Honestly, up until you the lifesteal relic, it's probably better just to spam Furnace instead of trying to not use Chaos Bolts and losing out on block, power, or further rupture scaling. Furnace when used did -1 value per dice put in to 6 spells, which means at best you get 6x the value from the dice at a 1, or at worst you get equal value with a 6. You would always apply the rupture and gain critical before you would use the bolts anyways, so there isn't a downside to not using it. Having 20 frost on 1 attack versus 10 frost on each attack has the same damage (20x4 vs 10x4x2 = 80), plus you would be generating more power and more frost from exhausting more spells every turn. Additionally, a lot of the damage has the potential to be wasted as overkill damage when using a random spell like that. If you do 40x4 then an enemy at 50 health will take 80 damage worth of hits to kill, whereas if you did 20x4 twice, then it only takes 60 damage worth of hits, so you do more overall damage and kill enemies faster to reduce your own incoming damage. Plus, 2 base damage means every cast does an additional 8 damage anyways, plus more per power you have, so it just ends up being more damage, even after the -2 from the relic. Only the 20% lifesteal really changes that, because you want to do as much damage on that turn to heal.
Love the content! Was just thinking if you loaded the furnace up with 1's you could of used that to trigger the bolts and everything else at the same time. Assuming they trigger left to right it could of made the burst turns even better.
It would be really cool if there was a void modifier that made every fight an elite fight, but was also worth like 20
Honestly, up until you the lifesteal relic, it's probably better just to spam Furnace instead of trying to not use Chaos Bolts and losing out on block, power, or further rupture scaling. Furnace when used did -1 value per dice put in to 6 spells, which means at best you get 6x the value from the dice at a 1, or at worst you get equal value with a 6. You would always apply the rupture and gain critical before you would use the bolts anyways, so there isn't a downside to not using it. Having 20 frost on 1 attack versus 10 frost on each attack has the same damage (20x4 vs 10x4x2 = 80), plus you would be generating more power and more frost from exhausting more spells every turn. Additionally, a lot of the damage has the potential to be wasted as overkill damage when using a random spell like that. If you do 40x4 then an enemy at 50 health will take 80 damage worth of hits to kill, whereas if you did 20x4 twice, then it only takes 60 damage worth of hits, so you do more overall damage and kill enemies faster to reduce your own incoming damage. Plus, 2 base damage means every cast does an additional 8 damage anyways, plus more per power you have, so it just ends up being more damage, even after the -2 from the relic. Only the 20% lifesteal really changes that, because you want to do as much damage on that turn to heal.
Love the content! Was just thinking if you loaded the furnace up with 1's you could of used that to trigger the bolts and everything else at the same time. Assuming they trigger left to right it could of made the burst turns even better.
incredible series!!! thank you so much.
Hello everybody!
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It’s been a fun ride
He's done it
Let's gooo!
thanks for the vids
Rupture is so sketchy with random targeting
It is extremely worth it in most ramp builds to just have a guaranteed 4 hit spell. I'd take a targeted 3 hit over it if it showed though.
I'm overdosing on this game and nobody is going to stop me
ahhhhh!!!!