To be fair, Smash Run proposes some enemies and encounters that make these moves more useful. Heavenly Light in Smash 3DS Smash Run would be like Piranha Plant's Poison Cloud on steroids.
+Yami I never played Trophy Rush. By the time I got Smash WiiU, I had already grinded out all the custom moves on the 3DS version. I then just transferred my many custom character over to the WiiU verison.
Diddy - Explosive Peanut Popgun Do you hate projectiles? Well then with this custom move it turns a very strong projectile into Diddy's very own Falcon Punch, move does 25% fully charged, 1% if anything but. Charizard - Fire Fang Don't want to breath fire? Perfect, have a 0 range fire stream that only has a hitbox in Charizard gaping mouth, ending the move closes Charizards mouth dealing damage and knock back but also gives him about as much lag as a shield break.
BKG can you set up tournaments in ssb4 wii u?, if so, can you tell me? because every tiem I search it up IT SHOWS ANNOYING TOURNAMENTS WORLD WIDE (Tournaments no Tourneys)
no buffs in any patch ever no useful customs rest is probably the most reliable way to get blast KOs off the top, even tho you obviously wont want that pretty sure sakurai hates jiggs
Magikarpador Yeah, a very weak recovery that barely helps, at least Jiggs has 6 jumps. I'm just saying that I'd prefer to main Jiggs over the Doctor at the current time..
Clothesline Tornado is even worse for Dr. Mario, as he has a worse time recovering and already has plenty of power. I'm surprised Rising PK Flash didn't get a mention. With it, you get less mobility AND less power. Sure, you could use it as an anti-air, but Ness has so many more useful anti-airs that it's pointless.
L1N3R1D3R Rising PK Flash is not the worse, Rolling PK Thunder is even worse since it turn one of his best projectile into complete garbage, it's slower, has less range, for just a bit more damage and give your opponent more time to interrupt your recovery.
Pedro Banderas no rising PK Flash is completely useless. The fact that it goes up only makes the move worse. Normal PK Flash, when uncharged, can actually combo into up air. And if you manage to break a shield at a very low %, full charged PK Flash -> Bair is a true combo which deals 52% damage total. Also, normal PK Flash can be used as a situational edgeguard tool, and Rising pk flash can't be used for absolutely anything.
Would have been great to have even heard about any of these myself. Too bad you only get one custom move every 100 years. Most of them are fucking repeats as well.
seth caramello i know that feeling me and my friend spend a long time on classic mode trying to get customs and when we get one its either some stupid fucking gear or a custom we already have fml
Michael Puterbaugh i actually got lucky in trophy rush earlier and got a Meta Knight and Rosalina custom. the meta knight one was thankfully not lazy shuttle loop
I use my Spinphony Jiggly when it's all of my friends in 8 player smash XDDD It's so funny to jump on them and use spinphony because it screws with everyone. But I agree, it sucks if you try to use it in a 1 on 1 battle
I still can't believe how badly they fucked up Samus' specials. After all this time we finally got a chance to implement ANY of those millions of beams she has acquired over the course of all those Metroid games. And what do we get? "Durr, look, it's like her regular, non-canon blue ball, except slower!" and then this short range crap attack. Why, Sakurai, why? The slow beam could have been a slower ice shot with the ability to freeze opponents, or a plasma shot with short range and fire damage, or a weaker wave beam that has homing capabilities. It's really sad that the representation of Metroid games in SSB has been the same since Melee, even though we got SIX new Metroid games to get inspiration from.
+Chris I agree but the Dense Charge shot can be amazing for edge guarding and just in general spacing, Apex screw attack is REALLY strong and slip bomb is pretty much silly. Turbo missile is pretty ridiculously fast
+Chris Except a lot of those are side games, and we don't need any Samus clones, and the only viable character besides Samus and her Zero Suit is Ridley, who has been rejected for various reasons. Before you even think about mentioning MP:H or MP3: - All of the hunters in Metroid Prime: Hunters would play functionally the same as Samus, and have almost nothing meaningful to separate them from her. The other thing being: they are not anywhere as popular as Samus or Ridley, period. - Ghor has the same problem as Ridley, Rundas would basically be a bigger Samus / Fox hybrid, and Gandrayda would be basically an out and out melee version of ZSS. "But, the BEAMS": Yeah we know, Samus has all these beam weapons power ups. Lets think about this a bit more deeply, shall we? The Diffusion and Spazer beams would be overpowered because it'd be basically like a wall of pain except it's chargeable. Ice Beam would become very annoying due to the Freezing Effect. Plasma Beam, depending on the version used, would be basically a chargeable, piercing Lazer Blaze. Wave Beam? Basically the same thing except with electricity. The design of movesets have to have some sense of cohesion between specials and the rest of Samus' moves, if we just give her stuff straight from the Metroid games for everything, it would be a big, convoluted mess of abilities with no sense of unity.
Mac's Guard breaker isn't worthy of this list but I think it's awful. The startup makes it incredibly easy to see coming and turns Mac's recovery from laughable to pitiable
I can see right now what was going through the developers minds when they came up with Spinphony: "Let's see, her up-special can put people to sleep, make a loud noise, what other option is left....oh, I know! NOTHING."
I personally love Spinphony, it's one of my favorite custom moves, but only when it's more than 1v1. It messes up the opponents controls aside from turning them around as well.
The UltraLuigi You could say that for PK Thunder recovery, but it's not exactly terrible. If you're also using it far off screen, it shouldn't really be a problem if you're talking about being punished.
Heavenly Light shouldn't be that high. The pushing effect on it is very obnoxious if you play at close range and it wrecks Smash Balls like nothing else. Hell, Auto-Reticle is worse.
+dude Honestly, quite a few people like to play Smash Bros for fun. Because isn't that what games are for? Play however you want, but keep in mind that there are still quite a lot of people who think of Smash as a game where you can play as Nintendo's greatest allstars, as opposed to just thinking of each character as movesets.
***** You're outright wrong. More Smash fans play with at least ONE item on, even moreso with just Smash Balls. Most people play with items on and only the very vocal minority go strictly no items. Also, it's worth noting that you're a Smash competitive "stop having fun guys" tier of elitist if you say stupid shit like "it doesn't count because it has items on," I suppose one of Rosalina's Down Special's functions "doesn't count" because it pulls items in, (oh wait. It doesn't.)
***** I agree with every part except maybe for that bit about Rosalina. And that's primarily because I'm not exactly sure what you meant when you wrote that. I think you said it "Only pulls in items," which is incorrect because it nullifies incoming projectiles too. Fire breath, peanut popgun, laser beam, Thoron, shuriken, needles, bombs, turnips, PK attacks, and more are all nullified by the move.
***** No, people are attacking you because you flat out *lied* and tried to pass it off as truth. "very little of the smash fanbase play with items on" (flat out wrong) and saying "The smash ball argument is invalid" because of that lie.
Pac-man - Meteor Trampoline Once the trampoline is red, anyone who lands on it gets spiked, or if used on the ground, gets buried. Sounds great right? However, the more Pac-man or anyone bounces on it, the WORSE the bounce is, so recovering is a problem if you don't make it the first time. Plus, people can punish you hard if you don't make it. Finally, there is a low chance anyone will get spiked other than Pac-man, especialy since bouncing on the yellow version gives a very weak bounce. The only redeeming quality is the burying part, which will need some spacing, as it takes a few seconds to get it to the red color. Bowser Jr. - Piercing Cannon It's faster, smaller, weaker, and pierces. Sort of good for 4 players or more, but for 1v1 it's terrible. Ness - PSI Vacuum All it does is bring the opponent in and when you release it does damage and some knock back (range is horrible). No absorbing energy projectiles either. Side Note: Heavenly Light can steal kills if some one isn't making it on stage, it can act like Fox's laser if they're dizzy or shield broken, and you can use it a bit when people are recovering.
Great Great Meteor Trampoline? With all due respect, I completely disagree. Camp behind a meteor trampoline and combine it with bonus fruit camping and On-Fire Hydrant if you're using it. If the opponent bounces off of it 3 times they'll get buried and you get a free followup. If you use Freaky Fruit, the cherry and the strawberry can push/pull them into the trampoline even more easily. You can camp with default trampoline this way too, but it doesn't really do any damage to them or anything and doesn't threaten approaches as hard. I personally prefer it to default trampoline. In exchange for a recovery I get a better utility and camp tool, and to me the recovering isn't much of an issue anyway, Pac-Man's recovery is already amazing to begin with from just the power pellet and his wall jump. For me, combining it with on-fire hydrant and crazy fruit makes hell for opponents who approach, and I think that's too good to give up. Piercing Cannon is at least a step-up from Default Cannon, its faster and a little easier to hit with. I don't say so because its good though, I say so because his default one is just that bad. All 3 of his neutralbs suck, but I don't think Piercing Cannn deserves a mention.
Funkermonster you use on-fire hydrant? Instead of the default. Interesting. I'm interested in why. The default fire hydrant makes charging neutral b easier, makes for a good edge-guarder, and is a potent camp tool. On-fire hydrant most of the time damages me more than the opponent. I wonder if I'm using it wrong.
kirbyfan5o I agree tbh. With the standard hydrant you can easily side smash it to make it a projectile or hit it with a back air and punch it once to make a usefull wall to stand behind. Plus the water can push you closer to your opponent to land grabs and smashes easier. The on fire one is more like a stage hazard than a projectile.
fhskdivso Every custom has it's up sides and downfalls you just have to know how to use it correctly. If not then don't worry about it. Ignore what the video said about Zelda's Wind fall one. Camping a ledge is fucking amazing with it. Just jump off the edge and time it and go back up to the ledge to knock them down. The guy in the video just made this list cause he can't even use them properly he probably ate ass with them and then made a rant video cause he sucks.
Ultimate’s cyclone may not be capable of making Luigi rise but he can float a little bit if you mash hard enough. Plus Luigi has invincibility at the start and the move can pull in opponents. So let’s just say it’s a nerf and a buff
Here's a couple bad ones: Rosaluma: Catch and Release. Unlike its original down b, it can't take in projectiles. It's just a regular damaging move that only deals 6% damage. Pacman: Dire Hydrant: The Hydrant explodes at a set distance downwards. Water doesn't spurt out nor does the hydrant stays, disallowing Pacman to kick the hydrant. This removes 2 strong edgeguarding options. And the explosion deals 10% damage. Not an KO option nor it can start combos. Pikachu: Meteor Quick Attack: Pikachu's recovery is slower, making it more predictable and the recovery doesn't go as high. However, the quick attack can now spike. The strongest meteor hitbox is at the start, but it's a very weak hitbox. Not an effective meteor until high percentages (180%)
And another custom: Yoshi: Timed Egg Throw- The egg thrown doesn't stop until a set time, exploding dealing 9% damage. Yoshi has more start-up and end lag, making him vulnerable. The actual explosion is not a KO option as with Dire Hydrant. The worse thing is the move doesn't grant him any vertical distance at all.
TotodileChronicles catch and release does actually have a use. When you r fighting against someone with no projectiles gravitational pull is useless. (not saying that catch and release is any good, but it actually has some use against these characters)
My brotehr LOVES Heavenly light to try to push people off ledges, raise up damage without doing much, and the most annoying of all, to get every fucking smash ball. I'm sure he'd hate the move if I forced him into a Smashless battle, but for now, I never get smashballs
Custom moves would've been better if they were separate moves and not variations. Like every fighter could have 5 unique moves but only equip 4. For example, Mario could have his normal Smash 4 moveset, but also have an extra move be his old tornado attack that was removed in Brawl.
I'm surprised none of Bowser's down b customs are on here. I don't think the none hitbox up bs are that bad, they help recover, which some characters need
I think they're terrible, cause Down Special 1 can break shields and has a ton of killpower, either of his customs don't have the killpower to get the job done.
Nayru's rejection combined with a perfectly executed love jump would actually be pretty damn devastating, assuming that the zelda player was experienced enough to follow up with appropriate moves afterwards. That would completely disrupt your opponent and also confuse them, since love jumps aren't exactly expected if it's executed right. It's a shame that we can't have an option to turn custom moves on in for glory, or even just a whole separate for fun 1v1 with no items but custom moves on. I think that they would definitely make the game a lot more interesting and it would be nice to see people's different play styles.
Needs Dark Vault. Dark Dive is already a candidate for worst move in the game, and Dark Vault is somehow even worse. First you lose the uppercut hitbox, the lone decent thing about Dark Dive. Second it only grabs at the absolute start and absolute end, which when combined with the prior point about losing the uppercut, means it has somehow less recovery protection than the already pitiful amount offered by Dark Dive. Third, the throw from when you get a grab is somehow even weaker, when Dark Dive is a pitifully weak move as it is. Fourth, the "stutter" just makes the recovery slower and even easier to edgeguard, for a recovery that's already really slow and ridiculously easy to edgeguard. For the final nail, the "boost" in recovery distance it's suppose to grant is barely any better than Dark Dive gets (and I think Dark Fists gets even better distance on top of all its others amazing advantages). At least with other up-b customs that "improve" recovery for other tradeoffs, the actual distance they get is a lot better. Dark Vault doesn't even offer that, while making an already trash move somehow even worse.
Omega Tyrant peach has three up b options standard no hitbox high jump no holding out the umbrella to lower fall speed and one with a hitbox that you can go higher then the one without the hitbox if you are good at using it and you can hold it out to lower your fall speed for a limited amount of time. Peach’s no hitbox up special is her worst recovery option for up special. If you want height use floaty parasol if you want horizontal recovery use standard. If you want some height some horizontal recovery use floaty again.
1077mikev Using Sheik's lags for that example doesn't make much sense as all her end lag amounts to like, 1.5 frames. Something like Duck Hunt or Charizard would have made more sense.
SawBlade289 Well, Spinphony having more endlag than all of Sheik's moves combined I could actually imagine to be true, I'm just too lazy to do the maths.
Ya know, I can appreciate the fact that as a graphic designer, there ARE others willing to put our names out there to help pull in more business. Good on ya BKG, good on ya!
"It deals good knockback, but the only way you're ever going to land this move on your opponent is if you physically knock the controller out of their hands" (3:45). I cried laughing.
"The only way you're gonna land this move on a player is if you physically knock the controller out of their hands." I don't know why, but started dying XD.
Villager's Liftoff Lloid. While it's not worthy of this list, holy hell it's awful It can be used for recovery But he already has the best recover in the game You can use it for vertical damage But his turnips can do that much better, and the lag makes it less useful than turnips It also gets rid of one of two of his actual projectiles, (the tree and bowling ball are projectiles but their distance basically makes them melee) leaving you with the slingshot, and good luck using a projectile that does 4 damage and reaches across around half the stage.
You would've thought a "custom move" would've been a completely different move from what they had before. Kinda like palutena's customs. Not just some lazy half asses versions of a move. Adding or removing a hit box to an upB is just bullshit. I could've thought up two original moves for each character myself so why did the whole smash bro's staff make some moves like this ???
Tabbender I use PSI Vacuum as a perfect easy kill move. You have to have good timing, if it's right, it knocks the enemy back. It's useful for Sudden Death!
Customs had so much potential, but they obviously gave up after making Palutena’s. We could have gotten so much cool stuff on Samus, Mega Man, Mario, Link, any of the Pokémon, Ness, Ganondorf, Luigi, Wario, Peach, any of the mario characters now that I think of it, Toon Link, and so many other characters
And another one of Zelda's moves , Phantom STRIKE . . . It takes away everything good about Phantom Slash , it's range is really good for stopping recoverys and stopping incoming attackers and blocking other ranged attacks . The only good thing is further knock back which is useless without being able to actually hit the person . So yeah it sucks
I actually find heavenly light to be pretty useful for weakening opponents in certain positions, as well as absolute domination in stamina modes, especially master hand.
Heavy veggie is good its just not for camping like a bitch which is why you dont understand you aproach with it and fast fall fair then short hop throw if they shield it breaks if they got hit they go off stage and the arc for the knockback and turnip are almost always aligned up to like 80 percent but the veggei kills at like 40 of stage fair jump shot dead
Please continue your "this character doesnt suck" series it's such a great idea. You have beautiful videos though i hope you upload more often in the future. :)
Rick Janssen Actually not. As stupid as it may sound I charged into meele combat, but I somewhat mastered her enough to do that. I mainly use her smash attacks, her Solo-Special and Down-Special (e.g. if I need some "private space"), and her Up-Special both to escape and to attack (often even right after another). She's a perfect "air-strike" character imo raining death onto her opponents with... well, herself. Actually I don't use and like her Forward-Special too much. I think its kinda weak - its strength doesn't justify the casting time since I'm paralyzed until it explodes.
VisualGourmet I'd be proud if you really fought like that. Many Zelda players I meet just go to the side and keep camping with Din's Fire. I think you'd not be like that at all, and you sound like a fun opponent to play against :)
Rick Janssen Unfortunately I don't play online... mainly because of campers and spammers, etc... But I really play Zelda as a ninja-like guerilla brawler. Cpompared to Sheik she's more fun *and* stronger and an considerable amount of practice even cancels out the disadvantage in speed. Camping - no matter with which character, no matter in which game - is boring, cheap, and boring again. It's so cheap and boring it comes close to cheating. I like to say that I play to play, not to win - the home stretch is the goal. Losing can be fun, too, if the match was exciting... _(or if it gave me the possibility to examine my opponent's fighting style and to counter accordingly... like in DBZ - it really works, if dying doesn't kill you ;-)_
VisualGourmet I too don't play online often, but when I do, I often meet people playing only one single character, since I am a very diverse player, I play many different ones. Like Yoshi, Rosalina, Palutena, Shulk (because I love Xenoblade :3) and Lucas. Many people online I meet just play Captain Falcon or Little Mac and are just SO overrated... Everyone has their strenghts and weaknesses, heck even Diddy or Dedede can be strong if controlled right.
I find that Lazy Shuttle Loop is great. The normal one doesn't give Meta that much in the way of vertical recovery, and Lazy can give edge-guarders a real surprise.
BKG, a few questions: Will you ever adapt to a consistent yet non-strict upload schedule(like videos every Friday for example)? Do you make/research several videos simultaneously? What videos do you plan to make in the future? You don't have to answer, but it would be appreciated=]
AdamAce I probably won't have a schedule as I make videos whenever I can. I do make multiple videos simultaneously, I've got 2 that I'm working on at the moment. As for the last question, you'll just have to wait and see :)
Correction to Naryu's Rejection. The spin it performs disorients and provides enough hitstun for Zelda to follow up. It's a free grab in many situations. I have even used it as a means to set off a Farore's Wind Elevator. Which means Zelda can not only reset to neutral instantly, but she can take control with just a little grab. Which is something Zelda really needs because she has many ways to reset to neutral but virtually no way (due to speed/delay) to take advantage of it except for a hard read Farore's Wind. Sadly, it is overshadowed by Naryu's Love since Naryu's Love is a slightly better projectile reflector, deals OK damage, and acts as a great PUSH AWAY! button. Still, it's far from the worst custom.
Heavenly light is even worse in the 3DS version, because you can't even use customs in Trophy rush!
It feels bad, man.
To be fair, Smash Run proposes some enemies and encounters that make these moves more useful.
Heavenly Light in Smash 3DS Smash Run would be like Piranha Plant's Poison Cloud on steroids.
@@thelastgogeta Can agree with that, custom moves make smahs run much easier
yea but poison cloud can be left alone while it slowly moves (and your character is free to move)while your stuck using heavliy light... it sucks
And Smash Run is a million times better than Smash Tour.
I'm gonna do that heavenly light trick for trophy rush. No more spamming down b for Donkey Kong for me.
Yami I always used pikachu's thunder, but now I'll have to try it lol
Yami I was always using Robin's Arcfire
+Yoshixeros .-.
+Yami I never played Trophy Rush. By the time I got Smash WiiU, I had already grinded out all the custom moves on the 3DS version. I then just transferred my many custom character over to the WiiU verison.
JGamer king I actually think the 3DS version is easier to grind customs because of Smash Run. It's so hard to get customs in Smash Wii U.
The use of heavenly light is to steal the kills of a up smash in multiplayer time matches...very situational.
But who is playing multiplayer time matches 🥴😂😂😂😂
@@SoggySlopster p sure it would count as a stock you took in stock free for alls
Oh. My fucking god. THAT'S what it does??
@@jcast1749 That's at the very least what someone said during one of the directs, I'm most certain.
Diddy - Explosive Peanut Popgun
Do you hate projectiles? Well then with this custom move it turns a very strong projectile into Diddy's very own Falcon Punch, move does 25% fully charged, 1% if anything but.
Charizard - Fire Fang
Don't want to breath fire? Perfect, have a 0 range fire stream that only has a hitbox in Charizard gaping mouth, ending the move closes Charizards mouth dealing damage and knock back but also gives him about as much lag as a shield break.
evan robertson I'll take 20 good sir.
evan robertson These are indeed awful, pretty comparable to melee charge shot
BKG can you set up tournaments in ssb4 wii u?, if so, can you tell me? because every tiem I search it up IT SHOWS ANNOYING TOURNAMENTS WORLD WIDE (Tournaments no Tourneys)
BKG Those would be as awful as Melee Charge shot, if you could charge them up and use them later.
evan robertson You cant save the original moves either though
"[Spinphony] has more end lag than all of Sheik's moves combined." ...I don't think he's even exaggerating.
shiek's fair acctually has 38Frames of Endingkag so no he is overexeggerating
why shiek though, is he like known to have a lot of end lag or something
+Negative_ mario because shiek has almost no ending lag.
First name Last name he**
David Davila are we having this argument?
no buffs in any patch ever
no useful customs
rest is probably the most reliable way to get blast KOs off the top, even tho you obviously wont want that
pretty sure sakurai hates jiggs
***** At least he buffed her a bit from Brawl, but yeah I agree, Jiggs really needs some buffs.
***** But Jiggs is still good, what we need is some Dr Mario buffs, he is currently useless compared to Mario in every regard
Alastair Hadlow At least they gave him a recovery.
Magikarpador
Yeah, a very weak recovery that barely helps, at least Jiggs has 6 jumps. I'm just saying that I'd prefer to main Jiggs over the Doctor at the current time..
Alastair Hadlow Fair enough, I was just pointing out that at least they buffed his recovery from how atrocious it used to be.
Normal veggie: has a chance of pulling a bomb
Heavy veggie: *has a chance of pulling out nuke*
Underrated comment,
Très vrai
It’s a shame customs didn’t return in ultimate. If they were balanced and more easily available it would have been great
Same
Lightweight, Kong cyclone, soaring tornado, grounding blow, power vision, wizard's dropkick. Not having customs saved ultimate
Hayds 126 I go back to smash 4 so I can have the fun a enjoy
@@littlemacisunderrated412 Cresent Slash, Tripping Sapling, Dash Slash, Dash Slam, Storm Punch, Extreme Balloon Trip. Seems like you missed some
@@thebenwilbert we both still missed a lot
There was so many
Clothesline Tornado is even worse for Dr. Mario, as he has a worse time recovering and already has plenty of power.
I'm surprised Rising PK Flash didn't get a mention. With it, you get less mobility AND less power. Sure, you could use it as an anti-air, but Ness has so many more useful anti-airs that it's pointless.
Up throw, wait for the air dodge, and Rising PKF and BOOM free KO.
Pedro Banderas But that's not a kill confirm, that's a read. Plus, normal PK Flash would probably do the job better in that situation anyways.
L1N3R1D3R Rising PK Flash is not the worse, Rolling PK Thunder is even worse since it turn one of his best projectile into complete garbage, it's slower, has less range, for just a bit more damage and give your opponent more time to interrupt your recovery.
Rising PKF is faster thought and as it says goes upward, this one makes tha move better maybe
Pedro Banderas no rising PK Flash is completely useless. The fact that it goes up only makes the move worse. Normal PK Flash, when uncharged, can actually combo into up air. And if you manage to break a shield at a very low %, full charged PK Flash -> Bair is a true combo which deals 52% damage total. Also, normal PK Flash can be used as a situational edgeguard tool, and Rising pk flash can't be used for absolutely anything.
At 4:20, 420 percent... well played.
HaremofScorpions Omg I didn't even realize it happened at that time stamp, that's so dank
HaremofScorpions Illuminati confirmed
Replying on 4/20. You're welcome.
Very HIGH percent
Time to whip out the weed
Would have been great to have even heard about any of these myself. Too bad you only get one custom move every 100 years. Most of them are fucking repeats as well.
seth caramello i know that feeling
me and my friend spend a long time on classic mode trying to get customs and when we get one its either some stupid fucking gear or a custom we already have fml
Michael Puterbaugh i actually got lucky in trophy rush earlier and got a Meta Knight and Rosalina custom. the meta knight one was thankfully not lazy shuttle loop
they're easyer to get in the 3ds version with smash run, I have all of them but it took a really long time
I use my Spinphony Jiggly when it's all of my friends in 8 player smash XDDD It's so funny to jump on them and use spinphony because it screws with everyone. But I agree, it sucks if you try to use it in a 1 on 1 battle
Top tier trolling right there! xD I might have to try that just to piss everyone else off!
It's what I do best XD My friends know how much I love to troll
It turns people around, so if you use it on someone who's trying to recover, maybe...
Michael Freemen you could, but if they grab the ledge or go past it, you can be punished easily since it's so slow >.
^
Heavenly light its just sad, its was actually pretty good in KIU and its just impossible to use in this game...
FraN_ unless your playing smash run but ... spinning blade is just better in my opinion
FraN_ In time matches, (why would anyone play a time match tho) you can use the move's large hitbox to steal ko's. That's kinda it.
oooooooh ... meh i won't bother
+Zaid Said You can use Heavenly light and Heavenly Light to demolish everything in your path.
in smash run yes .... but with players that aren't CPU ... weeeeell no
>Sonic R music
>420%
im subscribing to this channel yo
I saw it al
[brutalmoon] i
This is Persona 3 music
@@amala1333 the second song is from Sonic R
And it was at 4:20
I still can't believe how badly they fucked up Samus' specials. After all this time we finally got a chance to implement ANY of those millions of beams she has acquired over the course of all those Metroid games. And what do we get? "Durr, look, it's like her regular, non-canon blue ball, except slower!" and then this short range crap attack.
Why, Sakurai, why? The slow beam could have been a slower ice shot with the ability to freeze opponents, or a plasma shot with short range and fire damage, or a weaker wave beam that has homing capabilities.
It's really sad that the representation of Metroid games in SSB has been the same since Melee, even though we got SIX new Metroid games to get inspiration from.
+Chris I know right?
+Chris I agree but the Dense Charge shot can be amazing for edge guarding and just in general spacing, Apex screw attack is REALLY strong and slip bomb is pretty much silly. Turbo missile is pretty ridiculously fast
+Chris they even could of used Mother Brain's hyper beam that you aquire in Super Metroid. but no. slow missles
+Chris Yeah why didn't we get the diffusion beam, or the moonwalk, or aiming, or the multi-bombs? So much could've been done here!
+Chris Except a lot of those are side games, and we don't need any Samus clones, and the only viable character besides Samus and her Zero Suit is Ridley, who has been rejected for various reasons.
Before you even think about mentioning MP:H or MP3:
- All of the hunters in Metroid Prime: Hunters would play functionally the same as Samus, and have almost nothing meaningful to separate them from her. The other thing being: they are not anywhere as popular as Samus or Ridley, period.
- Ghor has the same problem as Ridley, Rundas would basically be a bigger Samus / Fox hybrid, and Gandrayda would be basically an out and out melee version of ZSS.
"But, the BEAMS": Yeah we know, Samus has all these beam weapons power ups. Lets think about this a bit more deeply, shall we? The Diffusion and Spazer beams would be overpowered because it'd be basically like a wall of pain except it's chargeable. Ice Beam would become very annoying due to the Freezing Effect. Plasma Beam, depending on the version used, would be basically a chargeable, piercing Lazer Blaze. Wave Beam? Basically the same thing except with electricity.
The design of movesets have to have some sense of cohesion between specials and the rest of Samus' moves, if we just give her stuff straight from the Metroid games for everything, it would be a big, convoluted mess of abilities with no sense of unity.
This channel is going to become huge
zawidr Yez ( ͡͡ ° ͜ ʖ ͡ °)
zawidr rip that
zawidr lol nope
F
F
Mac's Guard breaker isn't worthy of this list but I think it's awful. The startup makes it incredibly easy to see coming and turns Mac's recovery from laughable to pitiable
And if you get hit while performing it, you literally don't go anywhere if you try to use it again.
Richter Cress I dont think it should even be called a recovery move lol
???
Guard breaker does: 18%, ignores shields and has super armor. It also has the same range as the defalt side-b in the air
+Kathie Bennett Um...no.
+Banana Farm Um... Yes. Guard Breaker requires Mac to have horizontal momentum if he wants to get somewhere midair.
I can see right now what was going through the developers minds when they came up with Spinphony: "Let's see, her up-special can put people to sleep, make a loud noise, what other option is left....oh, I know! NOTHING."
What about Ike's strong counter lol good luck hitting with that
Shulks strong counter on the other hand......
It's actually not too bad to hit with it, it's just impossible to follow up.
BSG- Jay It's not for follow ups. It's used to kill your opponent at really early percents, which it does very well.
kirbyfan5o I know that.
kirbyfan5o No it doesnt do that well, it has so much startup that you can roll away after ike counters your attack before he strikes
Jake Rose I've never had an issue landing it.
4:46
ISAAC!
?
R.I.P. Smash Ballot
+Spooki Skareleton
FINALLY SOMEBODY WHO SETS A DOT AFTER THE "P"
inferno onrefni The internet is a silly place.
*takes Palutena into Trophy Rush*
Gotta love that Persona 3 music.
I personally love Spinphony, it's one of my favorite custom moves, but only when it's more than 1v1. It messes up the opponents controls aside from turning them around as well.
Fucking knew spinphony would be here. Surprised that Beat wasn't here.
I guess he classified it as an "up B with no hitbox".
Beat actually goes higher AND has much more horizontal range than Rush Coil.
Lincoln He I know, but it's SOOOO fucking punishable, especially with that horrendous startup
The UltraLuigi You could say that for PK Thunder recovery, but it's not exactly terrible. If you're also using it far off screen, it shouldn't really be a problem if you're talking about being punished.
The UltraLuigi Use Beat to recover (extremely) high then land while activating Plant Barrier.
You're welcome.
Heavenly Light shouldn't be that high.
The pushing effect on it is very obnoxious if you play at close range and it wrecks Smash Balls like nothing else. Hell, Auto-Reticle is worse.
***** I play normally with ONLY Smash Balls
+dude Honestly, quite a few people like to play Smash Bros for fun. Because isn't that what games are for? Play however you want, but keep in mind that there are still quite a lot of people who think of Smash as a game where you can play as Nintendo's greatest allstars, as opposed to just thinking of each character as movesets.
*****
You're outright wrong. More Smash fans play with at least ONE item on, even moreso with just Smash Balls. Most people play with items on and only the very vocal minority go strictly no items.
Also, it's worth noting that you're a Smash competitive "stop having fun guys" tier of elitist if you say stupid shit like "it doesn't count because it has items on," I suppose one of Rosalina's Down Special's functions "doesn't count" because it pulls items in, (oh wait. It doesn't.)
***** I agree with every part except maybe for that bit about Rosalina.
And that's primarily because I'm not exactly sure what you meant when you wrote that.
I think you said it "Only pulls in items," which is incorrect because it nullifies incoming projectiles too.
Fire breath, peanut popgun, laser beam, Thoron, shuriken, needles, bombs, turnips, PK attacks, and more are all nullified by the move.
*****
No, people are attacking you because you flat out *lied* and tried to pass it off as truth.
"very little of the smash fanbase play with items on" (flat out wrong)
and saying "The smash ball argument is invalid" because of that lie.
You can use Heavenly Light in timed matches to steal KOs
Someone who once thought that little Mac's neutral b is the best move in the game.(i.e me) I was stupid in sm4sh
Sea Bunny: would infinite stock matches (where 99 just isn't enough) be any better?
Pac-man - Meteor Trampoline
Once the trampoline is red, anyone who lands on it gets spiked, or if used on the ground, gets buried. Sounds great right? However, the more Pac-man or anyone bounces on it, the WORSE the bounce is, so recovering is a problem if you don't make it the first time. Plus, people can punish you hard if you don't make it. Finally, there is a low chance anyone will get spiked other than Pac-man, especialy since bouncing on the yellow version gives a very weak bounce. The only redeeming quality is the burying part, which will need some spacing, as it takes a few seconds to get it to the red color.
Bowser Jr. - Piercing Cannon
It's faster, smaller, weaker, and pierces. Sort of good for 4 players or more, but for 1v1 it's terrible.
Ness - PSI Vacuum
All it does is bring the opponent in and when you release it does damage and some knock back (range is horrible). No absorbing energy projectiles either.
Side Note: Heavenly Light can steal kills if some one isn't making it on stage, it can act like Fox's laser if they're dizzy or shield broken, and you can use it a bit when people are recovering.
Great Great Meteor Trampoline? With all due respect, I completely disagree. Camp behind a meteor trampoline and combine it with bonus fruit camping and On-Fire Hydrant if you're using it. If the opponent bounces off of it 3 times they'll get buried and you get a free followup. If you use Freaky Fruit, the cherry and the strawberry can push/pull them into the trampoline even more easily. You can camp with default trampoline this way too, but it doesn't really do any damage to them or anything and doesn't threaten approaches as hard. I personally prefer it to default trampoline. In exchange for a recovery I get a better utility and camp tool, and to me the recovering isn't much of an issue anyway, Pac-Man's recovery is already amazing to begin with from just the power pellet and his wall jump. For me, combining it with on-fire hydrant and crazy fruit makes hell for opponents who approach, and I think that's too good to give up.
Piercing Cannon is at least a step-up from Default Cannon, its faster and a little easier to hit with. I don't say so because its good though, I say so because his default one is just that bad. All 3 of his neutralbs suck, but I don't think Piercing Cannn deserves a mention.
Funkermonster you use on-fire hydrant? Instead of the default. Interesting. I'm interested in why. The default fire hydrant makes charging neutral b easier, makes for a good edge-guarder, and is a potent camp tool. On-fire hydrant most of the time damages me more than the opponent. I wonder if I'm using it wrong.
kirbyfan5o I agree tbh. With the standard hydrant you can easily side smash it to make it a projectile or hit it with a back air and punch it once to make a usefull wall to stand behind. Plus the water can push you closer to your opponent to land grabs and smashes easier. The on fire one is more like a stage hazard than a projectile.
fhskdivso Every custom has it's up sides and downfalls you just have to know how to use it correctly. If not then don't worry about it. Ignore what the video said about Zelda's Wind fall one. Camping a ledge is fucking amazing with it. Just jump off the edge and time it and go back up to the ledge to knock them down. The guy in the video just made this list cause he can't even use them properly he probably ate ass with them and then made a rant video cause he sucks.
Brayden Dawe Well I don't use customs so I really wouldn't know alot about most of em.
Nayru's rejection more like nairo's rejection
This video has been in my recommended for 4 years...
lazy shuttle loop goes a teeny tiny bit higher. but it does not change anything for recovery
I love the fact that luigi's down B in ultimate moves exactly like the custom one in smash wii u & 3DS
I miss the old one ;-;
Ultimate’s cyclone may not be capable of making Luigi rise but he can float a little bit if you mash hard enough. Plus Luigi has invincibility at the start and the move can pull in opponents. So let’s just say it’s a nerf and a buff
i use to watch this video religiously back in middle school lmao
bruh so did I lmao. The video was burned into my head for NO REASON.
I loved the video and would like to see more top tens in the future
Here's a couple bad ones:
Rosaluma: Catch and Release. Unlike its original down b, it can't take in projectiles. It's just a regular damaging move that only deals 6% damage.
Pacman: Dire Hydrant: The Hydrant explodes at a set distance downwards. Water doesn't spurt out nor does the hydrant stays, disallowing Pacman to kick the hydrant. This removes 2 strong edgeguarding options. And the explosion deals 10% damage. Not an KO option nor it can start combos.
Pikachu: Meteor Quick Attack: Pikachu's recovery is slower, making it more predictable and the recovery doesn't go as high. However, the quick attack can now spike. The strongest meteor hitbox is at the start, but it's a very weak hitbox. Not an effective meteor until high percentages (180%)
I actually used the first 2. And I'm good with 'em.
The G-Wing That's great, but personally I think the other customs are superior to the ones I mentioned.
And another custom:
Yoshi: Timed Egg Throw- The egg thrown doesn't stop until a set time, exploding dealing 9% damage. Yoshi has more start-up and end lag, making him vulnerable. The actual explosion is not a KO option as with Dire Hydrant. The worse thing is the move doesn't grant him any vertical distance at all.
TotodileChronicles catch and release does actually have a use. When you r fighting against someone with no projectiles gravitational pull is useless. (not saying that catch and release is any good, but it actually has some use against these characters)
You are missing the phantom slasher
My brotehr LOVES Heavenly light to try to push people off ledges, raise up damage without doing much, and the most annoying of all, to get every fucking smash ball. I'm sure he'd hate the move if I forced him into a Smashless battle, but for now, I never get smashballs
Allen William Well, you can try to attack him while he is using the move, instead of going directly to the smash ball.
Allen William Interesting, I think a point alot of people miss, is that custom moves require us to think OUTSIDE the box.
Love that P3 music in the background
I really like all of your videos. I can tell that you work really hard on them, because most top ten Smash videos are pretty crap.
Frankie Occhiogrosso Thanks a lot, I do work really hard on them
Thanks for the shout-out man! Nice video btw, I've always been a fan :)
Custom moves would've been better if they were separate moves and not variations. Like every fighter could have 5 unique moves but only equip 4.
For example, Mario could have his normal Smash 4 moveset, but also have an extra move be his old tornado attack that was removed in Brawl.
Persona 3 soundtrack, love it
I'm surprised none of Bowser's down b customs are on here. I don't think the none hitbox up bs are that bad, they help recover, which some characters need
Eh, his tripping one isn't that bad if you shorthop into it.
MisterMarioKart I really like the windbox stomp. At high percents it can catch people off guard when they soar off stage
MisterMarioKart they are not too bad
I think they're terrible, cause Down Special 1 can break shields and has a ton of killpower, either of his customs don't have the killpower to get the job done.
MisterMarioKart they arent that bad, just bowser normal down b is an amazing move (bowser main)
Was waiting for this one and was expecting Spinphony to take the cake. Nice job!
Another six year old video getting recommended to me now
2:42 oh no i know where that music is from... 0_0
"At least she has custom moves" OOOOOOOOHHHHH
Nayru's rejection combined with a perfectly executed love jump would actually be pretty damn devastating, assuming that the zelda player was experienced enough to follow up with appropriate moves afterwards. That would completely disrupt your opponent and also confuse them, since love jumps aren't exactly expected if it's executed right. It's a shame that we can't have an option to turn custom moves on in for glory, or even just a whole separate for fun 1v1 with no items but custom moves on. I think that they would definitely make the game a lot more interesting and it would be nice to see people's different play styles.
Needs Dark Vault. Dark Dive is already a candidate for worst move in the game, and Dark Vault is somehow even worse. First you lose the uppercut hitbox, the lone decent thing about Dark Dive. Second it only grabs at the absolute start and absolute end, which when combined with the prior point about losing the uppercut, means it has somehow less recovery protection than the already pitiful amount offered by Dark Dive. Third, the throw from when you get a grab is somehow even weaker, when Dark Dive is a pitifully weak move as it is. Fourth, the "stutter" just makes the recovery slower and even easier to edgeguard, for a recovery that's already really slow and ridiculously easy to edgeguard. For the final nail, the "boost" in recovery distance it's suppose to grant is barely any better than Dark Dive gets (and I think Dark Fists gets even better distance on top of all its others amazing advantages).
At least with other up-b customs that "improve" recovery for other tradeoffs, the actual distance they get is a lot better. Dark Vault doesn't even offer that, while making an already trash move somehow even worse.
Didn't expect to see you here
Omega Tyrant peach has three up b options standard no hitbox high jump no holding out the umbrella to lower fall speed and one with a hitbox that you can go higher then the one without the hitbox if you are good at using it and you can hold it out to lower your fall speed for a limited amount of time. Peach’s no hitbox up special is her worst recovery option for up special. If you want height use floaty parasol if you want horizontal recovery use standard. If you want some height some horizontal recovery use floaty again.
This video is 5 years old yet it’s even more relevant today even when smash 5 exist
the knockback in 4 looks so jank now that ultimate is out
Kinda funny how the Clothesline Cyclone is pretty much Luigi's down special in Ultimate now.
5:00 LMAO spinphony, has more end lag than all of sheiks moves combines, can anyone confirm?
1077mikev Using Sheik's lags for that example doesn't make much sense as all her end lag amounts to like, 1.5 frames. Something like Duck Hunt or Charizard would have made more sense.
I knew it was exaggerated, but wouldn't using a slower character make less sense
It would be more of an exaggeration, which is what I thought he was going for lol
SawBlade289 Well, Spinphony having more endlag than all of Sheik's moves combined I could actually imagine to be true, I'm just too lazy to do the maths.
+Alexander M wait guys. What if you could l-cancel in this game and you l cancelled sheik's already lagless forward air?
I love how 1 neutral b for Zelda is Nayru's Love, and 2 neutral b is Nayru's Rejection
“Custom moves that you should not find yourself using under any circumstances.”
Then Heavanly Light wouldn’t be here because, well...
Trophy Rush
Yes!!! Finally a freaking video from this dude
I actually really like lazy shuttle loop.
Explain
EXPLAIN PLZ
Hi, how was your stay in the psyche ward?
@@skyjack1 my comment is literally 5 years old lmao I don't even remember what the hell a lazy shuttle loop is
Ya know, I can appreciate the fact that as a graphic designer, there ARE others willing to put our names out there to help pull in more business. Good on ya BKG, good on ya!
Can you do top 10 never used characters?
+Bacon8or777 Aren't the characters in Smash the iconic Nintendo characters that we've all grown to love? Or have I just been playing the wrong game.
Bill Zypher But there are some characters that hardly anyone uses.
Bacon8or777 True, I don't really know much people who use Jigglypuff or Shiek...
Bill Zypher Jigglypuff is probably the least used character of them all. But I've seen a few people online playing Shiek.
+Bill Zypher Sheik is widely regarded as the best character in the game lol
"It deals good knockback, but the only way you're ever going to land this move on your opponent is if you physically knock the controller out of their hands" (3:45). I cried laughing.
I miss the custom moves... wish they kept them in Ultimate.
Ya
So many customs are broken
Same here and I hate how people say they don’t miss it when it’s one of my favourite features
At least we have spirits
"The only way you're gonna land this move on a player is if you physically knock the controller out of their hands." I don't know why, but started dying XD.
BKG loving that Persona 3 music
IcarusHasFallen Me too :)
Holy shit, the persona 3 music in the background is awesome! XD also, the music is called joy!
Villager's Liftoff Lloid.
While it's not worthy of this list, holy hell it's awful
It can be used for recovery
But he already has the best recover in the game
You can use it for vertical damage
But his turnips can do that much better, and the lag makes it less useful than turnips
It also gets rid of one of two of his actual projectiles, (the tree and bowling ball are projectiles but their distance basically makes them melee) leaving you with the slingshot, and good luck using a projectile that does 4 damage and reaches across around half the stage.
YTP dot MP4 "Best recovery in the game"
What were you on back then?
Totally not Copen
They’re right tho...mashing B during Villager’s up-B makes them fly higher iirc
AFTERNON BREAAAAAAAAAAAAAAAAAAAAAAAAAAAAK. You made my day.
WAIT ONE OF GANON'S COUSTOMS MAKE HIM USE HIS SWORD!?!?!?!?!?! OMG
Nice persona 3 music
the standard b 'is one of the best command grabs in the game
you mean one of the only command grabs
You forgot Kirby
+Blue Fire
Bowser,DDD,Ganon.
+Jzhu 64 Lucario
@@king5corpion Ganon has two command grabs!
I finally re-found this channel.
Eh you can throw and regrab heavy veggie with an aerial and combo in it
kills early and does more damage
not 10 worst
fat e. h. How it is good
Farore's Windfall is very useful if you're going to get trumped. It doesn't snap to the ledge, so you can spike them to the blast line.
You would've thought a "custom move" would've been a completely different move from what they had before. Kinda like palutena's customs. Not just some lazy half asses versions of a move. Adding or removing a hit box to an upB is just bullshit. I could've thought up two original moves for each character myself so why did the whole smash bro's staff make some moves like this ???
LMAO the heavenly light is SO true, it destroys blocks so easily you can basically get off free customs from it, i always used it for that lol
You forgot Ness's.
Custom PK Flash, "PK Freeze", and PSI Vaacum are USELESS.
Tabbender Thus, why Ness is better than Lucas
Default Ness is way better than Lucas. Custom Ness isn't.
Tabbender PSI Vacuum at least has some use in projectile-free match-ups.
Tabbender I use PSI Vacuum as a perfect easy kill move. You have to have good timing, if it's right, it knocks the enemy back. It's useful for Sudden Death!
Tabbender What about Rolling PK Thunder? It's awful for recovery, and it leaves you defenseless for an even longer time than PK Flash in Melee!
Customs had so much potential, but they obviously gave up after making Palutena’s. We could have gotten so much cool stuff on Samus, Mega Man, Mario, Link, any of the Pokémon, Ness, Ganondorf, Luigi, Wario, Peach, any of the mario characters now that I think of it, Toon Link, and so many other characters
Rip custom attacks
Your music choices were so 10/10.
420% at 4:20? You absolute mad man!
WOAHHHHHHHH
And another one of Zelda's moves , Phantom STRIKE . . . It takes away everything good about Phantom Slash , it's range is really good for stopping recoverys and stopping incoming attackers and blocking other ranged attacks . The only good thing is further knock back which is useless without being able to actually hit the person . So yeah it sucks
Not gonna lie, jigglypuff looks high on the thumbnail.
I have one in my opinion (DK's Second UP B forgot the name :P) Just use Kong Cyclone
But...Bowser JR's air cannon....
Trexfan9 Wind cannon is actually a half decent edge guarding tool due to its wind box.
I actually find heavenly light to be pretty useful for weakening opponents in certain positions, as well as absolute domination in stamina modes, especially master hand.
Your channel was dead. Glad ur back
ShadowStrike I was rip but I am reborn
GRsmash and you uploading top 10s?
yay. :)
Work it out!
Heavy veggie is good its just not for camping like a bitch which is why you dont understand you aproach with it and fast fall fair then short hop throw if they shield it breaks if they got hit they go off stage and the arc for the knockback and turnip are almost always aligned up to like 80 percent but the veggei kills at like 40 of stage fair jump shot dead
was it me or did i see ganon pull his sword out oh his warlock punch at 5:10?
Gamzee Makara its a custom. warlock thrust think marths shield breaker transfered to ganons punch.
tails the fox is awsom Warlock Thrust sucks. Ganon's cool Custom is called Warlock Blade.
10,000th sub, congrats mate! :)
people fly off the stage so slowly in this game wtf??
Please continue your "this character doesnt suck" series it's such a great idea. You have beautiful videos though i hope you upload more often in the future. :)
Rees De Tar I will, they just take a long time to make
Looking forward to it friend.
Peachs heavy veggie is mostly used for edge guarding silly goose
+TheEpicToads except it has no range and normal can do every thing edge guarding wise better
I can get on the ledge before my opponent pulls the thing out.
I like the persona 3 backround music
I always loved the Zelda character!! I'd never customize her perfect move set!
_(PS.: I'm not interested in arguments about her greatness :3 )_
+VisualGourmet 'Spams Forward-Special'
Rick Janssen Actually not. As stupid as it may sound I charged into meele combat, but I somewhat mastered her enough to do that. I mainly use her smash attacks, her Solo-Special and Down-Special (e.g. if I need some "private space"), and her Up-Special both to escape and to attack (often even right after another).
She's a perfect "air-strike" character imo raining death onto her opponents with... well, herself.
Actually I don't use and like her Forward-Special too much. I think its kinda weak - its strength doesn't justify the casting time since I'm paralyzed until it explodes.
VisualGourmet I'd be proud if you really fought like that. Many Zelda players I meet just go to the side and keep camping with Din's Fire. I think you'd not be like that at all, and you sound like a fun opponent to play against :)
Rick Janssen Unfortunately I don't play online... mainly because of campers and spammers, etc...
But I really play Zelda as a ninja-like guerilla brawler. Cpompared to Sheik she's more fun *and* stronger and an considerable amount of practice even cancels out the disadvantage in speed.
Camping - no matter with which character, no matter in which game - is boring, cheap, and boring again. It's so cheap and boring it comes close to cheating.
I like to say that I play to play, not to win - the home stretch is the goal. Losing can be fun, too, if the match was exciting... _(or if it gave me the possibility to examine my opponent's fighting style and to counter accordingly... like in DBZ - it really works, if dying doesn't kill you ;-)_
VisualGourmet I too don't play online often, but when I do, I often meet people playing only one single character, since I am a very diverse player, I play many different ones. Like Yoshi, Rosalina, Palutena, Shulk (because I love Xenoblade :3) and Lucas.
Many people online I meet just play Captain Falcon or Little Mac and are just SO overrated... Everyone has their strenghts and weaknesses, heck even Diddy or Dedede can be strong if controlled right.
I remember seeing trailers for Smash 4 and hearing that Samus's taunt would change the type of beam she uses. That would've been so much fun.
I find that Lazy Shuttle Loop is great. The normal one doesn't give Meta that much in the way of vertical recovery, and Lazy can give edge-guarders a real surprise.
BKG, a few questions:
Will you ever adapt to a consistent yet non-strict upload schedule(like videos every Friday for example)?
Do you make/research several videos simultaneously?
What videos do you plan to make in the future?
You don't have to answer, but it would be appreciated=]
AdamAce I probably won't have a schedule as I make videos whenever I can. I do make multiple videos simultaneously, I've got 2 that I'm working on at the moment. As for the last question, you'll just have to wait and see :)
+BKG Thanks for the info!!!
Love the Persona music!
Correction to Naryu's Rejection. The spin it performs disorients and provides enough hitstun for Zelda to follow up. It's a free grab in many situations. I have even used it as a means to set off a Farore's Wind Elevator. Which means Zelda can not only reset to neutral instantly, but she can take control with just a little grab. Which is something Zelda really needs because she has many ways to reset to neutral but virtually no way (due to speed/delay) to take advantage of it except for a hard read Farore's Wind.
Sadly, it is overshadowed by Naryu's Love since Naryu's Love is a slightly better projectile reflector, deals OK damage, and acts as a great PUSH AWAY! button. Still, it's far from the worst custom.
The Clothesline Cyclone is Ultimate Luigi down-b. It sucks.
Give me back good down-b
Heavenly light racks up damage really quickly, seems like a good shield break punish move.