Rogue's Guide to buffing Rupture

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  • Опубликовано: 15 дек 2024

Комментарии • 35

  • @ninjabladeJr
    @ninjabladeJr  Год назад +3

    Something interesting and confusing to add. I managed to get my Physical Power to exactly 0% bonus and I did 5 damage a tick aka 25 total damage?

    • @kerk1234567
      @kerk1234567 Год назад +2

      That is because of the way the damage is calculated. The ability rupture is modified by you current Physical power and if you have negative Physical Power you are losing damage (Iron mace always rounds up on percentages BTW) while being at 0% modifier you will do the base 20 DMG for the ability do to no modifiers being applied. Abilities like Poisoned Weapon gain damage bonuses equal to your Magic Power Bonus. Rogue "naked" starts with 8 Strength and 5 Will. Strength modifies Physical Power bonus while Will modifies Magical Power bonus. You need at least 15 in any stat to no have any negative modifiers associated with those stats.

  • @DnDimo
    @DnDimo Год назад +1

    Very important knowledge. Thank you for discovery

  • @05-13
    @05-13 Год назад +2

    This is the knowledge I needed no matter where I looked I couldn't find it thanks man

  • @Craft2299
    @Craft2299 Год назад +7

    Yeah, I figured you couldnt trust the descriptions when they aren't consistent with each other. Especially since they dont describe everything. Like Caltrops. Would be helpful that it says "Drops instantly, directly behind you" or something like that.

    • @harvyhun
      @harvyhun Год назад

      The times I ran into my own caltrops before I found this out :D

    • @laranjo5999
      @laranjo5999 Год назад

      You can trust every tooltip. Just because they are modified by your character's stats, doesn't mean they are not accurate. It just means you gotta take your character into consideration.

  • @gafgarion9420
    @gafgarion9420 Год назад +1

    the quesion is how much power for 5 a tick and 6 a tick

  • @surething4488
    @surething4488 Год назад +4

    Yeah its because you have below 15 strength, each point below 15 strength gives NEGATIVE physical damage bonus.

  • @FacelessOne01
    @FacelessOne01 Год назад +2

    similarly rogues only have a 75% buff efficiency so healing potions only heal for 75% of their stated value

    • @dropyourface9966
      @dropyourface9966 Год назад

      Wtf.. real?

    • @mindfictiontv4664
      @mindfictiontv4664 Год назад +2

      @@dropyourface9966 no ....

    • @erzengeldc646
      @erzengeldc646 Год назад

      It's not "buff efficiency" but buff duration
      And yes rogue's having less buff duration directly impact on the healing from potions but rogue's have high action speed meaning they can heal faster with bandages

  • @LovvEffort
    @LovvEffort Год назад

    ye your poison perk also gets buffed by amount of will u have its rly bad at the start

    • @AyeRoshi
      @AyeRoshi Год назад

      you dont want to build will as poison rogue, you want to build additional/true magical damage to get optimal damage. will is a % dmg bonus, where as additional/true magic dmg is a flat bonus

    • @LovvEffort
      @LovvEffort Год назад

      @@AyeRoshi your magic dmg is negative as rogue at the start , some will makes a ton of difference

    • @jurb417
      @jurb417 Год назад

      ​@@AyeRoshitrue magic damage doesn't stack with poison anymore. Dev's buffed that out last patch

    • @jurb417
      @jurb417 Год назад

      ​@@AyeRoshi10 will also puts the poison damage at 5 damage per tick per stab.

    • @AyeRoshi
      @AyeRoshi Год назад

      @@jurb417 i dont see why true magic dmg or additional magic dmg would not apply to the MAGIC damage of poison. Also, I see nothing in the patch notes saying that they removed magic damage from poison.

  • @Syncade1
    @Syncade1 Год назад

    this game has like 9 diffrent stats for either physical or magical damage, thats too much...

    • @camski
      @camski Год назад

      I found u

  • @mitoryninja
    @mitoryninja Год назад +3

    This is why rogues are so bad rn.
    They have reduced dmg and potion healing because of stats.
    It's so stupid. They even have longer debuffs like dots on them (kobold hit with bleed takes you 60%hp!!!!).

    • @the_last_ranger
      @the_last_ranger Год назад +3

      but rogues arent so bad...? sounds like ur disappointed u cant play rogue as a fighter

    • @mitoryninja
      @mitoryninja Год назад

      @@the_last_ranger LOL give me a break with your pathetic opinions xD.

    • @tymekkrasinski8980
      @tymekkrasinski8980 Год назад +1

      rogues are quite bad right now, the class has completely lagged behind fighter barb, the people who will tell you rogue wasnt in a bad place during last playtest are the same people who will tell you wizard is balanced because of the hotfix nerfs. at a bare minimum they need to revert rapier nerfs back to how the rapier was in playtest 2. level 20 on rogue, fighter and barb btw.

    • @the_last_ranger
      @the_last_ranger Год назад

      @@tymekkrasinski8980 level 20 isnt a indicator of skill and u using it as a metric to convey that u know what ur talking about tells me you really dont know

    • @the_last_ranger
      @the_last_ranger Год назад

      @@mitoryninja youre qqing that a goblin bleed takes 60% hp, how are u even getting hit by goblins

  • @71mb0o
    @71mb0o Год назад

    How about weak point

    • @ninjabladeJr
      @ninjabladeJr  Год назад

      Weak point is based on your weapon damage dealing 50% more damage then normal, so anything that buffs your damage directly (Str, Weapon Damage, Physical Power, and Physical damage that is not true damage)
      True damage is added after all other math (so its not effected by buffs, hit location, armor or anything)