This is how art works, my dude. You see something and BAM idea in your head for something awesome. And you made it. And it is awesome. As simple as that. What I have added is timer, score, and slowly increasing the rate spiders appear, as well as closing the fog to a player, so at the end it will be a true horror. But leaving some space for seeng spiders, like eyes become more visible the darker the environment. Perhaps more points given the darker it is around. In night you can see them because of eyes, for example.
All solid additions. Also need proper sound design and a story. Something like "Far away the great sleeping evil has awoken. You were simple hunter until your town instituted a draft. It's now up to you and your fellow guards to stand between the beasts this devil has awoken and the towns people you call friends and family. Stop the evil. Defend your town. At all costs." Maybe add in multiplayer to you can play with your friends, have guard AIs for some of the tougher levels. Occasionally spawn larger spiders that require more arrows, fire and acid breathing spiders you need to use a shield for... etc. Maybe add a few different types of monsters... Could make a sweet survival bow game.
I can suggest a few ideas - An HUD that is very tiny but helps the player if there is a spider coming up from behind - And if not an HUD, then really good sound effects so that the player can hear the spiders coming from behind them. Maybe add some good music with it? - A menu screen with tutorial and settings stuff - A night mode where you only have a small lantern at your feet, there is a moon peaking through the clouds above you but other than that there is no light. - A final boss?
Great video man, I love these VR game development videos so much! I've started coding and using Unity myself and I want to make VR games so badly, you provide support and motivation for me to do that, so thank you.
Night time mode! And have some have some goblins running quickly through the trees making spooky sounds and a witch swooping the player randomly with scary laugh.
Could you maybe show how you used the VRTK bow with OVRplayercontroller from Oculus integration? I can't seem to figure out how to use features from VRTK with the Oculus integration
You should ad sound for the spiders so the person knows where they are coming from(make it spooky) And maybe put in eery background music. Also, you could ad waves, and each wave, more spiders come, but you can choose upgrades
U can make it so there is waves and the spider grows increasingly faster. Also there could be different kinds of spiders like a spiting one that if it spits on u a few times it will kill u. Finally u can add that the spider can climb the trees. (Keep in mind these are suggestions)
This is a game I would play actually! Awesome, but yes, you could add a token haning from the left wrist of the character that would activate a surrounding dark smoke menu? Or just make it so that of you look at your hand in a way, that triggers a menu (wich is attached to your arm/wrist/hand) that will be interractable with "touch" by using your dominant hand (this means adding the option of what hand is dominant).
Very cool. Both the game and the video. You explain just enough details so we get what's going on without getting bored :) You've probably noticed but the light behaves weirdly on the grass. You may wanna look into that. Maybe make the grass a little bit transparent so they don't make such sharp shadows idk Aaand suspension. That shit is, I think, the best component of any scary thing by far. You can make the player look for movements for a good amount of time. Maybe false alarms here and there sometimes. Make the player yell "shit shit shit shit!" When they finally see the spider. Cheers
Make the character moveable, in that way, the game will be more fun. Add some caves, some deers, some killed humans and other animals. There will be one big spider, one like this. You gotta survive from it for 9 days in the game each day being 8 mins. Once the time limit is up, the spider will turn into a small one. That's it
I would to see this continue with surviving herds of spiders like Call of duty zombies or trying to get across the terrain avoiding spiders with limited arrows. So many possibilities where this can go.
Love your videos. I'm about to make my first game. I plan to make a VR archery game. I'm about to follow your videos would you say the bow and arrow mechanics are easy?
Ok but what about performance? Does Aura slow it down a lot? A video about VR graphics/performance would be awesome. Texture résolution, good practices etc
I really enjoyed this, and appreciate that you're trying to speed up the process so you don't have to describe every click. However, my only request would be that you just zoom out so that we can actually slow down or pause the parts we're not intimately familiar with. As it is, it's very difficult to get context for what's being changed. For example, I would have really liked to see a bit more detail on how you set up your grass billboard, but it was simply off-screen. Any chance you'd end up posting your project on Github so we can dig in on our own time?
Did you use the HDRP or LWRP on this one? or just the legacy system? My understanding is that the book of the dead thing is setup with HDRP, but Auro will not work with HDRP or LWRP.
Hi man Good observation! Yes i used the 3d mode and just change the shader from the hdrp to the standard one. I also wanted to create a custom shader with tesselation to use the vertex color of the teees but didnt have time. :)
@@ValemVR ah gotcha ty! Do you know if emitted light has issues in VR? I have emitted lights that look great in scene mode, but then when enter play mode with the oculus they don't work. The object doesn't glow with the emission, if I crank up the emission it just turns white. I wasn't sure if that was just a limitation of Oculus or what. It appears correctly I'm scene view though so I'm assuming the light mapping is correct
I do have a question though. Did you use VRTK instead of Oculus integration on this one? I've been following your tutorials a lot and they all use Oculus integration and not VRTK so I'm a little unsure on how you implemented the bow and stuff. Was there just a bow framework in the VRTK asset, and you still used the OVRplayermovement? thx
Hi Riber, its exactly what you said, I used VRTK and the Oculus Integration. VRTK makes it possible to use their content with any vr devices like the rift and the Vive. I used the longbow script that they already implemented with the OVRPlayerController that you saw in my tutorials. :) I hope my answer will help you!
@@ValemVR Hi. Did you have to create your own bow object, or was that in the VRTK project somewhere? I'm trying to use the VRTK but can't seem to implement it with Oculus integration. When I drag an example scene in it seems to already have a camera somewhere already in the prefab which is conflicting with the ovrplayer controller. I see the bow scrips but no like bow prefabs to drag in
Hi Valem, can you give a tutorial about how to use AURA on unity steamVR. I try use this assets, but when i play my scene, all my setup fog, light, and smoke is missing. Can you give a solution about this problem? Thanks
Can a VR experience be created without having a HTC vive! Anyone who knows please help me with this because i have a project on which i have to work and worried regarding this issue! Thankyou in advance.
Hi, it depends, you can code some of the stuff without the vr headset (just put a simple camera in your scene or the FPS prefab from the standard asset package that you can downloa don the asset store) but for the final push you will need a vr headset to test your game obviously.
Hi is it possible to work on a project with you ? Really want to get into making Vr games , i have some programming and alot of designing background havent worked with unity much tho been doing aome work with it
Did better than I can, but one thing I will say is that you didn't capture the scale of everything. Those trees are THICC and that spider is wayyy bigger.
This is how art works, my dude. You see something and BAM idea in your head for something awesome. And you made it. And it is awesome. As simple as that. What I have added is timer, score, and slowly increasing the rate spiders appear, as well as closing the fog to a player, so at the end it will be a true horror. But leaving some space for seeng spiders, like eyes become more visible the darker the environment. Perhaps more points given the darker it is around. In night you can see them because of eyes, for example.
All solid additions. Also need proper sound design and a story. Something like "Far away the great sleeping evil has awoken. You were simple hunter until your town instituted a draft. It's now up to you and your fellow guards to stand between the beasts this devil has awoken and the towns people you call friends and family. Stop the evil. Defend your town. At all costs."
Maybe add in multiplayer to you can play with your friends, have guard AIs for some of the tougher levels. Occasionally spawn larger spiders that require more arrows, fire and acid breathing spiders you need to use a shield for... etc. Maybe add a few different types of monsters... Could make a sweet survival bow game.
When you cant afford a VR game,
*M A K E I T*
Emad Mavric Virtual Reality can be whatever I want.
**LET'S DO IT!**
Lol
Yep..... but it costs to make a vr game I think
@@frenzyvr3112 no
Spider simulator 2019 looks like a great game. I'd buy.
im exited for spider sim 2022
lmfao the 3d modeling bit about the spider has me dead
rly had me going like damn AND HE KNOWS HOW TO MODEL
I can suggest a few ideas
- An HUD that is very tiny but helps the player if there is a spider coming up from behind
- And if not an HUD, then really good sound effects so that the player can hear the spiders coming from behind them. Maybe add some good music with it?
- A menu screen with tutorial and settings stuff
- A night mode where you only have a small lantern at your feet, there is a moon peaking through the clouds above you but other than that there is no light.
- A final boss?
This is awesome! You are for real my favorite on youtube for Oculus development, ty Valem!
Dude, you are a machine. Thanks heaps for these tutorials!
Great video man, I love these VR game development videos so much! I've started coding and using Unity myself and I want to make VR games so badly, you provide support and motivation for me to do that, so thank you.
This is exactly the type of VR game I'd like to make. My weakest point has always been graphics so thank God for free assets.
please detailed step by step tutorial!!!!!! The VR Part :(
ruclips.net/video/sKQOlqNe_WY/видео.html
Night time mode! And have some have some goblins running quickly through the trees making spooky sounds and a witch swooping the player randomly with scary laugh.
You made a prototype that looks and plays better than a lot of "indie" VR games currently on Steam
Could you maybe show how you used the VRTK bow with OVRplayercontroller from Oculus integration? I can't seem to figure out how to use features from VRTK with the Oculus integration
Yes, that would be really helpful
You should ad sound for the spiders so the person knows where they are coming from(make it spooky) And maybe put in eery background music. Also, you could ad waves, and each wave, more spiders come, but you can choose upgrades
U can make it so there is waves and the spider grows increasingly faster. Also there could be different kinds of spiders like a spiting one that if it spits on u a few times it will kill u. Finally u can add that the spider can climb the trees. (Keep in mind these are suggestions)
I love it, it's awesome. Can you please make a solar system exploration game, small planets, animals, a spaceship.
add some magic to your game!! what a nice project
Alternative title: This pic goes hard, feel free to make a highly detailed VR game prototype
I'm getting some Skyrim vibes from this game! That soo cool!
So damn good, Valem. Congrats for the idea! Please do some tutorials on how to get VRTK to work with Oculus if you ever get the chance to.
I ll schedule that! Thank you for watching the video
This is a game I would play actually! Awesome, but yes, you could add a token haning from the left wrist of the character that would activate a surrounding dark smoke menu? Or just make it so that of you look at your hand in a way, that triggers a menu (wich is attached to your arm/wrist/hand) that will be interractable with "touch" by using your dominant hand (this means adding the option of what hand is dominant).
Suggestion: Spiders that instead climb the trees and spray webbing at you to slow your motions down.
Not sure how to make it smooth in VR though
Very cool. Both the game and the video. You explain just enough details so we get what's going on without getting bored :)
You've probably noticed but the light behaves weirdly on the grass. You may wanna look into that. Maybe make the grass a little bit transparent so they don't make such sharp shadows idk
Aaand suspension. That shit is, I think, the best component of any scary thing by far. You can make the player look for movements for a good amount of time. Maybe false alarms here and there sometimes. Make the player yell "shit shit shit shit!" When they finally see the spider. Cheers
Thank man, I really appreciated your feedback! I will definitely have a look at that.
Your game is so cool
that volumetric light is incredible
Make the character moveable, in that way, the game will be more fun. Add some caves, some deers, some killed humans and other animals. There will be one big spider, one like this. You gotta survive from it for 9 days in the game each day being 8 mins. Once the time limit is up, the spider will turn into a small one. That's it
But... the spider needs to be HAIRY to be terrifying. Make it hairy like a truck driver!
I would to see this continue with surviving herds of spiders like Call of duty zombies or trying to get across the terrain avoiding spiders with limited arrows. So many possibilities where this can go.
Amazing work, i loved this video!
This reminds me of 'In death: unchained
so sad aura doesnt seem to work anymore :/ do you have any recommendations for something simmilar that works with Oculus ?
Love your videos. I'm about to make my first game. I plan to make a VR archery game. I'm about to follow your videos would you say the bow and arrow mechanics are easy?
Ok but what about performance? Does Aura slow it down a lot? A video about VR graphics/performance would be awesome. Texture résolution, good practices etc
This gave me an existential crisis because I absolutely HATE spiders
Make a survival VR you’re amazing
Forbidden Forest! Nice.
Hi Valem. I love your work. Could u consider making a detailed tutorial about this video. I could pay for it!
I really enjoyed this, and appreciate that you're trying to speed up the process so you don't have to describe every click. However, my only request would be that you just zoom out so that we can actually slow down or pause the parts we're not intimately familiar with. As it is, it's very difficult to get context for what's being changed. For example, I would have really liked to see a bit more detail on how you set up your grass billboard, but it was simply off-screen.
Any chance you'd end up posting your project on Github so we can dig in on our own time?
This need to be on ouclus
The giant enemy spider *beatboxing*
Did you use the HDRP or LWRP on this one? or just the legacy system? My understanding is that the book of the dead thing is setup with HDRP, but Auro will not work with HDRP or LWRP.
Hi man Good observation! Yes i used the 3d mode and just change the shader from the hdrp to the standard one. I also wanted to create a custom shader with tesselation to use the vertex color of the teees but didnt have time. :)
@@ValemVR ah gotcha ty! Do you know if emitted light has issues in VR? I have emitted lights that look great in scene mode, but then when enter play mode with the oculus they don't work. The object doesn't glow with the emission, if I crank up the emission it just turns white. I wasn't sure if that was just a limitation of Oculus or what. It appears correctly I'm scene view though so I'm assuming the light mapping is correct
@@ribertorbet5304 This might just be an issue with the LWRP it is lacking a lot of features.
I love the video, it is helpful! But when I try it, the VRTK bow and arrow prefabs didn't work for me, could you please explain how you did it?
I do have a question though. Did you use VRTK instead of Oculus integration on this one? I've been following your tutorials a lot and they all use Oculus integration and not VRTK so I'm a little unsure on how you implemented the bow and stuff. Was there just a bow framework in the VRTK asset, and you still used the OVRplayermovement? thx
Hi Riber, its exactly what you said, I used VRTK and the Oculus Integration. VRTK makes it possible to use their content with any vr devices like the rift and the Vive. I used the longbow script that they already implemented with the OVRPlayerController that you saw in my tutorials. :) I hope my answer will help you!
@@ValemVR Awesome! Thank you!
@@ValemVR Hi. Did you have to create your own bow object, or was that in the VRTK project somewhere? I'm trying to use the VRTK but can't seem to implement it with Oculus integration. When I drag an example scene in it seems to already have a camera somewhere already in the prefab which is conflicting with the ovrplayer controller. I see the bow scrips but no like bow prefabs to drag in
Hi Valem, can you give a tutorial about how to use AURA on unity steamVR.
I try use this assets, but when i play my scene, all my setup fog, light, and smoke is missing. Can you give a solution about this problem? Thanks
The result is CrAzY!! 😮😮
Wish i had these game making skills:) i got the fantasy!
Great video again! I like your humor :D
VR, Giant Spiders, Bow... Of course, there's a Cangar around!
@@TheParanoidHumanoid I am famous yay :D
Is there a way to get these games? Because this looks sick!
What version are you using? I am having huge problems with trying to get the Book of the Dead Environment into my scene
ngl The thumbnail looked like snipers hands from tf2
Best free shooting assets for fps game be cool in vr
The giant enemy spider
reminds me of a vr "Hopeless" its a phone game
I suggest some movement for the first person and maybe a sword as a weapon
you can port a 2d game to vr , and you can show us how to ? (sorry for my english)
awesome video. you're so to the point. it's nice. btw, can we use the new HDRP in VR? or is legacy unity better for VR?
"OK so what is left is to make a spider for our game, we can use any 3d software like blender IF we are poor" :D
Nice Video! :D
Can a VR experience be created without having a HTC vive! Anyone who knows please help me with this because i have a project on which i have to work and worried regarding this issue! Thankyou in advance.
Hi, it depends, you can code some of the stuff without the vr headset (just put a simple camera in your scene or the FPS prefab from the standard asset package that you can downloa don the asset store) but for the final push you will need a vr headset to test your game obviously.
Why didn’t you make a super big spider boss
ooh nice
we need step by step vr game please
Whats name this project ?
download link? pls
Giant Enemy Spider
Hi is it possible to work on a project with you ? Really want to get into making Vr games , i have some programming and alot of designing background havent worked with unity much tho been doing aome work with it
Hi thank you for watching the video. I don't have enough free time right now for side project. Maybe for a gamejam if you are interested?
What is a game jam ? Update me id be interested
Did better than I can, but one thing I will say is that you didn't capture the scale of everything. Those trees are THICC and that spider is wayyy bigger.
Bellissimo!
Is this in URP? HDRP, 3d? What?
Good
0:27 The hell is that?! XD
The giant enemy spider
New New NEW NEEW NEW NEW NEW
Hey valem you could honestly make a sword art online remake because you are so good.
will you be releasing this game??????????
I WOULD BE SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO SCARED (i have arachnophobia)
Aura isn´t free at all and costs about 42 euro...
Is 9gag alive? lol
Man.. You're lucky you can use Unity. I have error after error.. 😕
The skybox looks terrible, far too bright for the scene. The rest is pretty cool.
Do ya know da wae?
If you're commenting on his accent, it is French, not Ugandan.
I know he's not Ugandan, LOL.
First comment!
what are thoughs check marks wat the hell my dog can do better
I love your vids but your accent makes it hard to follow you
Thanks for the feedback Im definitely trying to improve this aspect for the upcoming videos!
Make main menu.
Why didn’t you make a super big spider boss