PiBoSo - you really NEED to have the MotoGP game contract. This game is an absolute balls to the wall masterpiece compared to the crap shoot that MILESTONE reskin every year.
By far the most realistic looking and driving motorcycle sim. How do you drive it? I once used my Fanatec V2.5 and attached bars to a steering wheel and enabled the realistic steering in the files. Just awesome and already pretty accurate but it's also quite limited to the wheel, because you only do very little inputs. I have a direct drive now and looking forward to try this again at some point, a bit better setup then.
Hello, impossible to look at this game and its videos, doing nothing, simply incredible. Just one question: Would it be possible to make GpBikes the same milestone as you did in the MotoGP18 game? .. What I mean are the riders at the end of each curve, if they hang on their bikes, usually this is done when coming out of the curves with absurdly high speeds. In short: the riders will be suspended with only the front trunk, (projecting the torso off the bike, but their leg collected in the fairing, same in MotoGP). It would be very interesting something similar to this, being able to leave this movement by choice of the player within the game. "Manual or Automatic". I look forward to some position of yours.
Hi, I'm from Brazil and have some friends who accompany this great work. I wonder if I could extract the g-force guidelines to work on my 3-axis simulator?
There are three ways to receive data in real time from the simulated bike: forum.piboso.com/index.php?topic=33.0 forum.piboso.com/index.php?topic=34.0 forum.piboso.com/index.php?topic=6063.0
1:33 ... we all hate this corner :)
Literally everything about his/her games are awesome I really want Mx bikes
You could just say their 😑
PiBoSo - you really NEED to have the MotoGP game contract. This game is an absolute balls to the wall masterpiece compared to the crap shoot that MILESTONE reskin every year.
I hope MxBikes will get to Steam soon and it will get many buyers then
It made it!
@@Styles0614 Oh wow! Thanks for letting me know too!
It would be great if there’s a steam release with workshop support
PiBoSo the bike is great! You have done fantastic work on it!
By far the most realistic looking and driving motorcycle sim. How do you drive it? I once used my Fanatec V2.5 and attached bars to a steering wheel and enabled the realistic steering in the files. Just awesome and already pretty accurate but it's also quite limited to the wheel, because you only do very little inputs. I have a direct drive now and looking forward to try this again at some point, a bit better setup then.
Hello, impossible to look at this game and its videos, doing nothing, simply incredible. Just one question: Would it be possible to make GpBikes the same milestone as you did in the MotoGP18 game? .. What I mean are the riders at the end of each curve, if they hang on their bikes, usually this is done when coming out of the curves with absurdly high speeds. In short: the riders will be suspended with only the front trunk, (projecting the torso off the bike, but their leg collected in the fairing, same in MotoGP). It would be very interesting something similar to this, being able to leave this movement by choice of the player within the game. "Manual or Automatic". I look forward to some position of yours.
Hi, I'm from Brazil and have some friends who accompany this great work.
I wonder if I could extract the g-force guidelines to work on my 3-axis simulator?
There are three ways to receive data in real time from the simulated bike:
forum.piboso.com/index.php?topic=33.0
forum.piboso.com/index.php?topic=34.0
forum.piboso.com/index.php?topic=6063.0
what game for?
Can you change the track, because we need a track where we can tast all the bike
So when will MX Bikes be released on Steam? It said in 2018 but yet I'm still waiting...
It's there now.
Jayson Overocker I know. I bought it when it was released
Please , write your bike setup
mx bike