I really love Reynad's way of talking about Hearthstone. Where other players are like: "This card does this". Reynad often states: "This card LEADS TO these scenarios"
I think you misunderstood Effigy. It seems as though you thought the minion summoned is the same mana as the Effigy spell (3)? I understand the card to summon a random minion of the same mana cost as the minion that dies. Eg they kill Rag when you have that spell up and it'll summon a random 8 drop, eg Sneed's.
No he was referring to the spell being played EG then combos with like flamewaker will be dead then you summon a random 3, possibly this could be crazy in freeze mage if they start playing big creatures
Alife EU No, he is saying that as a 3 mana card, a 3 mana creature that you purposefully put into the deck will do exactly what you want it to do (aka will be good), and will be synergistic with the rest of your deck. While we can all imagine scenarios where you get an 8 legendary drop off another 8 drop legendary, it is much less likely. Not only is this card difficult to control on which creature death will trigger it, but you are also getting a random one. Getting a random 4 drop, for example, is not nearly as appearling, because it lacks synnergy. It is why cards like unstable portal or Chillwind Yeti are not run in decks (Unstable is run in decks where they need spells, not because of the pure power of the card). They are powerful arena cards as far as individual value goes, but they will lack synnergy with the rest of your deck; synnergy is much more important in constructed than raw card by card power.
I made a tempo secret deck with mage. It worked very well got to rank 5. I think this card will be good in tempo mage with bigish minions like water elemental or sludge.
You may not be the best tourney player, but your card reviews are easily the most enjoyable to watch - you have a good eye for design and mechanics in card games, it's fun listening to you talk about this kinda stuff. Also really curious as to if Effigy can work in some of those sub-par giant mage decks. Giants are too scary to leave up, and a random giant cost minion is another giant or deathwing iirc, also has some room for catching people off guard if they just expect iceblock. Not too hopeful, since giant mage is hardly a great deck, but it might be entertaining at least.
Just a heads up that dragon card is mage only. Also Effigy would work great in a mage giant's deck. I also can see frost giants with warrior (add Charge!).
In lock and load turns you can either play out a bunch of random cheap spells to get a bunch of cards, or you can do and 8-mana 2 card combo to get a random hunter card and three web spinners. The first one seems a lot better doesn't it?
I think Kippy means that this card will be OBTAINED by casting spells during Lock n' Load turns. At some point this will end up in your hand while playing Lock n' Load. However, Reynad implies that nobody will include Ball of Spiders in a decklist simply because it is too slow.
personally, i think BGH is broken as hell. not only because of the value that you're getting (and 6 points worth of stats isn't THAT bad for 3 mana), but it also discourages people from putting larger minions in their decks, and thus it discourages slower gameplay (since most of the minions considered "slow" are the ones with a mana cost of 6+). if someone has a different opinion then feel free to let me know, but bgh is just too much value for one card. they'd be better off removing bgh and limiting hard removal to class spells and maybe cards like Rend (that have more limitations set on them, so it's harder to get value).
vol I really dislike the design but the point is that hearthstone is not a pure game of skill and it was never trying to be. Complete bullshit swings and rng will constantly happen and improving is more about playing the percentages than dictating how the game will go. From that perspective including things like big game hunter and choosing whether or not to run high attack cards are just part of metagaming.
vol Yeah, but BGH is not the only cheap single target removal in the game. Right now your low mana creatures are so powerful and mana efficient (I think the 2 mana slot has the biggest powercreep in the game) while being hard to remove, that you don't want to be playing the big creatures. It's super lame that something like Deathwing can get transformed into a sheep or a frog, killed by an execute, assasinated, etc. So we end up with a lot of flood the board strategies, with low mana minions that will stick thanks to deathrattle, or have incredibly powerful abilities for their cost (knife juggler, micromachine, etc) while big creatures are a liability to play. I would like hearthstone more if the single target removal was worse and the aoe removal was better, with less deathrattle minions
vol As OP as BGH is, I think the card is needed for the game. It is just one of those effect that hearthstone cannot not have.. And hoping for it to be removed is more close to a dream than anything else lol..
This expansion is gonna be the best one yet for sure. Honestly, even these 15 cards alone would make a better expansion than BRM's 31. And there's still 115 smth cards to come. It's gonne be awesome.
Kodorider+Warsong, another option for the already controlling, aiming to late game, warrior deck as you can just drown 3/5 ballistic charging missiles.
New cards are exciting, especially the shaman cards for a class that desperately needs a boost. That being said, I fear once the meta stabilizes, it'll be of the same tempo-based, whoever-plays-on-curve-wins kind. I can already see turn 1 rockbiter to take out opposing 1 drop into turn 2 totem golem (with perhaps totemic might making it a 3/6 on turn 2... into coin turn 3 tuskar, leading up into a possible turn 4 draenai totemcarver being nearly unbeatable. Though we'll have to see, there are still a ton of cards yet to be revealed.
Skycap'n Kragg doesn't specify the pirates have to be on the board (unlike, say, Sea Giant). Does it not cost less for pirates in your hand also? If it does, I think it'll be pretty good.
I think lowly squire will replace zombie chow in handlock, if you are going second, turn 1 lowly, turn 2 and 3 life tap, turn 4 mountain giant and you have, at best, a 3-2 which can trade with their shredder if it lives, it can trade with most of their drops, which i think is awesome
Feign death is not terrible, there just isn't a deck for it yet. It's a really strong card and will eventually find its place one the meta slows down and more cards are released
I think the main thing about frost giant in control warrior is that it can essentially be used as a BGH bait.. People can only run 1 or 2 BGH.. So if they use one on the giant i can just play a higher value bgh target now more safely like RAG or BOOM For ex, if i play frost giant+shieldmaiden, they can BGH the giant but they now are about to face rag next turn without a BGH and they might still have to use the rest of the turn to kill shieldmaiden so RAG can come in more clean and not against mass creatures
18:18 how can you say that you can't play it for 8 mana, that you don't have time in the metagame? What's grinder mage? Oh, it's a deck that survives to the late game and then grinds your opponent out of resources? I've seen so many cards in this expansion that would just fit perfectly into grinder mage and into no other existing decks.
But what about what Mira thinks? I thought for sure she'd be by your side in this review. Oh well, sometimes it can't be helped. Here's to no more lonely nights!
The problem with CCG's (let's use Magic as an example): Shock (2 damage for 1 mana) is bad because Lightning Bolt (3 damage for 1 mana) exists. Even then, Lightning Bolt is only good because a 4 damage, 1 mana card doesn't exist and probably never will. This means that Shock will eternally be "bad". In Hearthstone, this means that the beginner set, with probably the exception of Mage, will fall WAAAAY below the power creep as the game goes on.
I also hope they created a card that lock the opponent Hero Power for 1 turn. That would be smart ^^ Just like Loatheb, but for Hero Power. Or a Legendary for 8, that would permanently make the Hero Power cost a few more, not broken, just something new.
what if you use 2 lock and load do you get 2 hunter cards ? and can you get lock and load from lock and load cuz it say hunter card spell / minoins / weapen
does he not notice what class teh cards belong too? he talks about the drake in control warrior and compares fallen hero with haunted creeper and nerubian egg
Think about majodormo executus you have ragnaros as hero you can hit 10 damage ten Times' as mage beacuse fallen hero stacks that is 100 damage under a turn extremlopp lethal.
Couldn't Frost Giant be good in Priest? Oftentimes you have turns where your only thing to do is Hero Power, and you're probably going to use your hero power a lot to keep your minions/yourself alive, or use it to combo with Blademaster, Northshire, Lightwarden off of a Naaru, so doesn't it have potential there?
I feel like every new card is really, really slow and in GvG cards who have to live a turn in order to matter have really fallen out of favor, Cairne being one of the biggest examples.So I really want to see what else is coming up because a GvG SMOrc Hunter, Handlock or Freezemage would poop on all the decks we saw in the showmatches.
He missed the Rogue weapon revealed by other sources (though it's trash anyway). I'm sad he thought the Inspire mechanic is pretty bad so far, I got pretty excited about stuff like Saraad and Maiden of the Lake and really hoped to see a more Hero Power oriented gameplay. Reynad is pretty good at card evaluation so I'll hear him for now, but I do think Thunder Bluff Valiant will play an important role in Shaman. Kodorider will at least be a great card in Arena...
Gabriel Bueno Sorry for long comment, but I like TBV and wanted to give my opinion on it. I don't think Thunder Bluff Valiant will play an important role by itself, as it is too slow to wait to play it on turn 7 for a 3/6 and usually a 2/2. 7 mana 5/8 worth versus, as Reynad said, Dr. Boom? I'll play Boom. However, I DO think people are underestimating the fact it has 6 health as a five drop, which gives it a very good chance of SURVIVING when played on 5. And that can lead into actual fun stuff, like Garrison Commander then hero power twice on 6 for permanent +4 to one totem and +2 to the second. Not a card-intensive combo, but creates a solid board presence (not to mention taunt totem odds to protect TBV and Garrison Commander with go up to 50/50 when used twice in one turn from a no-totem board, heh). This kind of requires an AoE to clear because the totems just got rather dangerous and can create serious value if you don't AoE it. The only other 5 mana 3/6 is Fen Creeper, and he doesn't see play because he doesn't actually DO anything even if he DOES survive a turn. Sludge Belcher does the same thing, and if it does die, requires a second action to remove/prevent the deathrattle. So unlike Fen, Thunder Bluff Valiant can actually add value to future turns. The most important thing is not being behind on board on turn 5. This is where things like Totem Golem come in. His stats for a turn 2 play (even with overload) will actually enable shaman early game board fighting. Playing a naked Zap-o-matic on 2 is generally a poor usage of Zappy, because he's a high priority removal target (which is sometimes the entire reason for playing him, to eat removal for other minions as a 2 drop). But he fits the curve behind a much beefier turn 2 play of Totem Golem. Sequences like Chow, Totem Golem, Zappy, Shredder will be highly possible, and all are extremely annoying and/or dangerous. So maybe it will be possible for shaman to actually play TBV on curve, just naked, by actually being ahead (or just even) on board. He might as well have taunt like Fen Creeper, because those easy-to-remove hero power totems will actually start coming into play as 2/2s and a 3/1, so you can't allow that kind of value to trade into your minions. :)
Michael King I agree but I don't think TBV will be used in that situation. Zombie Chow, Totem Golem, Wheee and Shredder are not cards being used in the same deck. The deck which I think will take the most value out of him ar the ones who will get a lot of totems in the board early. They'll run things like Chow, Totem Golem and the 3 mana Totemic guy (and maybe more totem-related stuff). If there's already at least one other totem in the field when you put him down, he can already get Quartermaster-like value out of him and swing the game. If a dack like that works out they can get a great finisher in Bloodlust too.
I like how reynad says lock n' load is broken and then when he talks about ball of spiders, he talks about how you don't want to play expensive cards in hunter. Then how is lock n' load a good card? It's technically an expensive card since you're going to play it super late game.
dude, you're only supposed to use Effigy after playing a good 5 drop or even Thaurrissan, si if he kills him, you'll get another 6 mana card... don't use it to protect Boom, because he'll target a boombot 1st !
Exactly so yes the combo is good but so is facelessing your rag twice but it doesn't see play because it's just too slow and Gets dealt with too often. Now obviously no one in their right mind would expect tag into double faceless but you understand what I'm aiming for. It takes more then one turn were decks like patron can kill you in one and the most you'll see from them as far as a two turn combo is playing a deathsbite the turn before the OTK. But if we go strictly off of the scenario were it doesn't get dealt with then it's good, but so is a lot of combos.
i like how he admits that these reviews don't mean everything because of possible card synergy with cards that are yet to be revealed but goes ahead with a review anyway for channel/video views. commericialisation ftw.
I think you've underestimated the creativity of the players. We are starting to hit the point where a lot more combinations can be played. I have a deck you should see. You would be better off seeing it now before people start to copy it with the new cards lol. (Functional at mid ranked levels 13-8 without the Xpack cards it was designed for)
Lowly squire and Frost Giant will fit in any Face Hunter decks... the squire will force us to kill it, with one of our removal, or trade, and the giant will be a 8/8 for like 3... or Free ! F#ck face hunter !!!
rdmqwerty King Krush is far from garbage, it's usually one of the best fetches from Webspinner, and Bestial Wrath would cycle you one more card, it's better to use the Miracle Rogue mindset, fan of knives against no creatures, backstabbing your own guys and it was still the strongest deck in the game, cycle is just very strong.
I really love Reynad's way of talking about Hearthstone. Where other players are like: "This card does this". Reynad often states: "This card LEADS TO these scenarios"
REYNOODLE, THIS IS A FRIENDLY REMINDER NOT TO PURCHASE THE WRONG PACKS OR PURCHASE PACKS ON THE WRONG ACCOUNT.
YOU'RE WELCOME!
trumpW Is it weird that i read that with the Donation Voice in my head?
***** I had trumps voice
trumpW thats not the real trump lol
Mine Executioner no shit sherlock
◥█̆◤ TOTEMIC MIGHT ◥█̆◤
Muster for pirates confirmed
SpaceManNation
"*Yes, it is possible to be both a pirate and a knight if you pass the chivalry exam. No, I will not give you the answers."
- Blizzard
am i the only one that is subbed to this channel only for reynad?
No
intoxicated cow gaming apparently you have 1 other friend.
I think you misunderstood Effigy. It seems as though you thought the minion summoned is the same mana as the Effigy spell (3)? I understand the card to summon a random minion of the same mana cost as the minion that dies. Eg they kill Rag when you have that spell up and it'll summon a random 8 drop, eg Sneed's.
No he was referring to the spell being played EG then combos with like flamewaker will be dead then you summon a random 3, possibly this could be crazy in freeze mage if they start playing big creatures
Exactly there's even evidence of it doing exactly that durin the test exhibition today. Reynad has seemed to seriously misunderstand the point.
Alife EU I believe he was just saying play Kirin tor mage and effigy for free and then they kill Kirin to get the 3 drop.
Alife EU No, he is saying that as a 3 mana card, a 3 mana creature that you purposefully put into the deck will do exactly what you want it to do (aka will be good), and will be synergistic with the rest of your deck.
While we can all imagine scenarios where you get an 8 legendary drop off another 8 drop legendary, it is much less likely. Not only is this card difficult to control on which creature death will trigger it, but you are also getting a random one. Getting a random 4 drop, for example, is not nearly as appearling, because it lacks synnergy. It is why cards like unstable portal or Chillwind Yeti are not run in decks (Unstable is run in decks where they need spells, not because of the pure power of the card). They are powerful arena cards as far as individual value goes, but they will lack synnergy with the rest of your deck; synnergy is much more important in constructed than raw card by card power.
I made a tempo secret deck with mage. It worked very well got to rank 5. I think this card will be good in tempo mage with bigish minions like water elemental or sludge.
"Tuskarr Totemic is what Shaman needed" Reynad July 23rd 2015 TGT card review
looking forward to troldens "5 fallen hero, 1 coldara drake, 1 maiden of the lake" video.
You may not be the best tourney player, but your card reviews are easily the most enjoyable to watch - you have a good eye for design and mechanics in card games, it's fun listening to you talk about this kinda stuff.
Also really curious as to if Effigy can work in some of those sub-par giant mage decks. Giants are too scary to leave up, and a random giant cost minion is another giant or deathwing iirc, also has some room for catching people off guard if they just expect iceblock. Not too hopeful, since giant mage is hardly a great deck, but it might be entertaining at least.
Duplicate>Effigy in giants mage
Jake Glenny why not both? C:
Tsakan2 That's my boy!
instantly liked this video when I saw Reynad
Me too, friend. Me too. xD
What I really want is more shaman card draw!
Small suggestion, if you watch TotalBiscuit's Content Patch it has some ambient music as he talks. Could add something to these types of videos.
Just a heads up that dragon card is mage only. Also Effigy would work great in a mage giant's deck. I also can see frost giants with warrior (add Charge!).
nice reviews, looking forward to more like this for rest of Grand Tournament
Ball of Spiders will see some play if Lock and Load decks see play just because it can be gotten as a hunter card.
Kippydahcamper Well no shit but SIlverback Patriarch is still shit even though we get it from Webspinners.
In lock and load turns you can either play out a bunch of random cheap spells to get a bunch of cards, or you can do and 8-mana 2 card combo to get a random hunter card and three web spinners. The first one seems a lot better doesn't it?
I think Kippy means that this card will be OBTAINED by casting spells during Lock n' Load turns. At some point this will end up in your hand while playing Lock n' Load. However, Reynad implies that nobody will include Ball of Spiders in a decklist simply because it is too slow.
personally, i think BGH is broken as hell. not only because of the value that you're getting (and 6 points worth of stats isn't THAT bad for 3 mana), but it also discourages people from putting larger minions in their decks, and thus it discourages slower gameplay (since most of the minions considered "slow" are the ones with a mana cost of 6+).
if someone has a different opinion then feel free to let me know, but bgh is just too much value for one card. they'd be better off removing bgh and limiting hard removal to class spells and maybe cards like Rend (that have more limitations set on them, so it's harder to get value).
vol I really dislike the design but the point is that hearthstone is not a pure game of skill and it was never trying to be. Complete bullshit swings and rng will constantly happen and improving is more about playing the percentages than dictating how the game will go. From that perspective including things like big game hunter and choosing whether or not to run high attack cards are just part of metagaming.
vol Yeah, but BGH is not the only cheap single target removal in the game. Right now your low mana creatures are so powerful and mana efficient (I think the 2 mana slot has the biggest powercreep in the game) while being hard to remove, that you don't want to be playing the big creatures. It's super lame that something like Deathwing can get transformed into a sheep or a frog, killed by an execute, assasinated, etc. So we end up with a lot of flood the board strategies, with low mana minions that will stick thanks to deathrattle, or have incredibly powerful abilities for their cost (knife juggler, micromachine, etc) while big creatures are a liability to play.
I would like hearthstone more if the single target removal was worse and the aoe removal was better, with less deathrattle minions
vol how is BGH 6 points worth of stats? The same way that Magma Rager is?
E stem 4/2 is not as bad as 5/1, not even close. And then compare the texts...
vol As OP as BGH is, I think the card is needed for the game. It is just one of those effect that hearthstone cannot not have.. And hoping for it to be removed is more close to a dream than anything else lol..
Blizzard: what do the players want?
Eric Dodds: MORE RNG!
Blizzard: BRILLIANT
Kappa
I've played MTG for 16 years. I'll tell you something right now: Reynad knows his stuff.
This expansion is gonna be the best one yet for sure. Honestly, even these 15 cards alone would make a better expansion than BRM's 31. And there's still 115 smth cards to come. It's gonne be awesome.
Kodorider+Warsong, another option for the already controlling, aiming to late game, warrior deck as you can just drown 3/5 ballistic charging missiles.
5 years later I have got this as a recommendation . Why? Why? Whyyyyyyy?
Run your RUclips channel properly
Kevin Arreola no.
Tempo Storm savage
Tempo Storm DESTRUCTION
Tempo Storm Become legend
Kevin Arreola What's wrong with the channel?
New cards are exciting, especially the shaman cards for a class that desperately needs a boost. That being said, I fear once the meta stabilizes, it'll be of the same tempo-based, whoever-plays-on-curve-wins kind. I can already see turn 1 rockbiter to take out opposing 1 drop into turn 2 totem golem (with perhaps totemic might making it a 3/6 on turn 2... into coin turn 3 tuskar, leading up into a possible turn 4 draenai totemcarver being nearly unbeatable. Though we'll have to see, there are still a ton of cards yet to be revealed.
Skycap'n Kragg doesn't specify the pirates have to be on the board (unlike, say, Sea Giant).
Does it not cost less for pirates in your hand also? If it does, I think it'll be pretty good.
good stuff, reynoodle. good analysis, interesting cards!
I think lowly squire will replace zombie chow in handlock, if you are going second, turn 1 lowly, turn 2 and 3 life tap, turn 4 mountain giant and you have, at best, a 3-2 which can trade with their shredder if it lives, it can trade with most of their drops, which i think is awesome
Gotta get that G2A ad in the corner of your video.
Feign death is not terrible, there just isn't a deck for it yet. It's a really strong card and will eventually find its place one the meta slows down and more cards are released
Going to craft 2x Lock and Load the day tgt comes out. So hype that they are buffing Mid-Range Hunter while not making Face better.
I think the main thing about frost giant in control warrior is that it can essentially be used as a BGH bait.. People can only run 1 or 2 BGH.. So if they use one on the giant i can just play a higher value bgh target now more safely like RAG or BOOM
For ex, if i play frost giant+shieldmaiden, they can BGH the giant but they now are about to face rag next turn without a BGH and they might still have to use the rest of the turn to kill shieldmaiden so RAG can come in more clean and not against mass creatures
8:04 It's a mage specific card
Andrew Millar He knows that, he was saying that if that card were able to be played in control warrior it might be strong, but as is, not so much.
effigy is insane strong. Both in slow and fast decks. If you play emperor or ragnaros into an effigy you basically win the game.
I feel like that GvG Hunter card, the Sniper one, could potentially be really good if hunter gets any more good inspire minions.
did you just suggest useing coldarra in a control warrior or did I hear wrong?
What does "Inspire" mean?
every time you use hero power
Keyser Söze A new keyword, an effect that activates everytime you use the Hero Power.
In my opinion you are under evaluating Kodorider and I think it will see play in some of the decks.
How come L&L didn't turn out well at all?
LUL
I hope they created a card for Shaman that has : Inspire > remove 1 overload.
(or even 2?)
This would also make Shaman playable.
It wood be unplayable
How many industrial sized lotion moisturizer barrels do you go thou in a week Ronald? cuz that forhead looks might shiny now a days. :)
18:18 how can you say that you can't play it for 8 mana, that you don't have time in the metagame? What's grinder mage? Oh, it's a deck that survives to the late game and then grinds your opponent out of resources? I've seen so many cards in this expansion that would just fit perfectly into grinder mage and into no other existing decks.
23:19 no its ARRRG MUSTER FOR BOOTY
MUSTER FOR PIRATES! Make it happen, Blizzard!
But what about what Mira thinks? I thought for sure she'd be by your side in this review. Oh well, sometimes it can't be helped. Here's to no more lonely nights!
◥▀̿Ĺ̯▀̿ ̿◤ This is the Totemic Might police, you're coming with us Reynad. ◥▀̿Ĺ̯▀̿ ̿◤
The problem with CCG's (let's use Magic as an example):
Shock (2 damage for 1 mana) is bad because Lightning Bolt (3 damage for 1 mana) exists. Even then, Lightning Bolt is only good because a 4 damage, 1 mana card doesn't exist and probably never will. This means that Shock will eternally be "bad". In Hearthstone, this means that the beginner set, with probably the exception of Mage, will fall WAAAAY below the power creep as the game goes on.
I also hope they created a card that lock the opponent Hero Power for 1 turn. That would be smart ^^
Just like Loatheb, but for Hero Power.
Or a Legendary for 8, that would permanently make the Hero Power cost a few more, not broken, just something new.
Reyman you been smokin too much of that ganja
reynad you should also say if the cards will be good in arena
Wtf ive never seen him stream pirates. I need that playlist in my life BibleThump
The beeping kept making me check steam and battle.net!
Coldarra Drake in control warrior? But its a mage class card?! :O
what if you use 2 lock and load do you get 2 hunter cards ? and can you get lock and load from lock and load cuz it say hunter card spell / minoins / weapen
Yes and yes
does he not notice what class teh cards belong too? he talks about the drake in control warrior and compares fallen hero with haunted creeper and nerubian egg
Think about majodormo executus you have ragnaros as hero you can hit 10 damage ten Times' as mage beacuse fallen hero stacks that is 100 damage under a turn extremlopp lethal.
Couldn't Frost Giant be good in Priest? Oftentimes you have turns where your only thing to do is Hero Power, and you're probably going to use your hero power a lot to keep your minions/yourself alive, or use it to combo with Blademaster, Northshire, Lightwarden off of a Naaru, so doesn't it have potential there?
I feel like every new card is really, really slow and in GvG cards who have to live a turn in order to matter have really fallen out of favor, Cairne being one of the biggest examples.So I really want to see what else is coming up because a GvG SMOrc Hunter, Handlock or Freezemage would poop on all the decks we saw in the showmatches.
Can't wait to play priate rogue with CB!
He missed the Rogue weapon revealed by other sources (though it's trash anyway).
I'm sad he thought the Inspire mechanic is pretty bad so far, I got pretty excited about stuff like Saraad and Maiden of the Lake and really hoped to see a more Hero Power oriented gameplay.
Reynad is pretty good at card evaluation so I'll hear him for now, but I do think Thunder Bluff Valiant will play an important role in Shaman. Kodorider will at least be a great card in Arena...
You wait for trump and Krupp to get all of that sweet arena rankings yo
I think thunder bluff valiant wouldn't see much play since the meta is teepoo based and you would want solid drops every turn consecutively
Gabriel Bueno Sorry for long comment, but I like TBV and wanted to give my opinion on it.
I don't think Thunder Bluff Valiant will play an important role by itself, as it is too slow to wait to play it on turn 7 for a 3/6 and usually a 2/2. 7 mana 5/8 worth versus, as Reynad said, Dr. Boom? I'll play Boom. However, I DO think people are underestimating the fact it has 6 health as a five drop, which gives it a very good chance of SURVIVING when played on 5. And that can lead into actual fun stuff, like Garrison Commander then hero power twice on 6 for permanent +4 to one totem and +2 to the second. Not a card-intensive combo, but creates a solid board presence (not to mention taunt totem odds to protect TBV and Garrison Commander with go up to 50/50 when used twice in one turn from a no-totem board, heh). This kind of requires an AoE to clear because the totems just got rather dangerous and can create serious value if you don't AoE it.
The only other 5 mana 3/6 is Fen Creeper, and he doesn't see play because he doesn't actually DO anything even if he DOES survive a turn. Sludge Belcher does the same thing, and if it does die, requires a second action to remove/prevent the deathrattle. So unlike Fen, Thunder Bluff Valiant can actually add value to future turns.
The most important thing is not being behind on board on turn 5. This is where things like Totem Golem come in. His stats for a turn 2 play (even with overload) will actually enable shaman early game board fighting. Playing a naked Zap-o-matic on 2 is generally a poor usage of Zappy, because he's a high priority removal target (which is sometimes the entire reason for playing him, to eat removal for other minions as a 2 drop). But he fits the curve behind a much beefier turn 2 play of Totem Golem. Sequences like Chow, Totem Golem, Zappy, Shredder will be highly possible, and all are extremely annoying and/or dangerous. So maybe it will be possible for shaman to actually play TBV on curve, just naked, by actually being ahead (or just even) on board. He might as well have taunt like Fen Creeper, because those easy-to-remove hero power totems will actually start coming into play as 2/2s and a 3/1, so you can't allow that kind of value to trade into your minions. :)
Michael King I agree but I don't think TBV will be used in that situation. Zombie Chow, Totem Golem, Wheee and Shredder are not cards being used in the same deck.
The deck which I think will take the most value out of him ar the ones who will get a lot of totems in the board early. They'll run things like Chow, Totem Golem and the 3 mana Totemic guy (and maybe more totem-related stuff). If there's already at least one other totem in the field when you put him down, he can already get Quartermaster-like value out of him and swing the game. If a dack like that works out they can get a great finisher in Bloodlust too.
surfboard is blocking that sweet frame.
Will Fallen Hero on priest hero power deal 1 extra damage after or before healing?
Joao Silva It's a mage only card
OmgILikeCheese priest can get it from piloted shredder.
17:47
i checked steam at work
The mage card will be strong in control warrior nice Observation Mr T.S.
What about new rogue weapon?
I think you misunderstood Effigy and if I understand correctly it is the most powerful of the all we seen yet.
you guys think if they give more than 30 health, the meta will change?
I like how reynad says lock n' load is broken and then when he talks about ball of spiders, he talks about how you don't want to play expensive cards in hunter. Then how is lock n' load a good card? It's technically an expensive card since you're going to play it super late game.
Sellout Kappa
8:04 thats a mage card yo
Coldarra Drake is mage only, so a warrior/control deck is a no go.
HandMage is pretty good With the New Secret
so lock and load is the new unstable card, a reasonable card but nothing too insane.
6/6/6 dragon makes Majordomo hero power more fun in mage. :P
dude, you're only supposed to use Effigy after playing a good 5 drop or even Thaurrissan, si if he kills him, you'll get another 6 mana card... don't use it to protect Boom, because he'll target a boombot 1st !
Nice review
well fuck, I not even done catching up on GvG and blackrock and they go announcing their next expansion
isnt the drake + fallen hero + frost giant good?
But you need them to stay alive for a turn for the combo to go off
Exactly so yes the combo is good but so is facelessing your rag twice but it doesn't see play because it's just too slow and Gets dealt with too often. Now obviously no one in their right mind would expect tag into double faceless but you understand what I'm aiming for. It takes more then one turn were decks like patron can kill you in one and the most you'll see from them as far as a two turn combo is playing a deathsbite the turn before the OTK. But if we go strictly off of the scenario were it doesn't get dealt with then it's good, but so is a lot of combos.
No 1 mana warlock minions?
Voidwalker says hello
i like how he admits that these reviews don't mean everything because of possible card synergy with cards that are yet to be revealed but goes ahead with a review anyway for channel/video views. commericialisation ftw.
20:33 Dreyney Totemcarver #dreyneyylmao
Draenei Totemcarver is a more situational frostwolf warlord.
WHY DEY MAYKING HANDLOK SO STRONG WIS DEEZ GEEANTS?!?!?!!?!?!
saraad is good because it can give u so many win conditions
I think you've underestimated the creativity of the players. We are starting to hit the point where a lot more combinations can be played. I have a deck you should see. You would be better off seeing it now before people start to copy it with the new cards lol.
(Functional at mid ranked levels 13-8 without the Xpack cards it was designed for)
Maiden of the Lake + Coldarra Drake + Majordomo=
DIE INSECT!
DIE INSE-
DIE IN-
DIE...
ball of spiders is hunter's sprint
Shaman new buff yay!
Skycap new oil rogue pirate deck meta?
why is tempo stormno in the tournament
but they made a cheap 4 damage weapon already, its called ogre warmaul
Lowly squire and Frost Giant will fit in any Face Hunter decks...
the squire will force us to kill it, with one of our removal, or trade, and the giant will be a 8/8 for like 3... or Free !
F#ck face hunter !!!
time to craft captains parrot before it costs 1600 more dust
reyrey v luv u
Does Reynad have a bit of Downs?
Is the Grand Tournament a story mode?
No
i love you reybae
SHAMAN BOYS :Kreygasm: !
*thump* ... *thump* .... *brriiiing* ... *thump*
the problem with lock and load is that you can get complete garbage like bestial wrath, and feign death and king krush
rdmqwerty King Krush is far from garbage, it's usually one of the best fetches from Webspinner, and Bestial Wrath would cycle you one more card, it's better to use the Miracle Rogue mindset, fan of knives against no creatures, backstabbing your own guys and it was still the strongest deck in the game, cycle is just very strong.
AWESOME
please ask hyped or reckful how to say draenei since you killed the pronunciation xD