Loving the uThermal shout out at 6:30. 😂 Gotta try these weird strats. They might work. Maru for the next retired "Meme to Grandmaster" series! PiG sullen silence. 😂
I'll make Banshees and get in to destroy the Spire! I'll make Battlecruisers and get in to destroy the Spire! I'll deal TONS of economic damage with harassment and make a second run at the Spire. (Mass Queens heal the Spire to keep it alive) (Zerg IMMEDIATELY pumps out 12 Corruptors and destroys the far more expensive Battlecruisers) Ah yes, Zerg just doing Zerg things. Why even try something new or interesting against Zerg when it can immediately answer anything with a single unit?
also considering it was 6 of them and action taking place later in the game than more relevant 2 banshee early harassments. Spire snipe though, it was quite important.
Queen defends everything. Terran can invest the entire early game economy into the most insane and unexpected stuff, and all zerg needs is more queens. Queens hold any air unit, queen hold marine at low numbers, queen are also an essential macro unit. If played correctly, I don't think zerg can lose to a terran honestly.
Those experiemental builds were too all in, rather than poking the dragon, so Zerg can build reactionary armies when it has tech... So the most solid counter to zerg is and are drops of marines and marauders as hit squads super cheap super effective, which obviosuly makes or forces terran to be more defensive... SInce its production cannot swap .. 80 supply into a varriant of different tech. He went Cyclone and got punished... he went bc and got punished. I think it could of worked.. but he didn't have to do a second wave banshess adn swapped back into mine or marine support for what is corruptors coming.... The roaches would need banshees... So... Terran breakign zerg is possible, but typically itsa marine tank push, since zerg struggles with an air attack typically. I like his attempts, but it forces in this regard zerg to have such an easy time.. I liek to force the zerg to over commit in larva -(X) meaning over produce roaches since iH avea coutner suddenly ort over produce workers and my army is jsut ot large, so there is a timer in teh brain its liek .. x seconds of larve produced... I do think larva from queens should be delayed... an additional 10 seconds, forcing a few more macro hatcheries so there is more larval control. Its the largest... thign that has caused zerg ot be a bit over powered compared ot sc1, is that, production for zerg is larva based.. and hatchery based... SO.. the queens.. allwoing essentially an infnite bank with larva births is an insane ammoutn of produciton. The comparrison is liek terran and protoss the cost of investment for structures verse queens. So for every gateway and barracks you see used ot be the ammount of macro hatcheries iwthout queens. IE.. 14 hatcheries would be pretty standard... Whihc puts more value on them... A queen is like Hatchery +1 Larva In StarCraft 2, a larva takes 11 seconds to spawn from a Hatchery or Lair once it has been injected with a Queen's "Spawn Larva" ability. If the Hatchery or Lair has not been injected, the larva will spawn automatically after 15 seconds. The Queen's Spawn Larva ability in StarCraft II takes 29 seconds to complete after injection. After the ability is used, it takes 40 seconds for another injection to be available.** could be an error So you have native hatchery larva produciton combined with the queen. Which gives and allows a swarmy feel... but some people really think it creates such a large ability for production and money and allowing zerg ot expand to fast... If the queen lost the 4 to 3? Or energy cost more... but the cost.. is a moot point... it's atiming thing.. Anyways its interesing that 4 hatcheries can out produce... say... 10 barracks making marines, lol.... I think if you graphed it the larval time to count is slightly to high.. but meh... thhat is why zerg .. a turtle zerg waits for what you produce before it really spends its money, it makes a marginal army... and macroing, but cna instalntly build a counter... so its nto completely caught off guard. but meh... the marua air and .. cyclone really was a good fight, a bit mismanaged, and too long, there was about 1500/1500 spent that oculd of been banshees and more tanks. IE in the raoch system, tanks only coutner if they can boom bile launchers, but more importantly its essential to ahve air as terran in that case... or ghosts... sniping nad punihsing the ravagers... and cost.. while doing marine drops.. I know it sounds standard, but its the zealot run by and ling coutner attack... for 300 minerals... you cna have 6 zerg lings sent to the enemies perphery bases.. small investment... where as zealot run bys... 3 zealots are meh okay... 6 marines can be prettydeadly stim'd so post game.. could maru of won.. I think so.. just if somethign isn't working... don't over produce it... its a thing zerg sometiesm does in error, a lot since you can jsut hold hte button down.. and use up all your eggs. hmm.
can never do this in a diamond game cause they always send overlord speed in at mf 2mins into the game, meanwhile pro Solar doesn't scout until 6:30 lmao
Most pro players doesnt want to spend the early gas on Overlord Speed nowadays, they want to push all the gas income on bane/roach speed and double upgrade.
The larva mechanic is so toxic with relation to air units, especially with queens as they are. Maru put everything into air, Solar cancels his tech and switches to spire late, loses his spire twice, and then immediately wins air anyway as soon as the third spire completed and he holds down his corruptor key. The speed you can catch up in the air race and completely nullify an investment your opponent spent the whole game working on is awful.
With little exception, Zerg has always been the superior SC2 race, pretty much from the get-go, at high levels of play. Yes, it's difficult for new players to handle the race because of how much there is to track with their macro, but Zerg has the perfect answer to literally everything that Protoss or Terran can throw at them.
@@Josh-99 unfortunately it's the end result of designating one race to be "the economy race" in your design. Terrans had a lot of early success before how to hold stuff got figured out, and as the game gets more and more figured out, that problem gets worse, because the "economy race" wins by default. The other races are always the ones that have to take initiative to disrupt that, and their options for that get figured out and held. Granted, adding SHs and Vipers in the expansions didn't help, nor did the change to 12 worker starts.
Spoiler alert: Solar didn't scout, misplayed and lost spire twice, but hey he spammed queens and then corruptors 4 mins late, zerg win lol 2nd game: Solar again doesn't scout, gets punished, but lol queens and larva and just being ahead 20 workers wins because zerg is fine
@@SC2HL On the other hand, I appreciate not knowing who will win the game just from the title. I think the habit of naming after who does the crazy builds instead of who wins is great!
Creativity is what we wna see in these games! Not just meta builds. GJ Maru for entertaining us with such whacky builds
I see battlecruiser, I click
ooooh, really?
Average terran enjoyer
0:48 - "Solar didn't notice"? He immediately starts 3 spores. He saw the shenanigans coming, whether he thought it was BC or banshee.
Nah, thats a standard timing for defense against double cloak Banshee, Solar didnt scout the main and just wanted to be safe.
Hearing Lowko in a SC2HL video is always fun. Hope we will get a Harstem game with Lowko as a commentator and shown by SC2HL.
The state of the queen unit
Loving the uThermal shout out at 6:30. 😂 Gotta try these weird strats. They might work. Maru for the next retired "Meme to Grandmaster" series! PiG sullen silence. 😂
Maru with the silver rank strat
Maru vs Solar's always fun to watch.
maru having fun , love it
a fresh SC2HL vid. delicious.
God i love this channel! Thank you for another amazing upload!
I like how solar abuse the zerg winning edge of constant trading when near max, as long as opponent eco is disrupted, u will win eventually.
Literally facerolling queens and we're calling this top tier play
Such a shame Maru didn't have mine fields or siege tank positions set up.
Yeah such a shame he didn't have magic minerals and gas out of nowhere
Well if Maru had a few less hellions and few less Cyclones to afford four widow mines.
I'll make Banshees and get in to destroy the Spire!
I'll make Battlecruisers and get in to destroy the Spire!
I'll deal TONS of economic damage with harassment and make a second run at the Spire.
(Mass Queens heal the Spire to keep it alive)
(Zerg IMMEDIATELY pumps out 12 Corruptors and destroys the far more expensive Battlecruisers)
Ah yes, Zerg just doing Zerg things. Why even try something new or interesting against Zerg when it can immediately answer anything with a single unit?
How was that first banshee attack "alot of damage"?
also considering it was 6 of them and action taking place later in the game than more relevant 2 banshee early harassments. Spire snipe though, it was quite important.
They killed the Spire or at least forced a cancel.
Is... Is that Lowko ?! :O
Wow PiG and Lowko? Awesome
Hellooo my Name is Looooowkoo...
Great casting by PiG as usual, awesome content!
The design was very troll haha
Battlecruisers!!!
Power overwhelming
Nice
Didnt excpect Solar to win from Maru.
Queen defends everything. Terran can invest the entire early game economy into the most insane and unexpected stuff, and all zerg needs is more queens. Queens hold any air unit, queen hold marine at low numbers, queen are also an essential macro unit. If played correctly, I don't think zerg can lose to a terran honestly.
Those experiemental builds were too all in, rather than poking the dragon, so Zerg can build reactionary armies when it has tech... So the most solid counter to zerg is and are drops of marines and marauders as hit squads super cheap super effective, which obviosuly makes or forces terran to be more defensive... SInce its production cannot swap .. 80 supply into a varriant of different tech. He went Cyclone and got punished... he went bc and got punished. I think it could of worked.. but he didn't have to do a second wave banshess adn swapped back into mine or marine support for what is corruptors coming.... The roaches would need banshees... So... Terran breakign zerg is possible, but typically itsa marine tank push, since zerg struggles with an air attack typically. I like his attempts, but it forces in this regard zerg to have such an easy time.. I liek to force the zerg to over commit in larva -(X) meaning over produce roaches since iH avea coutner suddenly ort over produce workers and my army is jsut ot large, so there is a timer in teh brain its liek .. x seconds of larve produced... I do think larva from queens should be delayed... an additional 10 seconds, forcing a few more macro hatcheries so there is more larval control. Its the largest... thign that has caused zerg ot be a bit over powered compared ot sc1, is that, production for zerg is larva based.. and hatchery based... SO.. the queens.. allwoing essentially an infnite bank with larva births is an insane ammoutn of produciton. The comparrison is liek terran and protoss the cost of investment for structures verse queens. So for every gateway and barracks you see used ot be the ammount of macro hatcheries iwthout queens. IE.. 14 hatcheries would be pretty standard... Whihc puts more value on them... A queen is like Hatchery +1 Larva
In StarCraft 2, a larva takes 11 seconds to spawn from a Hatchery or Lair once it has been injected with a Queen's "Spawn Larva" ability. If the Hatchery or Lair has not been injected, the larva will spawn automatically after 15 seconds.
The Queen's Spawn Larva ability in StarCraft II takes 29 seconds to complete after injection. After the ability is used, it takes 40 seconds for another injection to be available.** could be an error
So you have native hatchery larva produciton combined with the queen. Which gives and allows a swarmy feel... but some people really think it creates such a large ability for production and money and allowing zerg ot expand to fast... If the queen lost the 4 to 3? Or energy cost more... but the cost.. is a moot point... it's atiming thing.. Anyways its interesing that 4 hatcheries can out produce... say... 10 barracks making marines, lol.... I think if you graphed it the larval time to count is slightly to high.. but meh... thhat is why zerg .. a turtle zerg waits for what you produce before it really spends its money, it makes a marginal army... and macroing, but cna instalntly build a counter... so its nto completely caught off guard. but meh... the marua air and .. cyclone really was a good fight, a bit mismanaged, and too long, there was about 1500/1500 spent that oculd of been banshees and more tanks. IE in the raoch system, tanks only coutner if they can boom bile launchers, but more importantly its essential to ahve air as terran in that case... or ghosts... sniping nad punihsing the ravagers... and cost.. while doing marine drops.. I know it sounds standard, but its the zealot run by and ling coutner attack... for 300 minerals... you cna have 6 zerg lings sent to the enemies perphery bases.. small investment... where as zealot run bys... 3 zealots are meh okay... 6 marines can be prettydeadly stim'd so post game.. could maru of won.. I think so.. just if somethign isn't working... don't over produce it... its a thing zerg sometiesm does in error, a lot since you can jsut hold hte button down.. and use up all your eggs. hmm.
Clearly Maru should've teched in Ghosts and bring Solar down to Nuke City.
I see battlecruiser I click
Maru thought he was GuMiHo for a second lol
Turn helions into hellbats and tank with them, they are slower but have 40% more hp, double the damage and splash....
Need an armory for that.
@@bmcwxyz yeah and?
@@ThePhysics1234 he didn't have one?
@@bmcwxyz no he did not.
@@ThePhysics1234 good talk
Wow wow wow amazing channel! I love Starcraft 2 and I am your no1 fan!!!!!
He took Maru's ass to school and kept him after class...
If he really was watching Uthermal videos, he would know that Cyclones are by far his most losing comp.
one step further back
If you are a betting man bet on Maru to choke.
outside of Grand Final, you will lose a lot of money for that.
Zerg op
Zerg is so broken. We need an emergency nerf
can never do this in a diamond game cause they always send overlord speed in at mf 2mins into the game, meanwhile pro Solar doesn't scout until 6:30 lmao
Most pro players doesnt want to spend the early gas on Overlord Speed nowadays, they want to push all the gas income on bane/roach speed and double upgrade.
@@tigera6 makes sense
I've found that hiding a fusion core in some random corner of the map works fairly often to trick people.
@@joshuakim5240 doesn't matter if they overlord scout at 2mins or whatever and see a tech lab on your starport.
Because solar just faceroll spams queens because queens defend basically everything from terran early game
Maru felt a lil bit Boxer'ish...
Team Yerran
The larva mechanic is so toxic with relation to air units, especially with queens as they are. Maru put everything into air, Solar cancels his tech and switches to spire late, loses his spire twice, and then immediately wins air anyway as soon as the third spire completed and he holds down his corruptor key. The speed you can catch up in the air race and completely nullify an investment your opponent spent the whole game working on is awful.
With little exception, Zerg has always been the superior SC2 race, pretty much from the get-go, at high levels of play. Yes, it's difficult for new players to handle the race because of how much there is to track with their macro, but Zerg has the perfect answer to literally everything that Protoss or Terran can throw at them.
@@Josh-99 unfortunately it's the end result of designating one race to be "the economy race" in your design. Terrans had a lot of early success before how to hold stuff got figured out, and as the game gets more and more figured out, that problem gets worse, because the "economy race" wins by default. The other races are always the ones that have to take initiative to disrupt that, and their options for that get figured out and held. Granted, adding SHs and Vipers in the expansions didn't help, nor did the change to 12 worker starts.
Leave BCs to experts in Bronze League Heroes, Maru
cancel hydro - big miss take
Avatar
Maru nukes Solar again at 12:01
Spoiler alert: Maru played weird and creative strategy and lost the game.
And poor usage of cyclone
Spoiler alert: Solar didn't scout, misplayed and lost spire twice, but hey he spammed queens and then corruptors 4 mins late, zerg win lol
2nd game: Solar again doesn't scout, gets punished, but lol queens and larva and just being ahead 20 workers wins because zerg is fine
Name in the title = lose, as always.
First
Weapon Ukraine weapon Ukraine weapon Ukraine weapon Ukraine weapon Ukraine weapon Ukraine weapon Ukraine ✊🇰🇿
Please stop naming the video after the guy who loses.
I dont always do that; but will keep it in mind. The main highlight of this series was Maru going for an absolutely crazy build though!
@@SC2HL On the other hand, I appreciate not knowing who will win the game just from the title. I think the habit of naming after who does the crazy builds instead of who wins is great!
@@SC2HL It seems like not many agree with Mr. Drew Forsyth
Thank you so much for STILL making these amazing highlights ❤🫡