Gul'dan can't be anything other than 10 mana, that's an iconic part about him, just make it so he only rezs demons that cost 5 or more so big demon decks don't wiff, he's supposed to end the game after all.
This could sometimes be a nerf. If you have multiple big guys died before turn 10, you are already in a good position, cause opponent is probably runs out of gas. But if there is just one Voidlords and three tokens in your graveyard, summoning all four is much better.
I think what you mean is for the cobra to be the new target and give the cobra divine shield. I think giving it immune is way to strong since it guarantees that it destroys 2 minions instead of just the target and that makes it so the opponent cant use any spells to get rid of it for a whole turn.
Suggestion: what if on top of reducing the mana cost, we changed toxic arrow to "give a minion poisonous then deal 2 damage to it"? That way, the minion no longer needs to survive the damage ti gain poisonous which allows you to give poisonous to a low health deathrattle minion of your that will deal damage when it dies, like fiery bat or exploding bloatbat
My personal thoughts for Bloodreaver Gul'dan: 10 Mana, Battlecry: Summon all friendly demons that died this game. They copy the attack of your highest attack demon, and the health of your highest health demon. Loses to reno of course but flooding the board with murder like that is what a 10 mana legendary SHOULD do.
Honestly, for neutral cards, bringing wicked skeleton down to 2 mana should be a must, puts it in line with Snakebite, and that card had rush and sucked, so 2 mana Wicked Skeleton is fine tbh (makes a super silly meme combo work much better so i want him buffed)
the buff to deathstalker rexxar is to change questline so you keep the 0 mana hero power through swaps. but no we must point face. benedictus to 5 mysterious visitor provides aura of mana discounts for stolen cards(permanent - and also this should be dual class with rogue). but nerf to harvester of envy (effect would be too strong) vallera and scabbs should be reworked - one for tempo one for thief dead mans hand biggest buff would be to work like fizzle- keeping enchantmens like handbuffs and discounts prince valanar - taunt lifesteal rush divine shield
You have a full 7 mana tax and every deck that doesn't lose to control warrior by that point anyway will just kill you from hand, late game removal cards (not Reno) are pretty much useless overall since late game decks don't build boards, Reno is a different story because even if they do make one final push it negates two turns worth of cards in one go
I honestly think increasing Snowfury Giants cost by (1) and making it related to freezing minions might be more of a nerf to that card than it being 11 mana and being all your overloaded mana crystals. The shaman freeze package still wasn’t good enough to mass freeze minions. If it was 12 cost and “Costs (1) less for each Character you’ve Frozen this game” then I could get behind that. Allows you to discount when hitting face with freeze effects. Still prolly needs more freeze support though.
I’ve had so many funny times in wild where archbishop was played in the deck against me in wild when I played togwaggle. Like I steal their deck and we just keep copying eachother’s deck
Scourgelord Garrosh's Hero Power being 1 Mana and repeatable this turn would be overpowered, it's should be usable only twice per turn or else its an infinite board clear.
If corpsetaker had rush instead of windfury, do you think that would make it a healthier card? Or is it that you dislike the deck building, not the windfury portion?
I think Arrogant Crusader could be a 1 mana 1/1 that summons a 3/3 if destroyed on the opponent's turn. It's such a difficult thing to pull that it warrants the Ghoul to be super above average in my opinion. If Nerubian Egg can summon a 4/4 on your turn for 2 mana, why can't Crusader summon a 3/3?
Wouldn't you still want to resummon more expensive even bigger minions and now it doesn't just summon those? I mean its not like taunt druid has been good in actual years or even since it rotated from standard
Hey there, i know that the deck hasnt seen much play since the old days, but i have a nishe build of it runnong the location and 6 5 that draws a deathrattle and gains it to cheat it out as an anti agrro deck. Have hit legend on heavy aggro metas with it. In my experience playing that deck it is absolutly key to be able to resurrect your cript keepers and korkon elites speccially. Tipically you can get 2 or 3 of them dead by turn 6, meaning that after the second trigger you are summoning walls of taunts. If you had to wait to play bigger taunts before resummoning them you wouldnt have the time against a fast deck and facepalm before being able to get value from the hydronox. If you where able to cheat out big taunts before turn 6, then you would enter cheese territory and the hydronox wouldnt matter much, what would be important would be all ining the earliest turn. Whats more, its not that important what you resummon as long as you can build a big wall by turn 6, since a gorefiend or a crypt keeper do equally as leetle against any combo deck, such as old questmage. Taunt minions by their very nature arent very aggresive, and even though i see the potential in resummoning in the future a card like the new 10 mana 88 that shuffles bombs, i feel like cheating out a big minion, having it die, cheating out hydronox triggering its deathrattle, are too many hoops. When druid can do easier more consistant ways to outright kill you. But maybe the most important point of all, is that even if all pieces allaign and there is a place for resummoning large taunt minions, you can still do that with current version, you can just not add any 4 or lower minions if you so choose. And currently the only thing that that may be cutting is oken summons (and its not even very relevant right now). So i feel like the change would greatly sever a way to play with the card to favor another way that doesnt gain much from this, and is not very much more likely to be good than the way the change removes. (Well my bus is getting to its stop, i dont have time to check for spelling and grammar, so sory) Also really been enojoying your videos, probably should have put that in the first message
Gul'dan can't be anything other than 10 mana, that's an iconic part about him, just make it so he only rezs demons that cost 5 or more so big demon decks don't wiff, he's supposed to end the game after all.
Exactly what I was thinking, that makes the death rattle for Voidlord not ruin half your board when you play him
This could sometimes be a nerf. If you have multiple big guys died before turn 10, you are already in a good position, cause opponent is probably runs out of gas. But if there is just one Voidlords and three tokens in your graveyard, summoning all four is much better.
Bro is just putting out high quality content non stop
Preach content i love 🙏
Respect yourself
I think what you mean is for the cobra to be the new target and give the cobra divine shield. I think giving it immune is way to strong since it guarantees that it destroys 2 minions instead of just the target and that makes it so the opponent cant use any spells to get rid of it for a whole turn.
Divine Shield isn’t a mechanic Hunter should get
@Begeru how about reborn then? immunity for an entire enemy turn seems too strong
Huh, just finished watching "How To Fix Mean Streets Of Gadgzetan" and wanted to watch more, and then I see this. Pretty fucking epic.
There's also the Ungoro one he posted previously
Suggestion: what if on top of reducing the mana cost, we changed toxic arrow to "give a minion poisonous then deal 2 damage to it"? That way, the minion no longer needs to survive the damage ti gain poisonous which allows you to give poisonous to a low health deathrattle minion of your that will deal damage when it dies, like fiery bat or exploding bloatbat
I used to ironically run Prince Valanar in my shudderwock deck cause it makes the final show look more dramatic, a pure vanity 4 mana 4/4
Had an idea for moorabi; Battlecry: for the rest of the game, summon an exact copy of minions you freeze. Freeze all other minions.
I feel like Frost Lich Jaina’s Icy Touch could just freeze the target too, I’ve always thought it should do that
It’s not like the name would imply that at all either 😂
@@Shooshawali yeah when he brought it up and was like “so this one’s pretty easy” I was like “yeah, freeze!”
My personal thoughts for Bloodreaver Gul'dan: 10 Mana, Battlecry: Summon all friendly demons that died this game. They copy the attack of your highest attack demon, and the health of your highest health demon.
Loses to reno of course but flooding the board with murder like that is what a 10 mana legendary SHOULD do.
Honestly, for neutral cards, bringing wicked skeleton down to 2 mana should be a must, puts it in line with Snakebite, and that card had rush and sucked, so 2 mana Wicked Skeleton is fine tbh (makes a super silly meme combo work much better so i want him buffed)
Some pretty solid ideas overall tbh. I wish the Twist rebalance wasn't received so terribly or else we would have gotten these changes already.
the buff to deathstalker rexxar is to change questline so you keep the 0 mana hero power through swaps. but no we must point face.
benedictus to 5
mysterious visitor provides aura of mana discounts for stolen cards(permanent - and also this should be dual class with rogue). but nerf to harvester of envy (effect would be too strong)
vallera and scabbs should be reworked - one for tempo one for thief
dead mans hand biggest buff would be to work like fizzle- keeping enchantmens like handbuffs and discounts
prince valanar - taunt lifesteal rush divine shield
I think adding divine shield to arrogant crusader and immune while attacking to ice breaker are more interesting changes than mana and stat changes
I guess the wording for Bolvar would be better "this has +2 attack for every friendly Divine Shield lost this game"
I like the warrior changes. Not for control. But for Enrage 😊
Garosh dealing 10 damaget o whole board every turn sounds terrifying, I feel like it should be capped at 6 or 3
You have a full 7 mana tax and every deck that doesn't lose to control warrior by that point anyway will just kill you from hand, late game removal cards (not Reno) are pretty much useless overall since late game decks don't build boards, Reno is a different story because even if they do make one final push it negates two turns worth of cards in one go
Such a good and balanced changes, shame blizzard will never implement this and give us a reason to play old cards.
what if guldan summon (5) cost+ demons, would it be too strong with void caller?
TotFT Shaman was an absolute joke. The epitome of the clown fiesta meme lol
Good to know I'm not the only one doing these type of videos
Another Bolvar buff, let's go !!!!!!!
I felt personally called out by the skelemancer comment. I loved to run it on zoolock LMAO
I honestly think increasing Snowfury Giants cost by (1) and making it related to freezing minions might be more of a nerf to that card than it being 11 mana and being all your overloaded mana crystals. The shaman freeze package still wasn’t good enough to mass freeze minions. If it was 12 cost and “Costs (1) less for each Character you’ve Frozen this game” then I could get behind that. Allows you to discount when hitting face with freeze effects. Still prolly needs more freeze support though.
yeah its definitely worse but idk it being overload made NO sense at all
Thanks for the new ending song not making my ears bleed
My other hot take is 5 mana Bonemare
It's safe, trust
Bros chugging the best hs content like snowchugger chugs snow
I’ve had so many funny times in wild where archbishop was played in the deck against me in wild when I played togwaggle. Like I steal their deck and we just keep copying eachother’s deck
Oh here we go! 27 minutes!? Oh hell ya!
Scourgelord Garrosh's Hero Power being 1 Mana and repeatable this turn would be overpowered, it's should be usable only twice per turn or else its an infinite board clear.
Infinite board clear literally doesn't matter past turn like 8 though is the thing
DMH CULT LETSGOOOOO
arfus as a 2 mana 2/2 is the only somewhat interesting thing I could think of for neutrals, boring ass cards
What if Moorabi was 5 mana but said "Whenever an enemy minion is frozen, take control of it"
5 mana so no combo with snowfall guardian
I would love to see druid dk and hunter dk buffs that way especially hunter dk because i really like infinite minion generation.
With that change to hadronox you killed Hex counter 😂😂
Uh, so? Hex isn't ran at all? And hadronox sucks fucking ass?
these are some great cooks!
If corpsetaker had rush instead of windfury, do you think that would make it a healthier card? Or is it that you dislike the deck building, not the windfury portion?
At least let it have reborn, and change it from a battlecry to an aura/persistent effect so it can keep keywords after dying the first time.
I think Arrogant Crusader could be a 1 mana 1/1 that summons a 3/3 if destroyed on the opponent's turn.
It's such a difficult thing to pull that it warrants the Ghoul to be super above average in my opinion.
If Nerubian Egg can summon a 4/4 on your turn for 2 mana, why can't Crusader summon a 3/3?
Moorabi could be hand and battlefield (frozen if too strong)
That would be dumb but funny
KotFT was one of the beloved expansion and yet had so many awful cards 😂
I think you could buff end of turn proks twice like either cheaper mana or more stats i dont like 1/5 make it like a 3/3 or something
this youtube series is gonna be unisted in 4 years, calling it now
what the fuck are you saying man
Second the wtf
maybe stupid take but i think hadronox should resurect 4 mana or above taunt minions because of oaken summons and those 5/10 guys
Could be a hadronox nerf if oaken summons doesn't work
why would you want to summon the oaken minion rather than your gigantic expensive taunts
Why obsidian not undead?
And we need dk and dh card too
well they're not in the expansion so
Obsidian is a statue, if anything it should be an Elemental
Imagine if after this they buff/ nerf the cards you mentioned and then see how bad the meta is (every even deck ever will be op)
I can easily say most if not all of the card changes I propose In these videos would have no impact on the meta whatsoever
No buff for my boy uther 😢
original arrogant crusader is worse than shredder 💀
Changing it to 5 or more, makes the card worse, since you break oken summons sinnergy
Wouldn't you still want to resummon more expensive even bigger minions and now it doesn't just summon those? I mean its not like taunt druid has been good in actual years or even since it rotated from standard
Hey there, i know that the deck hasnt seen much play since the old days, but i have a nishe build of it runnong the location and 6 5 that draws a deathrattle and gains it to cheat it out as an anti agrro deck. Have hit legend on heavy aggro metas with it. In my experience playing that deck it is absolutly key to be able to resurrect your cript keepers and korkon elites speccially. Tipically you can get 2 or 3 of them dead by turn 6, meaning that after the second trigger you are summoning walls of taunts. If you had to wait to play bigger taunts before resummoning them you wouldnt have the time against a fast deck and facepalm before being able to get value from the hydronox. If you where able to cheat out big taunts before turn 6, then you would enter cheese territory and the hydronox wouldnt matter much, what would be important would be all ining the earliest turn. Whats more, its not that important what you resummon as long as you can build a big wall by turn 6, since a gorefiend or a crypt keeper do equally as leetle against any combo deck, such as old questmage. Taunt minions by their very nature arent very aggresive, and even though i see the potential in resummoning in the future a card like the new 10 mana 88 that shuffles bombs, i feel like cheating out a big minion, having it die, cheating out hydronox triggering its deathrattle, are too many hoops. When druid can do easier more consistant ways to outright kill you. But maybe the most important point of all, is that even if all pieces allaign and there is a place for resummoning large taunt minions, you can still do that with current version, you can just not add any 4 or lower minions if you so choose. And currently the only thing that that may be cutting is oken summons (and its not even very relevant right now). So i feel like the change would greatly sever a way to play with the card to favor another way that doesnt gain much from this, and is not very much more likely to be good than the way the change removes. (Well my bus is getting to its stop, i dont have time to check for spelling and grammar, so sory)
Also really been enojoying your videos, probably should have put that in the first message
Give Lich king reborn easy one
Hadronox at 9 also has to have taunt?
Such a dead play otherwise no
Cool content pls buy a mic my ears aren’t happy