rigid constraints create an attachment in the hammer and insert a rigid constraint in the hammer make attachment0 the hammer attachment and attachment1 the nun hand bone
@@CatGamer12013 It's not necessarily a prompt, its more a Raycast. When my character looks at something directly, take the door for example, it tells the client to make the interact button visible. For its functionality, I create a function for my door, call it DoorSwing which makes its tween rotate. then all I do is something like Button.MouseButton1Click:Connect(DoorSwing). It's not perfect though, so I'm going to fix it in the future.
@@CatGamer12013 But if you meant its like name tag, I just added a StringValue and called it "DOOR" and a text label which turns visible and will say DOOR when its visible with the interact button
Why is this getting so much views
Looks great!
@@simplifier_ thanks!
@@LivimasDevwow simplifier commented today imma try ur game out :D
@@EvilNun_Scary about that it isn’t really public lol
@@LivimasDev oh :( when will it be public tho?
@@EvilNun_Scary when I finish it but idk when’s that
I can't make the nun can hold the hammer can you show me how to make the nun hold the hammer?
rigid constraints create an attachment in the hammer and insert a rigid constraint in the hammer make attachment0 the hammer attachment and attachment1 the nun hand bone
Where did you get the Nun’s footsteps?😅
@@MatiSpagetti321 idk I just added some random sound💀
@@LivimasDev XD
granny Chase
NAME GAME?
@@adrianamariaBlanco It’s private lol it’s not finished
how make this?
What specifically?
the prompt proximity of the door
@@CatGamer12013 It's not necessarily a prompt, its more a Raycast. When my character looks at something directly, take the door for example, it tells the client to make the interact button visible. For its functionality, I create a function for my door, call it DoorSwing which makes its tween rotate. then all I do is something like Button.MouseButton1Click:Connect(DoorSwing). It's not perfect though, so I'm going to fix it in the future.
@@CatGamer12013 But if you meant its like name tag, I just added a StringValue and called it "DOOR" and a text label which turns visible and will say DOOR when its visible with the interact button
@@LivimasDev ok