Unreal Engine 5.4 - Motion Matching: Dynamic Additive Layering (Part 1.5)

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  • Опубликовано: 8 сен 2024
  • Just clearing up a problem I thought was a problem but really isn't.
    Part 1: • Unreal Engine 5.4 - Mo...
    Part 2 (Optional): • Unreal Engine 5.4 - Mo...
    Part 3 (Aim Offset): • Unreal Engine 5.4 - Mo...
    Part 4 (Pistol Setup): • Unreal Engine 5.4 - Mo...
    Part 4.1 (Slight Oversight): • Unreal Engine 5.4 - Mo...
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Комментарии • 18

  • @unrealdevop
    @unrealdevop  2 месяца назад

    NOTE: There is a problem with the Idle Ready Pose that I show how to fix in Part 2. The other stuff in Part 2 is Optional.

    • @ROcheater
      @ROcheater 2 месяца назад

      Hey just wanted to ask, since you're the most knowledgeable unreal guy I follow, but do you know why this won't allow multiplayer? I haven't dug too deep into it but I've tried launching 2 players with listen server and the 2nd player instance seems to have no controller available.

    • @unrealdevop
      @unrealdevop  2 месяца назад

      @@ROcheater Yeah, so currently acceleration isn't replicated with the current Movement Component. Mover 2.0 is aiming to address this issue as well as several others.

  • @Lepumpkino
    @Lepumpkino 2 месяца назад +1

    Amazing❤

  • @tilkiv2676
    @tilkiv2676 2 месяца назад +1

    thank you

  • @whyareless
    @whyareless 2 месяца назад +3

    human creatures 😂

    • @unrealdevop
      @unrealdevop  2 месяца назад +4

      Lol yeah, idk I think I'm under a bit of stress right now and it's messing with me.

    • @Rodutchi
      @Rodutchi 2 месяца назад +3

      ​@@unrealdevop hope things get well man!

    • @unrealdevop
      @unrealdevop  2 месяца назад +1

      @@Rodutchi Yeah I'm sure they will soon.

    • @bassquatchhunter5311
      @bassquatchhunter5311 2 месяца назад

      lol I do this all the time 🤣🤣🤣 me= Adult ADHD, on Autistic spectrum. not implying.

    • @unrealdevop
      @unrealdevop  2 месяца назад +1

      @@bassquatchhunter5311 Yeah we'll I do get money from the Military for PTSD and I have also been Diagnosed with ADHD, I used to take Redlin or whatever that's called.

  • @Rodutchi
    @Rodutchi 2 месяца назад +1

    Wait how are you able to be in-game and rotate around etc without leaving the active editor (where you control the player etc)?

    • @unrealdevop
      @unrealdevop  2 месяца назад +2

      You just eject, the hotkey is Shift+F1

    • @Rodutchi
      @Rodutchi 2 месяца назад

      @@unrealdevop oh my apologies, I thought you did something different! Thank you!!

    • @unrealdevop
      @unrealdevop  2 месяца назад +1

      @@Rodutchi Oh yeah np, I don't know any good programs for showing my Hotkeys. I'm afraid the ones I've found have spyware or something or I would have that showing on my screen.

    • @Rodutchi
      @Rodutchi 2 месяца назад

      @@unrealdevop me neither, was gonna recommend OBS overlays but those are always on screen and you have to pre-setup which keys can show up

    • @unrealdevop
      @unrealdevop  2 месяца назад +1

      @@Rodutchi Yeah, I've tried using OBS in the past and the results were always really bad to me. Nvidia's built in Recording software just looks good without any modifications.