Oh fun fact, if you come to the stone coffin fissure before reaching the shadow keep, this area is blocked by a golden seal that says "Sealed by Miquella"
Blue, I would pose that the upgrade materials are useful and fun to anyone doing something you rarely do, NG+. The ball bearing's don't carry over and getting to them would be a lot of work in some cases. Mainly the higher level ones. I know my son only cared about getting back to fight the bosses again, and did the bare minimum on most of his runs.
While preparing for the dlc , I committed genocide against the Albinaurics countless times so I could buy 40 of each smithing stone and 8 of each somber stone. If only I would have known every other shiny and mob drop would be a stone.😢😢😢😢
I was surprised and baffled at all the smithing stones, because nearly any player making it to the DLC would have most or all of the bell bearings or at least a lot of smithing stones already in stock, and so, yes, it was disappointing every time a shiny was more stones-EXCEPT for the ancient dragon stones, because I actually needed more of them because of all the weapons I had already max leveled. The larval tears were useful for one build which had actually burned through them all in the base game. I'd enjoy playing the DLC from a level 1 character as a standalone game, if that were meant to be possible, and then the natural smithing stone progression would be useful and rewarding. Much of the fun of picking up shinies was lost because of the smithing stones in the mix, and any glovewort that wasn't level 10.
It's an odd choice to have this many. They want you to use new weapons. I get that. But you're right, most players would have most of the smithing bearings at this stage. I'm trying to wrap my head around the design philosophy of this DLC. Some of it is brilliant, their best work. Other is questionable.
I love the curseblade’s cirque and it’s probably the first new weapon that people see because they run into that masked curseblade in the gravesite plain.
I didn't even think to farm them for it. I got the smithscript cirque and though that was their weapon. I was glad to learn otherwise, because I'm not a fan of the throwing heavy.
As it relates to your question about the loot, I’m of 2 minds. Firstly, I would prefer if the loot was more “meaningful” but at the same time, I’m not terribly bothered. Most of the zones I’ve been to have offered some cool weapon, armor or spell.
Love your work, and find it to be quite unique among the various streamers. I personally loved the developers decision to supply the player with the full range of upgrade mats though; they introduced such a cool assortment of new weapons, and I enthusiastically support their decision to make upgrades easier. The one improvement I would have suggested would be to provide a blacksmith somewhere near the beginning of the DLC
With so many new weapons available I don’t mind the shinies as upgrade materials! Apparently I’m in the minority here though. Sure, technically you can just buy them, but I’d rather not have to do that for EVERY new weapon type.
I see both sides of the argument. What's really starting to annoy me is the blue rarity items that are just runes. Honestly, at this point, just put a merchant in the DLC where the smithing stones are incredibly cheap.
I don’t like so many of the shinies being upgrade materials. They should have just put them as pick-up loot in dungeons/caves/graves/etc. The shinies are less shiny now.
I dont mind the grave gloveworts or the smithing stones considering that depending on how one plays you can get to the dlc in Liurnia already where you really do not have all the bellbearings (my case for example as I went into the dlc in Ng+ with character that only just arrived into Liurnia. There is also quite a few new weapons and talismans that can seemingly allow for wider variety of builds (storm enhancing talismans etc.) so having steady income of upgrade materials while playing is great.
I'm annoyed w how many stones there are. I get the new weapon upgrade agreement, but it just seems excessive and boring. Maybe the devs thought it was funny to fight this hard enemy and your reward is....a level 3 anything stone wah wah.
Oh fun fact, if you come to the stone coffin fissure before reaching the shadow keep, this area is blocked by a golden seal that says "Sealed by Miquella"
Oh! That's so cool. Glad I stumbled on it when I did.
Ah, so his Great Rune needs to shatter before you can get access to it.
Blue, I would pose that the upgrade materials are useful and fun to anyone doing something you rarely do, NG+. The ball bearing's don't carry over and getting to them would be a lot of work in some cases. Mainly the higher level ones. I know my son only cared about getting back to fight the bosses again, and did the bare minimum on most of his runs.
While preparing for the dlc , I committed genocide against the Albinaurics countless times so I could buy 40 of each smithing stone and 8 of each somber stone. If only I would have known every other shiny and mob drop would be a stone.😢😢😢😢
I was surprised and baffled at all the smithing stones, because nearly any player making it to the DLC would have most or all of the bell bearings or at least a lot of smithing stones already in stock, and so, yes, it was disappointing every time a shiny was more stones-EXCEPT for the ancient dragon stones, because I actually needed more of them because of all the weapons I had already max leveled. The larval tears were useful for one build which had actually burned through them all in the base game. I'd enjoy playing the DLC from a level 1 character as a standalone game, if that were meant to be possible, and then the natural smithing stone progression would be useful and rewarding. Much of the fun of picking up shinies was lost because of the smithing stones in the mix, and any glovewort that wasn't level 10.
It's an odd choice to have this many. They want you to use new weapons. I get that. But you're right, most players would have most of the smithing bearings at this stage. I'm trying to wrap my head around the design philosophy of this DLC. Some of it is brilliant, their best work. Other is questionable.
Totally loving your sense of wonder (which I share) and the way you fight (which I can't match - but I am managing fine my own way).
I love the curseblade’s cirque and it’s probably the first new weapon that people see because they run into that masked curseblade in the gravesite plain.
As soon as I saw that enemy I thought, "Will we get to play with those???" 💯
The sound effect for the last killing hit on the ghostflame dragon was *chef's kiss* perfect. 39:49
I didn't even think to farm them for it. I got the smithscript cirque and though that was their weapon. I was glad to learn otherwise, because I'm not a fan of the throwing heavy.
As it relates to your question about the loot, I’m of 2 minds. Firstly, I would prefer if the loot was more “meaningful” but at the same time, I’m not terribly bothered. Most of the zones I’ve been to have offered some cool weapon, armor or spell.
I think the first smithscript weapon you found was a spear you didn't look at
Cerulean coast is almost as good as the Soifra region in the main game.... Maybe even better. I just looooove how gorgeous it is!
Love your work, and find it to be quite unique among the various streamers. I personally loved the developers decision to supply the player with the full range of upgrade mats though; they introduced such a cool assortment of new weapons, and I enthusiastically support their decision to make upgrades easier. The one improvement I would have suggested would be to provide a blacksmith somewhere near the beginning of the DLC
You never realized that you got a smithscript spear as well
I did. I used it. I was underwhelmed.
With so many new weapons available I don’t mind the shinies as upgrade materials! Apparently I’m in the minority here though. Sure, technically you can just buy them, but I’d rather not have to do that for EVERY new weapon type.
I see both sides of the argument. What's really starting to annoy me is the blue rarity items that are just runes. Honestly, at this point, just put a merchant in the DLC where the smithing stones are incredibly cheap.
A merchant could also work (though it might make the miners’ bell bearings a little redundant…)
@bluejay4960 That's an entirely valid point! Anyway, the DLC is awesome. I heap enough praise on it, I just have to occasionally whine :)
I don’t like so many of the shinies being upgrade materials. They should have just put them as pick-up loot in dungeons/caves/graves/etc. The shinies are less shiny now.
That's what I'm thinking. Will that shiny be something interesting or my 114th Smithing Stone 6?
Thr DLC content more than full fledged AAA titles
56:51 OUCH.
I dont mind the grave gloveworts or the smithing stones considering that depending on how one plays you can get to the dlc in Liurnia already where you really do not have all the bellbearings (my case for example as I went into the dlc in Ng+ with character that only just arrived into Liurnia. There is also quite a few new weapons and talismans that can seemingly allow for wider variety of builds (storm enhancing talismans etc.) so having steady income of upgrade materials while playing is great.
Everything about this is giving me ash lake vibes.
You mentioned on how anyone is supposed to see shinys in the coast and you missed a shiny when you fought the cemetery shade looking to the island 😂
Hey blue, I know you have other stuff going on just wondering, do you have any plans for continuing lords of the fallen?
Pretty sure he got bored with it
you lost a grace with cross
I'm annoyed w how many stones there are. I get the new weapon upgrade agreement, but it just seems excessive and boring. Maybe the devs thought it was funny to fight this hard enemy and your reward is....a level 3 anything stone wah wah.