I know this is an old video but I recently came across it. When he does this video, the rig is neat and clean. My rig is riddled with nulls and no handles. If anyone comes across this, help me out. Later.
Genoma 2 rig is face away from the viewer and palm facing down, just a note of setting up your model from poser. What setting do you recommend to export poser model and texture map?
+ruscular3d Yeah I mentioned rotating the rig to face the right way in the video. Like I was telling someone below, it's been a year and a half or so since I did this, I don't recall how I did it.
Does it still do that thing where you animate then need to tweak the rig, so you jump into modeller adn touch anything and all your animation is just completely gone?
+helpaholic Not sure what part of the video you're referring to. but normally if you have one thing selected you can just hold shift and click to select more things and then they will all move together.
If you are referring to layout, if you use the middle mouse button and you can select an area. That might help, but you will usually have to adjust your view to ensure you don't get extra items selected.
If you are referring to moving selected points/polygons in Modeler, if the model is completely symmetrical and laying on the origin (0,0,0), you can turn on "Symmetry" by hitting Shift-Y. Anything you select and move on the right hand of the origin will also select/move the corresponding polygons on the left hand side.
You could do that. I don't think I was actually using weight maps though so adding a couple of quick bones was faster than adding and setting up weights.
+Phil Nolan I find it easier to animate as a FBX bone than rigging it in Genoma, but I wanted to ask if you can add bullet soft dynamics to the poser model in FBX inside LW Would that be just a simple adding weightmaps of the area you want effected?
ruscular3d I'm not sure I haven't used Bullet worn a character yet. I couldn't get the bones from poser to transfer nicely in LW, that's why I used Genoma for this model in the first place. Nice thing about Genova is all the extra stuff it adds like IK/FK switching. Of course this tutorial doesn't just relate to Poser models it would work for characters made in LW as well.
+Phil Nolan The best I got was to export poser as FBX and then export MDD bake action from poser to LW. I think the bottle neck of animating Poser model is the heavy mesh, even with genoma rigging it bogs down with poser mesh than anything else I have use. I had a friend that made a low mesh topology of a poser model from Zbrush and that more manageable.
old but gold, thank you!
Glad you like it!
Wonderful! This just got me my first successful Genoma pose!
Nick Stevens Great! Feel free to donate on Patreon! LOL
really gotta say thanks for this,,it got me out of he gate...thanks
I know this is an old video but I recently came across it. When he does this video, the rig is neat and clean. My rig is riddled with nulls and no handles. If anyone comes across this, help me out. Later.
fantastic thankyou
when i activate the genoma rig, my object falls apart, like the points randomly move todifferent positions, any idea why?
Genoma 2 rig is face away from the viewer and palm facing down, just a note of setting up your model from poser.
What setting do you recommend to export poser model and texture map?
+ruscular3d Yeah I mentioned rotating the rig to face the right way in the video. Like I was telling someone below, it's been a year and a half or so since I did this, I don't recall how I did it.
Does it still do that thing where you animate then need to tweak the rig, so you jump into modeller adn touch anything and all your animation is just completely gone?
Quick question, I did not catch how you were able to move two parts at once please explain. Thanks great tut.
+helpaholic Not sure what part of the video you're referring to. but normally if you have one thing selected you can just hold shift and click to select more things and then they will all move together.
If you are referring to layout, if you use the middle mouse button and you can select an area. That might help, but you will usually have to adjust your view to ensure you don't get extra items selected.
If you are referring to moving selected points/polygons in Modeler, if the model is completely symmetrical and laying on the origin (0,0,0), you can turn on "Symmetry" by hitting Shift-Y. Anything you select and move on the right hand of the origin will also select/move the corresponding polygons on the left hand side.
How do you video record your computer screen? ? ?
I use OBS Studio. It's free.
Why wouldn't I just adjust the weight maps to fix the movement in the chest and hair? It'd be a lot easier than adding bones everywhere.
You could do that. I don't think I was actually using weight maps though so adding a couple of quick bones was faster than adding and setting up weights.
How did you bring poser figure in with textures? What format is it?
Um... I think I used FBX. It's been over a year so I don't quite recall.
+Phil Nolan Sorry man! Just checked out the Lightwave vid about PoserFusion. Cheers mate and happy new year...
+Phil Nolan I find it easier to animate as a FBX bone than rigging it in Genoma, but I wanted to ask if you can add bullet soft dynamics to the poser model in FBX inside LW
Would that be just a simple adding weightmaps of the area you want effected?
ruscular3d I'm not sure I haven't used Bullet worn a character yet. I couldn't get the bones from poser to transfer nicely in LW, that's why I used Genoma for this model in the first place. Nice thing about Genova is all the extra stuff it adds like IK/FK switching. Of course this tutorial doesn't just relate to Poser models it would work for characters made in LW as well.
+Phil Nolan The best I got was to export poser as FBX and then export MDD bake action from poser to LW.
I think the bottle neck of animating Poser model is the heavy mesh, even with genoma rigging it bogs down with poser mesh than anything else I have use. I had a friend that made a low mesh topology of a poser model from Zbrush and that more manageable.