Hey Max! I have followed you for around 6 years now, think you only had a couple of videos out when I found this channel. Back then I was still a student and had finally realised that I wanted to become a level designer. I was desperately and eagerly trying to find more information about this discipline and at the time your channel was one of the few sources out there. Almost two years ago I landed my first internship as a level designer at Arrowhead Game Studios, working on a pretty unknown game back then called Helldivers 2. I’m now a full time employee and have contributed a lot to the level design and mission design for this game. Just seeing Helldivers 2 play in the background in this video made me realise how far I have come, and I just wanted to thank you for all the great content you have put out during these years. You have definitely helped me and i’m sure you have helped other level designers. Have a great day and keep up the good work!
Hey Simon, this genuily makes me smile. You have come along way, be proud of yourself such a great job I can not wait to see more and more of your work as you keep doing amazing things!
Reusing level layouts with some alterations (or even using a generated environment) can be all that needs for a level to feel different, but it has to be a clear difference. It’s why a lot of people find Skyrim dungeons as repetitive as they all feel the same even if they’re all different layouts generally
Hey Max! I have followed you for around 6 years now, think you only had a couple of videos out when I found this channel. Back then I was still a student and had finally realised that I wanted to become a level designer. I was desperately and eagerly trying to find more information about this discipline and at the time your channel was one of the few sources out there.
Almost two years ago I landed my first internship as a level designer at Arrowhead Game Studios, working on a pretty unknown game back then called Helldivers 2. I’m now a full time employee and have contributed a lot to the level design and mission design for this game. Just seeing Helldivers 2 play in the background in this video made me realise how far I have come, and I just wanted to thank you for all the great content you have put out during these years. You have definitely helped me and i’m sure you have helped other level designers.
Have a great day and keep up the good work!
Hey Simon, this genuily makes me smile. You have come along way, be proud of yourself such a great job I can not wait to see more and more of your work as you keep doing amazing things!
Reusing level layouts with some alterations (or even using a generated environment) can be all that needs for a level to feel different, but it has to be a clear difference. It’s why a lot of people find Skyrim dungeons as repetitive as they all feel the same even if they’re all different layouts generally
hey want to ask if your patreon and discord are still alive ?
Nah afraid not mate, sorry about that mate