It adds variety and it's a social interaction thing (everyone shouts "tunneeeel!!!" in my group). Plus in the dark you don't know what the layout's doing and it's more exciting.
Excellent work! I loved the out and back portion as well as the terrain you had it ride up and out. Its more hoppy than recent b&Ms, but it feels very on brand still and we'll crafted and imagined. I questioned the use of a LCBR here but after rerides and train timings, it seems like a worthy cost in this scenario. My only critique is really just an open ended question to bring to discussion: due to its longer duration of time spent at excessive heights compared to other installments, do you also have concerns of valleying before the entry of the LCBR on windier days? Do you think your valleys being so cloaked in foliage would help mitigate wind buffeting worries? Other than that, if you'd like to hear critique for improvement beyond this: your presentation could be a bit sharper and cleaned up: set your tie spacing appropriately, more/only beskoke structures, customize your terrain textures and manually paint them, stuff like that. Maybe a little more attention to detail on the next super terrain build? Your trackwork and general approach was really well done, it's more of the dressings of the transition in land, tree spacings. Accounting for road access. Nerdy stuff.
Yes, looking back on it the ride would most certainly valley in poor conditions. I guess that’s the tradeoff for having an out and back layout through a valley though, and why you don’t see many rides follow this model in the way I’ve done it. As to the details, this was a quick project to execute on the layout idea, and depending on the project I will put more or less time into the nerdy side of things (which don’t get me wrong I love). Thanks for your comment!
Flat 0 for the entire parabola (at least in the center car, the others have a bit of variation due to the train length). One of the goals with this ride was to see how big I could get an airtime hill for a somewhat realistic ride. Thanks for watching!
Thanks for not skipping the lift hill. I get so annoyed when creators skip it
After watching no limits coasters for 5 years, this is still the best creation I have ever seen
Nice details and a lot of free air
i love these kinds of no limits videos. starts right off with the pov, no 20 minutes of offride shots with loud annoying music. here, have a like 👍🏼
Agreed
really like the coaster man, keep it up!
Incredible. I would marathon this for sure.
The "Floater" on that 3rd hill is SUBLIME! Awesome out & back ride. 🌹
What is it about underground tunnels or inside hill tunnels. That just make a ride/coaster so much better for me.???
It adds variety and it's a social interaction thing (everyone shouts "tunneeeel!!!" in my group). Plus in the dark you don't know what the layout's doing and it's more exciting.
3:13 is so photogenic and that hill looks like it gives AMAZING sustained floater
How much? 60 million or more?
Great coaster, length?
Like how long it is
Excellent work! I loved the out and back portion as well as the terrain you had it ride up and out. Its more hoppy than recent b&Ms, but it feels very on brand still and we'll crafted and imagined. I questioned the use of a LCBR here but after rerides and train timings, it seems like a worthy cost in this scenario. My only critique is really just an open ended question to bring to discussion: due to its longer duration of time spent at excessive heights compared to other installments, do you also have concerns of valleying before the entry of the LCBR on windier days? Do you think your valleys being so cloaked in foliage would help mitigate wind buffeting worries?
Other than that, if you'd like to hear critique for improvement beyond this: your presentation could be a bit sharper and cleaned up: set your tie spacing appropriately, more/only beskoke structures, customize your terrain textures and manually paint them, stuff like that. Maybe a little more attention to detail on the next super terrain build? Your trackwork and general approach was really well done, it's more of the dressings of the transition in land, tree spacings. Accounting for road access. Nerdy stuff.
Yes, looking back on it the ride would most certainly valley in poor conditions. I guess that’s the tradeoff for having an out and back layout through a valley though, and why you don’t see many rides follow this model in the way I’ve done it. As to the details, this was a quick project to execute on the layout idea, and depending on the project I will put more or less time into the nerdy side of things (which don’t get me wrong I love). Thanks for your comment!
YES PLEASE!! (And thank you!)
love the layout. I think this would be a great ride and would love to ride it
Very nice!!
Hey thia looks amazing, I also have a question, what is the top speed and how many G's does the bunny hillls hit before the MCBR?
I can't recall off the top of my head but I think it's around 140kmh (86mph) and -0.3g. Thanks for watching!
99.419mph
What are the G’s like on that big floater hill (which btw those supports are sick)
Flat 0 for the entire parabola (at least in the center car, the others have a bit of variation due to the train length). One of the goals with this ride was to see how big I could get an airtime hill for a somewhat realistic ride. Thanks for watching!
NICE!!
got the 100th like :D
edit: Maybe
Nice job!
This is a game😋😋😋
Isn’t that a strata coaster given its foot height of 410?
Yep
Its largest drop is less than 400ft, which is what I personally consider to be the criterion for a giga.
Hey this is super sick! Did you use FVD?
Yes, I do.
What Orion should have been
This would’ve been like 70 million to build, Orion was never gonna be this lol