Three games: learning Ultimate Ion Hover… slowly | War Robots gameplay

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  • Опубликовано: 20 окт 2024

Комментарии • 4

  • @That_Skeleton1
    @That_Skeleton1 4 месяца назад +1

    The hover just hits different, you'll never a single robot like it

    • @JunkMale
      @JunkMale  4 месяца назад

      I was thinking about this comment yesterday as I was trying to build a Demeter and it's really true. I think the Hover was the last robot released before Pixonic realigned their road map to a "meta churn" model... the style of it, both visual and the way it handles, have much more in common with a Boa or a Griffin than with the robots that came immediately after it, Spectre and Strider. I know Hover came out after the Korean dashbots, but it feels like it must have been designed before. Piloting a hover feels like piloting a Boa with jets.
      I suspect part of that feeling is that Hover has a slower turn speed than a walking speed? Contributes to the feeling of this being a giant robot. Part of it is things like the "windshield" just being a yellow paint on metal texture vs. a smooth texture or a glowing eye or something.

  • @danilo6066
    @danilo6066 4 месяца назад +1

    Buena batalla yo soy el queda de primero.

  • @MichaeLJimenez123
    @MichaeLJimenez123 4 месяца назад +1

    hover is unique robot than intire robots in war robots