Wargame campaign EXPLODES in Turn 3 Which Strategy is Best?

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  • Опубликовано: 13 янв 2025

Комментарии • 17

  • @Blutgang
    @Blutgang 12 дней назад +3

    Happy New year and a new year of good games.🎉

  • @bringer-25
    @bringer-25 12 дней назад +4

    Happy New year everyone.

  • @lukefarrell6769
    @lukefarrell6769 12 дней назад +3

    Happy New Year one and all!!

  • @lukefarrell6769
    @lukefarrell6769 12 дней назад +3

    Great episode, my faith in my emperor holds strong. I like the idea of new style voting.

  • @markewald6995
    @markewald6995 12 дней назад +3

    Happy New Year everybody!
    I like the 3 region option plan as long as there are individual initiative rolls for each. I think that adds even more dynamism and uncertainty to the campaign.
    Nice generalship by Blucher to extract his corp and unite with the Russians. Destroying the French dragoons in the process was a bonus.

  • @willcorlett7630
    @willcorlett7630 12 дней назад +3

    A Happy New year to everyone.
    Well that was an interesting move, even if I don't think the overall position changed much. That said I do like the idea of splitting the map into three zones, gives more options.
    I still think the French are under the cosh strategically and need a new plan. I am inclined to let the Eastern force to withdraw slowly, mainly to hold those corps facing them, given they will not have much effect elsewhere. The Guard and Reserve could hold but this may allow the Coalition to funnel forces north to support the main effort, so I would suggest they need to move generally North West, but support each other to prevent one or the other being surrounded.
    There is a strong case for Napoleon to move aggressively and try to catch the centre enemy on the road, but it is a gamble. I am more inclined to be prudent and move back to Sezanne and await reinforcements and potentially link with the Guards somewhere near Provins.
    The Coalition as before is more straightforward. In the East keep the French in sight but do not attack , rather steadily regroup and reinforce. The Centre can continue westward, taking a risk of the river at their backs following the river road to Provins.
    The Western force could carry on being aggressive, but crossing rivers under fire may prove costly. I would suugest a corps from each group can hold the crossing - enough to deter the French. Meanwhile the remainder now move Northesterly, aiming to link with the centre again around Provins, the resultant large force should be able to take the battle to napoleon on very good odds
    Sezanne to be this campaign's Leipzig?

    • @bringer-25
      @bringer-25 12 дней назад

      Very nicely put. I think you have some very sound suggestions there for both sides.

  • @totalburnout5424
    @totalburnout5424 3 дня назад +1

    Happy New Year! Some tough decisions again, but I seem to be on trend with my assessment. 😉
    By the way, I think the division of the area is a great idea.

  • @Christian_VIII
    @Christian_VIII 10 дней назад +2

    I discovered this channel just in time, as I've started on Napoleonic wargaming. Could you please do Russian line infantry speedpainting? I absolutely love your channel! you've earned a new subscriber ;)

    • @bigbattleslittleworlds
      @bigbattleslittleworlds  10 дней назад +1

      Thank you so much for the support and kind words. Yes, I actually painted and recorded them this week so it will be released in a week or 2 when I get the editing completed. Thanks again and any other requests please let me know?

  • @warpstone18
    @warpstone18 12 дней назад +1

    Have a great New year gang. This was a good turn. I really like the idea of the multiple different votes.

  • @stuartsimpson3696
    @stuartsimpson3696 12 дней назад +3

    Happy new year guy's, where are you based?

  • @davidwasilewski
    @davidwasilewski 2 дня назад +1

    One problem I’ve wrestled with, campaigns wise, is: if one side gets the ‘jump’ on the other with overwhelming superiority- what prevents the weaker side just setting up everything far back, and running off the board before the stronger side can close?

    • @bigbattleslittleworlds
      @bigbattleslittleworlds  2 дня назад +1

      I would say that in that situation, at least for myself, it would come down to deployment locations to ensure that it will be hard for them to escape especially if the larger force uses their cavalry to pin the enemy infantry in slow moving squares. But also if they do get to the edge and wish to withdraw in my rule sets there is a withdrawl table which takes weather and cavalry numbers into account making it easier to get a way or harder with various casualties being inflicted based on the outcome. That way if the weaker player wished to escape, which is a valid tactic, they do actually need to do a fighting withdrawal which may be sucesful with minimal casualties or could turn into a rout with very high loses.