For Majora’s Mask, Stone Tower Temple was definitely the most difficult for me. The boss fight is a cakewalk, but the temple itself was so confusing, especially when you have to turn the entire thing upside down. Plus it’s just so tedious to get up there in the first place, having to clone yourself over and over to hold down the switches. Great Bay Temple was also frustrating but not as bad as Stone Tower for me.
@@chuuyaslittlewaist I agree Stone tower being the hardest. But it's my favourite temple haha. OoT Water Temple has nothing on Stone Tower in terms of difficulty in my opinion though.
@@MeyerBen27 That would have been nice but they were adult sized tunics, if that's the ones you mean. With mods you can change the colours that way but if you don't like using emulators, your'e pretty much stuck.
It isn't hard, really. The main quest is very easy once you understand the game's mechanics. HOWEVER Obtaining all masks and heart pieces is at best cryptic, and at worst a hellish task. Figuring out the time limits for sidequests is very annoying, ngl.
Yeah that one is a head scratcher because of that central chamber and rotating the stairs. I find it more confusing than great bay tbh. Great bay is just stressful cuz of the time limit. OOT water temple has a couple keys that are easy to miss on the first couple times but I’ve played it so many times it’s hard for me to say if it’s confusing
It was the most difficult for me when I was a kid, but honestly now it’s just a matter of remembering what needs to be done when. Now days I actually have more trouble with the Fire Temple in OoT.
Majoras mask being my first ever Zelda game at age 9 was impossibly hard for me. I remembering lending it to my older cousin so he could beat it for me hahaha
I must agree especially trying to get all the mass but they were saying that the boss of the water temple when majora was tough and beyonce on his upgrade it's tough and said I really didn't have that much issue the temple itself was a pain in the butt though
I agree with Jabu Jabu's belly in Oracle of Ages. That dungeon made me regret not choosing Seasons instead. Also because I'm bad at the more difficult puzzles in that game.
Ages is a lot harder But the Jabu Jabu dungeon is EASY to enter the one that requires that STUPID Goron DANCING mini the the 5th dungeon ages has its a LOT harder to do and that dancing mini game is required. Season's ALSO has a Dancing mini game but that one is way easier to do.
Seasons is TOO easy the dungeons have way less puzzles/min games JUST to get the Keys to enter them where as in Ages its NOT JUST the Goron Dancing Mini game that's a pain in the ass to do. As for the Linked games the Ages version of that dungeon is still a LOT harder.
The MM choice of the Great Bay temple makes sense. Most water dungeons, make that water and ice based dungeons, are the hardest IMO. But while Great Bay is easier when you know what the puzzles are, Stone Tower is beyond confusing and difficult. I still haven’t gotten through it in either the original or 3D to this day.
Stone Tower is my favorite! My first time playing I made it easier by slowing the time down and making sure I had drank the Chateau Romani milk because it gave infinte magic. Also to get into the Temple easily you just have to step on switch on the right side, play Elegy of Emptiness and then go on that platform and play it again and bam on the other side witout using Goron or Zora.
they are different perspectives...great bay puzzles are absolutely annoying and unreasonable while stone tower a more difficult one has actually some sensible puzzles which takes the best out of you...its my fav dungeon in game and might be the best final dungeon in any Zelda game
Stone Tower is in my top 3 favorite dungeons of the series. Not just for how tough it is, but how beautiful it is, the lore that surrounds it, the music, and just…freaking loved all of it. But if it’s your 1st time, that is easily one of the toughest dungeons in the series.
I really hope they release Wind Waker for the Switch. That game came out right around my 18th birthday (which was in March.) I remember thinking it was gonna suck because of the cell shading, but I ended up enjoying the cell shading, it made it feel a little more innocent and fun. I can remember my Spring Break was all Wind Waker and playing baseball. I really want to play it again, I lost my GC, Wii, and most of my games during one of my 10 moves since there. The only downside was finding all the triforce shards at the end, it was all busy work.
I have a very fond spot for Wind Waker from nostalgia. I got the Zelda Wii u that came with Wind waker and that version was improved because it had the fast sale I hope that makes it into a switch version.
@@scpamplin - I heard since BOTW 2 won’t be out until spring, Nintendo is supposed to release Twilight Princess and Wind Waker for the Switch! I’d buy both in a second. Unfortunately both those games came out at a time where I wasn’t able to just replay them. Since I’ve been on Disability I’ve been able to play BOTW all the way through (120 shrines, not all the korok seeds) like 3-4 times. I only ever played Twilight Princess once, same goes for Wind Waker.
The developers of Wind Waker regret the Triforce Shard part, which is why they reduced it in the HD remake. They said it only ended up that way because it was a race against the clock when first making the game. There was even 2 scrapped dungeons apparently (which have now been taken apart and worked into later Zelda games at this point)
@@Dipply - That’s both sad and comforting. Nice to know they knew it was a mistake, but sad to know they had to rush at the end. I would have loved another two dungeons in WW. Is there anyway to play that game on Switch, no download or anything? I imagine it’d be easier to port that game over to switch than having to work around something that was designed to use Wii mechanics. I suppose I could buy an old GameCube (or somehow find mine), and then buy a copy of WW and TP (didn’t they also release a version of that for GC with crappier graphics?). Idk now though, TotK is only 2 months away….
2:35 Ganon's Tower was WAY HARDER than the Ice Palace with the merciless gauntlet of enemies that you were forced to fight every time. The only easy part was the boss, but good luck actually getting to him.
The only thing that made the Water Temple hard for me was when i forgot about that key in the basement. Had to do a bunch of backtracking and water level changing. But on the playthroughs where i didn't forget, it was pretty straightforward.
I was stuck for a year because I didn't find that key is the basement Up to now, I've never played it again, though i'm in the fire temple already this playthrough, so I guess I will need to relive that experience once more.
After all these years I finally, FINALLY had a play through of the water temple in which I DIDNT FORGET THAT FUCKING KEY! I almost screamed when I got to the locked door that I usually don’t have a key for and somehow had a key for it.
Agreed with everything here. When it comes to Ocarina of Time Master Quest, however, the Water Temple is actually one of the easiest dungeons because half the rooms are blocked off. Inversely, the Fire and Shadow Temples become hard as hell, especially in 3D Master Quest where enemies do double damage.
@@Iggoosy it doesn't as long as you just constantly do a quick toggle. Been doing it for years never use any magic in the shadow temple minus dins fire
Arbiter’s Grounds was definitely tricky, but Snowpeak gives me the most trouble. Actually to the point where I’ve never played past it. I’m still stuck halfway and I’ve not picked up Twilight Princess in like 4 years 😅
@@Sneaky_Snail_Pie_02 this is why I love talking about Zelda! The dungeons difficulty really depends on how you perceive it. Snow peak was my fav dungeon in that game and I didn’t have much problems with it. I find this fascinating!
I Absolutely REALLY hate when some of the Temples from The Legend of Zelda franchises have to be SO Super Hard and Difficult to do. I hate stuff like this.
Call me a topdown player, but I prefer Labyrinth. Dungeon is “prison” or “brig” which…only the Under the Well -seriously HOW is nobody dead from drinking that- and Shadow Dungeon areas in OoT and Arbitor’s Grounds in TP can really count as such. Temple as you’ve pointed out is only used in some levels’ names but…very, very few of these so-called “temples” really feel like places of worship or the ruins of such places. It just feels tacked onto for…reasons. With no actual World-building Thought put into it. Probably not a surprise that I prefer the atmosphere of oldschool 2D levels that aren’t trying to be anything more than a labyrinth to navigate to find the mcguffin for the Collectathon (and often get Really Cool Maps And Names), or places like Snowpeak Ruins and the Forsaken Fortress-they feel ALIVE (or like they once were) with details like beds and dishes and chapels etc. THAT’S what I want from a Temple or Dungeon if it’s going to carry that name-which. WHERE are the cells in Arbiters Grounds?? Not ALL of them are going to be reclaimed by the desert. But I digress.
@@anonymousfellow8879 that's an excellent point actually. I've just always heard the levels as a whole be referred to as dungeons and not just in zelda games obviously. Probably just stems from the fact that alot of old RPGs had prisons and such and were often called "dungeon crawlers "
I agree water temple is the most confusing one, slightly ahead of forest temple on a first Playthrough. Shadow temple gave me more trouble on repeat Playthrough because of all the pitfalls and tough enemies. Now I can basically one shot any temple since I’ve played it so many
For the minish cap the temple of droplets. The boss fight was so easy but the ice puzzles are torture. The reason is because you need to slide the ice blocks in the right order. It is so hard.
Stone Tower is much harder than Great Bay temple, in Majora's Mask. It just also happens to be funnier. Except for the boss, Gyorg is the hardest by far!
For OOT the temple I struggled the most with was the Shadow Temple with a close 2nd being the Spirit Temple. The Water Temple on it always seemed easy to me, even if it did require a lot of back and forth to adjust water levels
Lakebed Temple on Twilight Princess was really annoying to get around being you have to rotate the stair cases. It's also easy to lose track what rooms you have been through and you haven't. Plus, the boss is just where you are under water. It's a huge eel/snake like monster with 2 phases. One is where you have to grab Its eye from the tentacles. The second phase is where you have to chase it around just to grapple on to it. The sword swinging is really slow being the game does use water physics. The aiming can be a pain being the eye can move from one location to the next. Also, the tentacles on the first phase can grab you and swallow you. Being you are dealing with water physics, it seems impossible to avoid the tentacles when you don't expect it to come.
Oh man, everyone always hates on the Water Temple, but once you get the hang of it, it's not too bad. And it actually contains my favorite room in any Zelda dungeon as well as an epic battle with Dark Link, both in the same room. Cheers and great video!
Anyone who struggles with the Water Temple should try playing Jabu Jabu's Belly (the one from Oracle of Ages, not Ocarina's 3rd dungeon). Same concept with the water levels, but there's no central room. It's all a huge maze that changes with the water levels, and it makes the Water Temple look easy.
Yeah, Water Temple isn't hard, it's tedious from having to pause every two seconds to change boots and the one key that has you do the water cycle again if you miss it. The 3DS version solves both issues, while adding a color based water level marker, and makes it a great dungeon.
I mean color coding the pipes DOES make it easier. There’s always fear of missing something. Go into Gyorg with a couple fairies target shoot with bow switch to zora and hit him it’s not that hard. I did find parts of it stressful and confusing since I couldn’t explore at my own pace. The fairies we’re very annoying tho also I had to get them twice
Most annoying part of the Gyorg fight is those random schools of little piranhas that swim around and hurt you, then Gyorg wakes up and sucks you into his mouth lol
I remember getting stuck in water temple oot. Back in 98 wen there i didnt have youtube or money to buy guide , and friends to ask , bc they couldn’t afford it. Stuck in water temple for months. Bc under the platform in the midle of the temple was a secret room. Omg.
I struggled sooo much with the yiga hideout the first time I played, but after realizing I could use stasis+ on the guards. I get through it super quickly on the first try, every time. Lol
Oh man, I actually generally agreed with all of this until the very end: the Yiga Clan Hideout in Breath of the Wild. Yiga Clan Hideout was tough and frustrating in parts but I would not put it in difficulty past some of the labyrinths, the survivor island, going against some of the Lynels for quests (or for their spoils…) or perhaps the final run on Hyrule Castle. I also acknowledge that each part of the game was difficult for different people based on experience, equipment, readiness, or even just simply progression in the game. All of the above completely changes the players experience… but that is the beauty of it!!
I’ll definitely have to disagree with Skyward Sword, the hardest dungeon there is definitely Gran Caverna Ancestral, some of the puzzles there were pretty much impossible without a guide, like for example the first one, because for some reason the neck part of the puzzle was at the back area of the statue and not the neck part, which was pretty much just a design flaw. The final dungeon is to be honest not very difficult, the shoving the rooms around gimmic seemed pretty difficult at first, but then it actually got really easy. The only challenging part is the rooms where you get the tri force pieces, but still nothing compared to Gran Caverna Ancestral
The hardest "Dungeon", not "Temple". Because, not every dungeon is a temple. For example, in OoT, Jabu Jabu belly isn't a temple, and Temple of time isn't a dungeon. For TP I think the hardest dungeon was the Temple of Time, when the player needs to get the statue all the way down.
I guess you couldn't include the Hero's Cave because it's optional content unlocked by linking Oracle of Ages/Seasons. One of the only Zeldas to have a crazy-tough bonus dungeon. Link Between Worlds generally balances its' dungeons pretty well to aid the nonlinearity, but have fun going to the Ice Ruins first. Just reaching it demands engagements with Lynels and lava, and then you're subjected to multiple floors of walkways over pits loaded with Ice Keese and statues firing freezing projectiles. The upgraded Kholdstare is no joke either.
Yiga Clan Hideout is more tedious than hard to me. Just have to be real careful and patient. But if you do get spotted, it DOES become VERY hard. I usually ended up getting taken out when I got spotted, but there actually was one time I actually managed to fight them off somehow, sure wasnt easy.
The Water Temple was challenging the first time I tackled it and it took me awhile to figure it out. The map and compass, believe it or not, was a godsend to me. Some may disagree with me but it helped me immensely. The Sword and shield dungeon was actually kinda fun and I didn’t find it that tough.
Yes I did play the 3DS version but, BUT. Am I the only one who had a lot of trouble with the Shadow Temple? Also no, I still believe freaking Vah Naboris to be the hardest thing base game BOTW has to offer.
The first time I played link's awakening especially the last three dungeons is one difficulty spike experience. Those dungeons got confusing to navigate and you'll go in circles if you don't know what you are doing or you have no guide to follow. Meanwhile in Majora's mask, I have a more easier time fighting the boss Gyorg in the remake but in the original though I always gets grabbed after I hit it underwater and get the attempt to get back up to the platform. Although I agree with the Phantom Hourglass's Temple of the Ocean King (I understand the pain because I felt that the first time I played it), I am that one (or rather a few) guy(s) that likes that temple since it tests your skills as a player time after time as you get more and more useful items and as you progress to the temple deeper. It is a concept that got an improved version in the form of Spirit Track's Tower of Spirits.
The idea for the Temple of the Ocean King was really interesting and I think if they changed just a few things it would have been very fun and one of my favorites. The idea of "every time you come back, the items you acquired will make the floors you've gone through easier" is a great way to show a player how much they've improved and how much stronger and better the character gets as you go. The problem is, the new items only cut out like 10% of what you had to go through on each floor so you had to do nearly all of the monotonous stuff every damn time. Absolutely hated that dungeon
For me any temple could be the most difficult one. It's all about not locating that one key and you are lost. In OoT master mode I spent over a week finding the last key in the forest temple as I refused to look up the answer. Also earlier dungeons when you are low on hearts are usually much more difficult than late ones where you can take billions of hit. Like links awakening remake hero mode. 2-4 hits and you are dead in the first and second dungeon. I died in total 36 times before I beat the game and 30 of those deaths came from the first 3 dungeons and the rest taken of guard.
When I was in the Great Bay Temple, I followed a guide the whole time, but something went wrong and I couldn’t reach the boss. I think it might have been a glitch. Ruined my save file.
I know what's wrong, when you leave the seesaw section you get back to the area with the small platforms on the side of the wall correct? You probably thought you had to swim forward but in fact you have to go out the back way because the water is flowing in that direction. Alternatively, use the song of soaring to fly to entrance and make your way to the boss room.
There's a glitch where the final thingy you have to turn to get into the boss room doesn't trigger the water pillar to rise and fall. Happened to me too, so I looked it up and learned, much to my own horror, what a softlock was.
I remember playing this on old school Game Boy; it was quick and physically-engaging for the 1990s! We also did the Boomerang + Cucco combo, which was the style at the time.
The Water Temple isn't hard. It's just tedious. Raising and lowering water levels over and over to reach rooms is annoying, but not hard. The miniboss is insanely easy. The boss is easy. The Forest Temple had far more "hard" moments than the Water Temple.
I’m convinced the maker of this list didn’t make it to the stone tower temple. It’s without question the hardest 3D dungeon in the series. Great Bay isn’t even THAT bad.
Maybe I have just played Majora’s Mask too many time (it’s my favourite Zelda game) but even though I enjoy it more than Great Bay, I find Stone Tower to be more difficult. Twinmold was more annoying than Gyorg in my opinion.
For me the hardest dungeons are the ones where you pretty much explore the whole thing but have to backtrack to some arbitrary room you long forgot about that has the next step with no indication you have to go back there.
They are likely mainly basing it off the puzzle in the Ice Palace where you must push a block into a pit sending it to the 5th floor, then re-do the entire place from floor 1 in order to reach that block from the left side and push it into a pit getting it to the 6th floor where it can finally be used to activate a switch (ASSUMING you made sure to leave the Crystal Switch from 2 floors ago in the right position). If you do the dungeons out of order and do Misery Mire first it's much easier with the Cane of Somaria. With Ganon's Tower, you already have all the endgame equipment so you can blast though gauntlets of enemies more easily, and it's much more straightforward once you reach floor 3.
I'll be the only one to say forest temple in OOoT was the most difficult for myself as a kid. I couldn't wrap my head around it. It was the first real temple in any game that felt abstract and my little mind took forever to figure it out. But once I did, it was like a grand lesson in beating all other temples with ease. I attribute the forest temple on changing my brain waves and thought processes to puzzles lol
"Dungeons" is the word you're looking for not "Temples". Yes, some of them I called "Temples" but the catch all word for what you're talking about is "Dungeons"
OoT Water Temple is just tedious, not really difficult. Having to constantly pause to change boots was just annoying but has been changed in later releases and pc mods such as randomisers.
This list taught me one thing above all else. What I struggle with and what other people struggle with are very different things. I suppose I should have seen it coming as an Aspie.
Jabu Jabu's Belly in Oracle of Ages is a god damn nightmare. It's so easy to lose the path to the 3rd floor. You'll be on a floor below and need the water level to change but by the time you find the path, you won't remember how to get back to the spot you needed to get to before. I've never been so lost in a temple.
Thank you for making me feel better about getting stuck on the Yiga Clan hideout. I’m terrible at stealth, burned all my Ancient arrows on a direct approach, and got so frustrated that I put the game down and never picked it back up. I wish I had, it’s an absolutely gorgeous game, but that was over two years ago and I’d probably die immediately, I forgot how to do everything. XD
The hardest Skyward Sword dungeon for me is Lanayru's Mining Facility. Its a huge dungeon with powerful enemies, a lot of backtracking and use of the Time Stones. Sky Keep and Ancient Cistern are pretty OK for me comparing to Lanayru's Mining Facility.
Mining Facility made me quit. Not out of rage, but because I was too stuck and the game didn't feel worth completing, so I just stopped. I'm thinking I'll go back though
personally, id call the water temple more tedious than hard. same with the great bay temple. with MM, id find stone tower or even snowhead hard than great bay. i never found the wind temple to be hard either but none of WWs temples are hard but if you had to pick one, it probably wouldve been the wind temple. but really in TP, id call lakebed temple to be harder than city in the sky. of all these, the only temple id find to be "hard" would be sky keep.
I agree with you that Wind waker had easy dungeons. The only hard part of the wind temple was figuring out that you had to use the iron boots with the Hook shot. I found Gannon's castle harder because I couldn't figure out how to beat phantom Gannon when I was little.
If Zelda had a more interactive item switch them the Water Temple wouldn't be bad. Because all i remember doing was pausing over and over to remove or equip the Boots. Other than that it was a good Temple.
You neglected to mention the difficulty of the miniboss in Wind Waker's Wind Dungeon. At first, you think all you have to do is kill everything, but they just keep coming infinitely until you belatedly realize that in order to stop the enemies from spawning, you have to kill the Aztec Wizzrobe that is summoning them, and he will always be out of sword range. Plus, if enough enemies spawn, they will hit you and keep you from aiming, and you have to aim manually. Too many enemies will prevent you from locking onto the one you want to hit, because you can only lock onto one enemy at a time, and pressing and releasing the lock button to lock onto different enemies is frustrating enough, especially if you do it too fast and accidentally lock and release on the Aztec Wizzrobe, moving to another enemy.
The Store Tower Temple in The Legend Of Zelda: Majora's Mask, was the hardest and longest temple I have ever faced in the Legend Of Zelda series, but having a giant Young Link having to fight a giant monstrous bug was well worth all the hardships it gave me ✊
Water Temple isn't hard. It's just unbelievably tedious. Yeah, I know they said in the video but it bears repeating. Constantly having to go to a particular place to raise/lower water levels, plus you're always un/equiping the boots in the menu. As for fighting, when you are underwater you're forced to just use the hookshot, making combat boring. The enemies you face don't put up much of a fight. You shoot the spikies twice to kill them, then the clams you just wait for them to open up before you can attack, making the speed of combat completely dictated by them, leaving you with no options. We call it hard because it's so long and boring. The 3DS version, with the constant map and easy access to boots shows that it's really nothing, though the combat is still uneventful.
The stone temple from Majora's mask is hands down the hardest, having to turn the temple upside down, you have to do it after the great bay temple which took a lot of patience only to throw an even harder temple at you, only being able to grab one of the small keys you need by getting grabbed by those hands in the wall and throwing you to it. The biggest offender though is the time limit, after having to start over because of time twice I had to put it down. The second time frustrated me so much more because I finally figured out the temple got to the boss but ran out of time because of that damn small key.
I'm not sure I like the inclusion of Final Dungeons on this list; they're supposed to be the hardest dungeon in the game. Zelda The First: Level-8 (Labyrinth Hidden By Fire) - Everything in this dungeon hits like a truck and takes hits like a champ, the "official" treasure (the Magic Book) ends up weakening your Magic Wand due to bad planning (since the Fire effect hits before the spell pulse can deal damage, which there's a lot of fire-immune monsters that aren't immune to the spell pulse), the "hidden" treasure is guarded by a gauntlet of the worst monsters in Zelda 1, and the boss is Four-Head Gleeock. Adventure of Link: Hidden Island Palace (Level 5, the one with the Trumpet) - You spent Labyrinth Palace casting Reflect to get past the rank-and-file, and they learned from the experience. Once again, everything hits like a truck and takes hits like a champ (with the added bonus that the boss of the place can knock you across the room if you're not careful). At least it's a short jaunt back to the boss from the entrance. A Link to the Past: It's telling that Ice Palace is more or less trivialized by playing the dungeons out of order; the central puzzle is obviated by running Misery Mire first... or learning how to do a precise Bomb Jump. Link's Awakening: Turtle Rock... if only by virtue of the fact that the developers made it the Final Dungeon in lieu of making the Wind Fish's Egg into a proper final dungeon. At least the Magic Rod is fun to use. Eagle's Tower is more tedious than difficult (since it's all item babysitting). Ocarina of Time: Shadow Temple is the only dungeon in the game where the boss isn't within spitting distance of the entrance, so if you run dry during the Bongo Bongo fight... well, let's just say I hope you visited the Great Fairy of Courage up at Zora's Fountain. (I feel like Water Temple gets unfairly decried as being "difficult" when that's all just bad conveyance - the 3DS iteration of Water Temple gets a hell of a lot less confusing and therefore less difficult, just by the changes to conveyance) Majora's Mask: Strangely enough, I probably would argue for Woodfall Temple being the hardest dungeon. The game railroads you into it pretty hard because of how dependent everything else in the game is on the Fairy Bow, and it's very probable that you'll end up in Woodfall Temple before you're ready to deal with it. The Odolwa fight does not help matters (I very much prefer to just get the bow and run - Odolwa is a lot easier to deal with if you come back with the Goron Mask). Oracle of Seasons: Explorer's Crypt, for me - this dungeon never actually lets up on the difficulty, while Sword and Shield is only difficult in certain places (though I will say that there is a pretty bad conveyance problem with Sword and Shield's final puzzle, and the ice block puzzle is one that I always keep a solution handy for because it's easy to screw up) Oracle of Ages: As a kid I would have said "Ancient Tomb" on the grounds that no, it's not actually clear that you can pick up those Sarcophagi (and it's very easy to miss the Power Glove chest if you're not in the habit of looking at the in-game map), but as an adult I agree with Jabu Jabu's Belly. Both Minish Cap and Twilight Princess prove that a dungeon can be uniquely difficult while still being the best dungeon in the game - I adore both Palace of Winds from Minish Cap and City in the Sky from Twilight Princess (with the caveat that City in the Sky feels more Penultimate Dungeon-y than the actual Penultimate Dungeon does, which... oddly enough, makes me think that Ganon wasn't supposed to be the final boss when City in the Sky was under development)
I nominate the Fire Temple for TotK's hardest Temple. All the temples are easy with a guide, but the Fire Temple felt the most tedious to complete. Each one requires using an ability to slowly gain access to the boss of each one, but the Fire Temple feels extra long as the ability for that area gets used a lot more for exploration.
the only thing i hated abt great bay temple was that sometimes youd climb all the way up somewhere difficult and sometimes youd fall into the water and had to start all over again. other than that the temple seemed so linear imo. i feel like snow peak temple was the most difficult one in mm
In majoras mask, I really hated every temple after the swamp. Replaying the game 13 odd years later, it is certainly a lot easier, but the great bay temple is by no stretch the hardest. Probably the worst, but stone tower temple took me 7 months on and off back in 2008. I don’t even want to try and beat it again, the flipped music gives me PTSD.
For Majora’s Mask, Stone Tower Temple was definitely the most difficult for me. The boss fight is a cakewalk, but the temple itself was so confusing, especially when you have to turn the entire thing upside down. Plus it’s just so tedious to get up there in the first place, having to clone yourself over and over to hold down the switches.
Great Bay Temple was also frustrating but not as bad as Stone Tower for me.
I 100% agree. Stone Tower Temple was my least favourite part of the whole game
@@chuuyaslittlewaist I agree Stone tower being the hardest. But it's my favourite temple haha. OoT Water Temple has nothing on Stone Tower in terms of difficulty in my opinion though.
Agreed but for me stone tower temple made it up to me withs it main theme 🎶
@@mikael9714 Stone Tower to this day still has the best temple music in Zelda in my opinion.
I actually quit my blind let's play in 2012 because of that shit tempel xD
I love in Majora's Mask the little flips and dives link does when he jumps off ledges. Instantly noticeable in the opening of the game.
It's a shame they never brought that back. I remember seeing that as a kid in the beginning and going holy shit!!!
@@sora4440 same lol I was like, "the future of gaming is THIS!!!"
That was awesome back in the day. Shows how much Link improved his skills after OoT.
@@DarkChaoto I wish you could have selected which color tunic you wanted to keep before skull Kidd robs you.
@@MeyerBen27 That would have been nice but they were adult sized tunics, if that's the ones you mean. With mods you can change the colours that way but if you don't like using emulators, your'e pretty much stuck.
I literally can't understand how anyone can beat Majora Mask without a guide or RUclips video. That game is fun but it's hella confusing.
Honestly? Brute force lol
It isn't hard, really. The main quest is very easy once you understand the game's mechanics.
HOWEVER
Obtaining all masks and heart pieces is at best cryptic, and at worst a hellish task. Figuring out the time limits for sidequests is very annoying, ngl.
Took me a year to beat MM and I only used a guide once for a key in Stone Tower, and for some of the masks. Best Zelda ever
The Zelda temple that gave me the biggest headache was the Lakebed Temple in Twilight Princess.
Yeah that one is a head scratcher because of that central chamber and rotating the stairs. I find it more confusing than great bay tbh. Great bay is just stressful cuz of the time limit. OOT water temple has a couple keys that are easy to miss on the first couple times but I’ve played it so many times it’s hard for me to say if it’s confusing
@@riahlexington Not to mention it's easy to get lost in it.
@@rosewhip889 and it's just hella long too.
Yeah that one can definitely be tough. Or Twilight Palace.
once you realize you need bomb arrows to progress that temple it isnt that bad
I’m gonna be that guy, I never really struggled with the water temple, for me ocarina of time was rather easy. The master mode on the other hand. 😵
I’ve only played OoT3D and that game’s Water Temple was really fun from my experience
Same but I was 9ish when I did it so I struggled a bit
I thought shadow temple was harder for ocarina of time at least for me
And me here who stoped the game bc of forest temple 💀
It was the most difficult for me when I was a kid, but honestly now it’s just a matter of remembering what needs to be done when. Now days I actually have more trouble with the Fire Temple in OoT.
Tbh, I always found the Stone Tower Temple to be more difficult and frustrating than the Great Bay Temple.
I find them both equally frustrating
@@matt010288 yeah
Majora’s Mask without a guidebook was so hard
Even with in some parts
Majoras mask being my first ever Zelda game at age 9 was impossibly hard for me. I remembering lending it to my older cousin so he could beat it for me hahaha
I must agree especially trying to get all the mass but they were saying that the boss of the water temple when majora was tough and beyonce on his upgrade it's tough and said I really didn't have that much issue the temple itself was a pain in the butt though
Big fuckin facts
The facts on this game is real
I agree with Jabu Jabu's belly in Oracle of Ages. That dungeon made me regret not choosing Seasons instead. Also because I'm bad at the more difficult puzzles in that game.
Lot of annoying backtracking in that one. Ancient Tomb was better designed.
Yeah it’s brutal
Ages is a lot harder But the Jabu Jabu dungeon is EASY to enter the one that requires that STUPID Goron DANCING mini the the 5th dungeon ages has its a LOT harder to do and that dancing mini game is required.
Season's ALSO has a Dancing mini game but that one is way easier to do.
@@veghesther3204 i think Seasons is harder. More likely to die. And the linked game gates off the best equipment better.
Seasons is TOO easy the dungeons have way less puzzles/min games JUST to get the Keys to enter them where as in Ages its NOT JUST the Goron Dancing Mini game that's a pain in the ass to do.
As for the Linked games the Ages version of that dungeon is still a LOT harder.
The MM choice of the Great Bay temple makes sense. Most water dungeons, make that water and ice based dungeons, are the hardest IMO. But while Great Bay is easier when you know what the puzzles are, Stone Tower is beyond confusing and difficult. I still haven’t gotten through it in either the original or 3D to this day.
Stone Tower is my favorite!
My first time playing I made it easier by slowing the time down and making sure I had drank the Chateau Romani milk because it gave infinte magic.
Also to get into the Temple easily you just have to step on switch on the right side, play Elegy of Emptiness and then go on that platform and play it again and bam on the other side witout using Goron or Zora.
It's a great feeling of true joy once you conquer that beast of a temple. Never felt more relieved beating another temple.
they are different perspectives...great bay puzzles are absolutely annoying and unreasonable while stone tower a more difficult one has actually some sensible puzzles which takes the best out of you...its my fav dungeon in game and might be the best final dungeon in any Zelda game
@@Djoker99 fax
Stone Tower is in my top 3 favorite dungeons of the series. Not just for how tough it is, but how beautiful it is, the lore that surrounds it, the music, and just…freaking loved all of it. But if it’s your 1st time, that is easily one of the toughest dungeons in the series.
I really hope they release Wind Waker for the Switch. That game came out right around my 18th birthday (which was in March.) I remember thinking it was gonna suck because of the cell shading, but I ended up enjoying the cell shading, it made it feel a little more innocent and fun. I can remember my Spring Break was all Wind Waker and playing baseball. I really want to play it again, I lost my GC, Wii, and most of my games during one of my 10 moves since there. The only downside was finding all the triforce shards at the end, it was all busy work.
Yes! I don't care if they charge full price for it. I will buy it regardless!
I have a very fond spot for Wind Waker from nostalgia. I got the Zelda Wii u that came with Wind waker and that version was improved because it had the fast sale I hope that makes it into a switch version.
@@scpamplin - I heard since BOTW 2 won’t be out until spring, Nintendo is supposed to release Twilight Princess and Wind Waker for the Switch! I’d buy both in a second. Unfortunately both those games came out at a time where I wasn’t able to just replay them. Since I’ve been on Disability I’ve been able to play BOTW all the way through (120 shrines, not all the korok seeds) like 3-4 times. I only ever played Twilight Princess once, same goes for Wind Waker.
The developers of Wind Waker regret the Triforce Shard part, which is why they reduced it in the HD remake. They said it only ended up that way because it was a race against the clock when first making the game. There was even 2 scrapped dungeons apparently (which have now been taken apart and worked into later Zelda games at this point)
@@Dipply - That’s both sad and comforting. Nice to know they knew it was a mistake, but sad to know they had to rush at the end. I would have loved another two dungeons in WW. Is there anyway to play that game on Switch, no download or anything? I imagine it’d be easier to port that game over to switch than having to work around something that was designed to use Wii mechanics. I suppose I could buy an old GameCube (or somehow find mine), and then buy a copy of WW and TP (didn’t they also release a version of that for GC with crappier graphics?). Idk now though, TotK is only 2 months away….
2:35 Ganon's Tower was WAY HARDER than the Ice Palace with the merciless gauntlet of enemies that you were forced to fight every time. The only easy part was the boss, but good luck actually getting to him.
1:58
I like how the beeping is going with the music
3/4
The only thing that made the Water Temple hard for me was when i forgot about that key in the basement. Had to do a bunch of backtracking and water level changing. But on the playthroughs where i didn't forget, it was pretty straightforward.
Totally, I agree with you. That's one of the things that is easy to miss. The animation showing that there is a room underneath where that key is.
I was stuck for a year because I didn't find that key is the basement
Up to now, I've never played it again, though i'm in the fire temple already this playthrough, so I guess I will need to relive that experience once more.
After all these years I finally, FINALLY had a play through of the water temple in which I DIDNT FORGET THAT FUCKING KEY! I almost screamed when I got to the locked door that I usually don’t have a key for and somehow had a key for it.
I fucking hate that key it doesn’t show you a way to get down thrrre if I remember and it’s fucking confusing getting down there
Agreed with everything here. When it comes to Ocarina of Time Master Quest, however, the Water Temple is actually one of the easiest dungeons because half the rooms are blocked off. Inversely, the Fire and Shadow Temples become hard as hell, especially in 3D Master Quest where enemies do double damage.
Yeah Fire Temple was surprisingly hard in MQ
for MM, i feel that great bay was incredible easy, and the stone tower temple was absolute hell, but that’s just my opinion
Agreed. I hate the stone tower temple. Darn think took me over a YEAR to complete .
facts. even when gathering the fairies 😭
I love OOT but I always hated the Shadow temple because you always needed to refill your magic.
Spam lense of truth on and off. Won't consume magic
Just gotta be more careful with the magic, I've managed to do the whole temple including boss without a magic meterb
@@josephjohn9581 it’ll consume some
@@Iggoosy it doesn't as long as you just constantly do a quick toggle. Been doing it for years never use any magic in the shadow temple minus dins fire
My first playthrough of Twilight Princess I remember Arbitors Grounds giving me a lot tedious trouble
For me it was Palace of Twilight every time I get to this dungeon I just feel traumatized
Arbiter’s Grounds was definitely tricky, but Snowpeak gives me the most trouble. Actually to the point where I’ve never played past it. I’m still stuck halfway and I’ve not picked up Twilight Princess in like 4 years 😅
@@Sneaky_Snail_Pie_02 how ya stuck?
@@Sneaky_Snail_Pie_02 this is why I love talking about Zelda! The dungeons difficulty really depends on how you perceive it. Snow peak was my fav dungeon in that game and I didn’t have much problems with it. I find this fascinating!
Yes! I remember quitting TP during Arbiter’s Grounds after getting stuck. I still have yet to ever go back to it and play the whole game through
I liked how the footage in the video really does illustrate how frustrating each of these temples are.
I Absolutely REALLY hate when some of the Temples from The Legend of Zelda franchises have to be SO Super Hard and Difficult to do. I hate stuff like this.
The levels as a collective are called "dungeons" the term "temple" is exclusive to the dungeons named temples
Call me a topdown player, but I prefer Labyrinth. Dungeon is “prison” or “brig” which…only the Under the Well -seriously HOW is nobody dead from drinking that- and Shadow Dungeon areas in OoT and Arbitor’s Grounds in TP can really count as such. Temple as you’ve pointed out is only used in some levels’ names but…very, very few of these so-called “temples” really feel like places of worship or the ruins of such places. It just feels tacked onto for…reasons. With no actual World-building Thought put into it.
Probably not a surprise that I prefer the atmosphere of oldschool 2D levels that aren’t trying to be anything more than a labyrinth to navigate to find the mcguffin for the Collectathon (and often get Really Cool Maps And Names), or places like Snowpeak Ruins and the Forsaken Fortress-they feel ALIVE (or like they once were) with details like beds and dishes and chapels etc. THAT’S what I want from a Temple or Dungeon if it’s going to carry that name-which. WHERE are the cells in Arbiters Grounds?? Not ALL of them are going to be reclaimed by the desert. But I digress.
@@anonymousfellow8879 that's an excellent point actually. I've just always heard the levels as a whole be referred to as dungeons and not just in zelda games obviously. Probably just stems from the fact that alot of old RPGs had prisons and such and were often called "dungeon crawlers "
@@anonymousfellow8879 the water worries me
I agree water temple is the most confusing one, slightly ahead of forest temple on a first Playthrough. Shadow temple gave me more trouble on repeat Playthrough because of all the pitfalls and tough enemies. Now I can basically one shot any temple since I’ve played it so many
the water temple ocarina of time was pretty easy for me, but it just takes a long time.
For the minish cap the temple of droplets. The boss fight was so easy but the ice puzzles are torture. The reason is because you need to slide the ice blocks in the right order. It is so hard.
im gonna be THAT person, the yiga hideout was a PIECE OF CAKE
Stone Tower is much harder than Great Bay temple, in Majora's Mask. It just also happens to be funnier. Except for the boss, Gyorg is the hardest by far!
For OOT the temple I struggled the most with was the Shadow Temple with a close 2nd being the Spirit Temple. The Water Temple on it always seemed easy to me, even if it did require a lot of back and forth to adjust water levels
Lakebed Temple on Twilight Princess was really annoying to get around being you have to rotate the stair cases. It's also easy to lose track what rooms you have been through and you haven't. Plus, the boss is just where you are under water. It's a huge eel/snake like monster with 2 phases. One is where you have to grab Its eye from the tentacles. The second phase is where you have to chase it around just to grapple on to it. The sword swinging is really slow being the game does use water physics. The aiming can be a pain being the eye can move from one location to the next. Also, the tentacles on the first phase can grab you and swallow you. Being you are dealing with water physics, it seems impossible to avoid the tentacles when you don't expect it to come.
That temple was fun. The boss was super easy, BTW, no idea what you are talking about
Oh man, everyone always hates on the Water Temple, but once you get the hang of it, it's not too bad. And it actually contains my favorite room in any Zelda dungeon as well as an epic battle with Dark Link, both in the same room. Cheers and great video!
Anyone who struggles with the Water Temple should try playing Jabu Jabu's Belly (the one from Oracle of Ages, not Ocarina's 3rd dungeon). Same concept with the water levels, but there's no central room. It's all a huge maze that changes with the water levels, and it makes the Water Temple look easy.
Yeah, Water Temple isn't hard, it's tedious from having to pause every two seconds to change boots and the one key that has you do the water cycle again if you miss it. The 3DS version solves both issues, while adding a color based water level marker, and makes it a great dungeon.
I mean color coding the pipes DOES make it easier. There’s always fear of missing something. Go into Gyorg with a couple fairies target shoot with bow switch to zora and hit him it’s not that hard. I did find parts of it stressful and confusing since I couldn’t explore at my own pace. The fairies we’re very annoying tho also I had to get them twice
Most annoying part of the Gyorg fight is those random schools of little piranhas that swim around and hurt you, then Gyorg wakes up and sucks you into his mouth lol
Great Bay is really straight forward.
UPDATE: It is now the Fire Temple from Tears of the Kingdom
I remember getting stuck in water temple oot. Back in 98 wen there i didnt have youtube or money to buy guide , and friends to ask , bc they couldn’t afford it. Stuck in water temple for months. Bc under the platform in the midle of the temple was a secret room. Omg.
The yiga Clan Hideout was so frustrating I just started using ancient arrows on the blade Masters which took a lot of time to acquire
Dude that was easy i did it in like a hour
@@Iggoosy yeah it probably would have been easier but I was so anxious and I kept slipping up
I agree it was really hard
All you had to do was drop bananas to lure & distract them. I mean it took a bit of time to figure that out but after that the hideout was easy.
Just drop Bananas. They lose their shit and get distracted making it easy to sneak past.
I struggled sooo much with the yiga hideout the first time I played, but after realizing I could use stasis+ on the guards. I get through it super quickly on the first try, every time. Lol
Glad you included the eagle tower from Link's Awakening. That entire place is one big migraine.
Not every dungeon in the Legend of Zelda series is a temple.
Thank you for mentioning the Dark Palace in ALBW. I hate that one. The Ice Ruins probably takes second, that one sucks too.
Oh man, I actually generally agreed with all of this until the very end: the Yiga Clan Hideout in Breath of the Wild. Yiga Clan Hideout was tough and frustrating in parts but I would not put it in difficulty past some of the labyrinths, the survivor island, going against some of the Lynels for quests (or for their spoils…) or perhaps the final run on Hyrule Castle.
I also acknowledge that each part of the game was difficult for different people based on experience, equipment, readiness, or even just simply progression in the game.
All of the above completely changes the players experience… but that is the beauty of it!!
I’ll definitely have to disagree with Skyward Sword, the hardest dungeon there is definitely Gran Caverna Ancestral, some of the puzzles there were pretty much impossible without a guide, like for example the first one, because for some reason the neck part of the puzzle was at the back area of the statue and not the neck part, which was pretty much just a design flaw. The final dungeon is to be honest not very difficult, the shoving the rooms around gimmic seemed pretty difficult at first, but then it actually got really easy. The only challenging part is the rooms where you get the tri force pieces, but still nothing compared to Gran Caverna Ancestral
The hardest "Dungeon", not "Temple". Because, not every dungeon is a temple. For example, in OoT, Jabu Jabu belly isn't a temple, and Temple of time isn't a dungeon.
For TP I think the hardest dungeon was the Temple of Time, when the player needs to get the statue all the way down.
I did struggle a bit on the water temple in Ocarina of Time, but I honestly thought the shadow temple was harder.
This is new to me, i find the Shadow temple to be the easiest (tie with the Fire temple)
Try playing the Water Temple in Master Quest mode. If you think it was annoying then, then you really won't want to play it now
I guess you couldn't include the Hero's Cave because it's optional content unlocked by linking Oracle of Ages/Seasons. One of the only Zeldas to have a crazy-tough bonus dungeon.
Link Between Worlds generally balances its' dungeons pretty well to aid the nonlinearity, but have fun going to the Ice Ruins first. Just reaching it demands engagements with Lynels and lava, and then you're subjected to multiple floors of walkways over pits loaded with Ice Keese and statues firing freezing projectiles. The upgraded Kholdstare is no joke either.
Bro I litteraly cried trying to do the wind palace in minish cap
I wish more stuff in breath of the wild was as hard as the yiga clan hideout and I have high hopes for the sequel
Yiga Clan Hideout is more tedious than hard to me. Just have to be real careful and patient. But if you do get spotted, it DOES become VERY hard. I usually ended up getting taken out when I got spotted, but there actually was one time I actually managed to fight them off somehow, sure wasnt easy.
The Water Temple was challenging the first time I tackled it and it took me awhile to figure it out. The map and compass, believe it or not, was a godsend to me. Some may disagree with me but it helped me immensely.
The Sword and shield dungeon was actually kinda fun and I didn’t find it that tough.
Yes I did play the 3DS version but, BUT. Am I the only one who had a lot of trouble with the Shadow Temple?
Also no, I still believe freaking Vah Naboris to be the hardest thing base game BOTW has to offer.
Yeah same here with the Shadow Temple. It’s been a while since my last play through of the game but I remember getting my ass kicked there.
@@garf752 exactly. Also add the fact that I am a freaking coward who played the Sun's Song in every new room so I could paralyze redeads 😂
The first time I played link's awakening especially the last three dungeons is one difficulty spike experience.
Those dungeons got confusing to navigate and you'll go in circles if you don't know what you are doing or you have no guide to follow.
Meanwhile in Majora's mask, I have a more easier time fighting the boss Gyorg in the remake but in the original though I always gets grabbed after I hit it underwater and get the attempt to get back up to the platform.
Although I agree with the Phantom Hourglass's Temple of the Ocean King (I understand the pain because I felt that the first time I played it), I am that one (or rather a few) guy(s) that likes that temple since it tests your skills as a player time after time as you get more and more useful items and as you progress to the temple deeper. It is a concept that got an improved version in the form of Spirit Track's Tower of Spirits.
The idea for the Temple of the Ocean King was really interesting and I think if they changed just a few things it would have been very fun and one of my favorites. The idea of "every time you come back, the items you acquired will make the floors you've gone through easier" is a great way to show a player how much they've improved and how much stronger and better the character gets as you go. The problem is, the new items only cut out like 10% of what you had to go through on each floor so you had to do nearly all of the monotonous stuff every damn time. Absolutely hated that dungeon
I thought that the satisfaction of killing g the Phantoms after getting the sword was so satisfying
I find jabbu jabbu more frustrating than the water temple
For me any temple could be the most difficult one. It's all about not locating that one key and you are lost. In OoT master mode I spent over a week finding the last key in the forest temple as I refused to look up the answer. Also earlier dungeons when you are low on hearts are usually much more difficult than late ones where you can take billions of hit. Like links awakening remake hero mode. 2-4 hits and you are dead in the first and second dungeon. I died in total 36 times before I beat the game and 30 of those deaths came from the first 3 dungeons and the rest taken of guard.
When I was in the Great Bay Temple, I followed a guide the whole time, but something went wrong and I couldn’t reach the boss. I think it might have been a glitch. Ruined my save file.
I know what's wrong, when you leave the seesaw section you get back to the area with the small platforms on the side of the wall correct? You probably thought you had to swim forward but in fact you have to go out the back way because the water is flowing in that direction. Alternatively, use the song of soaring to fly to entrance and make your way to the boss room.
There's a glitch where the final thingy you have to turn to get into the boss room doesn't trigger the water pillar to rise and fall. Happened to me too, so I looked it up and learned, much to my own horror, what a softlock was.
I would smash my controller into little plastic shards
good list but i think you kinda forgot what the list is based on. You more listed the most frustrating dungeons rather than the hardest
Pretty happy seeing Majora's mask and ocarina of time dungeons on this. I beat both without a guide book when I was a small child. FeelsGoodMan
Same. I did however get stuck in other parts in those games
I remember playing this on old school Game Boy; it was quick and physically-engaging for the 1990s! We also did the Boomerang + Cucco combo, which was the style at the time.
Snowpeak temple. It was extremely hard mostly because of the snow.
I thought it was fine
It wasn’t
That was one of the easiest dungeons in twilight princess
@@Acq275 most of my problems come from the ice making it slippery and also being the hardest for me personally
no its not hard its easy..... just the puzzle was fun
Great Bay WASN'T that bad.
The Water Temple isn't hard. It's just tedious. Raising and lowering water levels over and over to reach rooms is annoying, but not hard. The miniboss is insanely easy. The boss is easy.
The Forest Temple had far more "hard" moments than the Water Temple.
Unpopular Opinion: Ocarina of Time's water temple was easier than everyone makes it out to be. Imo the forest temple was more difficult
A Link to the Past was such a huge improvement over Adventure of Link
I’m convinced the maker of this list didn’t make it to the stone tower temple. It’s without question the hardest 3D dungeon in the series. Great Bay isn’t even THAT bad.
Facts. It was the worst and hardest temple in Majoras Mask by far
Sword and Shield Maze is in my opinion the hardest (traditional) Zelda dungeon there is
Maybe I have just played Majora’s Mask too many time (it’s my favourite Zelda game) but even though I enjoy it more than Great Bay, I find Stone Tower to be more difficult. Twinmold was more annoying than Gyorg in my opinion.
you just need to transform into a giant and smack it out of existence
@@SuperL1nk I know how to beat Twinmold, have done it multiple times. I was just saying I found the battle more annoying than Gyorg :)
Not to be that guy but I love the ice palace
For me the hardest dungeons are the ones where you pretty much explore the whole thing but have to backtrack to some arbitrary room you long forgot about that has the next step with no indication you have to go back there.
Wind waker's Wind temple and tp's temple of time in total for me!
Link to the past Ice dungeon are kidding me?
Ganon' tower was way harder and way more annoying
They are likely mainly basing it off the puzzle in the Ice Palace where you must push a block into a pit sending it to the 5th floor, then re-do the entire place from floor 1 in order to reach that block from the left side and push it into a pit getting it to the 6th floor where it can finally be used to activate a switch (ASSUMING you made sure to leave the Crystal Switch from 2 floors ago in the right position). If you do the dungeons out of order and do Misery Mire first it's much easier with the Cane of Somaria. With Ganon's Tower, you already have all the endgame equipment so you can blast though gauntlets of enemies more easily, and it's much more straightforward once you reach floor 3.
@@WhiteFangofWar maybe but Ganon's had back track so many times to get keys drove me mad
Please do next a Video of the longest Final Fantasy games, like you did with the legend of zelda.
It was more difficult to reach the palace of winds than the dungeon itself. It was actually super fun
I'll be the only one to say forest temple in OOoT was the most difficult for myself as a kid. I couldn't wrap my head around it. It was the first real temple in any game that felt abstract and my little mind took forever to figure it out. But once I did, it was like a grand lesson in beating all other temples with ease. I attribute the forest temple on changing my brain waves and thought processes to puzzles lol
"Dungeons" is the word you're looking for not "Temples". Yes, some of them I called "Temples" but the catch all word for what you're talking about is "Dungeons"
OoT Water Temple is just tedious, not really difficult. Having to constantly pause to change boots was just annoying but has been changed in later releases and pc mods such as randomisers.
This list taught me one thing above all else. What I struggle with and what other people struggle with are very different things. I suppose I should have seen it coming as an Aspie.
I personally think the Stone Tower Temple is harder than the Great Bay Temple in Majora’s Mask.
Jabu Jabu's Belly in Oracle of Ages is a god damn nightmare. It's so easy to lose the path to the 3rd floor. You'll be on a floor below and need the water level to change but by the time you find the path, you won't remember how to get back to the spot you needed to get to before. I've never been so lost in a temple.
Thank you for making me feel better about getting stuck on the Yiga Clan hideout. I’m terrible at stealth, burned all my Ancient arrows on a direct approach, and got so frustrated that I put the game down and never picked it back up.
I wish I had, it’s an absolutely gorgeous game, but that was over two years ago and I’d probably die immediately, I forgot how to do everything. XD
The hardest Skyward Sword dungeon for me is Lanayru's Mining Facility. Its a huge dungeon with powerful enemies, a lot of backtracking and use of the Time Stones. Sky Keep and Ancient Cistern are pretty OK for me comparing to Lanayru's Mining Facility.
Mining Facility made me quit. Not out of rage, but because I was too stuck and the game didn't feel worth completing, so I just stopped. I'm thinking I'll go back though
Stone Tower is a lot harder than Great Bay Temple.
personally, id call the water temple more tedious than hard. same with the great bay temple. with MM, id find stone tower or even snowhead hard than great bay. i never found the wind temple to be hard either but none of WWs temples are hard but if you had to pick one, it probably wouldve been the wind temple. but really in TP, id call lakebed temple to be harder than city in the sky. of all these, the only temple id find to be "hard" would be sky keep.
I agree with you that Wind waker had easy dungeons. The only hard part of the wind temple was figuring out that you had to use the iron boots with the Hook shot. I found Gannon's castle harder because I couldn't figure out how to beat phantom Gannon when I was little.
If Zelda had a more interactive item switch them the Water Temple wouldn't be bad. Because all i remember doing was pausing over and over to remove or equip the Boots.
Other than that it was a good Temple.
Didn't knew that the German Word "Doppelgänger" was als used in English haha it sounds so weird
So the dungeon that i think is the hardest in skyward sword is the lanayru mining facility
You neglected to mention the difficulty of the miniboss in Wind Waker's Wind Dungeon. At first, you think all you have to do is kill everything, but they just keep coming infinitely until you belatedly realize that in order to stop the enemies from spawning, you have to kill the Aztec Wizzrobe that is summoning them, and he will always be out of sword range. Plus, if enough enemies spawn, they will hit you and keep you from aiming, and you have to aim manually. Too many enemies will prevent you from locking onto the one you want to hit, because you can only lock onto one enemy at a time, and pressing and releasing the lock button to lock onto different enemies is frustrating enough, especially if you do it too fast and accidentally lock and release on the Aztec Wizzrobe, moving to another enemy.
I always felt turtle rock was harder than eagles tower, the rest of the links awakening temples were pushovers
The Store Tower Temple in The Legend Of Zelda: Majora's Mask, was the hardest and longest temple I have ever faced in the Legend Of Zelda series, but having a giant Young Link having to fight a giant monstrous bug was well worth all the hardships it gave me ✊
The Wind Temple was pretty difficult for me to get through, mainly because I had to watch my magic meter.
honestly, I have more trouble with level 6 in the original zelda than death mountain. Maybe it’s just me though
The puzzle in Bald Eagle Tower is awesome and very creative. Just because it's difficult, doesn't mean it's bad.
Water Temple isn't hard. It's just unbelievably tedious. Yeah, I know they said in the video but it bears repeating. Constantly having to go to a particular place to raise/lower water levels, plus you're always un/equiping the boots in the menu. As for fighting, when you are underwater you're forced to just use the hookshot, making combat boring. The enemies you face don't put up much of a fight. You shoot the spikies twice to kill them, then the clams you just wait for them to open up before you can attack, making the speed of combat completely dictated by them, leaving you with no options. We call it hard because it's so long and boring. The 3DS version, with the constant map and easy access to boots shows that it's really nothing, though the combat is still uneventful.
The stone temple from Majora's mask is hands down the hardest, having to turn the temple upside down, you have to do it after the great bay temple which took a lot of patience only to throw an even harder temple at you, only being able to grab one of the small keys you need by getting grabbed by those hands in the wall and throwing you to it. The biggest offender though is the time limit, after having to start over because of time twice I had to put it down. The second time frustrated me so much more because I finally figured out the temple got to the boss but ran out of time because of that damn small key.
I'm not sure I like the inclusion of Final Dungeons on this list; they're supposed to be the hardest dungeon in the game.
Zelda The First: Level-8 (Labyrinth Hidden By Fire) - Everything in this dungeon hits like a truck and takes hits like a champ, the "official" treasure (the Magic Book) ends up weakening your Magic Wand due to bad planning (since the Fire effect hits before the spell pulse can deal damage, which there's a lot of fire-immune monsters that aren't immune to the spell pulse), the "hidden" treasure is guarded by a gauntlet of the worst monsters in Zelda 1, and the boss is Four-Head Gleeock.
Adventure of Link: Hidden Island Palace (Level 5, the one with the Trumpet) - You spent Labyrinth Palace casting Reflect to get past the rank-and-file, and they learned from the experience. Once again, everything hits like a truck and takes hits like a champ (with the added bonus that the boss of the place can knock you across the room if you're not careful). At least it's a short jaunt back to the boss from the entrance.
A Link to the Past: It's telling that Ice Palace is more or less trivialized by playing the dungeons out of order; the central puzzle is obviated by running Misery Mire first... or learning how to do a precise Bomb Jump.
Link's Awakening: Turtle Rock... if only by virtue of the fact that the developers made it the Final Dungeon in lieu of making the Wind Fish's Egg into a proper final dungeon. At least the Magic Rod is fun to use. Eagle's Tower is more tedious than difficult (since it's all item babysitting).
Ocarina of Time: Shadow Temple is the only dungeon in the game where the boss isn't within spitting distance of the entrance, so if you run dry during the Bongo Bongo fight... well, let's just say I hope you visited the Great Fairy of Courage up at Zora's Fountain. (I feel like Water Temple gets unfairly decried as being "difficult" when that's all just bad conveyance - the 3DS iteration of Water Temple gets a hell of a lot less confusing and therefore less difficult, just by the changes to conveyance)
Majora's Mask: Strangely enough, I probably would argue for Woodfall Temple being the hardest dungeon. The game railroads you into it pretty hard because of how dependent everything else in the game is on the Fairy Bow, and it's very probable that you'll end up in Woodfall Temple before you're ready to deal with it. The Odolwa fight does not help matters (I very much prefer to just get the bow and run - Odolwa is a lot easier to deal with if you come back with the Goron Mask).
Oracle of Seasons: Explorer's Crypt, for me - this dungeon never actually lets up on the difficulty, while Sword and Shield is only difficult in certain places (though I will say that there is a pretty bad conveyance problem with Sword and Shield's final puzzle, and the ice block puzzle is one that I always keep a solution handy for because it's easy to screw up)
Oracle of Ages: As a kid I would have said "Ancient Tomb" on the grounds that no, it's not actually clear that you can pick up those Sarcophagi (and it's very easy to miss the Power Glove chest if you're not in the habit of looking at the in-game map), but as an adult I agree with Jabu Jabu's Belly.
Both Minish Cap and Twilight Princess prove that a dungeon can be uniquely difficult while still being the best dungeon in the game - I adore both Palace of Winds from Minish Cap and City in the Sky from Twilight Princess (with the caveat that City in the Sky feels more Penultimate Dungeon-y than the actual Penultimate Dungeon does, which... oddly enough, makes me think that Ganon wasn't supposed to be the final boss when City in the Sky was under development)
The water temple wasn’t hard you just had to have good memory
At least some of these dungeons were fairly challenging.
Saying Temple of the ocean king for Phantom hourglass and temple of spirits from spirit tracks is such a cop out. Have it be an honorable mention.
I nominate the Fire Temple for TotK's hardest Temple. All the temples are easy with a guide, but the Fire Temple felt the most tedious to complete. Each one requires using an ability to slowly gain access to the boss of each one, but the Fire Temple feels extra long as the ability for that area gets used a lot more for exploration.
the only thing i hated abt great bay temple was that sometimes youd climb all the way up somewhere difficult and sometimes youd fall into the water and had to start all over again. other than that the temple seemed so linear imo. i feel like snow peak temple was the most difficult one in mm
Great Bay Temple legite made me cry. Literally the WORST part of any Zelda game and nothing can or will change my mind.
City In the Sky wasn't difficult for me.
In majoras mask, I really hated every temple after the swamp. Replaying the game 13 odd years later, it is certainly a lot easier, but the great bay temple is by no stretch the hardest. Probably the worst, but stone tower temple took me 7 months on and off back in 2008. I don’t even want to try and beat it again, the flipped music gives me PTSD.
After watching this I couldn't help but think - why was there no hookshot in BOTW?
id put stone tower above great bay in terms of difficulty for majoras mask