Fire Over Yndaros || Symbaroum TTRPG || The Darkest Star Episode 3

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  • Опубликовано: 16 дек 2024

Комментарии • 4

  • @mikkoojala4580
    @mikkoojala4580 26 дней назад +1

    A great episode and I really liked the deadlier combat rules Matt is using to raise the challenge for the PCs.
    And speaking of combat, I know you are theater of the mind kind of group when it comes to fights, but as a viewer I miss a bit of visualization to clarify the often hectic battle situations. I know it might be a bit of an extra hassle for you tech-wise, but maps would be most welcome to give a bit of visual context to the proceedings.

    • @TellingTalesRP
      @TellingTalesRP  25 дней назад +1

      Thanks! I might run through how I make changes on the stat blocks if people are interested.
      And very much aware that a lot of people love to use maps, but the chances of them being used for 99% of the stuff I run (channel or otherwise) is next to zero. I've probably talked about it at some point somewhere, but I'm generally not a fan of using them in most cases for my own games.

    • @mikkoojala4580
      @mikkoojala4580 23 дня назад +1

      @@TellingTalesRP I hear you. Your table, your playstyle. And I was referring more to just maps of an area rather than battle maps where you would use tokens etc. Just something to give a visual represenation of an area for the viewers. I think you have done that previously with e.g. cities like Kastor, Thistlehold and Ravenia.

    • @TellingTalesRP
      @TellingTalesRP  23 дня назад +1

      Oh where those are an option we will absolutely use them! And in the last couple of episodes I believe we used the Yndaros maps a bit. One of the issues is that a lot of the area maps in the Symbaroum books can't be used as is because they are for GMs and thus very spoilery. Even with removing the key it still provides a kind of Ubisoft game map of the area, with points of interest highlighted.
      I'm not a fan of using fog to reveal them live (it's a hassle while streaming for various reasons) - we did this for Faarah Moroun and it was an absolute pain. Sometimes we've edited them beforehand to remove those elements but it's difficult to remove them all without making it obvious, and adds quite a bit to an already-intense amount of prep time. That's not to say we won't do it again, but I didn't feel it was worth it for the Cathedral scene. Feedback noted, though!
      I love it when TTRPG books include GM and player versions of maps, but sadly it's not that common.