Replaying the game again, it made me realize just how wonky the hitboxes are for some of the new danmaku. The sheep and feathers in Hyp's stage, the lanterns in Chen's stage, the flowers in Lily's stage, and those windmill and death darumas in Yuyuko's stage, are smaller than they seem. And don't get me started on the butterflies. I ended up just avoiding the whole bullet instead of the intended hitboxes, which made things more harder than it seems
Imagine making a scoring system where you're forced to LNN to score -this meme was made by the SoHW gang Jokes aside, this is a great run. But I honestly have no idea what was going through their heads when they made those ungodly punishing death/bomb penalties. It's like they took the worst part out of MoF and added it to PCB (bar the unfocused grazing). Still good luck on the LNN!
@@davidrobleemalapira3369 Lunatic no miss (deaths) no bomb. Ergo, a perfect survival run. In the case of FDF2 it'd be LNNN, the third N counting for no border breaks.
Ngl I was close with it, having 1MNB1BB. Currently there is one LNNN out there, some Chinese* guy did it like two months ago. Oh dear (*or Japanese? Heck I'm forgettin)
Don't know about the Japanese side but currently there've been two Chinese players who did LNNN (砂砾籽 and 镜), both in April I think. Both reps are released on bilibili
You can tick graze stage 1 mid-boss's appearance move for about 160 more grazing. I think you can also do a super graze at Alice's non, but I haven't figure out how to do it properly
Yes, I will do stage 1 graze as you mentioned in my next run. About Alice supergrazing, I have no other choice than do usual grazing. Grazing in dolls' inner circle is impossible, as first wave closes it, leading to inevitable death. Unless I manage to get there on second wave and graze onwards.
You were so close the first time, so well done! I think it won't be long before you get a NMNBNBB scoring run. (I might have forgotten what you said just later that day about getting runs in, though) Say, how optimized your route is for scorevival?
As for now Stage 1 is at most optimized, Stage 2 requires some polishing. I need to practice Stage 3 a lot more, since pulling off some strats is very risky. Optionally I can get rid of some. Strats for later bosses are quite ready, just stages need some more attention. Feel free to check my Twitter, I put there daily updates on it~
@@CreepyNinja Oh, I see! Well, make sure to do your best with it ^^' Which strats in stage 3 are risky to pull off? (I don't really use Twitter, so I usually won't see those posts / updates...welp)
Because they're playing it over the course of hours or days to get these runs, so reading it doesn't do anything for them. The run isn't meant to be a story run, just a scoring/survival one.
it variably boils down to : protag: "why am I running into all these weirdos who wanna fight? I'm just trying to go to the store" antag: "let's fight!" protag:
@@simunator EoSD: Remilia dislikes sunlight. PCB: Yuyuko wants a cherry tree to bloom. IN: Kaguya plays hide and seek. And so on... Touhou actually has no serious plot excluding ULiL and LoLK where the existence of Gensokyo is threatened. So yeah, going out to the store as the plot in Touhou 17 lol please make it true
Replaying the game again, it made me realize just how wonky the hitboxes are for some of the new danmaku. The sheep and feathers in Hyp's stage, the lanterns in Chen's stage, the flowers in Lily's stage, and those windmill and death darumas in Yuyuko's stage, are smaller than they seem. And don't get me started on the butterflies. I ended up just avoiding the whole bullet instead of the intended hitboxes, which made things more harder than it seems
The butterflies are part of the original PCB though... I think Lily's flowers are the most broken, it took me a long time to figure it out
The visuals are gorgeous, and the orchestral music is great though feels strange for a Touhou game lol. Overall this game feels really refreshing.
The 4th yuyuko spell is aways my favorite
Maybe it's one of the most beautiful touhou stg games
Imagine making a scoring system where you're forced to LNN to score
-this meme was made by the SoHW gang
Jokes aside, this is a great run. But I honestly have no idea what was going through their heads when they made those ungodly punishing death/bomb penalties. It's like they took the worst part out of MoF and added it to PCB (bar the unfocused grazing).
Still good luck on the LNN!
Whats LNN
@@davidrobleemalapira3369
Lunatic no miss (deaths) no bomb. Ergo, a perfect survival run.
In the case of FDF2 it'd be LNNN, the third N counting for no border breaks.
@@awe862 what the hell.. soo there are some humans who can do that..
Ngl I was close with it, having 1MNB1BB.
Currently there is one LNNN out there, some Chinese* guy did it like two months ago. Oh dear
(*or Japanese? Heck I'm forgettin)
Don't know about the Japanese side but currently there've been two Chinese players who did LNNN (砂砾籽 and 镜), both in April I think. Both reps are released on bilibili
すごすぎる.....
うますぎる、
I love this game so much, wish I had your skill...:) GG
Took no time at all for me to realise that this is a remake of pcb
perfect!!
You can tick graze stage 1 mid-boss's appearance move for about 160 more grazing. I think you can also do a super graze at Alice's non, but I haven't figure out how to do it properly
Yes, I will do stage 1 graze as you mentioned in my next run.
About Alice supergrazing, I have no other choice than do usual grazing. Grazing in dolls' inner circle is impossible, as first wave closes it, leading to inevitable death. Unless I manage to get there on second wave and graze onwards.
Well i'll collect the most beautiful spellcards and i'll coment that the music is quite good
You were so close the first time, so well done!
I think it won't be long before you get a NMNBNBB scoring run. (I might have forgotten what you said just later that day about getting runs in, though)
Say, how optimized your route is for scorevival?
As for now Stage 1 is at most optimized, Stage 2 requires some polishing. I need to practice Stage 3 a lot more, since pulling off some strats is very risky. Optionally I can get rid of some.
Strats for later bosses are quite ready, just stages need some more attention.
Feel free to check my Twitter, I put there daily updates on it~
@@CreepyNinja
Oh, I see!
Well, make sure to do your best with it ^^'
Which strats in stage 3 are risky to pull off?
(I don't really use Twitter, so I usually won't see those posts / updates...welp)
Many many strats. I'd need to show them off. But at most it's about spellcards.
@@CreepyNinja oh, understood.
can't wait to see those strats then!
Why did not you know I was coming out?
I'm happy to die!
Excuse me, how do we slow while shooting the enemy?
Hold the Shift key, i think
English already? That was fast.
i cant even clear normal stage
Vaantasy the developer team (and their friends who did the testing) are thinking this is too easy😂
Normal is way easier than the original PCB. Ran is a cakewalk compared to Youmu, and they nerfed Yuyuko too much.
the danmaku are somewhat on TD level with PCB mechanics and resources. (which make it very much a lot easier).
Why all people who do run rush the dialog we cant read
Because they're playing it over the course of hours or days to get these runs, so reading it doesn't do anything for them. The run isn't meant to be a story run, just a scoring/survival one.
because that's not the point of the run. you can read transcripts/translations of the plot on the wiki.
U can always pause lmao
it variably boils down to :
protag: "why am I running into all these weirdos who wanna fight? I'm just trying to go to the store"
antag: "let's fight!"
protag:
@@simunator EoSD: Remilia dislikes sunlight.
PCB: Yuyuko wants a cherry tree to bloom.
IN: Kaguya plays hide and seek.
And so on... Touhou actually has no serious plot excluding ULiL and LoLK where the existence of Gensokyo is threatened.
So yeah, going out to the store as the plot in Touhou 17 lol please make it true