Exploring the Limits of Engineering in Cosmoteer: Surrounding Snake - Battle Test

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  • Опубликовано: 27 окт 2024

Комментарии • 24

  • @NickAndriadze
    @NickAndriadze 13 дней назад +1

    Nice segmented design! I've seen quite a few of those ball socket jointed snake-type ships in the Cosmoteer discord server or used by some players in PvP (I discovered this tech myself back in classic and made a huge ''mine train'' that was connected by weird interconnecting hooks, but the ball socket mechanism is far more efficient and compact). Great spin on the concept, I love how much like an actual train it looks like with those paired deck cannon modules per segment.

    • @Gobbo-Gamer
      @Gobbo-Gamer  13 дней назад

      Thank you, the good thing about these ships is, you can add as many segments in between as you want, so its very versatile!
      I wish you a great day, thanks for the support!

  • @Kokkonut
    @Kokkonut 3 месяца назад +3

    Thanks for the nice idea!

  • @CyborgDoge
    @CyborgDoge 3 месяца назад +3

    Maunual control would be good with that

  • @jonathanh3530
    @jonathanh3530 2 месяца назад +1

    Change the direction of your deck connons to face forwards and back, that way when you have an enemy on the side you can have all 4 cannons from each part firing.

    • @Gobbo-Gamer
      @Gobbo-Gamer  2 месяца назад

      Hey there,
      I haven’t even considered that, so thanks for this improvement :D
      I wish you a great day!

  • @zeroundying
    @zeroundying 3 месяца назад +2

    Cool ship! I never thought of trying something like this.
    When watching the combat, I would recommend not moving and rotating the camera as much. It is very difficult to follow the action with the view zooming and zipping around.

    • @Gobbo-Gamer
      @Gobbo-Gamer  3 месяца назад

      Hey zeroundying,
      yes I will try to find a good angle next time and don‘t move as much.
      Thanks for your help and have a good day!

  • @Totally_not_Crunx
    @Totally_not_Crunx 3 месяца назад +1

    super cool and interesting design, Im surprised by how maneuverable this thing is.

  • @ratkeller9608
    @ratkeller9608 22 дня назад

    It is beautiful.

    • @Gobbo-Gamer
      @Gobbo-Gamer  21 день назад

      Thank you! 😊
      I wish you a great day, thanks for your support :D

  • @7DeadlyJinxs
    @7DeadlyJinxs 3 месяца назад

    I have a cool design decision for your next creation. How about creating a spinning station that relies on its spin to both negate cooldowns of shields/weapons, and maintain both active at all times?
    I've previously managed to create one myself, the way I managed to make the station spin is by making an action group with most of the engines, and activating them manually instead of ordering the station to move.

    • @Gobbo-Gamer
      @Gobbo-Gamer  3 месяца назад +1

      @@7DeadlyJinxs Hi there,
      Sounds great, I can definitely imagine something like a spinning ship with railguns!
      Thanks for your help and have a nice day! :D

  • @Mid-AirMan
    @Mid-AirMan Месяц назад

    one small ship with a great reverse speed and heavy blasters could take this out with ease. Also, the connection from the head to the first link should be the obvious target to take this thing out.

    • @Gobbo-Gamer
      @Gobbo-Gamer  Месяц назад

      @@Mid-AirMan of course, this thing is useless in multiplayer XD

  • @tom-xf9xs
    @tom-xf9xs 3 месяца назад

    Nice! I once saw something similar in space engineers, year ago. Someone built a tunneling "worm" in order to tunnel under an enemy base, in a pvp match. Good job though.

    • @Gobbo-Gamer
      @Gobbo-Gamer  3 месяца назад

      Hi,
      thank you, its nice to see that people appreciate my builds, even though this one is not the perfect fighter 😁
      I wish you a great day!

  • @neves5083
    @neves5083 2 месяца назад

    WHat, this might be an solution from an startegy problem that i had: I wanted to do fleet action with an coordinated battle line in mind like WWI battleships in jutland. But because the formations are quite rigid it would not work quite well

    • @Gobbo-Gamer
      @Gobbo-Gamer  2 месяца назад

      Nice to hear that my designs are helpful to you!
      I wish you a great day :D

  • @dinhthuyvynguyen2062
    @dinhthuyvynguyen2062 3 месяца назад

    wow it really is a cool idea and works surprisingly so well. However if the snake is too long, it'd move like a snail lol

    • @Gobbo-Gamer
      @Gobbo-Gamer  3 месяца назад

      Hey Vy,
      yeah it took me some time to figure out a working connection, but it is still a little fragile,sometimes when other ships bump into mine it completely falls apart XD
      You can even see that happening within video…
      Thanks for your support and have a nice weekend!

    • @neacronbrony3189
      @neacronbrony3189 2 месяца назад

      you can actually add what i like to call a drive core to each segment to make each of them contribute thrust whale the noose steers.
      just set up some group controls and you can pilot it with numbers.
      it is more difficult than using the standard piloting method but it works.

    • @neacronbrony3189
      @neacronbrony3189 2 месяца назад

      @@Gobbo-Gamer for connections why not use tractor beams a little bit of finagling with orientation of parts and stuff like that and you can take advantage of the fact that tractor beams push is stronger than its Pole you'll just have to get used to deeper connection points

    • @Gobbo-Gamer
      @Gobbo-Gamer  2 месяца назад

      @@neacronbrony3189 yes you are totally right, I was thinking about tractor beams as well, the problem with tractor beams is: they can sometimes mess up your MEGA-ship connection and break it, even when its meant to strengthen it, so I usually avoid them in my MEGA-ship designs… And this MEGA-ship was already a little bit unstable without Tractor Beams XD