The numbers are low because the class (and especially the engraving spec) desperately needs a fat buff. Build is the standard 5x3+1 stuff. Grudge, Master Brawler, Barricade, GT, Spirit Absorption and Rage Hammer (+1). 1785 spec, 600 swift, lvl 9 dmg gem on the bonk mode, level 7 gems on the rest, LOS 18.
For a full spec class i feel he doesn't deal that much damage, they don't know how to balance this class and is because Hypergravity mode, you gain too much defense and probably will be a little bit unfair that also deals insane damage and with the new changes in Korea they keep pushing rage hammer even more to be standar, i think until they release the female destroyer this class wont change that much
The problem is most content nowadays will punish not only you but your teammates if you facetank their attacks and mechs, especially akkan and thaemine. And yet both GT and Rage Hammer are both dependent on front attacking. I understand and don't mind trading big damage for being a walking unkillable tank, but don't punish me or my teammates for playing the way my class is designed to be played lmao. Even if female destroyer just follows the footsteps of female slayer and just make it all back attacks, I'm not gonna play it. I enjoy the fantasy of facetanking and for a long time this game satisfied it quite well with destroyer and gunlancer. I still enjoy doing sonavels for example today, but I feel that's as far as destroyer viability goes and it needs to be addressed asap.
@@Dahlmaa yeah, the fucking monster gauge is a problem for entropy classes, i think they reduce the amount Gunlancer and Destroyer receive but i don't know how much it is, however Gravity Training is very underwhelming compare to other spec classes in terms of damage and they should change that, one perfect swing with rage hammer deals more damage than the entire rotation of GT xD
@@Mordred_King I don't think the gauge nerf is enough, it's more of a band aid fix but I still can't facetank a lot of stuff at this point without it blowing up the rest of my team basically. And yea I even run intemperance perfect swing and I can easily exceed 100 million on every crit. On a GT build. like, lmao. We need a massive rework AND round of buffs like yesterday.
wow u can play with all skills of the raid members visible. destroyer looks very fun though. nice vid.
Indeed. Despite all of the frustrations with the game currently the gameplay is still too fun to let go of 😅
Thanks.
Good job! the music is way too coooooool especially at gate 3💞
I wonder which was harder... gatekeeping or the raid itself...
Gatekeeping for sure. People are way too full of themselves and it's only getting worse with time as they get stronger.
@@Dahlmaa
I've thought people are players, but actually they are the true raid bosses?😱
@@2meow2meow Yep, pretty much.
I gotta ask, whats the build ? I feel like the numbers are way too low :)
The numbers are low because the class (and especially the engraving spec) desperately needs a fat buff. Build is the standard 5x3+1 stuff.
Grudge, Master Brawler, Barricade, GT, Spirit Absorption and Rage Hammer (+1). 1785 spec, 600 swift, lvl 9 dmg gem on the bonk mode, level 7 gems on the rest, LOS 18.
For a full spec class i feel he doesn't deal that much damage, they don't know how to balance this class and is because Hypergravity mode, you gain too much defense and probably will be a little bit unfair that also deals insane damage and with the new changes in Korea they keep pushing rage hammer even more to be standar, i think until they release the female destroyer this class wont change that much
The problem is most content nowadays will punish not only you but your teammates if you facetank their attacks and mechs, especially akkan and thaemine. And yet both GT and Rage Hammer are both dependent on front attacking. I understand and don't mind trading big damage for being a walking unkillable tank, but don't punish me or my teammates for playing the way my class is designed to be played lmao.
Even if female destroyer just follows the footsteps of female slayer and just make it all back attacks, I'm not gonna play it. I enjoy the fantasy of facetanking and for a long time this game satisfied it quite well with destroyer and gunlancer. I still enjoy doing sonavels for example today, but I feel that's as far as destroyer viability goes and it needs to be addressed asap.
@@Dahlmaa yeah, the fucking monster gauge is a problem for entropy classes, i think they reduce the amount Gunlancer and Destroyer receive but i don't know how much it is, however Gravity Training is very underwhelming compare to other spec classes in terms of damage and they should change that, one perfect swing with rage hammer deals more damage than the entire rotation of GT xD
@@Mordred_King I don't think the gauge nerf is enough, it's more of a band aid fix but I still can't facetank a lot of stuff at this point without it blowing up the rest of my team basically.
And yea I even run intemperance perfect swing and I can easily exceed 100 million on every crit. On a GT build. like, lmao.
We need a massive rework AND round of buffs like yesterday.