3ds Max + TyFlow TUTORIAL: Simulating Rope and Knots

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  • Опубликовано: 16 янв 2025

Комментарии • 45

  • @FredSena
    @FredSena 5 лет назад +13

    You are an example of how to make tutorials. Right to the point, with a preview of the result and not boring. Thank you very much!!

    • @simulation_lab
      @simulation_lab  5 лет назад +1

      Fred Sena Thank you!! I’m glad you liked it! 😊

  • @baraejasny
    @baraejasny Год назад

    Amazing tutorial, very spot on.
    The attention to details is very enlightening, so much appreciated 🙏🏼

  • @amithav
    @amithav 4 года назад +1

    Very clear and straight tutorial. Cheers 👍

  • @bornartists9706
    @bornartists9706 4 года назад +1

    Nice tutorial

  • @nizumfx2916
    @nizumfx2916 5 лет назад +2

    please keep uploading very helpful

    • @simulation_lab
      @simulation_lab  5 лет назад +1

      nizum fx Thanks! I’ll definitely continue making more!

  • @AlexanderMarks
    @AlexanderMarks 5 лет назад +1

    Ah this is great man! Gonna binge on your tutorials this weekend :-)

    • @simulation_lab
      @simulation_lab  4 года назад

      Haha awesome man, let me know what you think while you're crushing through them ;)

  • @felipegl5000
    @felipegl5000 5 лет назад +2

    Thanks for share your tutorials.

  • @ramdpshah
    @ramdpshah 5 лет назад +1

    Thanks for awesome tutorial

  • @teofilattodeleonzi
    @teofilattodeleonzi 5 лет назад +1

    Awesome! thank you Kyle

    • @simulation_lab
      @simulation_lab  5 лет назад

      teofilattodeleonzi You’re welcome!! 😊

  • @21EC
    @21EC 4 года назад +1

    0:27 Holy Fkin Shi%##%#.....this is incredibly realistic ! my mind is blown !

  • @jmyang9101
    @jmyang9101 5 лет назад +1

    I REALLY LEAR A LOT FROM YOU! THANKS !

    • @simulation_lab
      @simulation_lab  4 года назад

      Thanks!! I'm glad you find the tutorials to be helpful!

  • @mamalikhakzad24
    @mamalikhakzad24 Год назад

    god bless you young man

  • @EjonX
    @EjonX 4 года назад +1

    Great Tutorial! Thank you so much!

  • @slycoweb8051
    @slycoweb8051 4 года назад +1

    Great one, thank you!!!

  • @leishu5868
    @leishu5868 3 года назад

    It’s sooo cool! Is it possible to get the .obj models of the stone and the knots? thanks in advance!

  • @yevgeni4259
    @yevgeni4259 5 лет назад +1

    another great tutorial man ,,,great attention to technical details
    can you do something with crowd sims and tyactor stuff

    • @simulation_lab
      @simulation_lab  5 лет назад +2

      yevgeni Thanks man! Yes, I’m planning to make tuts on ragdoll actors and crowd sims soon. I have a tut on using animated actors, but I didn’t implement any crowd behavior in that tut. Stay tuned 😉

    • @AaliDGr8
      @AaliDGr8 5 лет назад

      @@simulation_lab yes pls omg pls i really need help i want to create a crowd simulation of children who run outside from classroom after time over of school and during this they are randomly hit to eachother several times and some of it fall down and some push each other heavily like soldiers fight in battlefield will u pls

    • @armanpier34542012
      @armanpier34542012 5 лет назад

      @@AaliDGr8 hah

  • @cgtechnology1243
    @cgtechnology1243 2 года назад

    an interesting lesson, I tried to make a knot on a rope using this method, but I can't do anything, it would be nice if you did a similar review

  • @Iigua
    @Iigua 3 года назад

    at 26:28 you skip how to make the bindings visible as cylinders instead of lines, how do you do that?

  • @jangrashei1752
    @jangrashei1752 3 года назад +1

    Is there a reason for not using a torus or circle with thickness as a mesh collider in the default physx engine? Sorry I don't really know tyflow so what I said might not make sense, just think it looks overkill to simulate bindings for a solid torus

    • @simulation_lab
      @simulation_lab  3 года назад

      Yes, PhysX doesn't simulate concave shapes (yet), so a solid torus wouldn't interact properly with the other simulated rings. I could probably have explained that in the video, lol. Good question!

    • @jangrashei1752
      @jangrashei1752 3 года назад

      @@simulation_lab ahh I see :) thanks

  • @uzaykisi1863
    @uzaykisi1863 4 года назад +1

    Hi, i can't see the tyspline mesh even though i increase the radius?

    • @simulation_lab
      @simulation_lab  4 года назад +3

      If you look in the modifier stack, you should see an icon next to the TySplines mesher, make sure that's set to visible. Otherwise, check the settings in the Spline Paths operator in your tyflow, and make sure it's set to PhysX bindings.

    • @muhammetyalcnkaya7567
      @muhammetyalcnkaya7567 3 года назад

      i got same issue too . if you can solve please let me know how

  • @ramdpshah
    @ramdpshah 5 лет назад +1

    Can we have tutorial regarding cloth for character..

    • @simulation_lab
      @simulation_lab  4 года назад +1

      I could put together a tut for character clothing. For that, I might actually use marvelous designer, because there's much more control of the actual garment design. You can even bake out realistic animations. I'm not sure TyFlow cloth is the best tool for the job for character cloth, but I can plan a tutorial for how it can be useful.

    • @ramdpshah
      @ramdpshah 4 года назад

      Thanks master..how can I follow in Facebook

  • @dignityforhumans9374
    @dignityforhumans9374 4 года назад

    Thanks, bro amazing tutorial but I want to make chain simulation over rigging car like you know 4 Wheel car pulled by a chain and something like that Blessed you

  • @georgeneverland896
    @georgeneverland896 2 года назад

    Hi! Does anyone know if it's possible to remove the first and last particle along a spline? thanks!

    • @simulation_lab
      @simulation_lab  2 года назад

      Do you mean in a procedural way with TyFlow? There's probably a way to do it with operators, but I would probably do something like that with C#. What are you trying to do with the spline?

  • @muhammadyusuf9760
    @muhammadyusuf9760 4 года назад +1

    Thank sir, but my animation become glitch when collide with sphere, sorry bad english. Thank sir

    • @simulation_lab
      @simulation_lab  4 года назад +1

      Try increasing your PhysX solver steps in the main tyflow modifier rollout, that might help smooth it out.

    • @muhammadyusuf9760
      @muhammadyusuf9760 4 года назад

      @@simulation_lab thank's sir, that tips helpful, my problem solved, 😁👍👍👍