What I do is go near a NPC camp and set up a spiral path that leads into a large corral in the center. I place a wheel of pain the corral along with some extra fence walls and other supplies. Cheap and quick and easy to make near any ol' NPC camp. Then I run around in the camp until I get a bunch of them to chase me and I lead them through the spiral into the corral. I close off the entrance to the spiral so they can't escape, and also close off the corral from the spiral and whack them one at a time. After a while, I head home with a bunch of new thralls following me :-) I might try building this as a purge base, though!
have you ever thought about just keeping them there in your spiral base and wait for them to respawN? see how many spawns you can get in your spiral and if they fight each other or not? i ask the questions noone cares about.
@@nunyanunya4147 You mean before or after I whack them? If before, they'll just de-spawn when I walk away. If after, they're not much use to me there. I want them at my main base. I have these little spiral capture bases all over the place. Several near the "pirate ship." Several more around the NPC city.
So what I do instead is take advantage of war party perk and give my 2 thralls steel truncheons w/bludgeoning mod for extra concussive. And just knock everybody out in the NPC camp easily. Then pick and choose who you wanna keep and who you wanna sac/zombify. As for roaming around player base I know thralls easily get in the way so for that I usually point at sand outside the base and give a stop command to the thralls so they quit following me around while I prance about in my base. Then give a return command when I next leave the base to continue adventuring.
Yeah, the downside of these cramped, little bases is, sometimes, you can't do things like open doors/hatches or access crafting stations. I really hate how having low ceilings forces the camera angle to be RIGHT behind your head when looking downwards. That, coupled with arming a bow forcing you into 3rd person, makes designing bases to be defended by players, a pain in the ass.
Your creativity has no limits, I like it!
Thank you so much 😀
What I do is go near a NPC camp and set up a spiral path that leads into a large corral in the center.
I place a wheel of pain the corral along with some extra fence walls and other supplies.
Cheap and quick and easy to make near any ol' NPC camp.
Then I run around in the camp until I get a bunch of them to chase me and I lead them through the spiral into the corral.
I close off the entrance to the spiral so they can't escape, and also close off the corral from the spiral and whack them one at a time.
After a while, I head home with a bunch of new thralls following me :-)
I might try building this as a purge base, though!
have you ever thought about just keeping them there in your spiral base and wait for them to respawN? see how many spawns you can get in your spiral and if they fight each other or not?
i ask the questions noone cares about.
@@nunyanunya4147 You mean before or after I whack them?
If before, they'll just de-spawn when I walk away.
If after, they're not much use to me there. I want them at my main base. I have these little spiral capture bases all over the place. Several near the "pirate ship." Several more around the NPC city.
So what I do instead is take advantage of war party perk and give my 2 thralls steel truncheons w/bludgeoning mod for extra concussive. And just knock everybody out in the NPC camp easily. Then pick and choose who you wanna keep and who you wanna sac/zombify. As for roaming around player base I know thralls easily get in the way so for that I usually point at sand outside the base and give a stop command to the thralls so they quit following me around while I prance about in my base. Then give a return command when I next leave the base to continue adventuring.
Did you have the attack distance set to lowest for your thralls? Mine run right out of the tunnels to attack enemies :)
Yeah, the downside of these cramped, little bases is, sometimes, you can't do things like open doors/hatches or access crafting stations. I really hate how having low ceilings forces the camera angle to be RIGHT behind your head when looking downwards. That, coupled with arming a bow forcing you into 3rd person, makes designing bases to be defended by players, a pain in the ass.
That seemed like an awful lot to watch just to show us what happens on the first floor.