The Death of Projectile DPS

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  • Опубликовано: 28 сен 2024
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Комментарии • 444

  • @CoachSpilo
    @CoachSpilo  3 месяца назад +19

    Thanks to Sprixy for making a very thought-provoking video: ruclips.net/video/fnxkZvR6ffU/видео.html

    • @Waseemmmm
      @Waseemmmm 3 месяца назад

      11:13 He's playing vs a venture and he has 200hp, what??

    • @SteveFard
      @SteveFard 3 месяца назад +1

      @@Waseemmmm 6v6 pugs

  • @theman8039
    @theman8039 3 месяца назад +476

    hey spilo remember me? the guy you mugged yesterday? yeah im here for payback

    • @CoachSpilo
      @CoachSpilo  3 месяца назад +433

      mate you're softer than a mushroom's mattress. ill send you back to your mama in a ziploc bag, buddy.

    • @Mantrahiroshima
      @Mantrahiroshima 3 месяца назад +33

      @@CoachSpilois this an nfl blitz reference I feel like you just unlocked a core memory in my brain 🤣

    • @BapLampxSuzu
      @BapLampxSuzu 3 месяца назад +4

      Eagles bears body bag game?

    • @ari7164
      @ari7164 3 месяца назад +2

      I'm getting a "HEY DOC" vibe rn

    • @Profes24
      @Profes24 2 месяца назад

      ​@@CoachSpilo🍿

  • @tehrag
    @tehrag 3 месяца назад +126

    I love how the ending is saying that you can't paint with a broad brush when that is literally what the passives are trying to do to the entire cast

  • @ChelseaFX66
    @ChelseaFX66 3 месяца назад +17

    you saying "its a good clip" and its Kevster is so funny

  • @daniilnoun8262
    @daniilnoun8262 3 месяца назад +79

    15:35 Blizzard have gone on record saying that his arrows have one of the smallest projectile hitboxes. The problem is not him shooting logs, the problem is everybody having hitboxes the size of Jupiter.

    • @jonathangoliath91
      @jonathangoliath91 3 месяца назад +2

      and those hitboxes aren't the same for hitscan? just like cover doesn't work against hitscan?

    • @knyt0
      @knyt0 3 месяца назад +13

      all the bullets and projectiles sizes are public information

    • @isaacargesmith8217
      @isaacargesmith8217 3 месяца назад +12

      That and most projectiles don't do that much damage, at that readsbility, from that far away. It's not literally a size issue, it's a compounding issue of speed, distance, and damage that creates a weapon with horrible damage feedback especially if you account for peaking. Compare arrow stats to any other projectile and it becomes obvious how weird they are vs others and how much more annoying they are even when bad.

    • @ValoriYT
      @ValoriYT 3 месяца назад +5

      @@jonathangoliath91Something important to note is that projectiles have two hitboxes. One is a large one for players, and the other is a single (“infinitely small”) point for cover. This means that projectile heroes can shoot people who are standing completely behind cover, whereas hitscan cannot. Projectile is harder in theory, but has some powerful advantages that *can* make it easier to hit shots over hitscan.

    • @Meese12
      @Meese12 3 месяца назад +8

      @@ValoriYTthe key word here is SOME projectiles. Junk grenades have full collision and hit players and the environment the same way, whereas fire strike works as you said.
      Edit: also this is nitpicky but the point isnt infinitely small, it's just regular small. Computers can't do infinite.

  • @zoomzam1224
    @zoomzam1224 3 месяца назад +3

    they key in tuning in a hero, is to remove power from the floor and push it into the cieling.
    junkrat hadthe old one shot combo of trap + tripmine, which is very low floor combo, that in low elos gruntee kills, specificly the trap.
    if we removed power from his trap and added more power to a part of his skill expression, ( for example people hit by trip mine take extra damage mid air), focusing him on trick shots, that would be a nice thing.

  • @Zinczub
    @Zinczub 3 месяца назад +39

    yeah i really agree with TastefulBackshots here. and by the way shoutout TastefulBackshots thanks for the 5 gifted.

  • @Sprixyy
    @Sprixyy 3 месяца назад +25

    Hey spilo ! First of all it was a pleasure meeting you. I’m still new to Making content, but im Going into This Video optimistic about what You’re gonna think :)

    • @Sprixyy
      @Sprixyy 3 месяца назад +16

      Furthermore I appreciate any kind of counter arguments etc, This Video was more made out of my emotions than factual statements but thank you for the reaction Boss man

  • @jm0112
    @jm0112 3 месяца назад +3

    My favorite thing about widow one shot is highly intellectual overwatch players crying about "hero fantasy" when mercy bastion torb junkrat hanzo and sym all have had their "hero fantasy" removed. Its as if hero fantasy is irrelevant and we should balance the game instead of caring about how much we might hurt widow players feelings.

  • @artimist0315
    @artimist0315 3 месяца назад +10

    A quick fix to Hanzo right now would be to lower his base arrow damage to 90 and his storm arrow damage to 65 but make storm arrow work like Doomfist's primary fire instead of being an ability.
    Basically Hanzo has 5 storm arrows and everytime he uses one it comes back after 3 second and 5 second if it's his last one. Basically it means that storm arrow now fully replenished only after 17 seconds, but he can use them in a more versatile way, by comboing a headshot from his normal arrow into a headshot from his storm arrow. It makes mercy pocket less valuable as she only makes storm arrow more forgiving instead of affecting his time to kill, forces hanzo to spend a ressource to "one shot", but gives back a lot of what makes the character cool while keeping his current breakpoints the same.

  • @OneSlavBoi
    @OneSlavBoi 3 месяца назад +1

    i agree with your arguments but you are also i feel going in the wrong direction.
    I think what sprixy isn't expressing properly is that hanzo junkrat didn't get adequately compensated for fun nor efficiency. I think that's fair. Just like you say with the value and skill ceiling.
    To be fair he is also pretty much blinded by disappointment at such a part of what he enjoyed about the game being gone so you are fair to dismantle about half of what he's saying.
    Some arguments on your side are also just breaking apart some of his which just doesn't really bring anything new to the table. Like he says passive is better on Hitscan and you mention widow can't apply them. Which just returns into the widow is broken argument which doesn't have any solution - well but she doesn't need the passive due to her oneshot which is again something that got removed from the projectiles without replacement.
    you also consider widow having nothing without her oneshot but earlier in the video say hanzo and junkrat have little to show as well for skill expression and it's just raw mechanics but that seems very much like the case for widow as well.
    You obviously are aware of these things but it feels so strange that you don't at least mention the whole contradictory or incomplete nature of what you say when making your point. Obviously the issue is more nuanced and you keep chipping at such smaller corners of it.
    I think hanzo players myself included loved the playstyle that got removed which was sneaky hanzo and believe it had counterplay and is a shame it got removed. I also believe that a greater part would be at least somewhat OKAY with his "identity" being removed if they didn't do it so heavy handedly, like the podcast said. but even then I can't imagine the predictive and spammy shots feeling nearly as satisfying as a well aimed oneshot. make it DOT, make it be a OW1 bullet hitbox sized arrow and i think the most commited people would be happy with it while the people complaining about the issues would be mostly satisfied.
    The way that the blizzard development team is making storm arrow, a skill that isn't really fun or interesting for the hanzo players nor the enemies the centerpoint of his kit feels like an issue.

  • @Meese12
    @Meese12 3 месяца назад +6

    3:34 "there's more hitscan characters than there are projectile characters" immediately after proving that there are the same number of hitscan and projectile chatacters.

  • @billbobert
    @billbobert 2 месяца назад

    Make hanzo only one shot when people are inside sonic. Obvs change sonic to be able to see it’s full area clearly.
    Requires set up, planning allows something of a balance

  • @skoomatroll
    @skoomatroll Месяц назад

    On tracer close range is ideal, you can 1 clip someone with good aim or if they mess up their movement, at long ranges though no matter how good you are its not possible. On widow long range is ideal, you can 1shot people with good aim or if they mess up their movement, at close range though... ah well we can still insta kill

  • @babynative5494
    @babynative5494 3 месяца назад +1

    I dont think you understood his argument with widow/hanzo. I honestly think hanzo is useless I wont lie. I play both widow and hanzo and I dont think widow is hard to pick up ngl. Its either u hit the head shot or you dont, know the map or you dont. With hanzo so much goes into it. Hanzo just needs a rework keep the one shot remove storm arrow and give him something else. Im not sure what but Id honestly prefer another utility arrow rather then one that deal damage.

  • @marcusthemessiah
    @marcusthemessiah 3 месяца назад +1

    No ones talking about how good venture is in high elo

  • @soucaco
    @soucaco 3 месяца назад

    On the Cassidy subject: the lower relative change in HP is not a valid counter argument either. Damage numbers and clip sizes stayed the same, so the extra 25 hp is enough to keep Cassidy up long enough to get nano, imo, suzu, etc. Not to mention the damage reduction from combat roll. A 15% increase in a 200k salary buys you a lot more things than a 20% increase in a 60k salary

  • @SlurpeeSaturday
    @SlurpeeSaturday 3 месяца назад +6

    Spilo

  • @BzayaFiya
    @BzayaFiya 3 месяца назад +1

    why dont they just give hanzo ammo and put the headshot at a certain distance

  • @jermu8706
    @jermu8706 Месяц назад

    as long as projectiles have the massive hitboxes they currently do, projectile heroes can go fuck off. the hanzo spamming a choke, missing half a meter and hitting a headshot should not be rewarded with a oneshot

  • @StephaneLevs
    @StephaneLevs 3 месяца назад +8

    I understand why you dont like the widow argument (about her still being able to 1 shot) but to me it make sense:
    When they removed those 1 shot/combo on Hanzo and junkrat, they pretty much killed the entire sneaky/flanking playstyle that those had.
    Sure, it would be absolutely worse on widow because she pretty much only has that 1 playstyle of being relatively further, sniping people.
    But it's the same concept. By not giving them a proper rework (more/different abilities) and only nerfing this one aspect, you essentially nuke a unique way to play the character without really fixing the problem. Those playstyles on hanzo/junkrat were realistically the only think that could make them work in the higher ranks IMO.
    Like as of right now, the only think really saving hanzo is mercy boosting (which if you ask me, is also not a healthy thing to the game, but that's for another conversation).
    And for junkrat, they had to buff his dmg again because he was significantly underperforming.
    They should have rework hanzo/junkrat instead of just nerfing their dmg.
    Give hanzo some poison arrow or something, not just reducing the dmg or tweaking the HP of heroes...
    And if they ever wanted to remove/tweak Widow's 1 shot capability, they cant just do a number thing. They would need to go way beyond that.

    • @kaeroseon
      @kaeroseon 3 месяца назад +3

      Junkrat needs to have more nuanced movement with his mines like a tf2 rocket jump or VALORANT raze level depth and his trap should be changed for another ability to chain into the combo for more skill expression imo. For hanzo, he’s still insanely good at tank busting and fighting close-mid range with more free movement and up close is easier to hit shots on strafe spamming targets. Widow has to keep range and hit a pin point shot up close to stay alive when dove. The moment widow goes for a more close up off angle, you can hear the first shot and turn your attention, hanzo needs a sound nerf and something that allows him to one shot at range again, while controlling his effectiveness up close.

    • @魚-c3d
      @魚-c3d 3 месяца назад +4

      But what you described doesn't defend the widow argument, cuz Spilo's whole point is that Hanzo and Junk can still be played in some ways even without the one shot. Widow could not. And don't get me wrong I despise her, but ultimately it seems to me that the core problem that you highlighted is the lack of reworks and options in these characters' kit, not the fact that one no longer one shots while the other still can.

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 3 месяца назад +1

      @@魚-c3dNo they cannot. Because they’ll be worse at jobs that other heroes fufill. Those one shots have the heroes the identity they have today. It’s equivalent because Widow still does a lot of damage and can grapple pretty far. She just can’t one shot while still being able to fire faster than Hanzo. Your arguments fall apart

  • @Amaan_OW
    @Amaan_OW 3 месяца назад

    What if the duration of the passive scaled by damage done, either with a duration cap or headshots excluded (it would last too long on a widow shot on a tank)?
    Could range from .5 to 3 seconds for example

    • @StevenGeraci
      @StevenGeraci 3 месяца назад

      the dps passive is a Band-Aid fix for power creep.

    • @StevenGeraci
      @StevenGeraci 3 месяца назад +2

      That power creep is the result of a much larger problem, the absence of a tank slot.

  • @Kamorzy
    @Kamorzy 3 месяца назад

    When it comes to skill floor, the main question is "how much skill does it take to be consistently valuable?" I'd argue junkrat is actually higher skill floor than Soldier or Cass. Give the average gamer Soldier or Cass and they'll be literally immediately decent. Give someone Junkrat, and I guarantee they will be trash until they know at least the maps well enough to know where to spam. And that's the thing, any long-range projectile will inherently take more skill than hitscan, but the caveat that brings a projectile hero's skill floor down is how much value their spam can get.
    Hanzo's issue was simply that his one shot was spammable. Its toxic and low effort, and made sure he was no where close to the skill floor of Widow. They are right to nerf it, even though I really like Hanzo and want him to be playable. Without his low effort one shot though, he suffers the most from the projectile issue with nothing to compensate for it.
    The projectile issue isn't about kit complexity though, its that its just less consistent at long range. Why require good mechanics + have to predict what will happen (never 100% reliable) + inevitably just lose your window of opportunity sometimes before your projectile can get there - when you can just go hitscan and only need mechanics for better control over the match? The only good projectile is close-range or AoE projectile, where its easier than hitscan bc of the bigger size + travel time no longer impacts consistency much. This is why Genji is so good + Pharah, Venture, and Echo can have a solid spot as generally decent heroes, despite being projectile.
    One approach is to make projectile stronger, but then that makes mindless spam value too high, like old Hanzo. Imo, they need to give projectile heroes really good utility buffs and reworks. Its really the only thing left to give. Hitscans are already high damage, consistent, flexible, and independent. Projectile can never compete in these areas without being obnoxious, so utility is a natural area they can get generous buffs in. They have already it to some extent with Junkrat CC, Mei CC + wall, Hanzo sonic, etc - but its clearly just not enough, they need more impactful utility to compete.
    Note, Genji doesn't need those buffs, bc he really doesn't suffer from the projectile issue. He's one of the few heroes that benefit from being projectile. But the next issue is then how to make the utility not toxic, bc OW players tend to hate utility a lot. Utility also tends to be much stronger in higher ranks than lower ranks, making a balance issue too.

  • @shoeshank112
    @shoeshank112 3 месяца назад

    They should change the DPS passive so that it applies for less time for faster fire rate heroes. They could scale it so that it's 0.5s - 2.0s based on the base fire rate of a hero

    • @cmack6275
      @cmack6275 3 месяца назад +1

      I thought that would be a better way to balance it as well.

  • @cmack6275
    @cmack6275 3 месяца назад +12

    I think widow should do 200hp damage on a fully charged headshot with 100dps poison damage over 1 second. Keeps her 1 shot in a 1v1 but allows some counterplay.

    • @kadajnoir7369
      @kadajnoir7369 3 месяца назад

      Then you just have widowmakers throw venom mine into the enemy team for instant aoe damage

    • @djohnthesalty
      @djohnthesalty 2 месяца назад

      @@kadajnoir7369 Reading comprehension

  • @aaron-qy2me
    @aaron-qy2me 3 месяца назад

    Dps role needs to be split into 2 roles to balance a passive

  • @Audioclass5
    @Audioclass5 3 месяца назад +1

    Widow change idea
    Reduce headshot damage but add her poison effect to headshots

    • @Greazzy_G
      @Greazzy_G 3 месяца назад

      Sounds a bit aids

    • @MetroBreezyy
      @MetroBreezyy 3 месяца назад

      It’s a good idea on paper to start with. The problem is the satisfaction of hearing the elim and dink sound simultaneously is gone. But it should’ve never been in the game to me personally

    • @Greazzy_G
      @Greazzy_G 3 месяца назад +1

      And then what happens if you get a nice headshot on a tracer and she kills you before the poison kills her and you guys trade! Corny

    • @MetroBreezyy
      @MetroBreezyy 3 месяца назад

      @@Greazzy_G bad character design. Call whatever rework corny but overall she’s unhealthy for the game. But a certain type of players flock to her.

    • @Greazzy_G
      @Greazzy_G 3 месяца назад

      @@MetroBreezyy I don’t fully understand why people think she’s so unhealthy for the game! I’m assuming it’s the 1 shot capability. And how she can control space just my aiming. I understand it can be frustrating but there’s enough counters to make her swap that I don’t see it as a problem.

  • @ZOMPAZ
    @ZOMPAZ 3 месяца назад +1

    Hi i'm an hanzo main, i created this hanzo rework concept:
    Hanzo should get a new overcharged arrow ability where u can overcharge an arrow that deals 1shot hs [280dmg]. If u kill someone, u won't have to wait for the cooldown, and u can reuse the ability. I was thinking about a 10

  • @mr.meeseeeks5544
    @mr.meeseeeks5544 3 месяца назад

    What if Hanzo was able to fire instantly but at the cost of dealing something like 50 damage but he can charge the shot to one shot but the draw is longer and change the speed so it has a different learning curve

    • @mr.meeseeeks5544
      @mr.meeseeeks5544 3 месяца назад

      The primary can be like Io from paladins then the charge feel like regular or slightly changed to shake up the character so Hanzo mains don't just frag out at the start and have to relearn the character's projectile

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 3 месяца назад +4

      The issue with that is it’s just a downgrade. You’re making a hero miserable simply because the game format sucks. How many heroes have to lose their identity until there’s none left?

    • @mr.meeseeeks5544
      @mr.meeseeeks5544 3 месяца назад

      @RIP_ZYZZ1738 how is that removing Hanzo's identity? He'll be able to one shot but the draw time is altered and the speed is changed to make it harder for mains to just one tap so he keeps the identity as a sniper and dragon strike is still a thing

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 3 месяца назад

      @@mr.meeseeeks5544 Because you may return his identity but all you’ve done is make him inferior and unnecessary to play

    • @mr.meeseeeks5544
      @mr.meeseeeks5544 3 месяца назад

      @RIP_ZYZZ1738 he's already inferior to a lot of characters in the game. Want a sniper? Play widow. Want someone who can two shot? Play Cass. Want an ult that kills or divides the map? Sym wall is better as well as a good majority of other dps. Would the rework I mentioned be fun for everyone? No but no rework is. What changes would you do?

  • @Xestern
    @Xestern 3 месяца назад

    They should update the DPS passive duration based on the damage hero instead of using a random universal value for all DPS heroes. The harder it is to apply = longer duration
    Let's give Junkrat a 4 second duration
    Hanzo receives a 3 second duration
    Tracer/Sombra reduced to 1.5 seconds?
    Something like that, this is mostly to make the DPS passive more consistently useful for projectile heroes

  • @nexesses1548
    @nexesses1548 3 месяца назад

    He has the right idea, he just messed it up in his head, then messed it up again trying to put it in words, and then finally messed it up again structuring his arguments. He has some right general idea, just horrible arguments.

  • @rexoverwatch
    @rexoverwatch 3 месяца назад +3

    the death of projectile dps was caused by their numbers being too low, there, i just saved you 30 minutes

  • @yomamapkme
    @yomamapkme 3 месяца назад

    Let not forget that Soldier 76 gotten a hitbox nerf. Basically put him back to how he was b4 and got no compensation. The most dogshit hitscan ever and one of the worst character in the game that feel so shit to use cuz he doesn't do enough damage to anyone to kill them quick with these high HP and unkillable tanks.

  • @isaacheredia4126
    @isaacheredia4126 3 месяца назад +2

    I would give up lunge, wall climb, sonic, strorm arrow, rate of fire, all the proj speed buffs for one shot back. Change it from apples to oranges to apples to apples thats all we want. Or buff widow elsewhere so we can nerf one shot on her

  • @SandlerShephord
    @SandlerShephord 3 месяца назад +2

    I've had a sombra in 8 of the last 10 games I've had in gold, I would not say her floor is high anymore. Skill ceiling may be high but her floor is incredibly low for a flank that good, people are absolutely abusing her in low elo rn
    And if anyone disagrees, just think about this for a second, we all know the devs balance off stats mostly, and we also know from many pro players rn like samito that sombra is seeing very little play at the top, samito even keeps saying hes like one of the only sombra players and that's why he says he hates how people are saying shes brain dead now, but think about that for a second, if shes only being played by a few good players at the top like samito, than where are the stats that are preventing her from being buffed coming from? They gotta be in low rank, and to be able to offset the fact she sees almost no play at the top, she needs to be played alot in low elo which is what is happening.
    Also cass is the only hitscan to not have their bullet size decreased. They slowly hit every hitscan but left his and ashes alone which is why they feel so cancerous to face now and i was saying for ages after s9 that they need the same bullet size adjustment as widow or soldier but here we are with a cass that fires cannon balls at you, and while its correct that projectile also got an Increase, theres a big difference between projectile and hitscan when it comes to size and if you remember, they gave hitscan 2 to 3 times the increase as projectile got when hitscan is supposed to be much smaller than projectile to make it fair and now hitscan and projectile are nearly the same size across the board when projectiles should be infinitely bigger so I get where hes coming from with that point that cass and hitscan in general just have way to big of bullets in comparison to projectile now and it's made all hitscan heros, even sombra and tracer infinitely easier than projectile.

  • @uzifan88
    @uzifan88 3 месяца назад

    Lemme dumb it down. Hitscan=braindead projectile=functioning brain

    • @jermu8706
      @jermu8706 2 месяца назад

      no its the other way around, because the reason you gravitated to projectile is because your brain is incapable of fine motor control so you just started using aoe and spam as a crutch

    • @uzifan88
      @uzifan88 2 месяца назад +1

      @@jermu8706 leading your shots takes more mechanical skill than pointing and clocking bro you can’t be this dense

    • @engineergaming3830
      @engineergaming3830 Месяц назад +1

      @@jermu8706 projectile players have to take their projectile speed and where their enemy is moving in mind they gotta predict a ton of their shots and hell even hitting them isn't guaranteed as they can just switch directions and ur damage is gone don't also forget the mid air shots too

  • @andrearomanini7043
    @andrearomanini7043 3 месяца назад

    As always Spilo is the only mofo with unironically perfect takes about the balance of the game

  • @zeroclout6306
    @zeroclout6306 3 месяца назад +1

    Noobs friendly characters are bad for noobs because it means noobs cant try higher skill ceiling characters against their same rank without being handicapped. It effectively shrinks the roster for both noob and skilled players.

    • @engineergaming3830
      @engineergaming3830 Месяц назад

      just. because. it's. projectile. doesn't mean it's for noobs.

    • @zeroclout6306
      @zeroclout6306 Месяц назад

      @@engineergaming3830 Bro what are you commenting this to me for? I literally never said that. Go take your comment to someone it applies to because it ain't me.

  • @shoeshank112
    @shoeshank112 3 месяца назад +1

    Hog skill expression was less reliant on his combo pre-rework. Now Hog practically only has skill expression via the combo. Can we just delete him?

  • @-NoNo.
    @-NoNo. 3 месяца назад

    the junkrat video that spilo was reacting to has been a call performed by most mercy players to the developers for literal years and we have been ignored time and time again. they created their own worst enemy with mercy because with every unjustified nerf they gave her, they pushed her further and further into the blue beam not pocket play style that so many players hated without consideration for mercy’s character. they nerfed her movement, healing, survivability, ultimate, ultimate charge rate, skill expression, and the hit box changes made rez (an already risky and underused ability) to become even more niche and dangerous to the point where it’s barely used in higher play. they nerfed everything about mercy to the point where her identity has become a damage boost bot who occasionally resurrects someone. mercy has become a character that her own player base doesn’t like and people playing against her don’t have fun either. The best part is that she’s terrible but the devs don’t seem to want to admit it.

  • @Bleu_Sky
    @Bleu_Sky Месяц назад

    Torb is hit scan

  • @t9mothy649
    @t9mothy649 Месяц назад

    what he doesnt understand is that not all one shots are equal a widow oneshot in far less annoying because you know that player actually had to aim at u 50% of hanzo oneshots are simply luck

    • @engineergaming3830
      @engineergaming3830 Месяц назад

      Mayby in bronze where no one flanks or takes off angles

    • @ryukomatoi7277
      @ryukomatoi7277 9 дней назад

      That’s because you’re low ranked, there is a reason you don’t see Hanzo in high elo. Dying to spam/luck shots is because of your positioning

  • @wyrda1602
    @wyrda1602 3 месяца назад +3

    I've seen countless creators respond that you can't remove Widowmakers oneshot because that's her entire hero identity/ all she has. But that's such a shortsighted response.
    They don't have to outright remove Widowmakers ability to oneshot and leave it at that. Hanzo for example got scatterarrow replaced by storm arrow, which changed him from a character that was all about the oneshot to a more rounded out kit. Give Widowmakers kit a similar re-imagining.
    The biggest issue I see is their complete lack of communication for the different treatment of the heroes. Hanzo has gotten silent nerfs to the quality of life of his kit for multiple patches now (sonic arrow, wallclimb charge, oneshot) because people found them annoying to play against. This clearly shows that they prioritize the fun of the receiver to the fun of the individual player.
    But in widowmakers case, a character that has for years been disliked in high level ranked play because of her oppressiveness, they give her a compensation buff alongside the projectile size increase...
    And if you suggest that they implement the aprils fools widowmaker change of making part of her shot damage-over-time, people dissmiss that idea outright because it felt bad for the widowmaker to not get the immediate oneshot. But those same people agree that the last couple of Hanzo changes are fair despite them adding similar levels of frustrations to his gameplay and ruining the original hero fantasy of the character.

  • @der_azazel
    @der_azazel 3 месяца назад

    Give widow more damage falloff, more 35 Meter no one shot

  • @johnperez1723
    @johnperez1723 3 месяца назад +1

    Mcree went front 225 to 275. He did not have 250 hp prior to the HP changes across the board. Spilo is incorrect at 17:45.

    • @gold21121
      @gold21121 3 месяца назад +1

      His hp has increased by 22,2%. For regular 250 hp character it's 25% (from 200 to 250).

  •  3 месяца назад +4

    can we all agree to ignore all of this and make overwatch 3 a 5v5 but all tanks

  • @Not2sure
    @Not2sure 3 месяца назад

    Why so much hate in the comments lol people are so soft . I’m also betting most are under 25 with their 2 brain cells battling for 3rd lol

  • @littlenuggets6426
    @littlenuggets6426 3 месяца назад +2

    Does spilo still spend 7 hours a day searching for different kind of bugs to eat or did he stop doing that?

  • @spacecowboy7193
    @spacecowboy7193 3 месяца назад +1

    It is wild how much Cassidy projectile size change helped. Anecdotally I went from a trash tier Cassidy who could only play soldier to an absolute menace on the cowboy.

    • @carvode7428
      @carvode7428 3 месяца назад +1

      How didnit affect your average accuracy? Personally as a diamond 4 it probably only added like 5% to my 50%. It might probably be due to my love of fanning the hammer on a tank at any opportunity but still.

    • @spacecowboy7193
      @spacecowboy7193 3 месяца назад +1

      @@carvode7428 I don’t know. I guess on Cassidy I was missing every shot by exactly as much as they buffed the projectile. I can’t explain it.
      I was going nuts on soldier too until they nerfed the size a little. That initial season 9 buff was auto aim on 76.

    • @LeatherNinja
      @LeatherNinja 3 месяца назад

      ​@@carvode7428Cassidy definitely got easier

  • @dmitrychirkov4206
    @dmitrychirkov4206 3 месяца назад +1

    Me, being oneshot by Hanzo: what could I do to avoid this situation? Check their pick? Check his positioning? Consider the timing between his shots?
    Them: uNhEaltHy! NeRf!11

    • @MetroBreezyy
      @MetroBreezyy 3 месяца назад

      But the timing can simply be random it’s a variable. Where hitscan is not a variable. Hanzo also has pretty good movement.

  • @johnseidle655
    @johnseidle655 3 месяца назад

    Winston dive should always be meta

    • @LeatherNinja
      @LeatherNinja 3 месяца назад

      All dive should always be meta

  • @Joshuak2k4
    @Joshuak2k4 3 месяца назад

    Man is just pressed about his trash one shots and wants them back

  • @BryBeanis
    @BryBeanis 3 месяца назад

    Widow high skill floor is goofy. Widow is low skill floor because all she has to worry about is aim. All other aspects of the game are eliminated. She's the lowest skill floor character in the entire game IMO

  • @Nero-lm6wj
    @Nero-lm6wj 3 месяца назад +3

    One shots absolutely have a place in this game. There’s no way I’m going to play like genji or sombra and try to whittle down/distract a kiriko/moira backline to stop them from pumping 200hps into a gigatank. Or maybe I can shoot the roadhog with 2000hp. Or maybe I can take a duel against a DPS only for a support to teleport across the map for free because there’s no off tank to both suck up their healing resources/attention and outputting 10k damage per 10 for consistent frontline pressure to make space for me to get isolated side duels.
    Or instead of dealing with these endemic gameplay loop and hero design problems, I can just go widowmaker, generate picks on my own and punish sustain comps with unkillable supports and tanks by myself.
    As long as Kiriko, Baptiste, lifeweaver, and all of their bullshit exist, we need one shots. Widowmaker is a fantastic hero, for this game, in the sense that Kiriko exists and there is no other counterplay to that hero besides having the ability to simply delete her or her teammates before she even gets the chance to press e.

    • @jm0112
      @jm0112 3 месяца назад

      "We need the ability to kill the enemy before their supports have a chance to interact with them" Just go play CS if you don't want supports healing. Widow one shot is an 8 year old unbalancable mess that ruins nearly every game she's in. When every other hero has a TTK higher than 1 second but widows is literally .0001 TTK thats not balanced. She has 0 plays in a hero shooter game.

    • @Nero-lm6wj
      @Nero-lm6wj 3 месяца назад +2

      @@jm0112 I didn’t say healing, no one’s complaining about Moira. But yes, as long as bullshit bailout abilities like suzu, lamp, grasp and so on exist. As long as there exist supports which can hold a match hostage by being straight up more unkillable than a tracer or even most tanks, widowmaker is an excellent hero for this game. Hanzo when he had his one shot too.
      This is a first person shooter first, anything else second. Widowmaker is a reminder of that. She can simply take over a game through aim and there isn’t a single 0 skill ability to deal with her. No pylon, no lamp, no suzu, no grasp. It’s excellent that there is a DPS who retains their ability to simply negate these things through raw mechanical skill alone.

    • @jm0112
      @jm0112 3 месяца назад

      @@Nero-lm6wj We completely disagree on the way the game should be played. I'd like my team game to feel like a team game. Meaning I want people to have to use team play to actually secure kills. You might call a lamp 0 skill and while I personally don't like the ability either I'll bet many bap players would disagree and say they had to learn how to use that ability. Personally I don't think every aspect of widows kit requires "skill" because I don't personally think point in a direction and click a head is particularly skillful. I'd say the rein who had to out smart and enemy rein and block a shatter requires infinitely more skill than widow. If the game were exclusively a first person shooter we wouldnt have heros like rein brig mercy and tracer. When I show my friends who play fps games tracer they are extremely confused how someone can teleport and that's not considered broken. I think we just fundamentally disagree on what we want out of the game.

  • @leviking3828
    @leviking3828 3 месяца назад +1

    ok but hitscan constantly has the consistent threat of being able to kill you whenever you are visible on the screen so long as you are in the effective range projectile doesn't have that, and when projectile characters do have the ability to kill you consistently in their effective range it is nerfed immediately, even close range characters such as junkrat and venture, and I don't think the skill floor argument is fair either. Venture has to be close to the enemy and cycle cooldowns while pressuring from close angles, yeah it might be harder to hit the shots on ashe but she can sit far back and just point and click, the risk to reward ratio for hitscans is and always has been much greater and the reward has gotten even higher with the dps passive while the risk stayed the same.

    • @insomniostudios4359
      @insomniostudios4359 3 месяца назад +1

      Proyectile characters can peek behind cover in a way that they minimize the ammount of time they're exposed to enemy fire.
      They both have their pros and cons. Yes, being inside the screen of a hitscan is imminent threat, but likewise, not being inside of it means they cant do shit to you.

    • @MefoWho
      @MefoWho 3 месяца назад +1

      @@insomniostudios4359 you heard it folks, stay in spawn when you play against hitscans
      Jokes aside, with the removal of oneshot, that just delete the advantage of corner peeking. Why do you even corner peek if you cant follow up for a kill, and how do you get space if youre just giving them "free" space innately because theyre screening you. Aagre's reddit question pointed out that hanzo has the lowest ttk if hes not preparing at first made alot more sense why i feel better playing cass despite having double the hours on hanzo.

    • @leviking3828
      @leviking3828 3 месяца назад

      @@insomniostudios4359Im not saying projectile cant do anything im saying what they can do simply isnt as good as the threat of hitscan, that consistency at any range will always be better because consistency is one of the most sought after qualities in competitive games. Not being able to shoot at someone in cover does not cancel out or balance the fact they can consistently kill anyone on their screen from a safe distance. This is proven by the fact that hitscan has been almost always meta in the history of overwatch.

    • @jermu8706
      @jermu8706 2 месяца назад

      "just point and click" yet you are incapable of it. so either you have shit aim or you are just coping, your choice.

  • @doops8165
    @doops8165 3 месяца назад

    IMO theres a couple things going on:
    1) Hitscan is just always going to be most consistent then projectile and I think the Hanzo/Widow argument is that its going to be harder/inconsistent for Hanzo to get the follow-up shot from range than it would be for a Widow to land a shot and then maybe smg after from up close
    2) At least for me i think Hitscan design should be more focused to projectile designs with more skill expression than raw mechanics like a Sombra,
    3) This is a little separate but when it comes to Cass i think people mistake easy for good or broken; Cass does have consistent dmg and has gotten a lot of small buffs, but he still has glaring weakness with his mobility and i think as we saw in grand finals; easy value and cheating angles from Mauga/Cass doesnt really work as well against good coordination and mobility from Ball/Winston comps, its not as easy but that doesnt mean its worse if not actually better

  • @rizaadon
    @rizaadon 3 месяца назад

    RAHHHH

  • @stottpie
    @stottpie 3 месяца назад +10

    Cass is giga busted right now.

    • @jm0112
      @jm0112 3 месяца назад

      Not sure who let hinder go to live.

    • @MetroBreezyy
      @MetroBreezyy 3 месяца назад +1

      Giga busted is a bad term. Its just hinder nothing more nothing less.

  • @cyberfish6507
    @cyberfish6507 3 месяца назад +1

    "Here's why widow sucks and is bad design"
    "Here's how to fix hanzo: Widowmaker 2"

  • @czekskii
    @czekskii 3 месяца назад

    I hate this guy's videos. A lot of strings that never tie together

  • @gabrielnieves4103
    @gabrielnieves4103 3 месяца назад +1

    Just remove both their “one shots” done. Move their dmg around to be more consistent but less burst. Wasn’t that the whole point of the health pool buff?

  • @iridescentshards
    @iridescentshards Месяц назад

    it's silly when people say that projectile is harder to aim with. it's technically true, but your accuracy on a projectile is not limited to your actual aiming accuracy, ie. you can hit shots that weren't aimed correctly. on hitscan, your accuracy is basically the same as your aiming accuracy. so the difficulty of hitting shots is not necessarily greater with projectiles

    • @D_Jilla
      @D_Jilla Месяц назад

      You can accidentally hit shots on hitscan, too. This is a bad take.

  • @gamist8166
    @gamist8166 3 месяца назад +2

    I just dont like cass two tapping at the speed he fires

    • @StevenGeraci
      @StevenGeraci 3 месяца назад

      skill issue

    • @jm0112
      @jm0112 3 месяца назад +2

      ​​@@StevenGeraci Cass might be the easiest dps hero in the game. So yeah skill issue on the part of the cass player.

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 3 месяца назад +3

      @@StevenGeraciBut you’ll rage when Hanzo one taps you with a long ass charge time

  • @bwj2344
    @bwj2344 3 месяца назад

    I think the health thing is important. Phara can't two shot cas anymore, effectively making cas a hard counter to phara with very little phara can do against him. Thoughts?

    • @MetroBreezyy
      @MetroBreezyy 3 месяца назад

      Ehhh that’s very map dependent. There’s plenty of times I’m
      Shooting a pharah as Cass but she’s 40 meters in the air so my weapon does 20 damage a shot.
      Far from a direct counter. Very map based. Control maps Cass wins because pharah doesn’t have as much space. Escort she absolutely rules

    • @LiterallyPaulGeorge
      @LiterallyPaulGeorge 3 месяца назад

      @@MetroBreezyyI mean Pharahs only play 40 meters in the air because of Cass tho. Like ideally being a projectile hero you’re going to want to play a lot closer. Cass limits a lot of that aggressiveness by just being alive. Especially since the duel is pretty heavily favored towards him

    • @TSGC16
      @TSGC16 3 месяца назад

      Well Pharah is broken vs every other dps hero right now so thats fine with me

  • @placidflunky6642
    @placidflunky6642 3 месяца назад

    Early today :D

  • @huuREG
    @huuREG 3 месяца назад +3

    junkrat should stay in shits tier

  • @briandunfee4326
    @briandunfee4326 3 месяца назад

    why is this guy whining so much

  • @gold21121
    @gold21121 3 месяца назад +3

    Imagine giving oneshot to spambots back like its really healthy thing. They are spambots and they will always be spambots. I dont want the shoulderpicking Hanzo to be able to oneshot anybody without any punishment. And its not a skill issue, you just cant avoid those arrows whole game.

    • @aceclop
      @aceclop 3 месяца назад

      How often do people actually get killed by spam hanzo headshots tho? Because I've rarely had it happen to me.

    • @gold21121
      @gold21121 3 месяца назад

      @@aceclop Obviously it doesnt happen very often because he cant oneshot full hp hero. He shouldnt. How often do people die from hanzo spam? Very often. Hanzo + Mercy is one of the most broken things I've seen during this season (depends on rank).
      Just imagine getting free value out of stupid spam and shoulderpicking WITHOUT ANY RISKS because Hanzo is always under a cover except 1 ms time interval when he is actually shooting. Imagine him getting kills by doing this in ow2 where kills are more valuable.

    • @aceclop
      @aceclop 3 месяца назад +1

      @@gold21121
      He should be able to oneshot heroes because its a core part of his kit and who he was. Like as a projectile he's always going to be inconsistent to a degree, not to mention he has a super slow fire rate and is super diveable. Sure you could argue he could leap away but the leap doesn't get you that far and storm arrow is an ability with a cool down and even then, a Genji or tracer will still be super hard to hit.
      Hanzo+mercy is probably more of a thing because he needs a mercy now more than ever because without his one shot, he's just a weaker ashe, sojourn and honestly probably still worse depending on who's playing them.
      Playing cover and shooting at choke points is what any player is going to do, but if you know a hanzo is shooting at a choke or near a point, you can just take an off angle and shoot there, or you can go a dive character and dive him because even if you don't kill him, you're making a widow for your team. Or you could go a character with a lot of mobility/upwards mobility and unless he's super good he won't be able to hit you.
      IDK, I just feel like hanzos are never really oppressive just because of their character design and not really being special in any regard because as I said, a pocketed widow/ashe will still be way worse.

    • @gold21121
      @gold21121 3 месяца назад +2

      @@aceclop I prefer playing against any pocketed hitscan character than Hanzo because there is no random. Can you dive Hanzo? Yes you can sometime. Can u dive a hitscan? Yes you can. it's actually easier to dive widow than hanzo and it's easier to kill widow playing a character with a lot of mobility. Scatter arrow was a core part of his kit too btw, guess what happend.

    • @aceclop
      @aceclop 3 месяца назад +1

      @@gold21121
      I think there can still be some random with hitscan but more importantly there's a lot more consistency than you can get with any projectile and if those hitscans are good, then it's going to be waaaaay more oppressive than a " random " arrow.
      With that being said, how many " random" arrows even happen in a game? Because if a hanzo is constantly hitting "random" shots isn't it possible, he's actually meaning to hit them? Or at least most of them? Like you could argue that even shooting a choke is a bit of skill expression. Like maybe he soniced arrowed and now is timing your peak? Or maybe he aims a bit forward in anticipation of someone coming? And even then it's at maximum a 50/50 chance the shot hit with so many variables.
      Even then though a lot of hanzos don't even spam chokes, they take off angles and shoot at unsuspecting targets.
      You can dive a widow, but if she's getting pocketed it's often the same situation and she can grapple away. Granted she may be a bit easier to kill, but that's the trade off for her having a hit scan sniper rifle that does more damage.
      Scatter arrow was all random, there was really nothing you could do to predict where it hits and it took all the control out of the players hands. With normal arrows there's still a lot of aim and prediction. However, I'd argue they should have just reworked it a bit because storm arrow is a more powerful ability, that you can completely control and lowkey gives hanzo more damage than his one shot. So, that just may be another mistake on the dev team.

  • @XuQifei
    @XuQifei 3 месяца назад

    The OP sounds genuinely a bit dense and intentionally not thinking. Maybe he is just too attached to his characters, but he can't possibly not know he is maining 3 problem heroes and not expecting to be eventually toned down somehow.

  • @RIP_ZYZZ1738
    @RIP_ZYZZ1738 3 месяца назад +1

    This is an example of people balancing due to their feelings and the annoyance of something. Not because something actually needs to be balanced.
    Hitscan can click on head with better damage. Projectile has to predict for bad returns

  • @Lavender11930
    @Lavender11930 3 месяца назад

    spilo made this guy seem not very smart

  • @michaelmassari39
    @michaelmassari39 3 месяца назад +1

    love you coach but saying genjis value ceiling is high is asinine in his current state everything else was spot on though

  • @Legofps123
    @Legofps123 3 месяца назад

    I would accept Cassidy being medium prior to the hitbox changes, but now he's VERY easy

  • @laxplayerj93
    @laxplayerj93 3 месяца назад +81

    Maybe Overwatch should take a cue from Destiny 2. Bows in that game have a perk called archer's tempo, where precision hits increase nock/draw speed. This would eliminate the oneshot, but allow Hanzo a consistent, fast two shot if the user can reliably hit heads.

    • @plxxyaa
      @plxxyaa 3 месяца назад +27

      this would actually be so great with the new hanzo but i imagine the tanks would be melted even with % less headshot damage

    • @cagxplays9602
      @cagxplays9602 3 месяца назад +1

      @@plxxyaa ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    • @ono446
      @ono446 3 месяца назад

      Not necessarily tho

    • @BuffGenji
      @BuffGenji 3 месяца назад +8

      I have more play time in destiny than ow and I’ve never thought of this lol. If they increased his base draw speed and then implemented this, so you kinda go for a headshot then a quick follow up body shot, it sounds pretty good. Just nerf the arrow size and or damage, and probably the cooldown on storm arrow as well. I still think having special arrows like fire arrow, anti arrow, whatever would be cooler, and you have two slots: damage and utility arrows

    • @Shiro-yp5xg
      @Shiro-yp5xg 3 месяца назад +1

      I'd want a strand grapple mele on widow then. seems fitting

  • @Cyrax559
    @Cyrax559 3 месяца назад +14

    "What TastefulBac- I'm not reading that name" LMFAOOOOOO

  • @takeachance5881
    @takeachance5881 3 месяца назад +60

    The moment you acknowledged widow's problematic design and her issue of being unbalancable thanks to that, and THEN went back to saying it's still not an excuse for the bad argument to compare hanzo and widow's 1-shot, I decided this would be a full listen. I usually don't listen to videos like this but this point tells me there's at least going to be good ideas and analysis if not more in this one specifically.
    Edit: yup, the "bad argument destroys the point" part is exactly what I expected, good points all around.

    • @robertovillagran5364
      @robertovillagran5364 3 месяца назад +12

      Spilo has great analysis, he’s really insightful with his takes on OW

  • @VanSanProductions
    @VanSanProductions 3 месяца назад +33

    Hitscan is just way more consistent and scales infinitely with great aim. So a good player can take a hitscan much further, and projectile characters have a bit of randomness with projectiles.

    • @gabrielnieves4103
      @gabrielnieves4103 3 месяца назад +6

      Which is why projectile characters should deal more dmg than hitscan overall.

    • @txthys
      @txthys 3 месяца назад

      do they not? ​@@gabrielnieves4103

    • @MetroBreezyy
      @MetroBreezyy 3 месяца назад +11

      @@gabrielnieves4103 thats literally he point and mostly already true. Most projectile characters have higher single shot damage or even. Like fr fr.
      Mei icicle -75
      Pharah is like 115 or something
      Junk -125
      Hanzo -115
      Torb - 80
      Venture -70 on direct hit.
      That’s literally even with Cassidy, ashe. Soldier has an automatic rifle that’s incomparable, he has less burst damage than most dps. I don’t see the point in why projectile should do even more damage than they do now?

    • @gabrielnieves4103
      @gabrielnieves4103 3 месяца назад +1

      @@MetroBreezyy hey I didn’t say buff their dmg, I meant like as a whole the philosophy should be on balancing consistency vs raw dmg. The issue with widow is that she has two much of both imo. Hope I cleared myself up.

    • @ZOMPAZ
      @ZOMPAZ 3 месяца назад

      ​@@MetroBreezyypharah and hanzo 120

  • @jacobbaartz7710
    @jacobbaartz7710 3 месяца назад +5

    We have this ubiquitous awkward thing in overwatch where we conflate a lot of descriptive terms;
    - In overwatch 1 it was "x role is broken" when the brokenness should be attributed to problematic characters, not rein and winston for example.
    - Theres even stuff we talk about like "AoE healing" in reference to ow balance problems, but we dont mean lucio's healing when we talk about this. I think what we really mean is the volume total of stats (as in total stat output, not area).
    I really think we need to push to be more accurate in this, because even the biggest CCs make balance judgement under these broad terms, when they might not accurately encapsulate the problems.
    Theres also the perception, or interpretation of incremental changes, i think quite often we estimate these in arbitrary or reductive ways:
    - lets compare brig and lucio AoE range. For ease lets estimate inspire to be twice the radius. Then we scale that for volume. After 4/3 πr³ the propotions cancel leaving us with brigs being 8× as large, but would we actually estimate that as being 8× as effective?
    Maybe ill do a writeup on this stuff, idk.

  • @knyt0
    @knyt0 3 месяца назад +14

    allow junkrat to go in more than just a vertical arc with his mines, it would give him some horizontal options for movement

  • @whaloob
    @whaloob 3 месяца назад +4

    I’ve said it many times, but the role passives not benefiting heroes equally isn’t at all a problem, so long as the heroes are balanced with the effect the role passive has on their balance in mind. Tracer was in a fine spot balance wise and then got the most of anyone out of the dps passive, so she became borderline must-pick at top levels of play, and she got nerfed, which is fair. Likewise, Ashe is doing fine as a hitscan hero benefiting from projectile changes with dynamite getting a big boost from dps passive, but if you put her reload mechanics on a hero that was more apathetic about other changes, that character would probably need a buff with the switch in dps passive. None of that is an indictment of the passive itself though, role passives can still produce interesting design and gameplay elements to the game and personally I’m (mostly) happy with the state of all 3 role passives and what they bring to the game.
    Plus, it’s kinda absurd that people want role passives to be character passives instead. We don’t need a whole extra passive to be devised for every character

  • @beeree14
    @beeree14 3 месяца назад +3

    widow is easily balanced by having good map design. shes only problematic when theres super long sight lines with little to no cover that only serve to benefit long hitscans and especially her. doesnt help that these newer maps having long sightlines have almost 0 flank routes as well. like how am i gonna reach the widow on Havana 3rd point widow?? like at least gimme a flank route on the left that has some cover to allow me to close the gap. likewise, projectile heroes stand to gain from smaller maps too (from shorter projectile travel times).
    but too bad, blizz sucks at balancing the game, let alone map design balance.

  • @gregoryb6494
    @gregoryb6494 3 месяца назад +28

    I feel like this guys complaints boil down to "the heroes i enjoy are bad, and the heroes i dont like are good"
    Hanzo and Junk are ass, sure, but his arguments dont really work well for why they should be able to one shot or why widow and cass dont deserve to be good.
    Also, several projectiles that werent talked about are really good right now? Pharah is good, echo is good, genji is fine, venture is great. Pro teams are playing double projectile right now on a lot of maps (genji venture mauga). There are plenty of viable projectile options, just not the ones this guy likes so he is acting like the whole role is ass. No, hanzo and junkrat are ass, projectiles broadly speaking are fine.

    • @kaeroseon
      @kaeroseon 3 месяца назад +5

      Genuinely sounds like a skiesti-style mercy rant video for hanzo and junkrat.

    • @PerpetuusTenebris
      @PerpetuusTenebris 3 месяца назад

      Hanzo, Junk, and the other projectile characters aren't bad, they just take a lot more prediction of where someone will be than just pure aim, which is a much harder skill to learn. See characters like Sewerrat/Vulture. Another thing is, Sojourn, a projectile character, is far and away the best DPS in the game for like the 8th season in a row. And no one seems to realize she's projectile so destroys this entire argument because her railgun is hitscan.

    • @Rohndogg1
      @Rohndogg1 3 месяца назад +13

      ​@@PerpetuusTenebris Except her rail is her kill method. Projectiles into tank/shield mostly, rail a squishy. That's why the call her hitscan because the part that does the work is hitscan

    • @kaeroseon
      @kaeroseon 3 месяца назад +10

      @@PerpetuusTenebris if her main gun was a good killing tool and not just something to keep you from railgunning every half a second then she'd be a hybrid but right now her main gun is basically useless aside from building railgun, unless you're up close where the gun is basically hitscan anyway.

    • @hrcek8609
      @hrcek8609 3 месяца назад +8

      I'm a masters Junkrat main and honestly i like that Junkrat is bad now cause he takes skill now and people recognize it. I don't get insulted for playing Junkrat anymore and occasionally i even get the unironic "wow nice shot junk" 😭. Being a Junk main is a STATEMENT now

  • @rangerhooverow8160
    @rangerhooverow8160 3 месяца назад +39

    An idea I have been playing around with for hanzo (not, I am a metal rank at best and not a game designer, so this could very well be an idiot take) is to move him away from the "Skilled and Deadly Archer" fantasy and move him towards a more "Trick shot/toolbox" fantasy. Let me explain.
    Hanzo has always had a bit of both of these ideas, at least with his original design. You had the one shot that fell into the "Skilled and Deadly" side and his abilities in Sonic and Scatter fell into the "Trickshot/toolbox". I think expanding on the latter idea more with a passive that allows him to select more kinds of arrows to use in situations would be a much healthier style of play. A few ideas I have had for arrows are a poison arrow (lower burst damage but has a damage over time effect) a ricochet arrow (fires a single arrow that can bounce X times) a wallbang arrow (shoot through a wall at reduced damage, good when combined with sonic) and a curved arrow (the player is able to curve the arrow around walls, though I dont know how this would be done technically.)
    This idea assumes you bring hanzo's damage down to say 100 at full charge with 150-175 on headshot while upping his charge rate and axeing storm arrow completely to make room for all of the above from an input perspective.

    • @soundrogue4472
      @soundrogue4472 3 месяца назад +17

      This is perhaps the best idea I've seen for Hanzo; making him into a utility and rewarding high skill play with knowing what tools to use for the correct situation.

    • @Kendervader
      @Kendervader 3 месяца назад +7

      I have had the same idea 💡 give him a cool set of different arrows! I suggested an explosive arrow that deals extra damage after a second of hitting.(similar to the mag nag time frame) This would give him a one shot back but still has counter counter play as after getting hit players can still use the abilities to possibly save themselves 👍

    • @tau-5794
      @tau-5794 3 месяца назад

      Keep his damage and draw speed, but remove the movement penalty while drawing an arrow and let him keep it charged on wall climb. Then let his primary fire arrows bounce once or twice off walls, and replace storm arrows with an EMP arrow that acts similar to Sombra's ult, just not in an area and only disabling abilities for like 0.1 seconds.

    • @coreyberg7823
      @coreyberg7823 3 месяца назад +3

      Just make it so sonic arrow reveals enemy health bar to your team when hitting an enemy directly tbh.

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 3 месяца назад

      Yes but skilled and deadly is better and healthier for a video game. The tension comes from people struggling with the reality of skill issue

  • @mrap4249
    @mrap4249 3 месяца назад +9

    sorry mr spilo, but I only listen to GM players so

  • @Donler
    @Donler 3 месяца назад +1

    Go ahead and count the number of Mei mains in Top500...don't worry, this shouldn't take long.

  • @FailoReachForge
    @FailoReachForge 3 месяца назад +1

    Unpopular opinion. Make Hanzo body shot damage do 100 damage, give him a 2.5 headshot damage multiplier. Make storm arrow body shot do 60 damage and keep headshot at 150. Give Hanzo his skill ceiling back. This spam playstyle is unfun for everyone.

    • @ivanych6231
      @ivanych6231 3 месяца назад

      there is another idea: remove storm arrow, make arrow hitbox even smaller than he was before season 9, but now his headshot deals 320 damage.

  • @Mr_Eyes
    @Mr_Eyes 19 дней назад

    As a genji player Cass's hp is genuinely a pain point due to break points. The hp and roll lets him tank burst dmg combos with m2/dash/melee. With blade, anyone over 250 hp requires a min of 3 swipes before healing and abilities are even a factor. But cass can also pressure a genji out from a safe range. Extra hp is not needed.

  • @jacobbrown146
    @jacobbrown146 3 месяца назад +1

    i hope you find better junk content or motivation so you can realize the glass skill ceiling is your problem and not a design problem! ❤

  • @arrowtongue
    @arrowtongue 3 месяца назад +9

    I'm so happy to see someone bring out how bad faith it is to suggest that Hanzo's one shot and Widow's one shot are on equal terms, I LOATHE both heroes maybe more than any others on the dps role but it was frankly ridiculous how Hanzo had a one shot when he can also play at mid range, Widowmaker can't even come close. Hanzo's design is entirely salvageable around putting interesting power into other parts of his kit outside of just doing a million damage per shot; faster firerate, more movement, etc. You can't do this with Widowmaker, and that means a more delicate approach is needed.

    • @carvode7428
      @carvode7428 3 месяца назад +2

      They have a good widow in a backline - go tracer/genji/sombra so you deal with her in a close quarters where she is quite defenseless
      They have hanzo - just run and hide, he will one shot you across the map but if you dare to contest him he becomes even stronger. Ah, and also he counters all the sniper counters with his on cd widow ultimate. I dont think hanzo can work as a sniper and should be more of a projectile version of ashe rather than widow

    • @aceclop
      @aceclop 3 месяца назад +5

      ​@@carvode7428
      If you dive hanzo as sombra, tracer, then you can put heavy pressure on him and potentially kill him.
      Also, hanzo isn't hitscan, so if you go a flying character, he'll have a really hard time, unless he's super good.
      Being able to oneshot is crucial to his gameplay and without it, there's no reason to play him over someone like ashe.

    • @lickilicky5288
      @lickilicky5288 3 месяца назад

      also widow can oneshot at ANY range, people act like widows can’t just flick on your head, i’ve blown a decent amount of sombra and tracers off the face of the earth on widow whenever they flank me

    • @LeatherNinja
      @LeatherNinja 3 месяца назад +5

      Widow can sit in the back with no pressure on her and still get kills consistently. Meanwhile, Hanzo can get shat on when dived in any of his optimal ranges. Comparing Widow one shot to Hanzo is indeed bad faith; one generally has to be in the fight to get the kill, and the other doesn't need to be anywhere near anyone. The point about Widow having a high skill ceiling isn't true either because even if your aim is mediocre, you still have more pressure than anyone in the lobby (depending on the map/point).

    • @ever611
      @ever611 3 месяца назад

      ​@@carvode7428Honestly every single issue you brought sounds like a lack of skill on how to deal with Hanzo

  • @drmaidenless
    @drmaidenless 3 месяца назад

    Hey Spilo, great video but don't say "bad faith argument" so much, it makes the person sound like they don't know what it means. I 100% agree with you though his video is full of lazy-ass takes and honestly he just sounds like he had a bad ranked match and made this video to cope lol. I mean, the section where he argued "why does hanzo not oneshot but widow does" speaks for itself honestly LMFAO

  • @LuigixD
    @LuigixD 3 месяца назад

    "No one likes getting spammed through a choke and get oneshot by a Hanzo" proceeds to say that the solution is to allow him do exactly that.
    If you know that there are two problems (Hanzo and Widow oneshotting), one of those is fixed and the other one is not, why propose a solution that is to bring back one of those problems that got fixed? Why not propose to remove the problem entirely???

  • @TylorHuebner
    @TylorHuebner 3 месяца назад

    I think you are conflating bad faith with bais a little too much. The original video isnt being purposefully dishonest, thats just how he feels and is speaking tho their POV. Approaching a topic in bad faith implies that the person knows that what they are saying is wrong and are arguing that point anyways.
    I get and understand what you are trying to say but it almost comes off more dismissive than understanding if that makes sense.

  • @engineergaming3830
    @engineergaming3830 Месяц назад

    Idk I think being able to hit multiple mid-air shots or insane predictions feels way more rewarding than being able to click on head a bit more than before

  • @obamna225
    @obamna225 3 месяца назад +18

    I'm not sure if your using the term "bad faith" in the way its normally used. When you say someone's arguing in "bad faith" your specifically saying that you think their arguing disingenuously, saying things that they don't truly believe, Maybe you think this guy is bad faith but I'm not sure that your meaning to say that?

    • @clankfish
      @clankfish 3 месяца назад +3

      yup he clearly doesn't know what the term bad faith means

    • @obamna225
      @obamna225 3 месяца назад +4

      @@clankfish Its possible he does but I doubt it, Its a pretty loaded accusation to make about someone your unfamiliar with, And I don't think that's really Spilo's style.

    • @Gekk0e
      @Gekk0e 3 месяца назад +12

      I took it as him using "bad faith" interchangeably with "uncharitable" - misrepresenting (a situation in this context) in order to tear it down.
      It doesn't quite fit the textbook definition of bad faith, as the video he is reviewing is maybe only misleading by ignorance rather than active intent, but I think it's still easy for the point of his message to get across to listeners through context clues
      The video was saying that Hanzo and Widowmaker are the same in their role so they should both be nerfed the same, when really they're not that similar when thinking about the positions they play ingame and what their kits allow for outside of the 1 shot
      The video also goes on to talk about how cassidy is unfun to play against because his mentality is "this guy doesn't deserve this shot because his bullet is 0.05 cm bigger than it used to be" or "this guy has 25 more hp than me" but it's not framed as "this is my negative confirmation bias, it causes me to dig a deeper mental hole every time I can justify myself" it's framed as a genuine criticism of the character's design, which is probably something he's not even conscious enough to realize he's doing

    • @AdhvaithSane
      @AdhvaithSane 3 месяца назад

      Obamna. Please don’t bomb me😢

  • @wheelie1011
    @wheelie1011 3 месяца назад +1

    I like this video. It actually brings valid points into the argument instead of just constant malding...

  • @Sakeerie
    @Sakeerie 3 месяца назад +1

    widow needs a rework simple as that. Toxic design.

  • @LeMondification
    @LeMondification 3 месяца назад

    this video is fundamentally misguided

  • @gengli9030
    @gengli9030 3 месяца назад

    I guess it's just impossible for spilo to be not biased agasint hanzo. Anything you don't agree is a "bad faith argument".

  • @Relics
    @Relics 3 месяца назад

    How about once Widowmaker's charge gets to 100% it is only there for 3 seconds then it goes back down to 50% or something if you don't make the shot in time.

  • @alexanderhayes9393
    @alexanderhayes9393 3 месяца назад

    L