The first three Dune books were writen by Frank as being one book jsyk ;) Oh, you forgot the link to the glass cannon network btw. IIRC, you can't embed links in the description anymore until you get to a few thousand subs and do some verification steps or w/e.
Well, bear in mind the Agents of Dune set includes a free PDF copy of the Core Rulebook anyway :) If your players want to have the classic Dune experience and see if they can survive the treachery of the Harkonnens, then the Agents of Dune set is an amazing place to start. The Core Rulebook doesn't have such an extensive, structured starter campaign included, but if you want a broader look at the setting, it does an amazing job at giving you tonnes of great tools for making your own Dune universe. So, ultimately it kind of depends on what you/your group want -- a guided intro to Arrakis, moving onto other campaigns like Masters of Dune or your own? Then the Agents of Dune set is a no-brainer, plus you get the Core Rulebook PDF anyway. If you want to write your own adventures in the Dune universe, or start at a different point in the timeline from Book 1 or elsewhere in the Dune universe, then starting with the Core alone may be the better choice. I hope that helps somewhat :)
Really want to like it. But 2D20 mechanics aren't my favourite. Trying to sell my Conan ATM for the same reason. Love their production value but modern game design is way to abstract with too much meta currency.
@@thorinbane Thanks for watching 😀 Your opinion is totally valid, meta currency isn't for everyone! I like the mechanics in this particular game because they function at all levels of conflict, from duelling to full-on war, etc. It gives me the space as GM to do lots of Dune-y things without too many specialised rules. But I love traditional RPGs too; I've got a decent OSR collection, plus Marvel FASERIP, Traveller, Call of Cthulhu, etc. I generally prefer more 'trad' games, in truth, but some narrative games manage to hit the right balance for me. I'm planning a big series on FASERIP and another on OSR, and more Traveller and CoC coverage, so maybe those will interest you a bit more. Regardless, thanks for watching, and for giving these games a try, even if they didn't work for you! Stepping outside your comfort zone from time to time is a worthy endeavour in my book👍
Best review I've found of this game so far! Great job!
The first three Dune books were writen by Frank as being one book jsyk ;)
Oh, you forgot the link to the glass cannon network btw. IIRC, you can't embed links in the description anymore until you get to a few thousand subs and do some verification steps or w/e.
How does it compare with the Agent of Dune Starter Set for new player?. Thank you
Well, bear in mind the Agents of Dune set includes a free PDF copy of the Core Rulebook anyway :) If your players want to have the classic Dune experience and see if they can survive the treachery of the Harkonnens, then the Agents of Dune set is an amazing place to start. The Core Rulebook doesn't have such an extensive, structured starter campaign included, but if you want a broader look at the setting, it does an amazing job at giving you tonnes of great tools for making your own Dune universe.
So, ultimately it kind of depends on what you/your group want -- a guided intro to Arrakis, moving onto other campaigns like Masters of Dune or your own? Then the Agents of Dune set is a no-brainer, plus you get the Core Rulebook PDF anyway.
If you want to write your own adventures in the Dune universe, or start at a different point in the timeline from Book 1 or elsewhere in the Dune universe, then starting with the Core alone may be the better choice.
I hope that helps somewhat :)
Really want to like it. But 2D20 mechanics aren't my favourite. Trying to sell my Conan ATM for the same reason. Love their production value but modern game design is way to abstract with too much meta currency.
Thank you for doing this review regardless of my personal dislike of modern RPGs.
@@thorinbane Thanks for watching 😀 Your opinion is totally valid, meta currency isn't for everyone! I like the mechanics in this particular game because they function at all levels of conflict, from duelling to full-on war, etc. It gives me the space as GM to do lots of Dune-y things without too many specialised rules.
But I love traditional RPGs too; I've got a decent OSR collection, plus Marvel FASERIP, Traveller, Call of Cthulhu, etc. I generally prefer more 'trad' games, in truth, but some narrative games manage to hit the right balance for me. I'm planning a big series on FASERIP and another on OSR, and more Traveller and CoC coverage, so maybe those will interest you a bit more. Regardless, thanks for watching, and for giving these games a try, even if they didn't work for you! Stepping outside your comfort zone from time to time is a worthy endeavour in my book👍