Magick using DKs are actually pretty popular. ESO has a surprising amount of viable customization, I just wish there were more skills to choose from. Hopefully future updates add them
Yeah they had said that what they want for the future is to have more morphs for single abilities as well as unlocking new skill lines. (I believe in an interview, Nick Konkle had said something about wanting a pure necromancy skill line or something like that)
I have been messing around with builds for days, and once I watched this video I finally felt happy with a build. Great Video man, looks like LOTS of fun
It's incredibly AWESOME that you can build pretty much ANY class you want in this game!!! Like it's ground-breaking stuff for the MMO world! SO EXCITED!!!
all the people that say they are disappointed from this game you don't even know what you're talking about. all the open betas have been several builds behind (3 or 4) the actual build of the game. (meaning "HUGE" patches) the closed beta is meant for the up to date version of the game while the open beta is meant for a stress test so don't expect to much from a unfinished build that is meant for a stress test. there will be another beta before the game launches and it will be the full up to date version. so once that comes out then you may give your accurate "opinion...'of the game :D P.S get your facts strait.
I think both systems work well. Personally I prefer any class can do anything like in ESO. However the more focused classes do have their advantages too.
Whilst other games give you a Jack of All trades class that is useless at everything, Elder Scrolls makes says, if you put 100 + hours into the game you'll be a "Master of All Trades".
Bobby Ranger I'm pretty sure you just repeated what I said, yes, TES gives you the ability to max all stats regardless of your class you chose at the start, while other games "act" like they give you a jack of all trades class, while its max level for everything is rather 25 then 100. TESO for example lets you use other weapons, but still keeps the class restrictions, honestly thats one of the biggest downsides in my own eyes as that will mean I can't combine fire spells + fire techniques of the dragon (knight?) class, along with those shadowstep like teleports and invisibility of the nightblade class, but instead have to keep restricted between whatever I chose of class. Its open, but not "open" enough to be called truly TES worthy, don't get me wrong, its a good game and all, but not nearly as good as the actual game series, simply as they tried to change to much. I mean Cola would also fail big time if they would replace all there sugar based ingredients with salt based ingredients simply to "try something new".If its not broken don't fix it, and Zenimax broke a lot of things while trying to fix it.
jefthereaper Do you know what I had a problem with? Class system in Oblivion. At first it seemed interesting. Any class can do anything. Then I realised that it made major and minor skills a bit pointless. Sure the major skills contribute to levelling up, however you can have a mage with zero combat skills and then turn them into a warrior. Or you can have a warrior with no rogue skills and turn them into a rogue. Or you can have a rogue with zero magic skills and turn them into a mage. Also you can excel at everything. So in Oblivion the classes felt meaningless, unless you're a hardcore role player who flat out refuses to use any skills that are not listed as major skills. I think Skyrim realised how pointless classes had become. Remember in Arena classes actually had restrictions. You can only use abilities from that specific kit and nothing else. Oblivion says any skills for any class. Skyrim says, since classes have become meaningless, ditch the classes and let the player define the character build with perks. Elder Scrolls Online finally found a way to have their cake and eat it. Meaningful classes with versatility.
Awesome vid, this is what i wanted to see from a Dragon Knight, kept telling my friends they dont have to be a tank just cus they chose DK, but can actually play it off as a Fire Mage, gonna show them this video. Cheers.
It simply boggles the mind at the amount of YT gamers reviewing this game favorably. Including f2p mmos ive played probably around 30 different mmos over a span of 10 years. This game ranks in the bottom 5. Id advise everyone to ignore the hype, play the game yourself. If you were fortunate/unfortunate enough to have had beta access then you can form your own opinion. If you havent, well .. If endgame consisting of repeating the same low lvl dungeons on a harder difficulty and starting different factions quests from lvl 1 zones sounds appealing, then this game is made for you.. and so is Prozac. Srsly though, if you like this game.. I cant fathom why but bless your socks. If you havent played it and are considering pre ordering... id seriously reconsider that thought and realize this game is definitely not for everybody. I empathise that we are in a real MMORPG droubt atm but what you need to know is this game is not for most MMOers but mostly for RPers. Best of luck to the game, but I feel like it should pay me for having wasted 2 full days questing for 12 lvls of excruciating mediocrity.
I'm confused...you give the game flak for having the low level dungeons on a harder difficulty...that's been used in like...every MMO ever to date. Final Fantasy 14, does this twice with hard and extreme modes! Honestly I don't see your point with this, it's a generic MMO with an ES twist to it, nothing more and nothing less. I've seen amany of big name MMO-goers love the PVP but say that the PvE is the weakest aspect of the game. It's a bit like Guild Wars 2 in that aspect. Hell, you don't give GW2 flak for using the same dungeons over and over but giving it increasingly difficulty levels.
I agree man. While i was playing ESO I never felt compelled to keep playing it. The combat is very stale and bland to me. Melee is awkward as hell with no collision. The combat is not action based, its simply soft tab-target, where your reticle selects your target. Its not actually aim based with hit detection like Tera. I will not be playing ESO.
Force i just though about when you would release a gameplay video about the dragonknight and sure enough when i check there it is. thanks for all this awesome content Force, You are the man :D
Force, this is a great video. The only drawback to this build is that some monsters like flame atronachs are resistant to fire damage. It might be a good idea to carry a frost staff as a backup for those cases.
After being in two beta weekends, I will definitely recommend this MMO if you want to try something different. By different, I basically mean not WoW style MMOs, e.g., Rift and GW2. There are many reasons why I love this MMO and below are ones that I think are most important to me. 1. It is really a Elder Scroll Game because it carries the essence of TES: possibility and exploration. There is almost no constraints on the character build and you can be whatever you want, like what Force is showing in this video, a Dragon Knight wearing a robe with a staff. Before seeing it, I have never thought about it. But why not? WoW has set the rule (especially, the trinity rule - tank+dps+heal, class definition and fight style) for so long and now it is time to rethink about what we want and what we can do in a MMO. In TESO, there is no single limit on what weapon, skill line, class and race you want to choose. Just imagine the number of possibilities, on which a long-time game relies. 2. The fight style is very "Skyrim". You know what I mean if you are familiar with Skyrim. Because there are many possibilities in building the character, you can define what you want to do in a fight. I know lots of people are complaining and saying TESO is a low budget multi-player Skyrim. I don't agree with this because a MMO has much more to consider, internet speed, hardware, etc. If it is easy, I think there should have been a multi-player mod for Skyrim, but there not. 3. The story line and quests are closely related. There is a main theme or story line in each region. Some quests are still like "kill xxx, pick xxx and come back". But the difference is there are stories behind each quest, which is unique in the Elder Scroll Series. 4. Quests are about people, not a short page of what to do. You will find a huge amount of human voiced conversation for each quest and you will feel that you are dealing with people in this visual world, not simulated objects. I have to say my first beta weekend was terrible: broken and buggy quests, forever loading screen, ect. But I really see how developers are trying to improve it on my second beta weekends. Of course, there were still many (actually a lot) problems to fix. But this is beta and even not a public beta. Besides, each beta weekend was not using the latest version, it was mainly for the stress test. There is another private beta server running the latest version. I hope there can be another beta weekend right before the launch that can show to the public what the final version will be. This is a great game and I have bought it and I recommend it to you.
made a DKfiremage last night.. seems like so much fun already, so thanks for that ! :) but if I may say something.. a build guide would be nice, in means of "what skills to start with" etc.. and so on. :) I know you explain the skills very well and all but sometime it's nice to just have a link to a buildsite :) but good work - please keep it up with all the "odd-builds!" :D
Trying something different? Dragon Knight Dunmers with a fire based Destruction Staff is like the most popular build out and has been for quite a while.
Force, do you think you will do a Healing Gameplay at some point? I understand that healing would be boring if your alone obviously. But there should be a way for a healer to find a good balance between dps and healing to play solo before you get level 15 and switching weapon. Your vids are awesome. Continue your great work.
I decided to try the beta and I had a surprise. It's really a good mmo. One of the best I played so far. The immersion is nice, like in the single player Elderscrolls. Sure they could improve the game in some points, but I'm enjoying the game until now. I like to play it in the first person camera... =P I really hope that the game only gets better with time with original and not exagerated stuff, like all other mmos tend to do. Sorry for my english.
Just to give some context here since I've seen force do a lot of casters, i was able to solo the Golden saint he fought there as an evasion/self heal night blade tank, so it's very viable to beat those bosses without kiting :)
I was running this at level 11, it was rough. I built my DK as a brawler with two handed weapons and heavy armor (with a few pieces of light for the Evocation).
I've had the same problem with the applying of spells with the "Encase", in Dark Magic. It can be really frustrating when your life is depending on it haha
I am thinking of making a two handed Nord sorcerer myself. I like the customizability when it comes to builds in this game. It was the linearity of GW2 skill/ability system that put me off that game.
I am having hell of a hard time with a Dragon Knight mage currently :/ I wanted to do a deffensive mage, I took all three skill lines. I'm currently lvl 9 and play with Rock throw from earthen skill line, Spike armor from dragon line and then the ardent flames skills. Guess what ? It doesn't work so wel :/ Seriously, fighting two ennemies of my level at the sametime is hell of a hard time for me :/
hi force, i hope u will manage to see this commet. i remember zenimax said something about "smart" mobs, like they do things according to ur class/skills. now i notice at 3:50 the mob noticed ur firewall on the ground and stepped back and out of the radius, i am not sure whether it was a bug or the AI actually avoided it on purpose. so if u can show some "smart" AI moves as to negate ur class/skills that will great. thanks again, tegnuss
The range of hits is indeed quite inconsistent, not just casual lag, as Force says. I noticed it as well during beta. You often get hit by melee attacks when your enemy is quite far away and even if you are dodging. Pretty bad for action combat.
That is really a badass build! I'm definitely gonna have to include some light armor into my set. I know the Dark Elves have that increased fire damage, but I was also thinking about playing a High Elf because of their ability to restore magicka. Thoughts? Comparisons of the two?
Gotta say, this looks like the best class system i've ever seen in an mmo. I need a better computer before I can even think about getting this game though =(
Well there is something really odd about that boss fight to me, I fought The Golden Saint on my DK as well. When I fought her, she seemed to be completely immune to my dark talon root, not just immune half of the time. I thought it was standard boss immunity to CC, didn't consider it might be a bug. I guess I only tried it a couple times than stopped bothering with it.
loving your videos, question I have (might be silly and obvious) but I saw in the video you got an achievement but don't recall seeing where in game to view them?
I was doing that build but I was using heavy armor... I guess because of the soft cap, there is really no point of wearing anything over light armor... Am I correct?
This makes me curious what a fire staff templar would be like. Equally curious though if you would need to swap to a resto staff to be able to really heal yourself. (not a beta player, just theorycrafter)
Excellent video! :-) I've been trying this build in Early Access - however, fun as it might be, I've been having some problems with mobs when soloing as a level 9 Dragon Knight. The reason I see for this is that this class, being a "suggestion for a tank", only really starts to work more for the "Fire Mage" role playing further on in the skill lines. Anybody else has this feeling? If not, what might I been doing wrong with the build? (I'm spending most of my skill points in Ardent Flame / Destruction Staff, as suggested; should I follow a specific set of criteria within this restriction?) Thanks!
I am trying to decide if I should be a sorcerer or dragonknight in eso, I will be an argonian and dragonknight seems suitable for that race (argonians and dragons are reptiles) but It is just so hard to decide.
Wall of elements, from the destruction tree (Have to have a FLAME staff equipped) im not sure if hey changed the textures and removed the flame or not....
Hey Force, Long time sub here :) I was just wondering if you could maybe show some more tanky builds? like you said the dragonknight is a tanky brawly type play. and you've shown nothing but DPS in your builds. I was just wondering what the difference in damage taken if you actually built toward it...
JESUS FUCKING CHRIST, can you stop uploading clips when I'm just about to go to bed? The exact same thing happened last night. I hate you Force. I hate you. But I'm gonna love you so much tomarrow when I'll watch it.
The only problem im having with the game, is with the 5 bar hotkeys.. It kindve forces u into the exact same rotation, no matter to situation..The games awesome, but i spend a bit of time playing with diffferent weapons, and spells, just to keep from getting bored, and routine... Which ofcourse, is having me spread my SP around, and its not very efficient...I think the 5 bar system will hinder enjoyability in the longterm..
I want to play a high damage dealing 2hander character but i can't decide if it should be Nightblade or the dps dragon knight skill line... which one is better.. i know nightblade is mean't for more damage but is it effective with 2handers....
While I haven't used a 2 hander for a night blade myself, I have read about a lot of people using one for that class so I would assume its pretty effective. Personally I went with a dk in the ardent flame tree and its been pretty effective. Not as good aoe wise as the build in this video, but better single target. Keep in mind highest I've been on a char is 14 since I'm not a full time tester.
I played as a nightblade assassin using a 2-hander for a short time and it was amazing; the damage burst was extremely high and the first passive in 2-handed skills adding a splash damage mechanic just topped it off. Just try it out my friend next beta. I personally enjoyed my ardent flame dragonknight using heavy armor, a duel wield set and a bow, the burst wasn't as high, but the ability to attack from any distance was wonderful.
Sorry Force but your disappointment at the items dr2ipped was hilarious! Thanks for the ESO vids, btw. Did you ever try Marvel Heroes and what did you think of it?
Well, realistically, a 'knight' is just a member of a noble family, and he IS a dark elf, and Dark/High Elves are some of the few races that I think have Knighthoods in their society. I could be wrong. *Shrug*
Magick using DKs are actually pretty popular. ESO has a surprising amount of viable customization, I just wish there were more skills to choose from. Hopefully future updates add them
Yeah they had said that what they want for the future is to have more morphs for single abilities as well as unlocking new skill lines.
(I believe in an interview, Nick Konkle had said something about wanting a pure necromancy skill line or something like that)
I just wish Stamina based characters were a little stronger than they seem to be when compared to the magika based characters.
I have been messing around with builds for days, and once I watched this video I finally felt happy with a build. Great Video man, looks like LOTS of fun
Force dude, don't stop playing this. I'm not gonna be able to buy this game when it launches so I need to atleast watch someone I like play it.
It's incredibly AWESOME that you can build pretty much ANY class you want in this game!!! Like it's ground-breaking stuff for the MMO world! SO EXCITED!!!
i was heavily considering a build like this one, and seeing it in action, yep im sold
Great video I think I'm going to try that build tonight
all the people that say they are disappointed from this game you don't even know what you're talking about. all the open betas have been several builds behind (3 or 4) the actual build of the game. (meaning "HUGE" patches) the closed beta is meant for the up to date version of the game while the open beta is meant for a stress test so don't expect to much from a unfinished build that is meant for a stress test. there will be another beta before the game launches and it will be the full up to date version. so once that comes out then you may give your accurate "opinion...'of the game :D P.S get your facts strait.
honestly I am happy you can mix classes with any type of playstyle rather then "mage only gets staff" and "paladin only gets blade" stuff.
I think both systems work well.
Personally I prefer any class can do anything like in ESO.
However the more focused classes do have their advantages too.
Bobby Ranger
Me too, true TES style, if you train hard enough, becoming a master ranked jack of all trades XD
Whilst other games give you a Jack of All trades class that is useless at everything, Elder Scrolls makes says, if you put 100 + hours into the game you'll be a "Master of All Trades".
Bobby Ranger
I'm pretty sure you just repeated what I said, yes, TES gives you the ability to max all stats regardless of your class you chose at the start, while other games "act" like they give you a jack of all trades class, while its max level for everything is rather 25 then 100.
TESO for example lets you use other weapons, but still keeps the class restrictions, honestly thats one of the biggest downsides in my own eyes as that will mean I can't combine fire spells + fire techniques of the dragon (knight?) class, along with those shadowstep like teleports and invisibility of the nightblade class, but instead have to keep restricted between whatever I chose of class.
Its open, but not "open" enough to be called truly TES worthy,
don't get me wrong, its a good game and all, but not nearly as good as the actual game series, simply as they tried to change to much. I mean Cola would also fail big time if they would replace all there sugar based ingredients with salt based ingredients simply to "try something new".If its not broken don't fix it, and Zenimax broke a lot of things while trying to fix it.
jefthereaper Do you know what I had a problem with? Class system in Oblivion. At first it seemed interesting. Any class can do anything. Then I realised that it made major and minor skills a bit pointless. Sure the major skills contribute to levelling up, however you can have a mage with zero combat skills and then turn them into a warrior. Or you can have a warrior with no rogue skills and turn them into a rogue. Or you can have a rogue with zero magic skills and turn them into a mage.
Also you can excel at everything. So in Oblivion the classes felt meaningless, unless you're a hardcore role player who flat out refuses to use any skills that are not listed as major skills.
I think Skyrim realised how pointless classes had become. Remember in Arena classes actually had restrictions. You can only use abilities from that specific kit and nothing else. Oblivion says any skills for any class. Skyrim says, since classes have become meaningless, ditch the classes and let the player define the character build with perks.
Elder Scrolls Online finally found a way to have their cake and eat it. Meaningful classes with versatility.
Awesome vid, this is what i wanted to see from a Dragon Knight, kept telling my friends they dont have to be a tank just cus they chose DK, but can actually play it off as a Fire Mage, gonna show them this video. Cheers.
I wanted to combine ardent flame and draconic power for my medium armor khajiit...then I found this perfect video, thanks Force
It simply boggles the mind at the amount of YT gamers reviewing this game favorably. Including f2p mmos ive played probably around 30 different mmos over a span of 10 years. This game ranks in the bottom 5.
Id advise everyone to ignore the hype, play the game yourself. If you were fortunate/unfortunate enough to have had beta access then you can form your own opinion. If you havent, well .. If endgame consisting of repeating the same low lvl dungeons on a harder difficulty and starting different factions quests from lvl 1 zones sounds appealing, then this game is made for you.. and so is Prozac.
Srsly though, if you like this game.. I cant fathom why but bless your socks. If you havent played it and are considering pre ordering... id seriously reconsider that thought and realize this game is definitely not for everybody.
I empathise that we are in a real MMORPG droubt atm but what you need to know is this game is not for most MMOers but mostly for RPers. Best of luck to the game, but I feel like it should pay me for having wasted 2 full days questing for 12 lvls of excruciating mediocrity.
I'm confused...you give the game flak for having the low level dungeons on a harder difficulty...that's been used in like...every MMO ever to date. Final Fantasy 14, does this twice with hard and extreme modes!
Honestly I don't see your point with this, it's a generic MMO with an ES twist to it, nothing more and nothing less. I've seen amany of big name MMO-goers love the PVP but say that the PvE is the weakest aspect of the game. It's a bit like Guild Wars 2 in that aspect.
Hell, you don't give GW2 flak for using the same dungeons over and over but giving it increasingly difficulty levels.
CommanderFlynn If you like it,play it. I dont care mate. Not going to argue with fanboys.
Marc w Whoa since when did I ever say I was being a Fanboy? Can I not simply have a civil discussion about it?
I agree man. While i was playing ESO I never felt compelled to keep playing it. The combat is very stale and bland to me. Melee is awkward as hell with no collision. The combat is not action based, its simply soft tab-target, where your reticle selects your target. Its not actually aim based with hit detection like Tera.
I will not be playing ESO.
appv12 I know that Collision is being tested in the PTS at the moment,
Force i just though about when you would release a gameplay video about the dragonknight and sure enough when i check there it is. thanks for all this awesome content Force, You are the man :D
Force, this is a great video. The only drawback to this build is that some monsters like flame atronachs are resistant to fire damage. It might be a good idea to carry a frost staff as a backup for those cases.
I remember the golden saints from the Oblivion shivering isles addon, love that addon so much
After being in two beta weekends, I will definitely recommend this MMO if you want to try something different. By different, I basically mean not WoW style MMOs, e.g., Rift and GW2. There are many reasons why I love this MMO and below are ones that I think are most important to me.
1. It is really a Elder Scroll Game because it carries the essence of TES: possibility and exploration. There is almost no constraints on the character build and you can be whatever you want, like what Force is showing in this video, a Dragon Knight wearing a robe with a staff. Before seeing it, I have never thought about it. But why not? WoW has set the rule (especially, the trinity rule - tank+dps+heal, class definition and fight style) for so long and now it is time to rethink about what we want and what we can do in a MMO. In TESO, there is no single limit on what weapon, skill line, class and race you want to choose. Just imagine the number of possibilities, on which a long-time game relies.
2. The fight style is very "Skyrim". You know what I mean if you are familiar with Skyrim. Because there are many possibilities in building the character, you can define what you want to do in a fight. I know lots of people are complaining and saying TESO is a low budget multi-player Skyrim. I don't agree with this because a MMO has much more to consider, internet speed, hardware, etc. If it is easy, I think there should have been a multi-player mod for Skyrim, but there not.
3. The story line and quests are closely related. There is a main theme or story line in each region. Some quests are still like "kill xxx, pick xxx and come back". But the difference is there are stories behind each quest, which is unique in the Elder Scroll Series.
4. Quests are about people, not a short page of what to do. You will find a huge amount of human voiced conversation for each quest and you will feel that you are dealing with people in this visual world, not simulated objects.
I have to say my first beta weekend was terrible: broken and buggy quests, forever loading screen, ect. But I really see how developers are trying to improve it on my second beta weekends. Of course, there were still many (actually a lot) problems to fix. But this is beta and even not a public beta. Besides, each beta weekend was not using the latest version, it was mainly for the stress test. There is another private beta server running the latest version. I hope there can be another beta weekend right before the launch that can show to the public what the final version will be.
This is a great game and I have bought it and I recommend it to you.
You deserve a lot more subscribers Force, this video was very helpful. Thanks very much.
Hey Force, can't wait to watch you this weekend
Another great video from one of my favourite gaming channels :D
This set up is actually very popular with both PVP and PVE it's really great.
Love the final drops with your comments..Great vid and game play
Fantastic video, I've been looking for this exact build - Dunmer DK focusing on AoE fire damage. Looks like tone of fun! Definitely my first alt!
God that ending was hilarious. Nice job Force!
That blue came from the chest earlier. You got the renowned achievement from opening it (obtaining your first blue).
Amazing, I have been considering this build.
made a DKfiremage last night.. seems like so much fun already, so thanks for that ! :) but if I may say something.. a build guide would be nice, in means of "what skills to start with" etc.. and so on. :) I know you explain the skills very well and all but sometime it's nice to just have a link to a buildsite :)
but good work - please keep it up with all the "odd-builds!" :D
another cool vid. The build looks really powerful, especially for farming mobs later.
Trying something different? Dragon Knight Dunmers with a fire based Destruction Staff is like the most popular build out and has been for quite a while.
^ yeah lol, I've seen everyone do this.
He didn't say it was his original idea. He just said that it was a different from the standard idea behind the Dragon Knight class.
he litteraly explains this at 5:45
Also, around 13:55 he said that people are using this, and it's different in terms of what's suggested in the game.
We got a badass over here.
Your TESO videos are excellent ! Hope you keep doing them .
lol..."I hate you....so much" Still laughing. Good job though looked like a tough fight.
So we meet again, my good biker sir.
Kewne92
what? :D
SoWeMeetAgain O_O hahaha man nice one
Idk 6 soul gem is pretty useful
Dylan Kupetsky
He most likely already had 5 and only got one.
Great gameplay force, looks like your having a blast, cant wait to get my hands on the game. :D
Hello Force, gentleman here.
Force, do you think you will do a Healing Gameplay at some point? I understand that healing would be boring if your alone obviously. But there should be a way for a healer to find a good balance between dps and healing to play solo before you get level 15 and switching weapon.
Your vids are awesome. Continue your great work.
holy i can't wait to play my 2h dk this game looks, AMAZING
Game seems really dope. Can't wait to try it out tomorrow!
I decided to try the beta and I had a surprise. It's really a good mmo. One of the best I played so far. The immersion is nice, like in the single player Elderscrolls. Sure they could improve the game in some points, but I'm enjoying the game until now. I like to play it in the first person camera... =P
I really hope that the game only gets better with time with original and not exagerated stuff, like all other mmos tend to do. Sorry for my english.
I was ready to switch from dragon knight. thanks for this build.
Just to give some context here since I've seen force do a lot of casters, i was able to solo the Golden saint he fought there as an evasion/self heal night blade tank, so it's very viable to beat those bosses without kiting :)
This build looks awesome, i think i'm going to use something just like this. I hope they don't nerf the CC so you can solo like a madman.
I was running this at level 11, it was rough. I built my DK as a brawler with two handed weapons and heavy armor (with a few pieces of light for the Evocation).
Now that I've seen fire and lightning mages, I'm wondering where the hell ice is =/
Probably in your freezer, or at the corner store or something.
There's not much synergy for frost magic unfortunately.
14:47 drinking out of a huge mug while holding a staff in the same hand. Very impressive.
I've had the same problem with the applying of spells with the "Encase", in Dark Magic. It can be really frustrating when your life is depending on it haha
I am thinking of making a two handed Nord sorcerer myself. I like the customizability when it comes to builds in this game. It was the linearity of GW2 skill/ability system that put me off that game.
I am having hell of a hard time with a Dragon Knight mage currently :/
I wanted to do a deffensive mage, I took all three skill lines. I'm currently lvl 9 and play with Rock throw from earthen skill line, Spike armor from dragon line and then the ardent flames skills.
Guess what ? It doesn't work so wel :/ Seriously, fighting two ennemies of my level at the sametime is hell of a hard time for me :/
hi force, i hope u will manage to see this commet.
i remember zenimax said something about "smart" mobs, like they do things according to ur class/skills.
now i notice at 3:50 the mob noticed ur firewall on the ground and stepped back and out of the radius, i am not sure whether it was a bug or the AI actually avoided it on purpose. so if u can show some "smart" AI moves as to negate ur class/skills that will great.
thanks again,
tegnuss
I remember just being chill, exploring when I found the Golden Saint. It then kicked my ass in 10 seconds.
The range of hits is indeed quite inconsistent, not just casual lag, as Force says. I noticed it as well during beta. You often get hit by melee attacks when your enemy is quite far away and even if you are dodging. Pretty bad for action combat.
You missed a skyshard, it's in a tunnel behind where you killed the guy and got blue armor.
Awesome videos force!! Keep it up man
Looks like an amazing class to play.
Force could you maybe showcase whatever armor you find just so we can get some insight on the armor design
That is really a badass build! I'm definitely gonna have to include some light armor into my set. I know the Dark Elves have that increased fire damage, but I was also thinking about playing a High Elf because of their ability to restore magicka. Thoughts? Comparisons of the two?
Yeah, this is a build I will be rolling as one of my alts. And from seeing it in action, it seems justifiable to think I will be powerful.
Gotta say, this looks like the best class system i've ever seen in an mmo. I need a better computer before I can even think about getting this game though =(
That is exactly what I expect when I hear Dragon Knight.
I'm definitely going to use this build
Thing I like about this game is how easily you can die if your careless. Some of the boss mobs can be surprisingly powerful compared to other mmos.
nice video.... game looks amazing. Lets hope they clean up the quest / bugs before release.
This was a great vid of the dk force thank you
Why wouldn't you go high elf? It gives you more fire damage (percentage based) mana regen and more mana, ontop of destruction staff exp gain.
Not sure how I feel about the whole no visual indicator on loot being picked up.
looking forward to this weekend's beta :D
Well there is something really odd about that boss fight to me, I fought The Golden Saint on my DK as well. When I fought her, she seemed to be completely immune to my dark talon root, not just immune half of the time. I thought it was standard boss immunity to CC, didn't consider it might be a bug. I guess I only tried it a couple times than stopped bothering with it.
I also think its simply a % resistance to CC, pretty much standard in MMOs for elites and bosses.
This helped me a lot
They changed the "Elemental Blockade" now it only does Magicka damage....
loving your videos, question I have (might be silly and obvious) but I saw in the video you got an achievement but don't recall seeing where in game to view them?
Hit J for your quest journal, and you'll find the Achievements under the 3rd "tab" in the top-right.
what are you going to do if you face an enemy with fire resistance?
Weakness to the elements debuff.
I was doing that build but I was using heavy armor... I guess because of the soft cap, there is really no point of wearing anything over light armor... Am I correct?
Yeah, Unless you dont want to use the spiked armour skill and be tanky all the time and have something else in there.
This makes me curious what a fire staff templar would be like. Equally curious though if you would need to swap to a resto staff to be able to really heal yourself. (not a beta player, just theorycrafter)
Should have swapped Fiery Breath for the Spiked Armor since you're pretty much staying as far from her as possible.
Excellent video! :-)
I've been trying this build in Early Access - however, fun as it might be, I've been having some problems with mobs when soloing as a level 9 Dragon Knight. The reason I see for this is that this class, being a "suggestion for a tank", only really starts to work more for the "Fire Mage" role playing further on in the skill lines.
Anybody else has this feeling? If not, what might I been doing wrong with the build? (I'm spending most of my skill points in Ardent Flame / Destruction Staff, as suggested; should I follow a specific set of criteria within this restriction?)
Thanks!
I am trying to decide if I should be a sorcerer or dragonknight in eso, I will be an argonian and dragonknight seems suitable for that race (argonians and dragons are reptiles) but It is just so hard to decide.
(this is one of the advantages of the sorcerer when compared to this build - you can summon a tank for you, to keep the mob occupied! ;-) )
4:56 What move is that? (The one where fire spreads all over the place)
Wall of elements, from the destruction tree (Have to have a FLAME staff equipped) im not sure if hey changed the textures and removed the flame or not....
Mrjackcool2 They did. It's just cracks on the ground now. But it does have the wavy air oasis effect above the cracks now.
Video on nightblade????
Hey Force, Long time sub here :) I was just wondering if you could maybe show some more tanky builds? like you said the dragonknight is a tanky brawly type play. and you've shown nothing but DPS in your builds. I was just wondering what the difference in damage taken if you actually built toward it...
force, I love your videos!!
sick build - gonna try this
JESUS FUCKING CHRIST, can you stop uploading clips when I'm just about to go to bed? The exact same thing happened last night. I hate you Force. I hate you. But I'm gonna love you so much tomarrow when I'll watch it.
I just wonder if you completely specialize on fire, if you may eventually run up against mobs that are completely resistant to your only attack?
I want to do this build but I want to wear heavy armor. Would that render 'Spiked Armor' useless?
The only problem im having with the game, is with the 5 bar hotkeys.. It kindve forces u into the exact same rotation, no matter to situation..The games awesome, but i spend a bit of time playing with diffferent weapons, and spells, just to keep from getting bored, and routine... Which ofcourse, is having me spread my SP around, and its not very efficient...I think the 5 bar system will hinder enjoyability in the longterm..
im going to make a duel wield heavy armour healing templar. havnt looked into skills, hope it will work
Make a similar video of the nightblade class!!
Ty Force!
Tank and fire mage of specc sounds like a good thing :D think il look into it
Played this class in Beta. Was nice class.
I want to play a high damage dealing 2hander character but i can't decide if it should be Nightblade or the dps dragon knight skill line... which one is better.. i know nightblade is mean't for more damage but is it effective with 2handers....
While I haven't used a 2 hander for a night blade myself, I have read about a lot of people using one for that class so I would assume its pretty effective. Personally I went with a dk in the ardent flame tree and its been pretty effective. Not as good aoe wise as the build in this video, but better single target. Keep in mind highest I've been on a char is 14 since I'm not a full time tester.
Going Siphoning in the Nightblade tree, heavy armor and a two hander, and you're basically a Dark Knight. Awesome as hell :D
I played as a nightblade assassin using a 2-hander for a short time and it was amazing; the damage burst was extremely high and the first passive in 2-handed skills adding a splash damage mechanic just topped it off. Just try it out my friend next beta. I personally enjoyed my ardent flame dragonknight using heavy armor, a duel wield set and a bow, the burst wasn't as high, but the ability to attack from any distance was wonderful.
nice vid man !
When this game was first announced I didn't think much of it. Now it looks awesome as hell. How much does it cost? Subscription based?
thats way to fucking expensive. -.-
That is an awesome build!
Sorry Force but your disappointment at the items dr2ipped was hilarious! Thanks for the ESO vids, btw. Did you ever try Marvel Heroes and what did you think of it?
When your soloing adventure zones = me impressed.
Dear FSG, could you cover soft caps one more time? in detail? i always hit armour or health regen softcaps very quickly in the beta.
did they change "Elemental Blockade" where it doesn't show the fire on the ground? When i cast it, it is just a bunch of cracks..
Yeah. They changed it.... :(
how can you tell when you hit the soft cap by looking at your character sheet?
don't suppose you could post your full build for this character Force?
you shouldve called it a dracomancer since it doesnt involve anything to be linked with knight.
Well, realistically, a 'knight' is just a member of a noble family, and he IS a dark elf, and Dark/High Elves are some of the few races that I think have Knighthoods in their society. I could be wrong. *Shrug*
Any suggestions on builds such as dragon knight assassin, or night blade mage/mage assassin?
ohhh! Thanks Force.
quick question, nord receives a bonus for two handed weapons, I know this works with axes and big swords but does it works with staffs?