park and dog park had at the very least a tree canopy, or parkway creating a pleasant atmosphere for those walking down with their dogs. That's how all the Olmsted designed parks are designed in Buffalo. Also the parking behind the townhomes is like a parking min monster stomped through town. I think the RR would also not like the encroachment and prefer a wider natural buffer where space is allotted
The parking along the tracks looks MUCH better with the trees lining the tracks, and honestly, for an extensive townhome complex, it's realistic. Our frontage roads have plenty of parking out behind those buildings, as do our townhomes that aren't within a townhome housing track, but more along actual roads.
I really like the way the build looked after you planted the trees. Especially along the railroad. It felt way too empty beforehand, whereas now it feels more realistic. There's one thing I think you could add to improve the build even further : where I'm from (suburbia hell), homeowners are required to plant at least one tree in front of their house and one tree in their backyard. I think you could make the build feel even more alive by adding trees on the front of the houses. 🌳 Great build, as always!
The railroad line can be lowered realistically by means of a trench. This increases the degree of realism because safety considerations, for example, would be taken into account. This would eliminate the parking spaces, but create additional connectivity through ground-level bridges over this trench.
This episode was amazing, and somehow I agree with all of the decisions you have made. The tree coverage is beautiful 🤩 🌳! MY SUGGESTION FOR NEXT EPISODE: you talked about transit, since the train line already cuts through the city, we could have a train line connecting the paper mill with the city and you could add a train station next to the rail bridge exiting the city, you can replace the parking it is a bit ecsessive.
With the fancy road using parallel oneway roads, although i am not sure where you got the inspiration from, if it is supposed to be one of the strong towns - type roads that are made to seem narrower so that people slow down, i feel like you should definitely widen the sidewalk as otherwise the lanes have basically been widened. Also, PLEASE USE SUPERNODES! Where the collectors join up, there are two seperate intersections (one for each oneway road) and this is will be terrible for traffic in the future.
I'm a teacher. Thanks for adding parking at the schools! I often think the parking we have isn't sufficient when we have events and such. Right now, they're working on a new car rider loop and new parking! #forthesakeofengagement
When you do your public transport episode, maybe install the “no disappearing traffic mod” so you can really see where public transit is needed and for a bit of challenge 😅
Agreed but i think just 2 bus routes from the new areas to the downtown, stopping by the rail station would be perfect for this area. maybe a small train station near the townhomes coz there is track there anyways
🚂🚂🚂🚂 I’m so glad we’re visiting MC more!! I live in northern Indiana/Michiana and we have so much railroad in our city. There are a lot of apartments and residential next to railroad tracks.
for cooper hill it could be named as remembrance hill for not only going of the memorial park in downtown but it is more dedicated to all people who should be remembered like police officers and fire/ems workers as a shrine to their work for their community
I hope we see a return to some more rural focused development, or at least a return to the promise of some rural development each episode. I really liked seeing the farms slowly growing over the early episodes, and the story related elements focused on rural vs urban development have so far been some of the most interesting. It would be great to see a return to this 😊
The ideal breakfast watching video. You could call Cooper Mills “Sunglow Ridge” since it’s a hill. Also you should add some “old” or historical buildings. Yes the verdantness looks good
Top 3 Episode right here for me! loved the road hierarchy explanation, the extensive detailing and landscaping, as well as the great homeless thanos snap. Really just kept me on the edge of my seat and falling asleep simultaneously. Thank you CPP!
loved this episode! loved the grids, loved the lush tree detailing, even loved the railroad, parking lot, and townhome stretch. can’t wait for the public transport ep!
Glad to hear you're feeling a bit better Phil! ☺️ I love to see the development in Paradise Bay but am also looking forward to getting back to Bend! I wish you would plant more diverse trees though - much better for the ecosystem and less likely to spread disease/pests 🌳 Perhaps you could even plant different types of trees in the different neighbourhoods of Paradise Bay? Also since the population of MC is nearing 65k I'd love to see you develop a hospital facility for residents of the county and wider region 🏥 You could also incorporate a cemetery + temple, offices, park spaces, car parking, and a parade of shops. I would argue that it would need to connect into the existing bus network and preferably be relatively near to the university for any medical students 🚌 Two things I really love about your videos are how you incorporate storytelling into the build and how much you take on board suggestions from the comments 💜 Keep up the good work!! Xx
I think "Moore Glen" should be renamed to Brookvale! Brookvale irl is a kinda smaller area shmooshed in-between other suburbs in Manly, much like "Moore Glen" is in Paradise bay. If this does happen please also as a sport stadium and call it Brookvale Oval 🙏
I think Barlow Ridge could be named "Blue View" or "Vista mare" which means sea view in Corsican since it is located beside the river and the ocean and you can only see water in the horizon from that pedestrian roundabout and the park
It's really fun to build along with your videos using the saves you share! I enjoy being able to see how you think and follow along with it, and make changes of my own :)
Here in the fastest growing micropolitan area (by %, in at least some of the past several years) in the US, we don't get mulligans on power lines. So a major street that was not major 20 years ago has this giant median for the existing power lines, and there's no room for dedicated left turn lanes. It's pretty great. Then they mixed and matched roundabouts and signalized intersections to make it even more awesome.
I would love to see some sort of green corridors somewhere in magnolia county for citizens to walk from point A to point B among the trees, getting away from the city noise a bit
Did you just “Thanos Snap” the homeless people in your game?
@@CBGBBB yes he did without any mercy
@@Deamon_369 He committed a San Francisco
@@FiatMultipla 😆
@@FiatMultipla or a newburgh
idek, Thanos was a new character in the game & liked playing on the game snap that is kind of investing, Lmao
Palmer Heights should be called "Mulligan's Tombstone". It's very unique, and alludes to both the cemetery and all of the trial-and-error work it took to build the town of Paradise Bay.
My cityskyline routine-
1. Watch Phil making gorgeous cities.
2. Get inspired.
3. Start my own build.
4. Do mulligans after mulligans.
5. Getting disappointed and quit.
6. Repeat.
You and me both!
Start the dream planned city, roads hierarchy, planned services... watch it fall apart quite quickly, start again after another round of videos + inspiration
I see I have found my people
So I am not the only one 😄
As long as you love your city there shouldnt be too much wrong with mulligans right?
I grew up in one of these townhome-train neighbourhoods as well, and yes, they had lots of parking separating the buildings from the tracks, but they also had something else: parks! You have everywhere for people to park but nowhere for people to… Well, park. The kids need to play Phil!
The way of dealing with homelessness just got too real 😂
There’s a nice mod that has a park built into the existing underground parking asset. I’d love to see it expanded to include more combo parking/parks options, especially integrated dog parks.
Effective
"delete them"
The trees are really the cherry on top that ties everything together. The neighborhoods went from "urban hellscape" to "lovely modern development."
I've seen that in real life. Strips of 5 over 1 sterile late stage capitalistic housing blocks transform into vibrant neighborhoods after a couple decades of growth in the urban forest.
Although, some of that change probably has to do with an evolution in my understanding of gentrification and learning about the nuances between cause and effect and how these dense pockets could reduce inflationary pressures on housing costs rather than just bringing in yuppies who drive up my rent,
@@UrbanPanicYup. Given no place to go the yuppies will fight over your 100 year old single family home instead… and *still* drive up rent. 😂
Agnes Roberts, beat reporter for the Paradise Bay Gazette, was working on a story about the local homeless problem, but she mysteriously disappeared while interviewing people living in the dog park. 🤔
"Agnes liked bungee jumping and she also liked asking.....questions. Wherever she is...I'm sure she got her final answer..." said Sheila Johnson in a recent interview, staring coldly at the junior reporter who replaced Agnes.
She got nominated for the CIA's Excellence in Journalism award
The trees in between the parking and the train tracks really makes a difference. Went from urban hellscape to pleasant leafy density just like that
21:37 Cooper Mills renamed to Fortification Hill. Its an obvious location for a colonial/territorial fort that overlooks the bay. The army simply abandoned the hill in the late 1890's, and a wild fire destroyed the structures on the hill.
maybe it was even "the" wildfire that destroyed the structures
Maybe also add a few subtle details that a structure used to be there like ditches and mounds or a small stone wall
Love this. Maybe there are even some old fort assets he could use. Then make the area into a park with walking paths and fountains. Every good city needs a signature park at its center.
Adding lore: Fortification Hill is named for the former U.S. Army fort that used to occupy the land from about 1820-1895.
“Fort Paradise” sat on an 55 acre site with a wooden defensive keep and bailey located on top of the hill overlooking the nearby bay and rivers. Garrisoned with 150 U.S. Army and Army Calvary troops at its peek, the forts role was to maintain security for the surrounding region. Following the Civil war, troop numbers were slowly drawn down until the fort was abandoned in 1895, following a forest fire that destroyed many of the support buildings that surrounded the hill.
In the 1980’s the land was formally transferred from the DOD to the state of Superior, and the top of the hill was leased to a telecoms company for wireless and microwave communications service.
Efforts to partially or even fully reconstruct the fort for historical preservation has small but vocal support in the local community of Paradise Bay.
Currently a school, Telecoms tower and several homes occupy part of the original property, with further development restricted by the hill itself.
Edit for spelling
@@dc1118I like this a lot. It is a great story for the hill. Not trying to nitpick, but spelled role wrong. The roll you used is for rolling out stuff.
With the railway, and this is from a British perspective, the rail would be sunken from the station in town most of the way to reduce noise to houses backing on to them and in addition having trees & foliage as a natural sound barrier too. It would work with this build as you’ve got a bridge crossing immediately (which could be lowered) and would help with general connectivity crossings as they aren’t at grade. Except the last one maybe because it’ll come up to bridge the river.
That being said, I like the idea of what you’ve done. Personally (and if it is possible), warehouses behind the houses instead could work - if they didn’t pollute and that was feasible…
Love the work in the episode, I always find them fascinating to see your thought processes as an NA city planner!
I like the townhomes - I really think it adds to the build. If the car parking seems a bit too much, maybe replace some of the car parks with actual parks?
I don't think it's an "if" it's too much. It is simpy too much. roughly a third of the amount of parking lots is sufficient
I wonder if I could use some of those new covered parking stalls, run an alley behind it, and parks on the other side. Hmm.....
i would rather he replace the parking lots with trees to dampen the noise of the railroad tracks. all that parking looks bad and would probably just worsen the noise pollution
@@CityPlannerPlays you can swap some lots of town homes+ parking for maybe low rent or mixed uses... Obviously small lots to keep the height low, but a logical option
I agree with you and the others: way too much parking for the townhouses. A judicious application of trees would fill in the gaps, make things look 100% better, and add some sound blocking for the residents.
edit: Went back and checked a few blocks. There's about 5-6 parking spots per building, so using half the number of parking lots would result in a generous amount of parking for the townhouses.
Man I gotta say, your videos on Cities Skylines are actually the best. I love watching videos of this game because I find them really relaxing but yours are the only ones that keep me always interested whereas on the others I usually get bored midway
i dont know how in demand a video like this would be, but i would love to see a first person bus ride or tour of MC!
Phil did a few like that in Verde Beach. So not outside the realm of possibility.
Oh yeah I'd love that as well!
a city sightseeing tour with our wonderful tour guide Phil/Chuckles!!!
That would be fun. It's one of my favorite things to do in city skylines
I concur 😊
I for one like all the trees. The town I live in actively promotes growing the local tree canopy (they'll even plant a tree along the parkway if you request one) so it feels very realistic and proactive local government to me. Green thumbs up!
You should add a lil forest around the cemetery. Say that when the cemetery was first constructed, it was in a forested and rural area but as the city urbanized, the land owned by the cemetery was slowly built around it and the forest was cut down to make room for the new homes.
Barlow Ridge should be named either Little Nantucket or Clam Firth. Nantucket is a historic seaside town and reminded me of this neighborhood with fantastic views of the ocean. Clam Firth because at that point there would be a lot of mud deposits on the seabed perfect for clams.
Really like the trees and detailing. I'd move to Paradise Bay.😁
The Signature Bridge should get named for Sheila Johnson.
Oh I like that! Will do!
@@CityPlannerPlays (Chuckles gets annoyed by such an action and tries to get something named for himself somewhere else)
@CityPlannerPlays go all out with Sheila's branding of Paradise Bay. Off Crossing St name the neighborhood Jonhson's Crossing and one of the collectors could be named Johnson's Way. There's a Johnson's Park and Sheila Johnson High School.
Sheila might have lost the governorship, but the people of Paradise Bay will remember her for generations to come.
@@melissaharris3389 With all those things named after her, I could totally see the residents (at least the snarkier ones) still referring to the bridge as the "Duchess Bridge" since she "acts like she owns the place!" That said, I do like this idea, but you could name some stuff after her kids, her husband, other family members, or even business partners. Maybe she's discovered she's related to some settler family and she names stuff after them.
I'll join Chuckles in protesting such a blatant ego move smh smh 😂😂
I have recently been able to get out of over a year of homelessness and am still fighting for things, it is a very real experience to me. I am very understanding to not being able to do much with the limitations of the game and trying to find solutions, but that solution and the other options just hurt so much. Just thinking about myself and my many friends and loved ones, all of them who are still struggling, it felt way too real. I’m at least very glad for your kindness as an individual and the education and entertainment you provide that I appreciate tremendously as for how long and how much time has been spent enjoying your content.
Get a grip, it’s a video game
@@DixieWreck69 it’s a simulation game, meant to do its best to emulate real life. It isn’t supposed to be a fantasy or make believe, the point of the game is to be realistic. It would be different getting offended by a game entirely based as a fictional story like people getting mad at Assassins Creed, but this game is trying to handle things realistically, it’s going to cause issue when it deals with real problems in a way even controversial and inhumane for the real world, and then handing players the tools to be those we have real issue with in the ballot boxes.
I hope the bugs get patched to make homelessness more reasonable in cs2, but the solutions for now are tragically realistic(especially the free bus to oblivion). One thing that would be super useful would be homeless shelters, which aren't in the game yet
@@jasonnelson5745 I don’t know how difficult it would be to implement specific service assets or districting assets to the game for a stat not specifically tracked by the game, but if it was more clear, I was repeating this same solution in my head and to my partner. I feel like it would be better for a developer to push for moral and productive policy options for players like shelters or specific housing types instead of going for as easy of a way out as the most controversial of jurisdictions in most modeled places handle things. Thank you for your positive contribution!
So I have two suggestions for this build.... First is you mentioned that Moore Glen district was only six blocks wide, so I would like to suggest the name "Sixfields" for that district, suggesting that back in older times this was where the community or a local farm had six fields. The second is, I too once lived in a community that had houses followed by carparks backing on to a railway, but in my community, the car parks were interspersed with playgrounds for the local kids - might help to give relief to the "wall" of car parks? Keep up the good work, this was an awesome build! I just bought Industries for Cities: Skylines...looking forward to watching your tutorial so I can make the most of it for my next city :D
@MultiEinsteinium yeah. Interspersing playgrounds and a dog park or two to break up to parking would be excellent.
That's what I was thinking, or even offsetting some of the lots so some groups of buildings are a bit closer to the rails with no parking behind, just to break up the straight lines. Although the landscaping he did helped a bit.
Sixfields is a great name
48:51 I say remove half of the parking and replace it with buildings farther back, parks, paths and things like that.
For Palmer Heights I would suggest Churchyards or Templeton - for a long time before this development the cemetery would have been a defining feature of that area, and the temple would be a huge focal point for the community.
@21:50 Cooper Mills = Signal Peak, Barlow Ridge = Bay view / Hunters Point, Palmer Heights = Pacific Heights
For a district name suggestion, I think “Chester Square” can be renamed to be “Sweetwater” due to its proximity to “Sugar Grove” and how close it is to the lake nearby.
@@yellowtailsmultiverse8883 How about "Old Sweetwater Hill," as there used to be a slight hill near there?
13:16 instead of that at grade crossing of River Street, could you perhaps begin the rail bridge just a bit further back? The other at grade crossing you add later for a local road is far enough back that it shouldn't impact the rail line starting to elevate and bridge in that area between the two frontage roads.
I think the parking is fine but u could replace some of them with parks & also a couple of pedestrian bridges would be nice
yea agreed
Regarding the parking around the tracks, I think it could be cut back by half and instead increase the trees. I'm sure the townhomes would appreciate some sound dampening.
Edit: and then I finished the episode..... Holy parking, Batman. And it really would be nice to see a little more diversity in the trees. Putting in maples with the oaks at least.
I was watching this episode while aboard _Capitol Limited_ into Chicago, and sure enough, the train passed by a bunch of row homes! Maany of them did NOT have the benefit of much stand-off from the tracks, so I like your town much better so far in that regard!
That's awesome! Did you take much of the route or just a short segment? I think I have an idea to improve it further.....
@@CityPlannerPlays Long story as short as possible: I was supposed to FLY home from Newark to Minneapolis Sunday. On Delta. So, not only did that not happen, but the lack of rebook options on the app made it clear it wasn't likely any time for days. So I rebooked to Amtrak. Pennsylvanian from Newark to Pittsburgh, Cap Ltd overnight to Chicago, waiting to board the new Borealis service to the Sin Twitties.
Good thing I really like trains!
I absolute love the roadways in this build. This always makes me realize that I need to keep improving
Barlow Ridge: Bristol Heights!!
in great Britain, there's a Deepwater port named Bristol, and I believe with a great view of the port we should give a little nod to our brothers across the pond. would also go great with "Fortification Hill".
As a brit who's visited Bristol I approve of this
I love that you are one of the few City Skylines content creators that doesnt pause their game when making changes / expanding. Idky it bothers me so much when others do it
With the sheer number of trees, you could name any of these communities "Royal Oak", which is a fairly popular place-name in my part of the world.
@@danielrussell8440 Vancouver?
Nah, southeast England 🇨🇦🇬🇧
Royal may be a bit unpatriotic 😂😂
@@KamranDenizer-v2p 1776 WILL COMMENCE AGAIN
This one felt so satisfying to see! I really enjoy the layout!
Usually I feel you don't put enough parking, especially for your apartment builds, but even I think you could use half the parking for the row homes. Maybe add some green space and a fence behind as well since they don't really have back yards, a place for the community to gather
I agree. If it would be possible, I'd say keep the spots closest to the row homes and not have the spots closest to the rail. It would look more like a natural part of the homes that way and leave space for greenery and fences so the parents feel like its safer for the kids.
Yes, it seems like excessive parking near the railroad. Also, because of this, the trees are a bit too close to the tracks imo. There should be a mod to make custom parking assents, isn't it?
Hey Phil, I'm really happy to see you put out cities-videos regularily again! It's still my favorite type of content. Although I'd love to see you keep going with Workers and Resources too!
Anyway, here's some feedback for the build:
1. I think some node-stretching would be a great fit for the couplet snaking along the lakeside. For the moment there's no traffic so far, but I think in the long run the game would handle blended crossing nodes better than individual nodes in this close proximity.
2. The railroad-parking-townhome-situation is very extensive indeed, but I would argue that this abundance of parking creates a huge opportunity to completely remove street parking in the area. Let's have wide sidewalks and/or trees instead!
I think a episode about city services would be needed. Where all the city services and schools are future proofed so they dont need to be bothered with for sometime.
Would be interesting to hear an actual city planner talking about how to upgrade city services in an existing urban fabric by balancing optimal lots versus available (read: politically possible) lots...
Definitaly. Maybe he should do a transit System update too.
@@LouisLouvet-ic4ymHe said he was planning on doing that in the next one or the one after that.
Yes.
Love the landscaping! It adds just that little extra bit of realism that really sells it.
I really like the townhomes fronting the tracks. I also think now that youve expanded paradise bay, its time to start upzoning downtown to more medium density, and possibly some small high density buildings.
Definitely ! It's a big 15k city now.
Am I dead? The increased frequency of these uploads must mean this is heaven
Like you, I was skeptical of all the parking lots along the railroad tracks. It gave off huge concrete jungle vibes, but with all the trees and landscaping it now feels like a much cozier neighborhood. Love it!
You've outdone yourself. Best episode yet
Feels so Midwest on the street level. Excellent
Hey Phil, in Palmer Heights at the corner of Lafayette and Lake, there is a section of road that is still quay walled.
As someone who has always been critical at the amount of hedge walls in your landscaping, I'm really glad to see you cut back on it to something reasonable
39:00 I've been in the midwest too long. Where you put the otherwise oddball low-rent highrise, I envision a grain elevator. Same dimensions, same reasoning (nobody else is going to want that parcel), very different use! Dear Colossal Order: we need grain elevators! :-D
You've actually got me thinking..... hmm... I have an idea!
@@CityPlannerPlays Eeeexcellent!
@@CityPlannerPlays things said moments before disaster...
@@unclemikeyplays same I’m like that for the grain towers lived in the rural forever. Had a friend learning to fly in the area and they were like fly towards that grain elevator they asked which one of the six do you want me to fly toward 😂
I like the spacing between the railway tracks & buildings - not many creators try to replicate something as innocuous as that, but seeing you implement it has released a lot of Serotonin 😂
I think the row homes parking should be halved - and put small green spaces in between. Just because the property is low value and by the tracks, doesn't mean there shouldn't be shared green space for multiple properties.
Hey Phil, loving the Magnolia County build series!
I think the row homes make sense, feels like more parking than necessary though, based on usage. Also I feel like a lot of the trees are unrealistically large for a new development. Maybe we could say they were salvaged and replanted.
I really liked how you switched up the grid layout/orientation and the collector layout makes a lot of sense! Excited for public transit overhaul episode 👀
Really liked this.... especially the roadway layout❤.....Also
1) The trees look really good....but the frequency of oaks is a bit too much I guess, there should be a bit of a variety.
2) the double track near the cargo terminal should be a bit more I guess.....just a segment back.
3) the parking on either sides of the train tracks seems a bit too much....would be better to remove some of them and add some green space...
And really excited to see the public transport management in paradise bay✌️✌️
Rail trail by railroad would be a great amenity and would probably look better than all the parking surfaces
Once again, Phil, an amazing episode! I actually got to watch it on the SmartTV in our living room! I have quite a few name ideas for you! Ill just spew them out across this comment!
Cooper Mill: I think a name like Telatree is a fun one simply put there isnt much in this zone other than a school, a telecom tower, some row homes on the side of Birch Street/Duchess Bridge/Crossing Street, and trees! This is probably a name given to this area by the locals, and rather than giving it up to Downtown Paradise Bay, the city ordinance decided to officially name it "Telatree".
Parker Meadow: I thought of the name "Riverock", seeing how it lies directly between the river and a stone quarry in Plainview Township.
Barlow Ridge: This area was something I really had to think about. It seems like it would be an area that would have been established sometime before Paradise Bay, being at the mouth of a river. The story I've brainstormed is this neighborhood is predominantly Scottish, since a small group of Scots settled here in the early days of Magnolia County. As such, they named the area "New Edinburgh".
Palmer Heights: With the cemetary being located here and slowly grown around, I feel like a nod to the cemetery and the peace surrounding it would be a good name, such be the name "Peace Hill".
Moore Glen: This more simple area could simply be called "Centervil", since it was at the center of the new area being built.
Chester Square: I think a play on to the Sugar Grove neighborhood next door would be quite fun, so maybe a name like "Sugarside".
Regarding the town homes, I think the idea was good, however i feel like it got overdone slightly by doing it all along the tracks. I feel like maybe diversifying along the tracks (i.e. a multipurpose trail, more low-rent housing, etc.) Would help tie the tracks in.
Again, another wonderful episode, and have fun fixing all of the street names! (P.S. I am pretty sure there are two Emerson Streets. Maybe one of them can be come Emma Street. Who knows?)
LOVED that landscaping timelapse! Perfect combo of music and change.
9:21 Your problems with the grid have to do with leaving some snaps tools on when you draw roads. You can avoid that with these tips:
1) ONLY have the first three snap tools on.
2) Whenever you’re drawing a road into another road that doesn’t have the same angles (i.e. hasn’t been drafted at 90° or 180° from the road you’re drawing), you can either finish the road past the one you want to connect with, or you can also unselect the first snap tool (I believe it’s called existing geography?) BUT leave the other two on (road length and angle)
3) Only use the last 3 snap tools whenever you absolutely need them. Otherwise they will always break your grid.
Hope this makes sense. Love your content, keep it up!
no offense but he does that in literally every video. that is advice he has given verbatim. like in multiple videos
I’ve got faith in this series
For the parking in the rear, it might be a little hard to work in because how they line up with the road, but those new covered parking stalls look great for developments like that and for realism it would create some protection and separation from the tracks.
It would be nice if the street connecting the waterfront park and dog park had at the very least a tree canopy, or parkway creating a pleasant atmosphere for those walking down with their dogs. That's how all the Olmsted designed parks are designed in Buffalo.
Also the parking behind the townhomes is like a parking min monster stomped through town. I think the RR would also not like the encroachment and prefer a wider natural buffer where space is allotted
The parking along the tracks looks MUCH better with the trees lining the tracks, and honestly, for an extensive townhome complex, it's realistic. Our frontage roads have plenty of parking out behind those buildings, as do our townhomes that aren't within a townhome housing track, but more along actual roads.
I really like the way the build looked after you planted the trees. Especially along the railroad. It felt way too empty beforehand, whereas now it feels more realistic.
There's one thing I think you could add to improve the build even further : where I'm from (suburbia hell), homeowners are required to plant at least one tree in front of their house and one tree in their backyard. I think you could make the build feel even more alive by adding trees on the front of the houses. 🌳
Great build, as always!
The railroad line can be lowered realistically by means of a trench. This increases the degree of realism because safety considerations, for example, would be taken into account. This would eliminate the parking spaces, but create additional connectivity through ground-level bridges over this trench.
Love these videos so much. Very relaxing and just nice to watch. Thanks😊
This episode was amazing, and somehow I agree with all of the decisions you have made. The tree coverage is beautiful 🤩 🌳!
MY SUGGESTION FOR NEXT EPISODE: you talked about transit, since the train line already cuts through the city, we could have a train line connecting the paper mill with the city and you could add a train station next to the rail bridge exiting the city, you can replace the parking it is a bit ecsessive.
Agreed, coz i can imagine paper mill workers living in these new areas, especially in the townhomes for the less paid worker in the mills
Loved the video! I was just wondering if we could get a tour of the entire map sometime in the future!
I think it would be great if you added fishing jetties, docks, boat ramps, ect all around mc!
@@huntercraig7156 this one
@@huntercraig7156 I would love to see this
For Barlow Ridge - the name Delta Pointe seems fitting. Fancy sounding and at the river delta.
With the fancy road using parallel oneway roads, although i am not sure where you got the inspiration from, if it is supposed to be one of the strong towns - type roads that are made to seem narrower so that people slow down, i feel like you should definitely widen the sidewalk as otherwise the lanes have basically been widened. Also, PLEASE USE SUPERNODES! Where the collectors join up, there are two seperate intersections (one for each oneway road) and this is will be terrible for traffic in the future.
Yea he will use supernodes if there is a traffic issue, If not then just roll with....
I'm a teacher. Thanks for adding parking at the schools! I often think the parking we have isn't sufficient when we have events and such. Right now, they're working on a new car rider loop and new parking! #forthesakeofengagement
I LOVE HOW LUSH EVERYTHING IS OMG.
21:37 You should rename "Barlow Ridge" to "Half Isle View" since it is a "Half Isle" (Peninsula) and because it has a view over the rest of the bay.
I, personally, would love a stream of just landscaping and city beautification!
Phil putting a mailbox next to the dog park made me laugh at the thought of dozens of dogs chasing a mail carrier.
When you do your public transport episode, maybe install the “no disappearing traffic mod” so you can really see where public transit is needed and for a bit of challenge 😅
Agreed but i think just 2 bus routes from the new areas to the downtown, stopping by the rail station would be perfect for this area. maybe a small train station near the townhomes coz there is track there anyways
21:40 I think Barlow Ridge should be renamed Sunset Cove. A feeling inside me just tells me that it's a fitting name
For Moore Glenn, perhaps Summit Place?
🚂🚂🚂🚂 I’m so glad we’re visiting MC more!! I live in northern Indiana/Michiana and we have so much railroad in our city. There are a lot of apartments and residential next to railroad tracks.
When he said “let’s add a dog park” my dog walked into my room 💀💀
I like the name Jupiter Hills. It’s a neighborhood my friends and I used to drive golf cars through when were in high school.
for cooper hill it could be named as remembrance hill for not only going of the memorial park in downtown but it is more dedicated to all people who should be remembered like police officers and fire/ems workers as a shrine to their work for their community
Memorial Heights?
@@samuelbrockman9566 love it
the parking lots by the train tracks was a nice touch, thats exactly how some of the new builds in my home town were laid out
Now I'm really wanting a low-income housing project. A real "Skid Row" of the city.
I hope we see a return to some more rural focused development, or at least a return to the promise of some rural development each episode. I really liked seeing the farms slowly growing over the early episodes, and the story related elements focused on rural vs urban development have so far been some of the most interesting.
It would be great to see a return to this 😊
The ideal breakfast watching video.
You could call Cooper Mills “Sunglow Ridge” since it’s a hill. Also you should add some “old” or historical buildings. Yes the verdantness looks good
Watching you draw grids is so satisfying to watch
The district with the cemetery strikes me as a more religious neighborhood so I would call it "Little Salem" or "Little Bethlehem"
Since it is Paradise Bay, could have the sneaky reference by calling it "Little Eden"
Top 3 Episode right here for me! loved the road hierarchy explanation, the extensive detailing and landscaping, as well as the great homeless thanos snap. Really just kept me on the edge of my seat and falling asleep simultaneously. Thank you CPP!
I litteraly jump on my phone when I saw the vid !!! 😅
why would u jump on your phone, would it not break 😭😂😂
After binge watching the series to catch up I want to say I love your content! Also could you please name copper mills Blair ridge?
loved this episode! loved the grids, loved the lush tree detailing, even loved the railroad, parking lot, and townhome stretch. can’t wait for the public transport ep!
Chester Square could be Phantom Heights or something, referring to the hill that was once there
Absolutely love how lush the new part of town looks, it made the townhomes by the train tracks look way more realistic and made it fit in.
This city tour was excellent! Felt like a great balance of first-person views mixed with the before and after overlays.
Barlow Ridge should be Maxey, which was its own independent town until urban expansion
Barlow Ridge should be Pelican Point. It's the name of a similar area near me.
Glad to hear you're feeling a bit better Phil! ☺️ I love to see the development in Paradise Bay but am also looking forward to getting back to Bend! I wish you would plant more diverse trees though - much better for the ecosystem and less likely to spread disease/pests 🌳 Perhaps you could even plant different types of trees in the different neighbourhoods of Paradise Bay? Also since the population of MC is nearing 65k I'd love to see you develop a hospital facility for residents of the county and wider region 🏥 You could also incorporate a cemetery + temple, offices, park spaces, car parking, and a parade of shops. I would argue that it would need to connect into the existing bus network and preferably be relatively near to the university for any medical students 🚌 Two things I really love about your videos are how you incorporate storytelling into the build and how much you take on board suggestions from the comments 💜 Keep up the good work!! Xx
I think "Moore Glen" should be renamed to Brookvale! Brookvale irl is a kinda smaller area shmooshed in-between other suburbs in Manly, much like "Moore Glen" is in Paradise bay. If this does happen please also as a sport stadium and call it Brookvale Oval 🙏
I think Barlow Ridge could be named "Blue View" or "Vista mare" which means sea view in Corsican since it is located beside the river and the ocean and you can only see water in the horizon from that pedestrian roundabout and the park
I am all caught up. What a fun build, I am enjoying it very much.
Thank you for the VODs. 🥃🥃
Love the trees everywhere look in the neighborhoods. Makes the areas look established.
52:30 I love all the landscaping! It would look great throughout the build!
It's really fun to build along with your videos using the saves you share! I enjoy being able to see how you think and follow along with it, and make changes of my own :)
The thing I love about your videos is I can understand why the city around me was made that way. I'm much more conscious of road layouts and stuff
Here in the fastest growing micropolitan area (by %, in at least some of the past several years) in the US, we don't get mulligans on power lines.
So a major street that was not major 20 years ago has this giant median for the existing power lines, and there's no room for dedicated left turn lanes. It's pretty great.
Then they mixed and matched roundabouts and signalized intersections to make it even more awesome.
I would love to see some sort of green corridors somewhere in magnolia county for citizens to walk from point A to point B among the trees, getting away from the city noise a bit