Writing Shaders In Unity - Vertex Manipulation - Beginner Tutorial

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  • Опубликовано: 29 окт 2024

Комментарии • 23

  • @Defectoms
    @Defectoms 4 года назад +1

    Cool, good tutorial. Enjoying this shader series.

  • @craftlofer9974
    @craftlofer9974 2 года назад

    very useful tutorial, was able to make wavy sea effect

  • @jhersoncohecha9267
    @jhersoncohecha9267 Год назад

    Nice tutorial, thanks

  • @cuchi11
    @cuchi11 Год назад

    pretty nice content honestly, good job mate and thanks :)

  • @vrtech473
    @vrtech473 4 года назад +2

    Nice tutorial :D

  • @Woj
    @Woj 6 лет назад +1

    Glad to see this being continued. Is writing shaders for sprites significantly different than doing it for meshes? Like, different enough to warrant making a whole video on it?

    • @DapperDinoCodingTutorials
      @DapperDinoCodingTutorials  6 лет назад +1

      I haven't actually written shaders for sprites before but it's the same logic with rendering pixels to a screen but with the difference of it not being a mesh that is passed in. I would recommend looking up a base sprite shader to work from but when I look into it I'll make a video on it :D

    • @dawdledev
      @dawdledev 5 лет назад

      I'd like to know if you had any luck with the sprite shader, or if you ever made a video on it. I'm currently trying to make a glitch effect on sprites. It's an effect that's common, popular, and lacks tutorials, so I would recommend making a tutorial on it if you haven't. Here's the effect I'm going for (more leaning toward the text's effect): ruclips.net/video/ze21n5-xPjk/видео.html.
      Thanks!
      @@DapperDinoCodingTutorials

  • @Futureblur
    @Futureblur 4 года назад +1

    Looks good!
    :)

  • @Yumenoki99
    @Yumenoki99 2 года назад

    Heyhey, what does the .y in _Time.y mean? Doesn't time pass in all directions so to speak? ( 14:46 ) Thanks for the beginner tutorials! The weird syntax is still throwing me off a bit but you make it seem a lot less intimidating!

  • @hachihao1604
    @hachihao1604 4 года назад +1

    Interesting!

  • @AuraScience
    @AuraScience Год назад

    How would I add lighting to something like this?

  • @konzeptzwei
    @konzeptzwei 6 лет назад

    I wonder If you could make another tutorial base on this one. It would be great to be able to comstrain the movment of the "wave" with a texture. Use cases could be animated clothes or parachutes are exposed to strong winds!

  • @mikeroegames
    @mikeroegames 4 года назад

    That’s door dude!

  • @bagboybrown
    @bagboybrown 4 года назад +1

    But how do you manipulate 2D sprites like this?

    • @SaadAli-pv6fh
      @SaadAli-pv6fh 4 года назад

      Wanna know the same ...any idea??

    • @bagboybrown
      @bagboybrown 4 года назад

      @@SaadAli-pv6fh yea, i figured it out how to do what i want to do, but what are you trying to do maybe i can help?

    • @SaadAli-pv6fh
      @SaadAli-pv6fh 4 года назад

      @@bagboybrown lets say a player shoots balls on the 2d wall so i want to add bump on the hit point

  • @slathian1223
    @slathian1223 4 года назад

    So why has 2d Isometric shadows ever been never been attempted?

  • @alicewithalex
    @alicewithalex 6 лет назад +1

    Dancing objects )

  • @Luluskuy
    @Luluskuy 8 месяцев назад

    _Time.y???