(Audio) Failure | Resident Evil Zero Part 8

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  • Опубликовано: 26 янв 2025

Комментарии • 5

  • @bloodykenshiro8218
    @bloodykenshiro8218 19 дней назад +1

    I guess the sound died just to make things more atmospheric, Cappy! you know, that dreadful kind of silence before a big event.
    More seriously, though, it certainly is difficult to manage inventory in these games... I know it's part of the the appeal and something the genre is known for, but I always imagine some sort of catastrophic event happening like part of the dropped items disappearing because of a poorly implemented loading zone or something.
    I mean, I guess the Capcom designers accounted for this and made failsafes, but still, not knowing when/if you'll have future access to an area does mean you have to haul inventory now and then, it sure takes a lot of patience.
    You're doing great, keep it up!

    • @CaptainThief
      @CaptainThief  16 дней назад +1

      Exactly, haha. I think there's some cinematics coming up in the cut parts so... it didn't make sense to just leave everything in. Ah well, it's probably better this way

  • @yeagerkid
    @yeagerkid 10 дней назад +1

    43:45 i didnt do nothing maaaaaan, lol

    • @CaptainThief
      @CaptainThief  9 дней назад +1

      So you saaaaay, but weren't you at least mentally checklisting the bullets?

    • @yeagerkid
      @yeagerkid 9 дней назад

      @@CaptainThief you have no proof that I know how to count!