Apiary: Tales from Production

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  • Опубликовано: 12 дек 2024

Комментарии • 58

  • @chumley307
    @chumley307 10 месяцев назад +2

    As an amateur game designer, I love these behind-the-scenes peeks at production. Thanks, Jamie!

  • @LastCallForShaw.v2
    @LastCallForShaw.v2 Год назад +9

    That ink wash seriously increased the visibility of the numbers. That was an excellent improvement.

    • @jameystegmaier
      @jameystegmaier  Год назад +1

      Thanks! I considered it a necessity--it was surprisingly difficult to read the numbers without it.

    • @lyg
      @lyg Год назад +1

      Yeah the wash looks great! Is this the first game from SM having a wash?

    • @jameystegmaier
      @jameystegmaier  Год назад

      @@lyg Almost! The metal mechs for both Scythe and Expeditions have an ink wash.

    • @lyg
      @lyg Год назад

      @@jameystegmaier ah close guess, so the first game that has a wash with only one , but very nice version 🙂

  • @teddrixJDS
    @teddrixJDS Год назад +3

    I love those backsage videos, big thannks for sharing, what an inspiration ! Love the fact that workers don't block each others, I am curious to see how this plays ! Also, big thanks for sharing the rulebooks !

    • @jameystegmaier
      @jameystegmaier  Год назад +2

      Thank you! I really enjoy the bumping/no blocking mechanism--lots of positive player interaction there.

  • @lincolnhoppe
    @lincolnhoppe Год назад +1

    This is fantastic. I loved hearing about the stages of components and everything!

  • @StuartBettiss
    @StuartBettiss Год назад +2

    Love the look of those beeples and a great idea with the ink wash to make the numbers clearer.

  • @carmanragatz
    @carmanragatz Год назад +3

    Being red-green deficient myself (colorblind), I must say that I really appreciate how much thought and effort Jamey puts in to vision-friendly components! I recently played a very popular game with high hopes of loving it. Sadly, I will not be adding it to my collection because it used very similar earth tones as it’s color palette. As a result, most of the colors all looked brown to me and I was constantly having to ask people, “What color is this?” It really took the fun away from the game! The fact that Apiary uses high contrast colors and dual coding by way of unique shapes really makes me that much more excited for this game!!! Thank you Jamey!!!

    • @jameystegmaier
      @jameystegmaier  Год назад

      Thanks Carman! I can't claim that Apiary is perfect for all types of colorblindness, but I hope it works for you (and the one element that isn't dual coded, the workers, could have a touch of paint added to help you identify which are yours).

  • @fludzbehindme
    @fludzbehindme 10 месяцев назад +1

    I finally got my copy. It is a beautiful game. I like to see all the work and thoughts that went into it. Excited to get it to the table.

    • @jameystegmaier
      @jameystegmaier  10 месяцев назад +1

      Thank you! I hope you enjoy it. :)

  • @Whipitgood
    @Whipitgood Год назад +1

    I love these videos so much. Thanks for doing these.

  • @VikingKittens
    @VikingKittens Год назад +1

    Enjoyable video to watch while I punch out my new Apiary game. Interesting insights and history of the "evolution" of the process. Cheers!

  • @bluefire700
    @bluefire700 Год назад +2

    Crazy how much thoughts goes into a boardgame! Thabks for the video :)
    Also we got expeditions yesterday, me and my wife are enjoying it a lot!

    • @jameystegmaier
      @jameystegmaier  Год назад +1

      My pleasure! Thanks for playing Expeditions. :)

  • @sherd7234
    @sherd7234 Год назад +1

    Whoa! Those washed bees look AMAZING! I'm looking forward to getting this game!

  • @boriszutic
    @boriszutic Год назад +1

    Hopefully this will be ready for pickup in Essen. Looks amazing!

  • @ludwigmises
    @ludwigmises Год назад +1

    Great job on those ‘beeples.’ They’re so unique, I figured it must’ve taken you a few stabs to nail that design. And being so central to gameplay, they really were something you needed to get just right. Looks like a wonderful production overall.

    • @jameystegmaier
      @jameystegmaier  Год назад

      Thanks! It was fun to work with sculptor Heriberto and Panda on them.

  • @rikhavok
    @rikhavok Год назад +1

    The ink wash was absolutely perfect. Funny, if they weren’t washed, i would have done it myself.

  • @mttakimbo
    @mttakimbo Год назад +5

    Beeples!

  • @polymossimal
    @polymossimal Год назад +2

    I worry that the wax and honey may look similar. This “feels” similar to the red rising color issue with the original metal tokens. Hopefully they are much more distinguishable in person. I say this with love and respect for your games. I’m a stonemaier champion and only say this with warm affection to your products.

    • @demiser21
      @demiser21 Год назад

      I'm curious why they didn't go with a more white or off-white color. That's the color when I think of wax and it would be more distinguishable from the honey.

    • @jameystegmaier
      @jameystegmaier  Год назад +1

      We wanted both to look like fancy resources (to differentiate them from the basic resources). There's a limited selection of metallic paints to choose from, and we updated the wax color to better distinguish it. But unlike Red Rising, they aren't cubes--they each are completely different shapes.

  • @DesmonJones
    @DesmonJones Год назад

    As much as I love chunky wooden components I like the choice to forgo them in the case of the hibernation tokens. Not just b/c of production cost either. Often I see minor components getting upgrades. There’s certainly a glut of upgraded component on crowdfunding. I feel having a little-handled component get a deluxe upgrade sort of overstates its importance. The gameplay implications are subtle and vary game to game. But I often think an appropriate connection between frequency of use and significance of appearance aides in learning and rule retention.

    • @jameystegmaier
      @jameystegmaier  Год назад

      I agree 100%! You make a great point that a downplayed component conveys the idea that it isn't used often within a session.

  • @SteveVerstaka
    @SteveVerstaka Год назад

    Thanks for this look behind the curtain. Your videos have made designing board game and getting it published go from seeming insurmountable to very possible. The components look great for this and I actually have a question regarding production costs. Obviously the exact answers will differ across manufacturers and things like how detailed components are. But do you have rough estimate on what the price difference is between cardboard components that you punch out, wooden components, and plastic.

    • @jameystegmaier
      @jameystegmaier  Год назад +1

      I can give a very rough answer, but I'd highly suggest working with a manufacturer (like Panda) for estimates like this. For a punchboard containing 35 hibernation tokens, the manufacturing cost is around $0.30. For 35 small plastic tokens, the cost is around $1. For 35 custom wooden tokens, the cost is around $2. Those costs may sound low, but each one is magnified by a factor of 5x or 6x in terms of how it impacts the MSRP.

  • @jimphilidor9031
    @jimphilidor9031 11 месяцев назад

    The meeples look so cool with the ink wash

  • @sammacdonald337
    @sammacdonald337 Год назад

    These videos are great, Jamey!

  • @boardgamedesignsa
    @boardgamedesignsa Год назад

    Thanks for always sharing these stories with us. Love to see evolution and iterations as dev goes on.
    Can those bee meeples stand on their legs at the back? Could they have been placed upright for hibernation? So, form factors on multiple use from one design element, or is there already a use for the meeple standing upright?

    • @jameystegmaier
      @jameystegmaier  Год назад +1

      It is possible for the miniature to stand upright, but the miniatures aren't used for hibernation--you need access to all 4 of your miniatures for the entire game. That's why when you hibernate, you place a separate token representing the bee in the hibernation comb, and the miniature itself goes back to the supply for you to gain as a new worker.

    • @boardgamedesignsa
      @boardgamedesignsa Год назад

      @JameyStegmaier oh ok. I didnt know you can gain them again. Think i missed it along the way, was thinking its you have set amount and the limit is part of the strategy of playing, bumping and hibernating is part of a end game condition. Thanks for the help. I see the how to play is online from watchitplay with Rodney. Exited for you, the team and the new designer!

  • @ColonelKurtz
    @ColonelKurtz 11 месяцев назад +1

    One unnecessary component I would be interested in would be a prepainted QueenShip and different QueenShip miniature model designs.

  • @danielfryer9693
    @danielfryer9693 Год назад

    Very much looking forward to this. Being another amateur beekeeper (in the UK) the theme compels me . i also love worker placement, especially with twists (Honey Buzz is great in that regard). Thank you soooo much for making this game ! I will be online asap on 4th October .... 🙂
    On an unrelated note, I see you have what looks like a map of Wales on the wall behind you. It looks amazing. I was wondering where you got it from ....

    • @jameystegmaier
      @jameystegmaier  Год назад

      Thank you! I think you'll enjoy the many references to real-world bees in Apiary.
      I traveled to Wales around 15 years ago for fun, and I picked up the map while I was there. :)

    • @danielfryer9693
      @danielfryer9693 Год назад

      @JameyStegmaier Fab - thanks! My 13 year old is desperate to paint the queen ship. He's gotten into various miniature games and has developed an amazing painting style all on his own . (I'm under very strict instructions from him to buy My Little Scythe so he can paint all those minis. We already have 'grown-up' Scythe - which we adore - but he's insatiable 🤣) Looking for a Wales map for my back room office - Wales is a special place 😄

    • @jameystegmaier
      @jameystegmaier  Год назад

      @@danielfryer9693 Awesome! I hope he has fun painting the QueenShip and those My Little Scythe minis. :)

    • @danielfryer9693
      @danielfryer9693 Год назад

      😀@@jameystegmaier

  • @hpshovecraft
    @hpshovecraft Год назад

    Thanks as always for posting this. It seems like in each of these reviews I find something new that interests me. In this one it's definitely the resource tokens. The problem of giving the wax a strong identity doesn't seem to have an easy solution. Did you consider or test using a hexagon? I would wager that the strongest association most people have to beeswax is the honeycomb itself. I know it doesn't mark the wax proper, but just like using a flower for pollen and an amphora for honey, sometimes a container is the strongest indicator. Also how firm a constraint was using a metallic finish? For candles I would figure the colour of choice would be a milky white or pale yellow, and for beeswax more of an orange.

    • @jameystegmaier
      @jameystegmaier  Год назад

      I think the hexagon shape did come up, but I didn't think it would work well because people may have easily confused an icon for it with a hex tile, which are abundant in Apiary.
      I wouldn't say that the metallic finish was a constraint, just a preference to indicate that wax and honey were non-basic resources.

  • @StevenStJohn-kj9eb
    @StevenStJohn-kj9eb Год назад

    Jamey, I have an idea for you for a top 5 or top 10 list and it ties in with Apiary. Something like "favorite games with the Small World double asymmetry mechanism". (Okay, that title needs work.) But I've noticed you as a designer publisher really like this - in Scythe, a faction mat is randomly paired with a player mat, and both mats are unique. Expeditions (mech mat + character/companion), Tapestry (civ + city map), and Apiary (faction + hive map) all do this. It's also perhaps an angle you didn't explore in your "if you like Apiary you'll probably like" video, at least I'm not sure that you did.

    • @jameystegmaier
      @jameystegmaier  Год назад

      Thanks Steven! You're right that Apiary features paired asymmetry, which I discuss in this video: ruclips.net/video/rANt4jHHiXw/видео.htmlsi=7f3Ym7P5oVLAY3oh

    • @StevenStJohn-kj9eb
      @StevenStJohn-kj9eb Год назад

      @@jameystegmaier See, I knew it was a good idea! LOL.

  • @MartinLetendre
    @MartinLetendre Год назад

    Biomechanically speaking it's best to turn the dice to the right (like a door knob)

    • @jameystegmaier
      @jameystegmaier  Год назад

      That's great! That's the way the workers function in Apiary.

  • @StevenStJohn-kj9eb
    @StevenStJohn-kj9eb Год назад

    I wonder if Board & Dice considered an ink wash for Origins: First Builders. I always felt that game's presentation really suffered as a result of not doing that. Origins has a dice placement rule that your die value must meet or exceed the value at a worker placement space shown on a dial (the dial rotates after each use to get more restrictive). It's a fun mechanism and the centerpiece of the game, but the dice values on the plastic dials are unreadable under normal conditions. Incidentally, those dials represent alien motherships, so the "Battlestar Galactica" look, as you call it, would have probably worked great for that game too.
    Is this something someone could do with their own copy? Or is ink washing something you'd need a lot of skill or special materials to do?

    • @jameystegmaier
      @jameystegmaier  Год назад

      I think I've heard of miniature painters using a wash, but I don't know how that works.

  • @redstachegames
    @redstachegames Год назад

    Can you name a few things that make a positive impact when receiving a prototype submission and maybe some things that you see that designers should avoid doing when sending a prototype?

    • @jameystegmaier
      @jameystegmaier  Год назад

      I can...in a related video! :) Please watch this: ruclips.net/video/kAR14UNIMHs/видео.htmlsi=3g05CWaj0_nPKWt3