That is because of the way the damage is calculated. The ability rupture is modified by you current Physical power and if you have negative Physical Power you are losing damage (Iron mace always rounds up on percentages BTW) while being at 0% modifier you will do the base 20 DMG for the ability do to no modifiers being applied. Abilities like Poisoned Weapon gain damage bonuses equal to your Magic Power Bonus. Rogue "naked" starts with 8 Strength and 5 Will. Strength modifies Physical Power bonus while Will modifies Magical Power bonus. You need at least 15 in any stat to no have any negative modifiers associated with those stats.
Yeah, I figured you couldnt trust the descriptions when they aren't consistent with each other. Especially since they dont describe everything. Like Caltrops. Would be helpful that it says "Drops instantly, directly behind you" or something like that.
You can trust every tooltip. Just because they are modified by your character's stats, doesn't mean they are not accurate. It just means you gotta take your character into consideration.
It's not "buff efficiency" but buff duration And yes rogue's having less buff duration directly impact on the healing from potions but rogue's have high action speed meaning they can heal faster with bandages
you dont want to build will as poison rogue, you want to build additional/true magical damage to get optimal damage. will is a % dmg bonus, where as additional/true magic dmg is a flat bonus
@@jurb417 i dont see why true magic dmg or additional magic dmg would not apply to the MAGIC damage of poison. Also, I see nothing in the patch notes saying that they removed magic damage from poison.
This is why rogues are so bad rn. They have reduced dmg and potion healing because of stats. It's so stupid. They even have longer debuffs like dots on them (kobold hit with bleed takes you 60%hp!!!!).
rogues are quite bad right now, the class has completely lagged behind fighter barb, the people who will tell you rogue wasnt in a bad place during last playtest are the same people who will tell you wizard is balanced because of the hotfix nerfs. at a bare minimum they need to revert rapier nerfs back to how the rapier was in playtest 2. level 20 on rogue, fighter and barb btw.
@@tymekkrasinski8980 level 20 isnt a indicator of skill and u using it as a metric to convey that u know what ur talking about tells me you really dont know
Weak point is based on your weapon damage dealing 50% more damage then normal, so anything that buffs your damage directly (Str, Weapon Damage, Physical Power, and Physical damage that is not true damage) True damage is added after all other math (so its not effected by buffs, hit location, armor or anything)
Something interesting and confusing to add. I managed to get my Physical Power to exactly 0% bonus and I did 5 damage a tick aka 25 total damage?
That is because of the way the damage is calculated. The ability rupture is modified by you current Physical power and if you have negative Physical Power you are losing damage (Iron mace always rounds up on percentages BTW) while being at 0% modifier you will do the base 20 DMG for the ability do to no modifiers being applied. Abilities like Poisoned Weapon gain damage bonuses equal to your Magic Power Bonus. Rogue "naked" starts with 8 Strength and 5 Will. Strength modifies Physical Power bonus while Will modifies Magical Power bonus. You need at least 15 in any stat to no have any negative modifiers associated with those stats.
Very important knowledge. Thank you for discovery
This is the knowledge I needed no matter where I looked I couldn't find it thanks man
Yeah, I figured you couldnt trust the descriptions when they aren't consistent with each other. Especially since they dont describe everything. Like Caltrops. Would be helpful that it says "Drops instantly, directly behind you" or something like that.
The times I ran into my own caltrops before I found this out :D
You can trust every tooltip. Just because they are modified by your character's stats, doesn't mean they are not accurate. It just means you gotta take your character into consideration.
the quesion is how much power for 5 a tick and 6 a tick
Yeah its because you have below 15 strength, each point below 15 strength gives NEGATIVE physical damage bonus.
similarly rogues only have a 75% buff efficiency so healing potions only heal for 75% of their stated value
Wtf.. real?
@@dropyourface9966 no ....
It's not "buff efficiency" but buff duration
And yes rogue's having less buff duration directly impact on the healing from potions but rogue's have high action speed meaning they can heal faster with bandages
ye your poison perk also gets buffed by amount of will u have its rly bad at the start
you dont want to build will as poison rogue, you want to build additional/true magical damage to get optimal damage. will is a % dmg bonus, where as additional/true magic dmg is a flat bonus
@@AyeRoshi your magic dmg is negative as rogue at the start , some will makes a ton of difference
@@AyeRoshitrue magic damage doesn't stack with poison anymore. Dev's buffed that out last patch
@@AyeRoshi10 will also puts the poison damage at 5 damage per tick per stab.
@@jurb417 i dont see why true magic dmg or additional magic dmg would not apply to the MAGIC damage of poison. Also, I see nothing in the patch notes saying that they removed magic damage from poison.
this game has like 9 diffrent stats for either physical or magical damage, thats too much...
I found u
This is why rogues are so bad rn.
They have reduced dmg and potion healing because of stats.
It's so stupid. They even have longer debuffs like dots on them (kobold hit with bleed takes you 60%hp!!!!).
but rogues arent so bad...? sounds like ur disappointed u cant play rogue as a fighter
@@the_last_ranger LOL give me a break with your pathetic opinions xD.
rogues are quite bad right now, the class has completely lagged behind fighter barb, the people who will tell you rogue wasnt in a bad place during last playtest are the same people who will tell you wizard is balanced because of the hotfix nerfs. at a bare minimum they need to revert rapier nerfs back to how the rapier was in playtest 2. level 20 on rogue, fighter and barb btw.
@@tymekkrasinski8980 level 20 isnt a indicator of skill and u using it as a metric to convey that u know what ur talking about tells me you really dont know
@@mitoryninja youre qqing that a goblin bleed takes 60% hp, how are u even getting hit by goblins
How about weak point
Weak point is based on your weapon damage dealing 50% more damage then normal, so anything that buffs your damage directly (Str, Weapon Damage, Physical Power, and Physical damage that is not true damage)
True damage is added after all other math (so its not effected by buffs, hit location, armor or anything)