V-Ray for SketchUp - Bump and Displacement - tutorial

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  • Опубликовано: 14 дек 2024

Комментарии • 40

  • @ValeroStudio
    @ValeroStudio 13 лет назад

    Love to see the tutorials are back!!!! Thanks!!!

  • @HeliosWorksAV
    @HeliosWorksAV 12 лет назад

    Thank you for making this point. I just figured that out before seeing your comment - it was driving me crazy. For everyone else - check Sketchucation for an entry "[Example] V-Ray Displacement Post by thomthom on Thu May 27, 2010 10:10 am" for more details.

  • @ferencszucs
    @ferencszucs 11 лет назад

    Thanks man, It took me hours before i decided to look here again and see what I was doing wrong

  • @pacheco46566
    @pacheco46566 12 лет назад

    You said everything, I was here all day!

  • @TheBrightPixel
    @TheBrightPixel 7 лет назад +2

    Can you please make a new version of this for version 3.4. There are so many undocumented changes in the new version

  • @deathblade909
    @deathblade909 11 лет назад

    To change how texture looks on plane, you can go to diffuse. Click m change to bitmap, now pick the brick. Now I'd you go to a sketchup bucket, and I adjust like regular texture.

  • @dafu90
    @dafu90 11 лет назад +1

    hey, when i add the image to the displacement bitmap, the scale of the image is too small and i have to get the cam really close to the texture so the render recognize the displacement, how can i change this image scale so when i put the complete scene i the displacement is on its correct size?

  • @thiagolr
    @thiagolr 12 лет назад

    omg, it took me 2 hours to find out!
    thanks!

  • @toomblara
    @toomblara 12 лет назад

    I've teh same! Did u figiure out this problem?

  • @Banism24
    @Banism24 12 лет назад

    whats your hardware?
    how to make texture look realistic with vray also can it using directx or open gl?

  • @dianaspence55
    @dianaspence55 11 лет назад

    Hello! i have a question near minute 6:48. How do u subdivide the original surface instead of increacing the max subdivisions. Can someone explain pls or I need a tutorial. Thanks a lot

  • @YassirNassif
    @YassirNassif 11 лет назад

    i did it once it worked fine and then i tried to do it again with some other material and both materials stuped rendering with displacements am i doing something wrong or is there a bug with my software im using it on OSX by the way

  • @TheMukkino
    @TheMukkino 12 лет назад

    When I select a bump map for a material and click on preview all looks good, but then when I do a render the bump map looks like it's made by thousands of little maps instead of one. How do I solve this?
    thank you!

  • @Aofex
    @Aofex 12 лет назад

    Same happening here.
    Instead of the bump/displacement texture extending through the whole object, it repeats itself thousands of times in smaller sizes.
    How can you fix that?

  • @AdamAmbrus
    @AdamAmbrus 11 лет назад

    set the 'u' and 'v' values in texture options to something smaller than 1 (try 0.1 for example)

  • @furian14
    @furian14 12 лет назад

    dude thank you , i was going crazy about that...

  • @rafaelnmiguel
    @rafaelnmiguel 11 лет назад

    Iam having the same problem.
    Did you solved?
    Can u help me too?

  • @Stolarz1987
    @Stolarz1987 12 лет назад +1

    Cool tutorial but you guys forgot to say that materials with displacement map should be applied to separate geometry (like group or component) in order to work.

  • @rafaelnmiguel
    @rafaelnmiguel 11 лет назад

    Iam having a problem with my textures.
    When i render, my bitmap materials is not showing at all.
    I need to render a screen with content, but, since is not showing the content, the screen appears as blank.

  • @Bryanbzb1
    @Bryanbzb1 12 лет назад

    hi, how to control the size of a bump?

  • @archibaltpacers
    @archibaltpacers 13 лет назад

    Muy bien, Fernando.

  • @richardcahya1964
    @richardcahya1964 8 лет назад

    can u share the material (texture) map? the grayscale please

  • @Dealer486
    @Dealer486 13 лет назад

    can you just send photo of brick material and brick bump, cause I founded one brick bump but they dont match!

  • @zavalinzavalin
    @zavalinzavalin 13 лет назад

    I tried to render materials and everything was fine
    till this message appeared at the time of clicking
    the "R" button. " We have encountered error(s) while trying to
    render. Please check the error log for more details." What can
    I do? please help. I already looked for the answer and Its not on
    internet. Thank you.

  • @yanhausmann
    @yanhausmann 11 лет назад

    I do not understand, I put the bump and displacement as you put it is not so! Explain please

  • @evandrodiaspassos3356
    @evandrodiaspassos3356 8 лет назад

    Very good. Thank you.

  • @Stolarz1987
    @Stolarz1987 12 лет назад

    Glad I could help :)

  • @magpiehq8973
    @magpiehq8973 6 лет назад

    Спасибо, очень помог

  • @zzzjulia
    @zzzjulia 13 лет назад

    thanks a lot!!!!!

  • @GTanya07
    @GTanya07 10 лет назад +1

    it doesnt work on me, it still flat :(

    • @jeromesantiago2723
      @jeromesantiago2723 8 лет назад

      same here

    • @vanguewerg
      @vanguewerg 8 лет назад +1

      every texture must be on its own group or component, thats the only way it works, if its not on a group the displacement will fail

    • @jeromesantiago2723
      @jeromesantiago2723 8 лет назад

      Does it require an high system of pc to do this?

    • @vanguewerg
      @vanguewerg 8 лет назад +1

      yeah i would say at least 6gb ram and i5 cpu at LEAST

    • @jeromesantiago2723
      @jeromesantiago2723 8 лет назад

      Joaquin Guerrra oh..i see..thanks a lot☺☺

  • @ReemaOK
    @ReemaOK 13 лет назад

    i'll start do it now and tell u later what the result ;)

  • @tjarlez
    @tjarlez 12 лет назад

    save and close your sketchup file. restart sketchup , open your sketchup file again, and your good to go. Sketchup has its bugs...

  • @Aofex
    @Aofex 12 лет назад

    Not yet.

  • @mazureac
    @mazureac 13 лет назад

    meh