hey bro just wanted to say i dipped my foot into blender for the first time tonight after being scared to try for years. i followed your tutorial and 6 hours later i had my first render. thanks man. you changed my life a lil bit.
been watching long af tutorials and some do too much, some are lazy (iykyk) but this is the most straight to the point i've found. been having trouble with the rendering result and none of these other videos mentioned that. THANK YOUUUU and suscribed.
@@fxntxnile ive just followed your steps and still my shape looks transparent in the rendered viewport, not getting the metallics tone 😞. it just reflects on the hdri. i thought the extra mapping nodes (that hadn’t been shown in other videos) was she solution but it isn’t. could you please help me 🥺
@@ginabustamante6109 That's strange, have you tried putting Metallic Up and Roughness down in the material? Also make sure you added the HDRI in the world environment! :)
Was looking for this exactly! Thank you!!! But I think it'll be easier to do the text in photoshop then send it to illustrator to image trace to get the vector and then save it as SVG, saves a lot of time.
OMG thank you so much! I was stuck at the tracing part cause I don't really know how to use Photoshop and It turns out I was just selecting the text lol, this took me 2 mins, thank you so much!
Righ! they create a flat colour background (i.e all black) But since in the video I'm using a gradient BG with the nurbs surface, it was pointless to explain those node in this particular video :)
Been playing around for ages and still can't get rid of the background image when rendering. Looks simple and sounds simple when you say 'didn't bother explaining' but seriously cant get the black bg working! argh
Thanks for the amazing tutorial!! Learned a lot. I think I filled out the blanks: Add "Mix Shader" and attach to it "Light Path" + the duplicated BG panel that's set to color black.
the pink one above its a Light Path, 2 backgrounds one conected to the shader and another in black to the second shader and then the mix shader to surface in world output
It was a skill I really wanted to learn, but thank you for making a good quality video. How can I save without a background? Even if Film>Transparent is checked, the background is black.
Thank you, this is my first time using blender, my first time doing anything like this and it’s helped me so much. I have one question though, how do I export just the type (in my case some blobs 😂), no background at all?
Hi ! thank u for your video, it's really helpfull. I have a question tough : How can I save the trace I made with the Pen tool, and create more ? I did the trace but I don't know how to save it so that I can combine de formes. Thank u again (sorry for my english I'm french)
in 3:34 how to remove the background from the render?? even with the light path and mix shader nodes connected to the world output, i cant make it black. tnks for tutorial if you can please reply!
I need help!! Anyone please : When I save it as svg and import it into blender I can‘t see it? It’s just in the collection… it just does not appear! I grouped the letters into one layer before saving it as svg, is that the problem?? What did I do wrong?
Hi, best thing to do is to keep the letters separated, and Don’t merge the layers, they need to be shapes, so there has to be a small square in the thumbnail in photoshop, if you merge the layers it will lose this property, so make sure you keep the layers as shapes and export the SVG without the background (only shapes of the letters) and it should work! :)
i watched intranet girl's tutorial and she used illustrator which was honestly confusing as hek bc i had never used it before.. i miss the days when it was easy to get a copy of PS tho..
@@cstpa1 it is! actually you could also export the design as PNG and use Convertio to convert it into SVG, that website works well too, you can convert any file there
when I set Metallic to maximum and Roughness to minimum, then my object is completely black, what should I do? when I change the world, the object is still black, only if the emission is changed, but then it will be, for example, just white and not what you need. And this happens according to the idea only on Eevee
Ciao, ho visto da photoshop che sei italiano, quindi ti scrivo direttamente in italiano. io ho un problema, non mi importa su blender il progetto salvato in svg come posso fare?
Great tutorial - just created my chrome type logo. Ran into one issue tho - Struggling with rendering my logotype with a transparent background. I've tried it all, yet the background is a solid gray when rendered as a PNG... In Object mode, rendered view - The background is transparent (checkers). The settings in the Render Properties > Film > Transparent is checked ☑. Doesn't help. The settings in Output Properties are set to File Extensions, PNG, RGBA, Overwrite. Doesn't help. I think it's the SUN added at 03:50 that makes the background stay when rendering. Please help! :''''')
.....Yep, the 'Nurbs Surface' was the issue. I deleted the 'Nurbs Surface' entirely from the Scene Collection and tried to render again - background gone. Problem solved! :)
Just figured out they've added a new Background Node, Light Path Node and Mix Shader Node. With the World Output going into the Mix Shader (Surface to Shader), Fac to Is Camera Ray (on Light Path), each shader going into each background, with the new background node changed to black.
In the minute 3,34 you just jump to objet to world, but the pads in world aren't the same, why your background come black? you add others pads but does't explain this.
hey bro just wanted to say i dipped my foot into blender for the first time tonight after being scared to try for years. i followed your tutorial and 6 hours later i had my first render. thanks man. you changed my life a lil bit.
I'm so happy to hear! 💪💪
6 hours??
:)
@@stranger-nk8ri most of the time was spent figuring out how SVGs worked and crying.
@@exileisland2675 i literally feel you
Love it bro. Straight to the point and not too fast too
U deserve more subscriber
Thank you so much for your support!
down the velocity bro, it helps to you
been watching long af tutorials and some do too much, some are lazy (iykyk) but this is the most straight to the point i've found. been having trouble with the rendering result and none of these other videos mentioned that. THANK YOUUUU and suscribed.
Thank you so much for your support, I’m glad the video helped ! 💙💙
@@fxntxnile ive just followed your steps and still my shape looks transparent in the rendered viewport, not getting the metallics tone 😞. it just reflects on the hdri. i thought the extra mapping nodes (that hadn’t been shown in other videos) was she solution but it isn’t. could you please help me 🥺
what i mean is, i’m not getting the glossy. your video looks entirely metallic but mine reflects 😞
@@ginabustamante6109 That's strange, have you tried putting Metallic Up and Roughness down in the material?
Also make sure you added the HDRI in the world environment! :)
Was looking for this exactly! Thank you!!! But I think it'll be easier to do the text in photoshop then send it to illustrator to image trace to get the vector and then save it as SVG, saves a lot of time.
Yeah you can do that too! in my case i prefer to trace it manually as i often change the shapes a bit according to imagination
OMG thank you so much! I was stuck at the tracing part cause I don't really know how to use Photoshop and It turns out I was just selecting the text lol, this took me 2 mins, thank you so much!
really good tutorial!! normally i dont like these without speaking but this one was really clear and easy also without
thank you ! :):)
Just found your channel, really digging the tutorials! Hope you get more recognition
Thank you so much 💙
at 03:33 you came back to the World but the scene left the background completely black. How did you do it? pls let me know
click on transparent background in the film section, render panel
thank you bro ive ben trying to find a good like this for a day you really helped me out bro tysm !
finally someone who actually explains how to do it !
Sweet! You just taught me how to make some awesome chrome in my animation!
how did you actually make the background black at the finale part of the video, I literally dk what to do :(
Same!
copy & paste from @victorimsn8409 : click on transparent background in the film section, render panel
Dude at 03:33 you came back to the World but the scene left the background completely black. How did you do it?
ruclips.net/video/Py2c68J-EFo/видео.html
(1)
(2)
@@VictorGalvaoViihgs 3
I think I filled out the blanks: Add "Mix Shader" and attach to it "Light Path" + the duplicated BG panel that's set to color black.
thank you so so much for this tutorial u are the GOAT
thank you so much !!
great video! but you didnt mention three of the world nodes you added at 03:30. what do they do ?
Righ! they create a flat colour background (i.e all black) But since in the video I'm using a gradient BG with the nurbs surface, it was pointless to explain those node in this particular video :)
@@fxntxnile I see! Worked either way. Thank you!
Been playing around for ages and still can't get rid of the background image when rendering. Looks simple and sounds simple when you say 'didn't bother explaining' but seriously cant get the black bg working! argh
Thanks for the amazing tutorial!! Learned a lot. I think I filled out the blanks: Add "Mix Shader" and attach to it "Light Path" + the duplicated BG panel that's set to color black.
Love this workflow❤️
hey thank you for making this! huge huge help :) at the 3:35 mark what were the other nodes that you added?
It is a mix shader, took me 2 days to figure ir out... jaja
the pink one above its a Light Path, 2 backgrounds one conected to the shader and another in black to the second shader and then the mix shader to surface in world output
@@carlosmolina6946 thx a lot!
@@carlosmolina6946 lifesaver :D
It was a skill I really wanted to learn, but thank you for making a good quality video. How can I save without a background? Even if Film>Transparent is checked, the background is black.
Are you saving the render as a PNG file?
Great you solved one headache for me, thanks
Clean af thank you
thanks!
hey in 3:09 i cant find the small X button when im switching to object...
and i cant press the slot or even see it...
thanks ....
try sliding any windows u may have next to it to the side, that was my issue
GREAT WORK!!! KEEP GOING!!
Thank you, this is my first time using blender, my first time doing anything like this and it’s helped me so much.
I have one question though, how do I export just the type (in my case some blobs 😂), no background at all?
I’ve sussed it.
@@mikeylester8945 Thank you so much! Glad you found the solution😂
@@mikeylester8945 how did you do it?
What steps did I miss when we come back to 'world' in 3:32 ? All of the sudden the background is fully black. And the 360 street is gone
Yo también me perdí ahí
Thank you! 💙
✨🔥🥺
nice tutorial. question; how did you add the black background behind the text?
nice answer, there are some other nodes that he didn't explain
"mix shader" node and connect background plus another background color black and "light path" node
@@we_no I can't put a background with color if I already have another background, blender sees it as an error
THANK YOU SOSOSOSOOSOS MUCCHHHHHH
Thank you for your tutorial!! But I got stuck at 3:09 I can’t press the button “New” after changing to object mode from world. 🙏🏻How did you do it?🙏🏻
you need to remove the older material by clicking "X" next to it, and once that disappears the New button should appear and you can press it :)
@@fxntxnile mine didnt have anything to delete and theres still no add option
Been working on this exact style today. Perfect timing. You prefer to trace over with pen vs live trace? For more control?
Glad you like it! Yeah I use the pen tool because often I go with my imagination and add parts that are not there compared to the original shape
@@fxntxnile makes sense! Thanks for the tut. Cool to see your method
THANK YOU SO MUCH i love u
I couldn't understand what you are doing after you draw the curves in photoshop :')
te amo bro
my color is never getting that silverish... its always way more copying my background colors. what do i do wrong? :/
Muchas gracias por el tutorial, pero una pregunta, como hago para exportarlo sin fodo? sin la imagen y sin el degradado?
hello you missed a step at the end when you go back to world mode you have extra nodes? and my background is still showing?
Hi ! thank u for your video, it's really helpfull. I have a question tough : How can I save the trace I made with the Pen tool, and create more ? I did the trace but I don't know how to save it so that I can combine de formes. Thank u again (sorry for my english I'm french)
How to render only the object? The problem is that the background also renders
in 3:34 how to remove the background from the render?? even with the light path and mix shader nodes connected to the world output, i cant make it black. tnks for tutorial if you can please reply!
Hey dude great work.Could you tell me the tender settings ? my final render is kinda blurry
bro whats the hdri
try increasing the resolution of the camera and samples :)
@@metwocky The hdri is from PolyHaven.com. i don't remember the exact name but there's plenty of free ones in there
I need help!! Anyone please : When I save it as svg and import it into blender I can‘t see it? It’s just in the collection… it just does not appear! I grouped the letters into one layer before saving it as svg, is that the problem?? What did I do wrong?
Hi, best thing to do is to keep the letters separated, and Don’t merge the layers, they need to be shapes, so there has to be a small square in the thumbnail in photoshop, if you merge the layers it will lose this property, so make sure you keep the layers as shapes and export the SVG without the background (only shapes of the letters) and it should work! :)
@@fxntxnile okay thanks Buddy! Worked 😇
Why is it that clip studio wont let me join the object at the beginning? sometimes it works thought and idk why
i watched intranet girl's tutorial and she used illustrator which was honestly confusing as hek bc i had never used it before.. i miss the days when it was easy to get a copy of PS tho..
Yeah you can use both programs as long as you import it as an SVG file :)
I also heard the new photoshop removed the SVG feature for some reason
@@fxntxnile woww. that's upsetting. I see that now. I just got a copy of PS. lol ah man.. Guess I have to learn illustrator.
@@cstpa1 it is! actually you could also export the design as PNG and use Convertio to convert it into SVG, that website works well too, you can convert any file there
does anyone know why my blender doesn't put metallic texture? it just looks like a solid color and I don't know why :( I didn't have this issue before
did you add the HDRI in the world environment? Also make sure you
put Metallic Up and Roughness down in the material of the object:)
@@fxntxnile I think it was the hdri part, because I had metallic up and roughness down and it still looked solid but I was able to fix it, thanks
@@NallelyMunozDft I’m glad you solved it! :)
This is golden!
when I set Metallic to maximum and Roughness to minimum, then my object is completely black, what should I do? when I change the world, the object is still black, only if the emission is changed, but then it will be, for example, just white and not what you need. And this happens according to the idea only on Eevee
thank u bro
I could not scale my text up and my green icon was different to yours?
Hi dude! Di you render this with Eevee? Mine have noise in some places in the chrome material :(
How did u remove the vhs background?
Same question, i can’t read the nodes between the “background” and the world output, and also would help a lot with other projects
Mix the hdri and the background with a mix shader node
Plug light path node - is camera ray into the factor of the mix shader
Can you link the hdri please?
Why i can’t import the SVG file on blender? And the SVG is so small. I try to scale it, but it doesn’t work 😭😞 help me please
And how to render it with glow and only the text? Cause whem i render the text with transparent background the glow disappear 🫠
alguien sabe como sacar el fondo?? que me explique porfa
watchin this again. you really just use evvee on your type work?
Yes :)
HI! once I import the svg file, i can´t see it anywhere, i try everything u do but i can´t find it
It should be really tiny in the center of the axis, so select your svg from the scene collection window, press S, and scale it up until you can see it
how can i render it in 3D... pls help me
how to export it and make some cool poster in Photoshop?
when nyou are done you can press Render (Next to FIle) and press Render Image (or animation) and save it on the desktop :)
@@fxntxnile okay I'll try
@@fxntxnile why does does it become smaller and pixelated as hell when doing that? :( broooo
Ciao, ho visto da photoshop che sei italiano, quindi ti scrivo direttamente in italiano. io ho un problema, non mi importa su blender il progetto salvato in svg come posso fare?
Great tutorial - just created my chrome type logo. Ran into one issue tho - Struggling with rendering my logotype with a transparent background. I've tried it all, yet the background is a solid gray when rendered as a PNG...
In Object mode, rendered view - The background is transparent (checkers).
The settings in the Render Properties > Film > Transparent is checked ☑. Doesn't help.
The settings in Output Properties are set to File Extensions, PNG, RGBA, Overwrite. Doesn't help.
I think it's the SUN added at 03:50 that makes the background stay when rendering. Please help! :''''')
I would guess it's the 'Nurbs Surface' that's messing with the rendering, even though I've turned off that layer in the Scene Collection...
.....Yep, the 'Nurbs Surface' was the issue. I deleted the 'Nurbs Surface' entirely from the Scene Collection and tried to render again - background gone. Problem solved! :)
@@rebeccabideberg7506 Hi yes it was ! glad you figured it out :)
what if i want other chrome color? like blue or pink, where to change it?
when you create the new material, on the Principled BSDF you can click on Base Color and you'll be able to change it :)
Te saltaste una parteeeee aaahhsss
When I make it a SVG and transfer it over it becomes a g pencil and I cans edit on it ? What am I’m doing wrong
Curve properties
@@skautcloud whats that??
@@skautcloud same problem here. Is it something wrong on PS?
HOW DO I CHANGE THE COLOUR?
1:26 When i go to Objecz Data properte - my options doesnt look like yours, why?
maybe you have a newer or older version of blender? :)
@@fxntxnile Hmm i just download it so probably yes. :D
im still trying to get my svg file resized
how to save the work, like without the bg and stuff
why not distort the type faces using Blender geometry nodes?
it's just more immediate in this way in my opinion
Can i make chrom in blender 2.79 bro?
How do I make the world go black at 3:33 ? I can't figure out which nodes you used for this
Just figured out they've added a new Background Node, Light Path Node and Mix Shader Node.
With the World Output going into the Mix Shader (Surface to Shader), Fac to Is Camera Ray (on Light Path), each shader going into each background, with the new background node changed to black.
@@netherwxrld696 omg thank u so so much for this!
@@netherwxrld696 it did work but my chrome also turned black? Plssss hellp mee😭😭
@@pupu_chinnz3152 add the world output into the mix shader
you are a life savior was like wtffff and i can't read it its too pixelised so thank u
export and image trace in ai instead of re-pathing it all i reckon :)
If you want the exact same image yes. I use the liquified image as a reference, when i trace i don’t follow the exact same lines thats why :)
@@fxntxnile tru!
Is there a free software to use instead of Photoshop?
Vectorinator, you can save there as svg
In the minute 3,34 you just jump to objet to world, but the pads in world aren't the same, why your background come black? you add others pads but does't explain this.
what's the hdri ?
I don't remeber the exact name but it was free from polyhaven.com :)
font pls
why the world has a color background but then is just black background?
Unfortunately I experience the worst blender image results… it does not like like on screen and is even with the best settings not sharp enough
te saltasssste un pedazo