Комментарии •

  • @notAGreatGamer1
    @notAGreatGamer1 4 года назад +68

    I swear dude, this guy is pumping these vids faster than I can follow them.

    • @JoshGambrell
      @JoshGambrell 4 года назад +10

      Haha should I slow down?

    • @seanperez9894
      @seanperez9894 4 года назад +15

      @@JoshGambrell NO!!!!!! DON'T STOP!!!!

    • @MikeHalk100
      @MikeHalk100 4 года назад +8

      Grant Abbitt's a Blender tutorial machine as well! We are a very luck community indeed!

  • @TinyMaths
    @TinyMaths 3 года назад +22

    Is it weird that I find it quite pleasurable to just sit here and just watch a tutorial without needing to open Blender and attempt it?
    Can't tell you how many hours I've spent on Blender over the last couple of years, learning and crafting, correcting and junking, retrying etc. But I still like to just watch a tutorial without trying the model; something is so appealing about watching someone else create, and understanding what they are doing while also learning from someone else's thought process.

    • @nightblade178
      @nightblade178 3 года назад +4

      Fr. It's like actual entertainment for me now. Even tho I never try most of these myself but I m still hooked to keep on watching these tutorials. Nice to see I'm not alone.

    • @judofernando8298
      @judofernando8298 2 года назад +3

      same, sometimes i just watch tutorial while eating my lunch ^^ lol

  • @nicksparks3543
    @nicksparks3543 3 года назад +5

    Like the way you sometimes show alternative actions, really helpful, especially that autosmooth and adding a few loops to help smooth out the bevels. Thanks.

  • @alex.colombari
    @alex.colombari 4 года назад +8

    Well, i was thinking to create a box today to practice some things, and you just upload a box tutorial, this video certainly will be useful to get some design ideas... Thanks one more time Josh, you're amazing!!

  • @Downer01
    @Downer01 3 года назад

    Hi guys, thanks for the tuts and the e-book. It's cool and fun to read. :)

  • @1963fram
    @1963fram 4 года назад +12

    Thanks for this Josh... please make a video using hardops and boxcutter to create this, that would be awesome!

  • @ege5804
    @ege5804 2 года назад

    56 minutes of tutorial. That takes dedication dude. Thank you so much for your efforts!

  • @Stefan_Kotuziak
    @Stefan_Kotuziak 3 года назад

    Another great video Josh.I just did it in Boxcutter and smiled. I seem to have trouble with the slice operation in Boxcutter. Never mind, that's out of scope here. Very nicely done and the final bevel is the icing on the cake. Thumbs up.

  • @garebeargaming9281
    @garebeargaming9281 4 года назад +3

    Your videos have taken me to the next level. I love your workflows.

  • @drozlaurent5046
    @drozlaurent5046 4 года назад

    Very good tutorial, it helps to understand the workflow and the methodology.
    Clear and precise. Thank you so much ! ;-)

  • @RyuuzakiJulio
    @RyuuzakiJulio 3 года назад

    This vanilla tutorials are really nice, thank you!

  • @indepth3d648
    @indepth3d648 4 года назад

    Wow! thank you for this tutorial, this will definitely help me improve my modeling

  • @N3gativ3Spac3_Casual
    @N3gativ3Spac3_Casual 4 года назад +1

    Awesome!! The tutorial is here! Thank you! Looking forward to giving it a go.

  • @ianwilson725
    @ianwilson725 3 года назад

    Superb tutorial, esp the rendering!

  • @zakariatasrik551
    @zakariatasrik551 4 года назад +3

    I see Josh's video, I leave a like . Man I promise when I get enough money, I will become a member of your patreon. Idk why I love your tutorials so much. keep uploading these please

    • @JoshGambrell
      @JoshGambrell 4 года назад +4

      Aw thanks a bunch man! I actually discontinued my Patreon, but Ryuu and I are starting a joint one very very soon offering way better benefits than my personal one had, so I'll make an announcement video once that is active.

  • @davideyo1357
    @davideyo1357 6 месяцев назад

    Very nice content, I learnt a lot from this. Thank you so much

  • @im_an_alien7818
    @im_an_alien7818 4 года назад +9

    man your videos are so helpful i think what the majority of hard-surface learners or even 3D in general suffer from is the fact that tutors always tend to make tutorials about models that are easy and don't take long but you man just don't really care you provide all these ultimately helpful videos for no cost whatsoever you listen to your subscribers and you even taught us how to model without any paid addons i can't thank you enough but i truly hope your channel flourishes

    • @JoshGambrell
      @JoshGambrell 4 года назад +2

      I really appreciate you man! Although I have my own video interests, so many of my videos are subscriber-requested because I value what people want to learn and what people struggle with, and I genuinely want to fill that void.

  • @thewolfofbelgium
    @thewolfofbelgium 2 года назад +1

    Great lesson, honestly I learned so much !

  • @infamouspineapple2175
    @infamouspineapple2175 Год назад

    Coming from a Solidworks background learning blender is like learning a way of thinking, pretty cool.

  • @CoalBones
    @CoalBones 4 года назад +1

    This is really helpful, thanks!

  • @gregjohnson5175
    @gregjohnson5175 Год назад

    Wow awesome job - thanks!

  • @minipj6732
    @minipj6732 4 года назад

    This vid helped me alot! Thenks josh!

  • @VisiV
    @VisiV 2 года назад

    Thanks man! This is so good. I am going to be referring to this one for a while.

  • @GiuTor73
    @GiuTor73 4 года назад

    You are one of the BEST Josh! Thank you so much for this detailed tutorial WITHOUT timelapse! I'm really really grateful to you!

  • @geewest7745
    @geewest7745 2 года назад

    thanks..really! josh, even though I am just starting blender and your tutorials really helped me and YES! I didn't forget to like and subscribe

  • @ToyotomiYO
    @ToyotomiYO 2 года назад

    Thx for these amazing tutors! You help me a lot

  • @pierfrancesconicita5134
    @pierfrancesconicita5134 4 года назад +1

    I learn a lot with your tutorials, thank Josh!

    • @JoshGambrell
      @JoshGambrell 4 года назад +1

      You’re welcome my dude!

    • @pierfrancesconicita5134
      @pierfrancesconicita5134 4 года назад

      I made my version of a cube with this tutorial, but very different! I’m learning how avoid shadind and bevel issue and it’s work! I’m happy my professor.

  • @hamimalam9689
    @hamimalam9689 4 года назад

    You are the man of your word

  • @user-si5qm2cd9h
    @user-si5qm2cd9h 4 года назад

    Thank you very much

  • @Wildenza
    @Wildenza 4 года назад

    I don't usually leave comments on videos I watch . But man , I learned so much from this tut . Cheers

    • @JoshGambrell
      @JoshGambrell 4 года назад

      Thanks a bunch! Glad it helped man.

  • @lr723
    @lr723 4 года назад +1

    Thank you for the great tut.
    On another note: what about modelling the pre-decal mesh (until ~19.30) twice, in parallel, with vanilla and with the HOps+BoxCutter combo. What do you think?

  • @Larissa-wm9pf
    @Larissa-wm9pf 3 года назад

    Well done. Very useful tutorial. :-)

  • @vinay_dias
    @vinay_dias 4 года назад

    Thanks for giving this for free

  • @mustaphamaxlogo7013
    @mustaphamaxlogo7013 4 года назад +1

    thank you for this tutorials.

  • @liamalbertson4980
    @liamalbertson4980 4 года назад

    Great tutorial, my favorite aspect of blender is the hard surface modeling, however I cant seem to find out how to import all the decal packs I have lying around on my PC into decal machine.

  • @samandar4438
    @samandar4438 Год назад

    My thanks for the video!

  • @sebikmo
    @sebikmo 3 года назад

    thanks is a beautiful tutorial

  • @sidekick3rida
    @sidekick3rida Год назад

    Vanilla is our favorite!

  • @lorentracy006
    @lorentracy006 Год назад

    Awesome video. Do you happen to have this tuorial but done with boxcutter and all the add-ons?

  • @unfa00
    @unfa00 2 года назад

    10:40 wouldn't adding a Weld modifier fix these shadow Ng issues by merging Ng two close verticies together? I've found it can also fix some boolean errors if I'm building up many layers of boolean and get these near verticies that glitch the modifiers out.

  • @icrinion3870
    @icrinion3870 4 года назад

    Thanks so much for helping me learn about hard surface modeling, you have super helpful tutorials! Though i was wondering how you made your edges in blender look more defined and white almost, i couldn't find a setting for it.

    • @JoshGambrell
      @JoshGambrell 4 года назад +2

      Hey man, thanks a bunch. You just go to the matcap settings (dropdown, top right) and turn on cavity and shadow. Cheers!

    • @JoshGambrell
      @JoshGambrell 4 года назад +1

      imgur.com/IceIujh

    • @icrinion3870
      @icrinion3870 4 года назад

      Thanks again! It worked perfectly!

  • @RoJamMo
    @RoJamMo 4 года назад +5

    At 2:30 minute, instead of using inset, use extrude/scale, results in parallel lines with no crossover, then limit dissolve set to .1 to remove excess edges, or select edges and dissolve edges. use ngons to your advantage. :) , allows boolean ops in more areas.

    • @JoshGambrell
      @JoshGambrell 4 года назад +1

      Genius! Thanks for that.

    • @falxonPSN
      @falxonPSN 3 года назад

      It took me a minute to understand why this would be better, but WOW. It's a lot easier since no overlaps happen.

    • @evankirsh
      @evankirsh 3 года назад

      Could you please explain @Rob what you mean when you say "then limit dissolve..."? I get the Scale Extrude idea, but not the other half. Thanks!

    • @RoJamMo
      @RoJamMo 3 года назад

      @@evankirsh Hi, the limited dissolve(delete key-option) is to remove the edges on flat surfaces and limiting it to 0.1 to avoid removing beveled edges, when doing boolean operations having a clean mesh is helpful, less chance of edges overlapping, I would also use the knife tool to place the remaining edges away from where you might want to place cuts or bevels, so in the above example you can apply smaller bevels to the top edges without the fan shaped lines causing issues.

  • @bochang7230
    @bochang7230 3 года назад

    I think @13:55,you can select all the bottom vertices,use "shear"

  • @SrBeepo
    @SrBeepo 2 года назад

    Default cube got an upgrade.

  • @Vondora
    @Vondora 4 года назад +1

    Can you make or recommend a video on a Decal Machine+high poly to substance painter low poly? Decal machine is very cool, but it would be better if I could bake the details together with the high poly to make game ready models.

  • @socalevo53
    @socalevo53 4 года назад

    question josh can i use kitops for this model instead of decal machine. thank you

  • @gamesense4525
    @gamesense4525 4 года назад

    Nice tutor.Btw do you have tutoural for sub div modeling ?

  • @MR-gv4bv
    @MR-gv4bv 2 года назад

    9:55 can you tell the alternative of Ctrl+forward+/ ? I have 60% keyboard or where I should change the keymap button ?

  • @user-se3fl9gx5k
    @user-se3fl9gx5k Год назад

    Hello. I'm wondering if your edges are so sharp from the top view, can you share how to improve the viewing angle on blender? Thanks

  • @Jmvars
    @Jmvars 2 года назад

    Since the box is almost perfectly symmetrical couldn't you just mirror the original cube straight down the middle and then do the cuts on that, then do whatever asymmetry you want after?

  • @cksiang2433
    @cksiang2433 3 года назад +2

    mai i ask about 9.55 what hotkey that you use?

  • @martinhoneves
    @martinhoneves 4 года назад

    Longer form... I like longer form, thank you for your patience :)

  • @harveymarks827
    @harveymarks827 3 года назад

    Is it possible to use these directions for GIMP instead of photoshop?

  • @alanthomas7358
    @alanthomas7358 3 года назад

    how do i get my key board to work like yours

  • @rahulcamma
    @rahulcamma 2 года назад

    Thank you for posting these great tutorials. I have one question can a non-topology friendly mesh can be used in-game or in movies if it is not going to deform. Like what you are making in this video using booleans or mesh from Autodesk fusion 360.

    • @JoshGambrell
      @JoshGambrell 2 года назад

      Absolutely. There’s this nonsensical stigma against the use of ngons as if they’re some evil being. The more people moan about them the more I double down on my stance. VFX work or deforming, like you said, can cause massive problems if you use Ngons and should not be passed down a pipeline. You’ll get laughed at and turned down. Anything else? Go for it. I use ngons in nearly everything since I don’t deform or do VFX work. Game assets? Totally cool as well. Ngons don’t technically even exist at a hardware level - your GPU only reads triangles. This is also why Blender displays a Tri count, even if your mesh doesn’t have triangles. So the entire anti-ngon argument is silly. It is important, though, to understand how to manage them carefully because they can cause certain problems (especially with shading) if you don’t know how to deal with them effectively, which is where I think this stigma comes from. Also, I know plenty of modelers that use CAD software like Moi which, if transcribed into polygons, would be full of ngons. So yea, don’t listen to all the fluff people tell you about ngons. They watch two beginner tutorials, hear “don’t use ngons”, and think that is the universal truth. Hope that helps. Btw, if you’re into game stuff our game asset course on our website discusses this workflow (we use booleans and ngons), so if you’re looking for something a bit structured in that regard I’d recommend picking it up. Good question!

  • @PetrvsMaximvsChannel
    @PetrvsMaximvsChannel Год назад +1

    THANKS A LOT for your videos are so frikin cool and INSANE USEFUL!!! Thanks a lot bud! Greetings from Italy! 😄🇮🇹

  • @sandroavieira
    @sandroavieira 3 года назад +1

    Is it possible to do the same without decalmachine ??

  • @RetroCowboy78
    @RetroCowboy78 4 года назад

    I would follow this but I am all out of smart stuff to store in it!

  • @emanuelsiu1232
    @emanuelsiu1232 2 года назад

    anyone know how viable this style of modeling is for games and 3D printing? I know if you apply all modifiers it won't have the prettiest geometry, but does that matter any more in 2022?

  • @user-or5pd6ck1v
    @user-or5pd6ck1v 3 года назад

    nice!!!

  • @parthchotaliya3468
    @parthchotaliya3468 3 года назад

    10:30 the ctrl + numpad is half seen, I tried every option available in the bool tool but didn't get what you did. I'm using 2.93 version, could you help. Thanks in advance

  • @lookingforthetruth
    @lookingforthetruth 3 года назад

    I can't just select the sides. It select all corners (top, sides, and bottom). If I try to deselect the bottom, it only keeps the top selected when I try to bevel it...

  • @andresestevez2701
    @andresestevez2701 Год назад

    una duda para sacar esas imágenes que adons es en 22:03.
    Magia osca haces

  • @alanthomas7358
    @alanthomas7358 3 года назад

    what are screen task keys?

  • @yukiw7888
    @yukiw7888 3 года назад

    The bevel modifier doesn't work well for me at 27:28

  • @bellrock6180
    @bellrock6180 3 года назад +1

    23:40 ctrl numpad how do you press i can't

  • @boris2919
    @boris2919 3 года назад

    Hi,
    I tried to mirror like you but I coudn't make it. Nothing happened
    Is there a special manipulation to make before to do it?

  • @ApexArtistX
    @ApexArtistX 3 года назад

    scifi weapon next and texturing in quixel mixer

  • @milkndsugar
    @milkndsugar 4 года назад +1

    What does the box know? How compressed are its neurons????

  • @digitelledesign
    @digitelledesign 4 года назад +4

    "Best thing about this is I'm going to use the vanilla work flow, so no paid add-ons."
    Uses decal machine for texturing details. (Paid add-on)
    Great tutorial though, so easy to follow and fantastic for the built in add-ons that are available for hard surface modelling.

    • @JoshGambrell
      @JoshGambrell 4 года назад +3

      Thanks man, although I did mention at the beginning I’d be using it ;)

    • @digitelledesign
      @digitelledesign 4 года назад

      Josh Gambrell absolutely. It made me laugh though. :)

    • @bill392
      @bill392 3 года назад

      Also Adobe Photoshop is certainly not free so it was useless for me to watch any of that entire section. I use Paint.NET and GImp because they're free.

    • @digitelledesign
      @digitelledesign 3 года назад

      @@bill392 Not really useless. I use GIMP and most of the same tools as Photoshop are there to be used, just organized differently. Krita is also a really nice, free imaging software.

    • @jimbomack66
      @jimbomack66 Год назад

      @@JoshGambrell Not really "vanilla" then, is it. That said, I've got a nice box w/ no details.

  • @ashwinmuthukumar
    @ashwinmuthukumar 4 года назад +1

    Can you make a tutorial for sculpting?...btw Thanks man your tutorials are awesome

    • @JoshGambrell
      @JoshGambrell 4 года назад +1

      maybe once im more comfortable with it haha

  • @home4485
    @home4485 Год назад

    when he adds the metallic setting on material preview its not lighting/shining up properly at least its not like his, I think its a word lighting issue but cant find it.

  • @NAVINKUMAR-zp9pe
    @NAVINKUMAR-zp9pe 3 года назад

    Which version do you use dude?

  • @totheknee
    @totheknee 3 года назад

    One can tell that the decals are not geo. Maybe not the tiny micro-circles, but the bigger screw stuff for sure. It might not matter for some use-cases, but I've started to become a fan of just using real geo whenever possible because the lighting is just so much better with Cycles.

  • @gryshyn
    @gryshyn Год назад

    Where can I download for free the addon you are using in the video

  • @swat008
    @swat008 10 месяцев назад

    hey JOSH? is there any other way that we can make decals by ourselves?? like at the first, i do all the holes manually with a cyclinder. and then add a Array modifier to it. To increase the count of holes to downwards. and then somehow i take screenshot of this. and i open a new blender file and add that screenshot of those Holes on a single plane(4 vertices). something like this?? please answer bro.

  • @darksoul5802
    @darksoul5802 4 года назад

    Could u plz list me the add-ons that you use for hard surface modelling ??

    • @JoshGambrell
      @JoshGambrell 4 года назад

      Hard Ops
      Boxcutter
      Mesh Machine
      Decal Machine
      Machin3 Tools
      Mira Tools
      The last two are free!

  • @abdallahouf436
    @abdallahouf436 3 года назад

    how i can download bool tool

  • @Juan-iu9ss
    @Juan-iu9ss Год назад

    All the options of your tutorials are great, the long ones and the short ones.
    I would like to know how to hide the boolean wire that is very uncomfortable to work with. Thank you for your collaboration!!

    • @alexdivietro
      @alexdivietro Год назад +1

      If you're talking about the outlines around the object you're using for the boolean operations, you can move them to a separate collection that you can toggle to be hidden in the viewport.
      Josh talks about it in his cylinoid video. Create a collection called "Cutters", select your boolean object, click M and move it to the cutters collection. Then make that collection hidden.

    • @Juan-iu9ss
      @Juan-iu9ss Год назад +1

      @@alexdivietro Hello, cool thanks for answer!

    • @alexdivietro
      @alexdivietro Год назад

      No problem, hope that helps! I'm still learning too, but if you have questions feel free to reach out.

  • @capones4296
    @capones4296 3 года назад +1

    how did you get the cube to look like that, like it has a different look right off the bat, also how did you get it to smooth out, for me when i did the ctrl+r thing it didn't smooth it out

    • @JoshGambrell
      @JoshGambrell 3 года назад +2

      You can turn on Cavity and Shadow in the Viewport shading menu (top right dropdown where those 4 little orbs are). To smooth it out, bevel and turn on harden normals in the bevel modifier.

    • @capones4296
      @capones4296 3 года назад

      @@JoshGambrell thank you so much!!

  • @amindehghan5754
    @amindehghan5754 2 года назад

    I have a problem Decal Machine. Every time I select a decal and put it on the object, I can't use any other decal anymore. I should save my file then open it again to add another one.

  • @sandeeplama3905
    @sandeeplama3905 3 года назад

    10:1 i didn't get that line of second squire

  • @edvisn
    @edvisn 2 года назад

    What's the shortcut used at 9:55 min.?

  • @MrGuus1957
    @MrGuus1957 3 года назад

    Hello Josh,
    The decals that you are using, where can I find them ?
    Good starter (like me !) tutorial

    • @JoshGambrell
      @JoshGambrell 3 года назад +1

      Check our ponte ryuurui’s decal packs, sir charles, JRO tools

    • @MrGuus1957
      @MrGuus1957 3 года назад

      @@JoshGambrell Thanks ! I have bought some decals. But I have a small issue with applying the red material on the middel part of the object.
      For the Cube itself I created a metall material as shown. And then I created a new material for the middlepart. On your tutorial (25.30) a small number 2 appears in the material editor. I use version 2.90.0. And I dont see this number. I guess that what is going wrong.
      What to do to solve this Problem ?
      Best regards,
      Guus

  • @gargenall8161
    @gargenall8161 3 года назад +1

    Do you have any tutorials for vanilla blender? cause as amazing as these tools are, I dont have $50 to spare to get these addons

    • @JoshGambrell
      @JoshGambrell 3 года назад

      Plenty, just scroll through some of my recent videos. We also have 2 courses, all vanilla.

    • @gargenall8161
      @gargenall8161 3 года назад

      Josh Gambrell Thanks, i appreciate it

  • @brianpape3606
    @brianpape3606 3 года назад

    So I buy decal machine and it doesnt have the very first decal you show to use @ 24:04. I know I can just experiment, but where are the rest of my decals?

  • @FlickerJab
    @FlickerJab 4 года назад

    I just got hard ops and thought hell yea I can finally follow along, and then you say you're not gonna use addons for this vid 😂

    • @JoshGambrell
      @JoshGambrell 4 года назад +1

      I made a 4 hour tutorial a few videos ago, watch that one

  • @jempie2000
    @jempie2000 Год назад

    hi Josh, thx for this tutorial, its amazing!
    just having a major problem....
    when putting the color on the box @24:56, my box won't color where booleans have been used. The outside becomes dark, but the 'insides' remain grey. Any advice?

    • @jempie2000
      @jempie2000 Год назад

      ok, nvm here too. found the answer below :D

  • @SinanAkkoyun
    @SinanAkkoyun 4 года назад

    Man I thought you are going to model this thing high poly

  • @laurentkadeko53
    @laurentkadeko53 4 года назад

    really good tutorial but y ctrl - dosen't work instead it zooms out how can i fix it would mean a lot to me

  • @bandolin1216
    @bandolin1216 3 года назад

    Darn, I was really hoping he would use Boxcutter & Hops. Since following masterxeon1001 I can't do any project w/o them. But it was interesting. I'd forgotten how to do all those operations in vanilla mode. I would've loved had he linked the reference image in the description though.

    • @JoshGambrell
      @JoshGambrell 3 года назад +3

      Hi Curtis, I have other videos showing Hard Ops/Boxcutter workflows. Unfortunately people always tend to complain if I do too many addon videos, so I like to find a healthy balance.

    • @bandolin1216
      @bandolin1216 3 года назад

      @@JoshGambrell No worries. I totally get it. I used to do 3DS MAX and hated it when tutorials included $100 modifiers for a program that costs $$$$$. I normally don't buy addons for programs. But since Blender is free, I don't mind dropping $$ here and there.

  • @alexeyrf4079
    @alexeyrf4079 2 года назад

    please excuse me. allow curiosity to find out. where can I buy an addon?

  • @MrMarohl
    @MrMarohl 2 года назад

    Hello Josh, thank you for the comprehensive video. I am stuck at 13:52 and am not able to figure out how to open this pie menu. Can anyone help please?

    • @JoshGambrell
      @JoshGambrell 2 года назад

      I’m using the machin3 tools addon.

    • @MrMarohl
      @MrMarohl 2 года назад

      @@JoshGambrell Thank you! I’ll get it right away. Keep up the great work Josh. Thanks again to sharing your knowledge with us.

  • @greyareaRK1
    @greyareaRK1 3 года назад

    Geez, I'm a dinosaur. New to Blender, but generally I didn't know it was possible to modify booleans after the cut.

  • @pomatoatatm1020
    @pomatoatatm1020 4 года назад

    Is there a free alternative for decal machine?

    • @JoshGambrell
      @JoshGambrell 4 года назад

      Not that I know of. I’d just buy it; it’s going to save you immense time and make your portfolio stand out over others who go the cheap route

  • @djC653
    @djC653 Год назад

    Was doing good with tutorial until I got to adding material(24:54). I made box metallic which worked except where the cut-outs are. The insides of the cut-outs were not effected by the metal material. I tried to go to Edit mode to select unaffected faces to apply material but they are not showing. Why are his cut-outs showing the metal material and mine isn't?

    • @djC653
      @djC653 Год назад

      nvm I guess I didn't apply bools before adding materials so had to do that then select all unmaterialized faces and assign the material to them.

  • @exotszm
    @exotszm 3 года назад +2

    14:00 - 15:00 You could have just used the "Shear tool".

  • @minipj6732
    @minipj6732 4 года назад

    I m havin trouble when selecting multiple verts/edges/faces. The prblm is, when i hold shift and try to select multiple vert/edg/face, the 3d cursor moves to that place where i click. Help me? Anyone?

    • @infobrasinformatica
      @infobrasinformatica 4 года назад

      Good Morning. Enter edit mode. Hold the shift key and press the LEFT button on the mouse.

    • @minipj6732
      @minipj6732 4 года назад

      @@infobrasinformatica ok thanks, i'll try that.

  • @christopherward7630
    @christopherward7630 2 года назад

    Hey, Josh thanks for the great content! Your website is lighting up my security software like a Xmas tree. I wanted to get a copy of your hard surface e book. Any thoughts?

    • @JoshGambrell
      @JoshGambrell 2 года назад

      No clue, we got another message about this, we’ll contact godaddy

    • @JoshGambrell
      @JoshGambrell 2 года назад

      Could you send us a screenshot to info@blenderbros.com?

    • @christopherward7630
      @christopherward7630 2 года назад

      @@JoshGambrell just sent you

  • @sandeeplama3905
    @sandeeplama3905 3 года назад

    can anybody knows mirror doesn't work on mine