For the lava -- you want it to slow down their advancing army, but it looks like it's only going to slow yours down. You should have them on hillsides facing the opponent so you guys can jump over them but they have to climb up the lava fields.
Grian has loads of fire charges if you need anymore - he bought them to stop S.T.A.R from getting any Also can you ask the G-Team architects to build you a balcony cause that would be much better!
Grian bought a ton of fire charges from the shopping district. You should talk to him for more. Also, the lava field looks great. Instead of trying to stop them with it you should create these little safe paths for them to go. These are your kill zones. You limit their ability to maneuver and that is how you trap them.
It wouldn't be pointless. Lava would slow them down more than soul sand and that would be a lot of resources to invest into potions that would lose their effect once they died. So it would still benefit them to avoid the lava.
Consider drowned turrets that pop up with a switch... you could have them drop into place and then pull away the floor to bring them into a water stream -> elevator to cycle them back up to the top when done Not very controlled but at least they can aim wether it’s at you or not I can’t say and they have infinite ammo
They could build a ring of dispensers in the sky that would surround the base with water, which could be like a shield against flying mobs, but the enemy team could use it to climb onto the base so they'd need to make it stretched out,
The pigs in the meeting room have saddles on, so you can ride them, close the trapdoor, and be sitting on your chair while having a 360 view of the room. XD
General Tango stands stoically with his arms behind his back as he gazes out of the control room's massive window. Though too far away to see properly, he can *feel* the presence of the enemy commander and once Tango's so-called "friend", Impulse, staring viciously back at him from the peak of the very same Ghast Cannon that drove them apart. Though holding the rank of General, it was more or less a formality; Tango's *real* role in the G-Team was acting as the Lead Engineer on the Deadly Energetic Ramification Project (D.E.R.P). An elevator opened behind Tango, revealing Grand Commander Grian in his usual attire -- a stately, dark green military garb with leather vest, countless awards and emblems emblazoned across his chest. Tango despised working under such a gaudy commander... But he put up with it, as it was the only way he would ever be able to exact Revengification against Impulse the Betrayinator. " Grand Commander," Tango said cautiously. "General," Grian replied in turn. "I hope Hermitcraft finds you well in these troubled times. As for the preparations..." Tango's eyes narrowed. Grand Commander Grian hadn't been much for small talk ever since the incident with the failed Wither Weaponizification Project. Perhaps not Tango's brightest idea, to be fair... "The preparations are complete," Tango answered. "All that remains now is to adjust the frequency of the velocerators towards the general vicinity." "In English, please," Grian retorted, seemingly exasperated. "...I just gotta aim at the ghast cannon," Tango said, disappointed in his commander's apparent lack of interest in the finer details. "Very good. Let me know when the, er... 'velocerations' are complete, then." With that, Grian stepped unceremoniously back into the elevator. As the door closed, a ding and the distinct sound of elevator music could be heard, reminding Tango of the time when stock prices were the greatest of a Hermit's worries. Ah, how times had changed... Minutes turned into hours as Tango finished fine-tuning his newest weapon in solitude. "This is it," Tango mumbled to himself as he sprinkled down a layer of redstone dust. "Once I destroy that ghast cannon... Maybe my friend... Maybe Impulse and I can finally fight united on the same side again, just like old times." Suddenly, the elevator opened at the back of the room. Tango looked up to see who was coming to disturb his work this time, only to be greeted by a mysteriously empty lift. Puzzled, Tango stood, thinking that perhaps somebody had accidentally sent it up without being inside. By the time he noticed the telltale Potion of Invisibility particles, it was already far too late. Tango suddenly found himself at the business end of a floating diamond sword. Tango quickly reached for his own sword and prepared to strike back. Suddenly, however, the floating sword once again disappeared, and the particles drifted quickly out of view. Tango did his best to follow the trail with his eyes. He knew that whoever this enemy was, the only way for them to use a potion of invisibility to full effect was by going in naked -- with no armor to protect them, all it would take was two or three good swings to take them down. But the particles never re-appeared. Tango looked around wildly, knowing his enemy must be hidden just out of sight. When suddenly, out of the corner of his eye, he noticed something black seemingly pop into existence. He wheeled around to see a rather surprised-looking and sweaty man in a tux and sunglasses crouching in the corner of the room. "Mumbo!?" Tango exclaimed. Mumbo glanced around awkwardly for a moment or two before blurting, "I'm *definitely* on your side! Yeah! I've come to join back up with you! You see, I was really a QUADRUPLE agent this whole time!" "Uh-huh. I ain't buying it," Tango said incredulously. "You come in here all invisible and swingin' at me with an enchanted diamond sword, and you expect me to believe that?" "Diamond sword?" Mumbo asked. A look of panic dawned upon his face. "Aw, pants! I've left my diamond sword back at the base!!" With that, Tango felt a fiery arrow pierce his backside. A rather feminine voice called out as he tried to put out the fire in his rump. "Seriously, Mumbo!? I told you to take the EXTENDED invisibility potions! You're such a spoon!" Tango recognized that voice; it was the voice of none other than the Rogue, FalseSymmetry! "I've got a boat and two diamond hoes! Are those any good!?" Mumbo called back. "Forget it! Stick to the plan! We're *this* close, we can't afford to mess up now!" Tango had finally managed to put out the fire and was attempting to eat to recover some of his lost health. "Err nurr yuh dern't!" Tango said through a mouthful of steak. False made a beeline towards the control panel. "Mumbo! You hold him off while I figure out which one of these will launch the missiles!" *The missiles!?* Tango thought. *But I haven't properly aimed them at the ghast cannon yet! If they're fired now, they'll be on a direct crash-course with S.T.A.R. HQ!* Tango made to attack the still-invisible False but was instead smacked with an overpriced gardening tool. "Go, boats and hoes!" Mumbo cried as he smacked Tango over and over again. He wasn't inflicting much damage, but the knockback was all he needed to buy time. "Got it!!" False yelled back. "Let's blow this popsicle stand!" Tango watched as a large hole was mined in the control room's window, a floating pair of elytra and a firework rocket careening out of it. Leaving Mumbo out of his mind, Tango quickly grabbed his bow and ran to the window. Firing shot after shot, he attempted to shoot False out of the air, but a flying target was hard enough to hit already, let alone a nearly-invisible one. In the chaos, Mumbo had opened up yet another hole in the window and dashed out, although he nearly forgot to activate his elytra before hitting the ground. As the rogue duo flew off into the sunset, Tango's heart sank. The missiles had been fired; flying machines loaded with TNT duplication devices, meant to utterly decimate whichever target was unlucky enough to be in its sights. And they were heading not towards the accursed Ghast Cannon... But straight towards S.T.A.R HQ. Tango sank to his knees. If Impulse was in there right now... His chances for survival would be very slim. To be continued...
Yo Tango! I thought of something REALLY COOL for the battlefield. If you can get dispensers at the perfect height beneath the ground, make a hole directly from the dispenser to the surface. Fill the dispenser with explosive fireworks, and then if someone is walking across the field, they'll blow up by the power of pretty colors! Mwahahaha...
Probably Docm as he is kinda the leader of the Star team or Grian cuz...G team, you get it. So basically I mean the leader of the losing team gets tagged. Keep in mind this is all fun and all no harsh feelings
It is a great idea but the problem with it is their are ghast cannons that launch fire charges that would light tnt and make it drop to the earth beneath
Add guardians into your moat, TNT Cannons, collect mobs to release, horses for everyone to ride, phantoms and a flying machine to take you to the top of their castle. I would be intrigued to see capture the flag played here ;)
Still feel like you should build a fourth countermeasure: a battery of standard (or not so standard at all) TNT cannons to aim at the enemy building - ESPECIALLY one directly aimed at docm77's Silo Creeper Cannon...
a good way to get people across the field "safely" is to add people launchers at the top of the base using tnt. You cant use elytra but no one ever said no tnt.
@@AtlasNL slime blocks aren't strong enough. Besides, if a cow can be launched from one base to another with TNT, so can a player sitting in a boat/minecart or on a pig.
@@Deadlie Hay bales(feather falling IV minimum), water buckets, chorus fruits(I think) and spiderwebs will also negate fall damage. In addition, for the Gteam to shoot a slow falling player makes the Gteam more vulnerable. It will be easier for the attacker to shoot the Gteam, while it'll be harder for Gteam to shoot.
They might want to use the river as a way to avoid the land traps. Both teams will probably be doing this, and guardians will block both teams. If they want to be able to travel the river themselves without the star team being able to, they could use pistons to extend up and block off the river so that they can lower them when they want to pass and raise them when they want to block the enemy
Build a crash drive- a device of my own design in which it creates so much lag (via a group of pistons and dispensers) that a top of the line pc will crash. The crash drive also includes an auto lighting nether portal for easy escape. The crash drive deactivates after 60 seconds.
they probably would think that you would attack them from front , do something behind there base they would not have any idea about that so they would not put defense behind their base .. I think that's a good idea (maybe)
There is no flying during the battle, so they would have to walk around the opponent's base to get to the back of it. For flanking actions, they should dig tunnels around the edge of the battle fields down around bedrock level (to hide their name tags while traveling) with water elevators sending them up into the back of the star fort moat.
I have to say, the Lava and the fire balls in conjunction with one another is a solid defense. It will be hard to dodge them while surrounded by lava. The anti-ghast measures are particularly weak. As you said, there is no guarantee that they will fly directly across in a straight line. Even if it does hit, the ghast cannon has water in it, so if it hits he could jump in the water and keep going. What you need is some sort of TNT cannon specifically angled to fire at the ghast. Perhaps you could also use some flying tnt bomber and build it near the sky limit so that it’s hard to hit. It should also be ridable so you can manually stop it before it goes off destroying stuff in the distance. Also, the control room and a lot of your redstone contraptions are incredibly vulnerable to the ghast gun. I would say encase all redstone in cobblestone or some other ghast-resistant material in order to be safe, or even add an internal layer in the wall of a more blast-resistant material.
.... you really need to make the redstone fail-deadly so if anything gets damaged it is automatically dangerous so if/when the controller is taken out by the ghast cannons it automatically unleashes hell (and a cease-fire switch so that nothing automatically fires until that flag comes down.... probably the best way to do that is have powered redstone lines from the control box to the various contraptions and simply turning off the line or breaking the redstone anywhere makes all the devastation. it also makes the errors easier to fix when you accidentally break it yourself, that is powered that should also be powered to be off I broke some dust ooh connect no ammo wasted
I was thinking about the way emergency stop switches work on machinery ^_^ Usually, there is one continuous cable running all over the machine but as soon as anything breaks it, someone tugging on the cable someone hitting a stop switch, anything then it'd shut down the machine cause that's a failure, normally it knows nothing is broke because the signal is continuous so without that signal something stopped working. It's also how some building fire/burglar alarms work, any damage to the system the thing goes off just in case
hmmm thinking about that there might be a way to make a circuit which is one continuous loop of redstone and repeaters with no power sources after set up that makes alarms go off in the event of damage
They could protect the control tower with a water shield, tho. That'd make it hard for S.T.A.R. to get to their base and protect it from creeper or TNT attacks.
Here’s a cool idea, you should add a redstone lamp silo thing in the control room that shows how much ammo is left in the dispensers. I’m not that good with redstone, but I think taking a comparator output from one of the dispensers, then using a stair step of comparators and redstone dust to carry the signal strength upwards should work.
Tango, at the top of the base you should add water deployers that cover the front of the base in water from the top, protecting it from TNT and putting out the fires at the bottom of the base
You should add in water shields, pufferfish mines, something to kill their ghost in case the anti-ghast measures fail and lastly a last resort switch to that is linked to tons of tnt around the battle field in case you need to kill the other players as a last resort. Edit: You also might want to add in a defence for the control room because it is pretty open to any attacks because of the large window.
It's hilarious how the comment section is all like.. "Grian has fire charges.. Ask him for some.. Blah blah blah".. They are on the the same team.. Do you guys think they don't speak?
Slim Lancaster it’s hilarious how people are complaining about impulse watching this video. It’s like they don’t know that this all happened a few days ago and the hermits release their videos later. Impulse would have already known about it and just wants to interact with the community.
To minimalist your red stone footprint with the dispensers, you can use 2 observers instead of the repeating comparator system. To do this place two observers facing each other and to activate/terminate use a sticky piston to move it out of range. It’s also the fastest dispenser clock as it utilises a true 1 tick clock. Also means less lag as red stone dust flicking on and off can be quite laggy.
Make a massive TNT cannon. Your creeper farm + grian steal... I MEAN BORROWING gunpowder from Mumbo could be pretty epic, especially with the height advantage of it being on higher ground
An underground reservoir of cats that can be deployed throughout the base to scare creepers. You could just have water columns to push them up when needed and suck them down afterwards.
Tango First you're gonna have to add a second Anti Ghastigicator the plan is to have 2 from what Impulse is planning. Second I suggest if possible place a couple of your "Happy Fun Sauce" aka Lava Dispensers of Doom hidden in the trees that way it covers more ground in the spread. Third you might want to get working on the Water Curtain Defense for the Charged Creaper Launcher that Doc built. Unless that is someone else's responsibility. Otherwise seeing all this makes me all tingly inside. I love it. Keep up the good work.
Tango you should make rows of arrow dispensers with blocks in front of them that retract. The arrows will start falling and end up in a well calculated explosion to disperse them and spread them across the battlefield. Extra points if you somehow ignite them with lava 👊
I can't put in words how hyped I am right now! Also, Impulse and Tango working on opposite sites is like a heart-breaking backstory (poor brothers teared apart, forced to fight each other :D )
Wither turrets/land mines! Build cages of obsidian underground and place the top two layers of a wither inside. Use a piston to remotely push the bottom block into place. The withers will explode, shoot at the other team, and distract them for long enough to mount any counterattack or safeguard any retreat.
A water deploy system would be good, to prevent the charged creepers from being too harmful. You should also add a band around the base to catch the water, so the landscape isn't ruined.
There cannon and stupid materials of team STAR only attacks the roof thats why the meeting room is there and the reason he has a veiw of there attacks so he could use the defese maybe if he makes one
tango you should make the bridge across the moat a drawbridge with a hidden activation only g team know and make the water go all the way around then put magma at the bottom so S.T.A.R sink to the bottom
An idea I got is that you could have dispensers shoot out of the ground and shooting fire charge! That way the other team won't try and destroy your dispensers. Another idea I had is that there could be a button that triggers an obsidian wall all around your base from the ground. Go G Team!!!
do a flying machine that flys up in front of the base and deplois water at the top as well, it will protect against both there mob luncher (creapers and witches)a and their gast luncher (no more boom boom)
I'm not sure if I want the giant battle to be awesome and cinematic or just the hermits killing each other and screaming and derping. Either way I'm excited!
One important thing to note is that you'll have to cover more of the area to the right of the base as well. If you look where the main enemy base is, it's offset to the right of yours so when they charge in, it might be more from the side instead of directly from those large tower in front where the ghast cannons are.
Maybe u should make a dispensers that pops up and starts shooting arrows at the enemies. I’m talking hundreds of arrows. And including the lava trap. The arrows could know them into lava. And with the additions of fire charges. Anyone who tried to come to the g team base is screwed
Small suggestions: 1. Maybe place the lava dispensers to initially place the source block in a hidden location so opponents don't just dump water on it and obsidian the lava source. 2. Hidden trap doors? Whole sections of the field sticky-piston/retract into trap rooms. Like a room full of skeletons or creepers. 3. Lava dispenser combined with activated TNT dispenser? It'll make a hole and an eventual lava pool (and the source block is annoying to get to. 4. Fire-arrow dispensers? Your arrows will blot out the sun. And then replace the sun with blazing fire! Maybe too laggy though.
Fire arrows, Tango! Fire charges are great, but they go straight. Good to cover the battle field, but with arrows you can create a deadly curtain closer to the base, because they have a downwards trajectory. You could use them not preemptively like the fire charges, but more directly if some comes close enough to be hit. Possibly divide the area into three sections, left, right and center, where there are several dispensers for each section, so that you can target the area where someone advances to. Another idea: captured mobs. You may not have a kraken, but a bunch of wither skeletons that you already have the infrastructure for collecting them built may be devastating. Pigmen would be really cool as well if angered, but I'm not sure whether that's not more effort to collect. Yet another one: lingering potions of a negative effect like harming, slowness, poison. Maybe combined with you lava traps that force them into a specific route and at the choke points you set up those potion traps. Either way, don't forget to craft up a bunch of tipped arrows of these potions so you all have a more potent manual ranged weapon than just arrows. And maybe the other team doesn't think about those. However you also need some more offensive weapon. All of this are mainly defensive weapons. No idea what though... plain old TNT catapult, launching primed TNT by another TNT blast? But that's limited in it's firing direction and may not reach far enough to their base.
You could make some air defences, I'd suggest build a lot of dispencers with colorfull fireworks to at least distract the enemy with elytra. Good vid btw.
You should create a circuit with a chest that when you put fire charges in it, they get evenly distributed to each of the dispensers. It might be a hastle but it'll save a lot of time reloading
As one of the first attack measures, build a mineurs camp close to their base. like a little dug down camp with a mine that ends close to their base with a huge amount of tnt inside would look cool and you could put a trap inside so someone of them triggers the tnt
@@Lv-sl3rmAgreed. G-Team are also the bad guys: Iskall started the prank war off with his diorite pooping chicken. Stress changed Iskall's sign to blame Rendog. Grian killed Rendog with his fatal rollercoaster prank. And Grian and Tango robbed the stock exchange. There's no denying that G-Team are the baddies! =)
The other team has a creeper cannon, as a defense you can put dispensers that dispense water at the top of the base to cover it whole, also put fire charge dispensers to shoot at the places the other team can dodge the lava
They have a creeper cannon. Make sure you install hidden ocelots throughout your base. Maybe send mobs throughout your base blaze/skeleton turrets. Good luck
Tango you should make a line of dispensers that pop out of the ground and spray arrows up. You dont have to put a ton down, just some in strategic areas like in small valleys between hills and have lava spew out of the hills so the players have to move toward the valleys. Also maybe put like a wall next to the arrows to block the players from reaching your base and basically trap them to make them take some damage from the arrows
Suggestion Compilation 1. Defence, Water wall to prevent explosives. 2. Defence, Inner lining with Obsidian. 3. Offence, TnT minecart cannons. 4. Foot-soldiers, Armour with themed constumes/Shield with banner on it. 5. Aesthetic, Team mascot, flags, full on war spirit. 6. Aesthetic, a Minecart track (deep underground) for each member that equips them of their gear on then launches them straight onto the battlefield. (won't be hard, just go in tube that ends with slime, get in the cart, get equipment along the way with dispenser and go up using water, then flush piston doors mumbo once did it in S05) 7. Offence/Defence add lingering potions of poison/slowness/harm along with the lava. That'll be really nasty. Also, be ready if they have fire resistance, all ur traps are fire based. 8. Motive, We need a reward or title or something to be won by the team who wins the war. There must be a war meeting to decide the rules and the prize. 9. Hire mumbo for the entire war documentary, this will make him have to get the info and work as a mole. But more importantantly we neeeeed a war documentary. Imagine mumbo going, war preparation day 8, both teams have almost finished interior decorations and have decided ti start the war in just 2 more day. Let's go meet our Swedish G-man for more information. 10. Put Armour stands (credits to "no 1" ) or Zombies with name tags to lure enemies. :)
These are the coolest offensive/defensive structures in this war since Impulse's ghast turret! I laughed out loud when you explained the anti ghast defense system, that's brilliant! If I hadn't subscribed already I'd definitely do it after this.
You should stagger the lava timers to the field triggers in a way to encircle the enemy. Its a basic war strategy. 1 Start with the ones closest to the base and then move along the outside. 2 have a row activate behind the opponent cutting off their retreat, about where the flag or a little closer to your base 3 only then do you deploy the ones in the middle. The key is to make the front row look passable until you reinforce it, either with fire or extra dispensers. That way you lure them in just long enough for the trap to have them completely caught
Uhm I may have a suggestion 🙋 why not try to make your own version of the control panels/buttons (Im not sure of the term) in the Inside Out movie? I think it will look cool with the concept of your base 😁
Hermitcraft Season 5: we had a peaceful season now time for a new Minecraft and a new season.
After Grian joins Hermitcraft: Hey what about war :D
Lol:))))
Started with Tag, now it's a Battle Royale 😂
Well grian started the season hype basicaly
Grain made good
Hermitcraft 4: The Log Wars
Hermitcraft 5: The War of the Hermit Orders
Hermitcraft 6: The Civil War
For the lava -- you want it to slow down their advancing army, but it looks like it's only going to slow yours down. You should have them on hillsides facing the opponent so you guys can jump over them but they have to climb up the lava fields.
Grian has loads of fire charges if you need anymore - he bought them to stop S.T.A.R from getting any
Also can you ask the G-Team architects to build you a balcony cause that would be much better!
Yes hopefully Tango sees this
Grian nor grain
Ivar Lissmyr yeh sorry I changed it
@@odd9238 but grain's a cool guy!
Grian bought a ton of fire charges from the shopping district. You should talk to him for more.
Also, the lava field looks great. Instead of trying to stop them with it you should create these little safe paths for them to go. These are your kill zones. You limit their ability to maneuver and that is how you trap them.
I was thinking the same idea, funnel them into more deadly traps and have them completely and utterly destroyed
Considering impulse ahas seen this they'll just make fire resistance potions and make it completely pointless though?
It wouldn't be pointless. Lava would slow them down more than soul sand and that would be a lot of resources to invest into potions that would lose their effect once they died. So it would still benefit them to avoid the lava.
@@History_Buff water buckets?
Fire Protection potions and ender pearls make short work of that.
Consider drowned turrets that pop up with a switch... you could have them drop into place and then pull away the floor to bring them into a water stream -> elevator to cycle them back up to the top when done
Not very controlled but at least they can aim wether it’s at you or not I can’t say and they have infinite ammo
Dumbfri that’s a really good idea tell everyone to like yours and my comment so tango sees
Yeah also skeletons are easier to get so they could also use those
They could build a ring of dispensers in the sky that would surround the base with water, which could be like a shield against flying mobs, but the enemy team could use it to climb onto the base so they'd need to make it stretched out,
Lol
The pigs in the meeting room have saddles on, so you can ride them, close the trapdoor, and be sitting on your chair while having a 360 view of the room. XD
More like 180, because of the chair back.
Thanks guys! I forgot about the chair. XD Whoops! I guess you could technically stare at the chair, but it certainly wouldn't do you any good!
Weirdly RF no I believe you can fully rotate, and if not it would be 270.
@@baker7280 you can rotate, but you can't see past the chair.
Don't listen to them the chair is also part of the 360 view XD
You also need like water dispenser shields on top and the sides to negate their creeper launcher and TNT attacks
@@AaronRMG Oh nah, they are totally having war for fun
There not tnt they use it to launch charged creepers so we may have a problem with charged bomb right outside
Use portals to despawn the tnt
Aaron they are using explosives. Grian even said that the bases will blow up. Still they don’t hate each other tho.
That will mess up the other stuff
make a water shield system against explosions
*cats
Cats work better. Plus they are cuter.
Why are you spoiling everything? Makes everything just more boring...
@@ginger2114 they'd already know it because they saw it themselves, but you are right, spoiling things is just killing the fun for all the hermits.
As tango makes the anti ghast defense 😒
General Tango stands stoically with his arms behind his back as he gazes out of the control room's massive window. Though too far away to see properly, he can *feel* the presence of the enemy commander and once Tango's so-called "friend", Impulse, staring viciously back at him from the peak of the very same Ghast Cannon that drove them apart. Though holding the rank of General, it was more or less a formality; Tango's *real* role in the G-Team was acting as the Lead Engineer on the Deadly Energetic Ramification Project (D.E.R.P).
An elevator opened behind Tango, revealing Grand Commander Grian in his usual attire -- a stately, dark green military garb with leather vest, countless awards and emblems emblazoned across his chest. Tango despised working under such a gaudy commander... But he put up with it, as it was the only way he would ever be able to exact Revengification against Impulse the Betrayinator.
" Grand Commander," Tango said cautiously.
"General," Grian replied in turn. "I hope Hermitcraft finds you well in these troubled times. As for the preparations..."
Tango's eyes narrowed. Grand Commander Grian hadn't been much for small talk ever since the incident with the failed Wither Weaponizification Project. Perhaps not Tango's brightest idea, to be fair...
"The preparations are complete," Tango answered. "All that remains now is to adjust the frequency of the velocerators towards the general vicinity."
"In English, please," Grian retorted, seemingly exasperated.
"...I just gotta aim at the ghast cannon," Tango said, disappointed in his commander's apparent lack of interest in the finer details.
"Very good. Let me know when the, er... 'velocerations' are complete, then." With that, Grian stepped unceremoniously back into the elevator. As the door closed, a ding and the distinct sound of elevator music could be heard, reminding Tango of the time when stock prices were the greatest of a Hermit's worries. Ah, how times had changed...
Minutes turned into hours as Tango finished fine-tuning his newest weapon in solitude. "This is it," Tango mumbled to himself as he sprinkled down a layer of redstone dust. "Once I destroy that ghast cannon... Maybe my friend... Maybe Impulse and I can finally fight united on the same side again, just like old times."
Suddenly, the elevator opened at the back of the room. Tango looked up to see who was coming to disturb his work this time, only to be greeted by a mysteriously empty lift. Puzzled, Tango stood, thinking that perhaps somebody had accidentally sent it up without being inside.
By the time he noticed the telltale Potion of Invisibility particles, it was already far too late. Tango suddenly found himself at the business end of a floating diamond sword. Tango quickly reached for his own sword and prepared to strike back. Suddenly, however, the floating sword once again disappeared, and the particles drifted quickly out of view. Tango did his best to follow the trail with his eyes. He knew that whoever this enemy was, the only way for them to use a potion of invisibility to full effect was by going in naked -- with no armor to protect them, all it would take was two or three good swings to take them down.
But the particles never re-appeared. Tango looked around wildly, knowing his enemy must be hidden just out of sight. When suddenly, out of the corner of his eye, he noticed something black seemingly pop into existence. He wheeled around to see a rather surprised-looking and sweaty man in a tux and sunglasses crouching in the corner of the room.
"Mumbo!?" Tango exclaimed.
Mumbo glanced around awkwardly for a moment or two before blurting, "I'm *definitely* on your side! Yeah! I've come to join back up with you! You see, I was really a QUADRUPLE agent this whole time!"
"Uh-huh. I ain't buying it," Tango said incredulously. "You come in here all invisible and swingin' at me with an enchanted diamond sword, and you expect me to believe that?"
"Diamond sword?" Mumbo asked. A look of panic dawned upon his face. "Aw, pants! I've left my diamond sword back at the base!!"
With that, Tango felt a fiery arrow pierce his backside. A rather feminine voice called out as he tried to put out the fire in his rump. "Seriously, Mumbo!? I told you to take the EXTENDED invisibility potions! You're such a spoon!" Tango recognized that voice; it was the voice of none other than the Rogue, FalseSymmetry!
"I've got a boat and two diamond hoes! Are those any good!?" Mumbo called back.
"Forget it! Stick to the plan! We're *this* close, we can't afford to mess up now!"
Tango had finally managed to put out the fire and was attempting to eat to recover some of his lost health. "Err nurr yuh dern't!" Tango said through a mouthful of steak. False made a beeline towards the control panel.
"Mumbo! You hold him off while I figure out which one of these will launch the missiles!"
*The missiles!?* Tango thought. *But I haven't properly aimed them at the ghast cannon yet! If they're fired now, they'll be on a direct crash-course with S.T.A.R. HQ!* Tango made to attack the still-invisible False but was instead smacked with an overpriced gardening tool.
"Go, boats and hoes!" Mumbo cried as he smacked Tango over and over again. He wasn't inflicting much damage, but the knockback was all he needed to buy time.
"Got it!!" False yelled back. "Let's blow this popsicle stand!" Tango watched as a large hole was mined in the control room's window, a floating pair of elytra and a firework rocket careening out of it. Leaving Mumbo out of his mind, Tango quickly grabbed his bow and ran to the window. Firing shot after shot, he attempted to shoot False out of the air, but a flying target was hard enough to hit already, let alone a nearly-invisible one. In the chaos, Mumbo had opened up yet another hole in the window and dashed out, although he nearly forgot to activate his elytra before hitting the ground.
As the rogue duo flew off into the sunset, Tango's heart sank. The missiles had been fired; flying machines loaded with TNT duplication devices, meant to utterly decimate whichever target was unlucky enough to be in its sights.
And they were heading not towards the accursed Ghast Cannon... But straight towards S.T.A.R HQ.
Tango sank to his knees. If Impulse was in there right now... His chances for survival would be very slim.
To be continued...
cliff hanger
I almost cried......
Not kidding
Really
So sad....
Absolutely brilliant job! Well done!
Briliant!
Hermitcraft fanfiction!
Yo Tango! I thought of something REALLY COOL for the battlefield. If you can get dispensers at the perfect height beneath the ground, make a hole directly from the dispenser to the surface. Fill the dispenser with explosive fireworks, and then if someone is walking across the field, they'll blow up by the power of pretty colors! Mwahahaha...
Put some drowns with tridents around the base
That is too OP LoL
it's hard to do
Freddy Funtimer it would attack the g team
Drench 15 I KNOW HOW TO PROTECT FROM THE CREEPERS CATS CREEPERS ARE SCARED OF CATS!!! YOU NEED TO KNOW THIS TO WIN!!!
Yeeeeeeeeeeeeeee
Also the prank war needs to.end with someone being tagged
Probably Docm as he is kinda the leader of the Star team or Grian cuz...G team, you get it. So basically I mean the leader of the losing team gets tagged. Keep in mind this is all fun and all no harsh feelings
We need Scar back for that! Also, just because we always need Scar. Hope he gets well soon!
😂 that's a great idea
scar is actually still it
scar should just tag mumbo, then mumbo should end the war xD
Already working on my Anti-Anti-Ghast measures 🤓
Can't wait to see what you come up with.
Isn't this wrong you saw his video you should manually figure out their defence it's our job to watch videos
You should ask ConCorp for fire charge supply
no cheating please dont do this
dont whach the aponents videos
@@MrJoJI Genius
Please flying machines that deploy from the base and blow up. Flying mis and bombers. Ya know. Lots of tnt
That is a really good idea and i cannot believe anybody has not thought of it yet
It is a great idea but the problem with it is their are ghast cannons that launch fire charges that would light tnt and make it drop to the earth beneath
Faulty Logic
Exactly what I thought!!!!!!!
They should use the design mumbo made
A tnt dupe flying machine
Also put cats underground near the base so the creepers they shoot run away
great idea !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Add water dispensers that trigger from top of the base to prevent the base from exploding from TNT or Creeper or thier firecharges
This literally went from a prank war to an actual war lol
Lol I know
See what happens when you let Grian join Hermitcraft?
Inverse EVERYTHING!!!
That way if something got hit, it will activate them, instead of turning them off
FINALLY A SMART COMMENT IN THIS COMMENT BOX INSTEAD OF ITS INT THE MOST VOUNRABLE PLACE AND MAKE LAG MACHINES THANK YOUR THE FTIST ONE WHO HAD A BRAIN
By the way I wasent being sarcastic
@@luvchobin lol, thx man)
You're absolutely right, let's hope he see this.
@@MrSonyChaos Well, seems like mine is top #4, so it have a great chances)
Add guardians into your moat, TNT Cannons, collect mobs to release, horses for everyone to ride, phantoms and a flying machine to take you to the top of their castle. I would be intrigued to see capture the flag played here ;)
your a goddam genius, and dont worry they actually added all of that, they probably saw your comment
@@DJ-rf9yq i was littrally gonna reply
YYOOOU! TIME TRAVVELLER!
Still feel like you should build a fourth countermeasure: a battery of standard (or not so standard at all) TNT cannons to aim at the enemy building - ESPECIALLY one directly aimed at docm77's Silo Creeper Cannon...
How did you not call that lever "The Floor is Lava" ?
Because he realised that it is the year 2019 AD/CE
a good way to get people across the field "safely" is to add people launchers at the top of the base using tnt. You cant use elytra but no one ever said no tnt.
NonConDon TNT damages. Slimeblocks are probably better
@@AtlasNL slime blocks aren't strong enough. Besides, if a cow can be launched from one base to another with TNT, so can a player sitting in a boat/minecart or on a pig.
Yes floating gently down into the middle of your enemies who will have bows. If you don't use slow fall you will experience kinetic energy.
@@Deadlie Hay bales(feather falling IV minimum), water buckets, chorus fruits(I think) and spiderwebs will also negate fall damage. In addition, for the Gteam to shoot a slow falling player makes the Gteam more vulnerable. It will be easier for the attacker to shoot the Gteam, while it'll be harder for Gteam to shoot.
@@Deadlie there not even allowed to use the elytra
you can put guardians in the water
They might want to use the river as a way to avoid the land traps. Both teams will probably be doing this, and guardians will block both teams. If they want to be able to travel the river themselves without the star team being able to, they could use pistons to extend up and block off the river so that they can lower them when they want to pass and raise them when they want to block the enemy
Create a mob farm beneath the battlefield that you can open up to release a wave of mobs
Build a crash drive- a device of my own design in which it creates so much lag (via a group of pistons and dispensers) that a top of the line pc will crash. The crash drive also includes an auto lighting nether portal for easy escape. The crash drive deactivates after 60 seconds.
they probably would think that you would attack them from front , do something behind there base they would not have any idea about that so they would not put defense behind their base .. I think that's a good idea (maybe)
I agree, that's a great idea
There is no flying during the battle, so they would have to walk around the opponent's base to get to the back of it. For flanking actions, they should dig tunnels around the edge of the battle fields down around bedrock level (to hide their name tags while traveling) with water elevators sending them up into the back of the star fort moat.
Nice idea
honestly the intros are by far the best parts of the civil war
I think you need more control desks like the NASA control room
He will
I have to say, the Lava and the fire balls in conjunction with one another is a solid defense. It will be hard to dodge them while surrounded by lava.
The anti-ghast measures are particularly weak. As you said, there is no guarantee that they will fly directly across in a straight line. Even if it does hit, the ghast cannon has water in it, so if it hits he could jump in the water and keep going. What you need is some sort of TNT cannon specifically angled to fire at the ghast. Perhaps you could also use some flying tnt bomber and build it near the sky limit so that it’s hard to hit. It should also be ridable so you can manually stop it before it goes off destroying stuff in the distance.
Also, the control room and a lot of your redstone contraptions are incredibly vulnerable to the ghast gun. I would say encase all redstone in cobblestone or some other ghast-resistant material in order to be safe, or even add an internal layer in the wall of a more blast-resistant material.
Who votes more traps! 3 isn’t enough, the ghast launcher is such a good idea!!! We need more than dispensers and lava
.... you really need to make the redstone fail-deadly so if anything gets damaged it is automatically dangerous so if/when the controller is taken out by the ghast cannons it automatically unleashes hell (and a cease-fire switch so that nothing automatically fires until that flag comes down.... probably the best way to do that is have powered redstone lines from the control box to the various contraptions and simply turning off the line or breaking the redstone anywhere makes all the devastation. it also makes the errors easier to fix when you accidentally break it yourself, that is powered that should also be powered to be off I broke some dust ooh connect no ammo wasted
Like a sort of circuit breaker. Nice thinking
I was thinking about the way emergency stop switches work on machinery ^_^
Usually, there is one continuous cable running all over the machine but as soon as anything breaks it, someone tugging on the cable someone hitting a stop switch, anything then it'd shut down the machine cause that's a failure, normally it knows nothing is broke because the signal is continuous so without that signal something stopped working.
It's also how some building fire/burglar alarms work, any damage to the system the thing goes off just in case
hmmm thinking about that there might be a way to make a circuit which is one continuous loop of redstone and repeaters with no power sources after set up that makes alarms go off in the event of damage
They could protect the control tower with a water shield, tho. That'd make it hard for S.T.A.R. to get to their base and protect it from creeper or TNT attacks.
Any one else noticed cub has delivered grian's tnt
yeh,
SHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
@@danielliu9760 ok
Good eye.
Dude! I have the same profile pic! Profile pic bros!
When you realise the control room is in the most vulnerable place 😶
needs some iron bars in front of the windows ;-)
The meeting room literally has an open back.
Impulse will shoot at there first!!
If it blows up everything turns on. That is bad for S.T.A.R.
@@zacharytoth1065
**puts away bombing plan**
Uh....
Water dispenser at the roof of your base would be useful, their creeper cannon can do a lot of damage without some kind of countermeasure.
Here’s a cool idea, you should add a redstone lamp silo thing in the control room that shows how much ammo is left in the dispensers. I’m not that good with redstone, but I think taking a comparator output from one of the dispensers, then using a stair step of comparators and redstone dust to carry the signal strength upwards should work.
Grian has a lot of fire charges, and as much as I now, he doesn't use them for anything. You could ask him to get them for your fire storm trap
I think he bought those for the war and gave them to Tango
@@phoenixanimation5652 if i remember right he bought those and tnt just so the S.T.A.R team cant get it
Tango, at the top of the base you should add water deployers that cover the front of the base in water from the top, protecting it from TNT and putting out the fires at the bottom of the base
Make a slow falling player launcher to fire players into the opposing base
Genius!
Lol yes that'd be amazing and hilarious to watch! XD
M3 piggy lol so genius
If I'm not mistaken the player physics in multiplayer is a bit broken, that's why Doc's creeper canon can not shoot players
@@matheustran8009 it might work if the player is in a minecart like in impulses elevator in nether
You should add in water shields, pufferfish mines, something to kill their ghost in case the anti-ghast measures fail and lastly a last resort switch to that is linked to tons of tnt around the battle field in case you need to kill the other players as a last resort. Edit: You also might want to add in a defence for the control room because it is pretty open to any attacks because of the large window.
put string all infront of your defenses so they cant enderpearl over them
It's hilarious how the comment section is all like.. "Grian has fire charges.. Ask him for some.. Blah blah blah".. They are on the the same team.. Do you guys think they don't speak?
Slim Lancaster it’s hilarious how people are complaining about impulse watching this video. It’s like they don’t know that this all happened a few days ago and the hermits release their videos later. Impulse would have already known about it and just wants to interact with the community.
Cats make for better creeper repellant.
upvote!
Not if they’ve been fired out of a massive cannon
I believe the pigs are so you can actually sit down on the chair.
Yeah
Oh
To minimalist your red stone footprint with the dispensers, you can use 2 observers instead of the repeating comparator system. To do this place two observers facing each other and to activate/terminate use a sticky piston to move it out of range.
It’s also the fastest dispenser clock as it utilises a true 1 tick clock. Also means less lag as red stone dust flicking on and off can be quite laggy.
Make a lot of double chests above each dispenser and connect them using hoppers. That way, it should be a while before they run out.
Make a massive TNT cannon. Your creeper farm + grian steal... I MEAN BORROWING gunpowder from Mumbo could be pretty epic, especially with the height advantage of it being on higher ground
Grian and mumbo are in a team so he might get stuff for free anyway but a spy mission would be hilarious XD
Mumbo already is on the team
Doesn't Tango have a creeper farm? I mean he used some for the charged creepers but he still has a farm that stocks his firework shop.
CATS ON THE ROOF OF THE BUILDING TO AVOID CREEPERS
Maybe CatCapsules 🧐🧐🧐
An underground reservoir of cats that can be deployed throughout the base to scare creepers.
You could just have water columns to push them up when needed and suck them down afterwards.
@@marijnadriaanse4850 poor cats. They hate water in the first place. Still, cool idea
@@You-kd4qq its Minecraft so cats hating water...just doesn't affect anything
A cat cannon.
Tango First you're gonna have to add a second Anti Ghastigicator the plan is to have 2 from what Impulse is planning. Second I suggest if possible place a couple of your "Happy Fun Sauce" aka Lava Dispensers of Doom hidden in the trees that way it covers more ground in the spread. Third you might want to get working on the Water Curtain Defense for the Charged Creaper Launcher that Doc built. Unless that is someone else's responsibility. Otherwise seeing all this makes me all tingly inside. I love it. Keep up the good work.
Tango you should make rows of arrow dispensers with blocks in front of them that retract. The arrows will start falling and end up in a well calculated explosion to disperse them and spread them across the battlefield. Extra points if you somehow ignite them with lava 👊
I can't put in words how hyped I am right now! Also, Impulse and Tango working on opposite sites is like a heart-breaking backstory (poor brothers teared apart, forced to fight each other :D )
Make a entity lag machine after your base, so you haven't to look at it. The STARs have to
Devious... nice😇
Lag up the server to stop the creeperpault from working properly
That’d be a bit overboard
Bas de Wijn that’s a terrible idea a lag machine on the hermit craft server there’s some people not involved in the War
That'll be too much
build a player launcher to get players across the battle field quickly, they can have slow falling or turtle potions
Add some water on the top to make the creepers flow or use cats to scare the creepers away.
YOU SHOULD MAKE A LAG CANON! FIND OUT THE MOST LAGY THING IN THE SERVER AND THROW IT AT THEM!
Wither turrets/land mines! Build cages of obsidian underground and place the top two layers of a wither inside. Use a piston to remotely push the bottom block into place. The withers will explode, shoot at the other team, and distract them for long enough to mount any counterattack or safeguard any retreat.
A water deploy system would be good, to prevent the charged creepers from being too harmful. You should also add a band around the base to catch the water, so the landscape isn't ruined.
The control room shouldn’t be in such a vulnerable place...
I'm worried part of the wall will get blown up and disrupt the system
@@deannaworley9849 if it blows up everything will turn on. So unless STAR doesnt wanna unlwash everything at once, theyre gonna avoid that place ;)
There cannon and stupid materials of team STAR only attacks the roof thats why the meeting room is there and the reason he has a veiw of there attacks so he could use the defese maybe if he makes one
Make a lag machine so that the other team can't move
Simon THOMAS Then they can’t move either...
@@AtlasNL Then the war will end! 😀
Get mumbo to not build a chicken spawner in their base.
@@Hydrastic-bz5qm BRU
YEAH MAKE THE WAR END WITH A LAG MACHINE WOW SMAART IDEA TOTALLY NOT BEING SARCASTIC
tango you should make the bridge across the moat a drawbridge with a hidden activation only g team know and make the water go all the way around then put magma at the bottom so S.T.A.R sink to the bottom
An idea I got is that you could have dispensers shoot out of the ground and shooting fire charge! That way the other team won't try and destroy your dispensers. Another idea I had is that there could be a button that triggers an obsidian wall all around your base from the ground. Go G Team!!!
do a flying machine that flys up in front of the base and deplois water at the top as well, it will protect against both there mob luncher (creapers and witches)a and their gast luncher (no more boom boom)
I have an interesting idea against players. Fireworks do damage, right, so make a firework cannon as a defensive measure, it'll look cool as well!
I believe fireworks cause damage when they launch, not when they explode...
@@RavewoodI thought they caused damage when they exploded... oh well, needs to be tested
Yes it appears they do damage on explosion
they do! but only if you craft a fire charge into them.
the paper/gunpowder version doesn't
no charged creeper that pop up from the ground?
I'm not sure if I want the giant battle to be awesome and cinematic or just the hermits killing each other and screaming and derping. Either way I'm excited!
YES!!!!!
(Mob turrets are a good idea, but snow golem turrets could stop flying creeper attacks)
make an enderpearl cannon or something to get to the enemy base quickly
Anonym0us yes
Epic intro!
P.S. That voice though😂 Just can’t take you serious. I’m sorry
What movie is that from
That's true :DDDD
I’m pretty sure that was the point.
Tango gives unexpectedly good bombast.
His voice reminds me of a DOTA hero
0:00 trying to imitate Poultryman 😂
Poultry man*
NO POULTRY MAN it was ON grians channel because the are FRIENDS!!!!
but he can't only grian oh i mean only poultry man can do that
One important thing to note is that you'll have to cover more of the area to the right of the base as well. If you look where the main enemy base is, it's offset to the right of yours so when they charge in, it might be more from the side instead of directly from those large tower in front where the ghast cannons are.
I have never really watched you Tango, but your great attitude and your happy personality is really fun to watch
Should’ve ended that intro by saying: IM BATMAN
Maybe u should make a dispensers that pops up and starts shooting arrows at the enemies. I’m talking hundreds of arrows. And including the lava trap. The arrows could know them into lava. And with the additions of fire charges. Anyone who tried to come to the g team base is screwed
Also build a water force field that can be activated to defend from explosions.
Small suggestions:
1. Maybe place the lava dispensers to initially place the source block in a hidden location so opponents don't just dump water on it and obsidian the lava source.
2. Hidden trap doors? Whole sections of the field sticky-piston/retract into trap rooms. Like a room full of skeletons or creepers.
3. Lava dispenser combined with activated TNT dispenser? It'll make a hole and an eventual lava pool (and the source block is annoying to get to.
4. Fire-arrow dispensers? Your arrows will blot out the sun. And then replace the sun with blazing fire! Maybe too laggy though.
Fire arrows, Tango! Fire charges are great, but they go straight. Good to cover the battle field, but with arrows you can create a deadly curtain closer to the base, because they have a downwards trajectory. You could use them not preemptively like the fire charges, but more directly if some comes close enough to be hit. Possibly divide the area into three sections, left, right and center, where there are several dispensers for each section, so that you can target the area where someone advances to.
Another idea: captured mobs. You may not have a kraken, but a bunch of wither skeletons that you already have the infrastructure for collecting them built may be devastating. Pigmen would be really cool as well if angered, but I'm not sure whether that's not more effort to collect.
Yet another one: lingering potions of a negative effect like harming, slowness, poison. Maybe combined with you lava traps that force them into a specific route and at the choke points you set up those potion traps. Either way, don't forget to craft up a bunch of tipped arrows of these potions so you all have a more potent manual ranged weapon than just arrows. And maybe the other team doesn't think about those.
However you also need some more offensive weapon. All of this are mainly defensive weapons. No idea what though... plain old TNT catapult, launching primed TNT by another TNT blast? But that's limited in it's firing direction and may not reach far enough to their base.
Put cats n wolfs around the base to scare/kill creeper/skellys there cannon will be firing up
Grain just bought a lot a fire charges no need to make any more tango!!
Hunker down with tango on defense this should be a blood bath
This might be a bit hard to do, but you should add cats so creepers won’t be coming to the G team base any time soon
You could make some air defences, I'd suggest build a lot of dispencers with colorfull fireworks to at least distract the enemy with elytra. Good vid btw.
There's a chance that the enemy has found a way into your ravine. I heard about it somewhere.
The voice that Tango used in the beginning sounded like a Vortigon. xD
Build an autogenerating wall using cobblestone generators
You should create a circuit with a chest that when you put fire charges in it, they get evenly distributed to each of the dispensers. It might be a hastle but it'll save a lot of time reloading
As one of the first attack measures, build a mineurs camp close to their base.
like a little dug down camp with a mine that ends close to their base with a huge amount of tnt inside
would look cool and you could put a trap inside so someone of them triggers the tnt
Some random jerk😂😂😂😂😂😂
It's his freind
10000 iron golems around the base
upvote!
Just build an iron golem farm that uses slime blocks to bounce the golems to different locations.
DUDE YOU STOUPID (spellet wrong on purpose) buit iron golemz only attack players that attack them and built ones doesent attack the player at all
@@luvchobin woosh
@@punking892 he cant miss the joke if there is none....
Team G for the win! This is such an epic battle :)
Also epic intro
G-team is the Argentina in this Falklands War. Team STAR would never loose to a team that has a Water Filter for a base.
@@Lv-sl3rmAgreed. G-Team are also the bad guys: Iskall started the prank war off with his diorite pooping chicken. Stress changed Iskall's sign to blame Rendog. Grian killed Rendog with his fatal rollercoaster prank. And Grian and Tango robbed the stock exchange. There's no denying that G-Team are the baddies! =)
Little do you know about the secret agent mumbo team
@@FatboyGengiz Except Poultry Mans chicken died because of them
The other team has a creeper cannon, as a defense you can put dispensers that dispense water at the top of the base to cover it whole, also put fire charge dispensers to shoot at the places the other team can dodge the lava
They have a creeper cannon. Make sure you install hidden ocelots throughout your base. Maybe send mobs throughout your base blaze/skeleton turrets. Good luck
am i on avenger film trailer?
(edit) im cracking up on that tango's epic voice
At the beginning. Were ye trying to sound like winston churchil or william wallace cause ye were kinda between the two
Ask Mumbo for help designing redstone/tnt superweapons! He did a whole bunch of videos back in season 5!
Tango you should make a line of dispensers that pop out of the ground and spray arrows up. You dont have to put a ton down, just some in strategic areas like in small valleys between hills and have lava spew out of the hills so the players have to move toward the valleys. Also maybe put like a wall next to the arrows to block the players from reaching your base and basically trap them to make them take some damage from the arrows
Suggestion Compilation
1. Defence, Water wall to prevent explosives.
2. Defence, Inner lining with Obsidian.
3. Offence, TnT minecart cannons.
4. Foot-soldiers, Armour with themed constumes/Shield with banner on it.
5. Aesthetic, Team mascot, flags, full on war spirit.
6. Aesthetic, a Minecart track (deep underground) for each member that equips them of their gear on then launches them straight onto the battlefield. (won't be hard, just go in tube that ends with slime, get in the cart, get equipment along the way with dispenser and go up using water, then flush piston doors mumbo once did it in S05)
7. Offence/Defence add lingering potions of poison/slowness/harm along with the lava. That'll be really nasty. Also, be ready if they have fire resistance, all ur traps are fire based.
8. Motive, We need a reward or title or something to be won by the team who wins the war. There must be a war meeting to decide the rules and the prize.
9. Hire mumbo for the entire war documentary, this will make him have to get the info and work as a mole. But more importantantly we neeeeed a war documentary.
Imagine mumbo going, war preparation day 8, both teams have almost finished interior decorations and have decided ti start the war in just 2 more day. Let's go meet our Swedish G-man for more information.
10. Put Armour stands (credits to "no 1" ) or Zombies with name tags to lure enemies. :)
so you didn't bring your lava kraken to hermitcraft?
Is a mod and is also cheating
IDoGaming YT r/woooossshhh
r/woooosh
IDoGaming YT r/wooooooosh
@@scrxlc3574 get wooshed
Build mumbos overkill tnt laser cannon behind the control room and point it right at there base
These are the coolest offensive/defensive structures in this war since Impulse's ghast turret! I laughed out loud when you explained the anti ghast defense system, that's brilliant! If I hadn't subscribed already I'd definitely do it after this.
You should stagger the lava timers to the field triggers in a way to encircle the enemy. Its a basic war strategy.
1 Start with the ones closest to the base and then move along the outside.
2 have a row activate behind the opponent cutting off their retreat, about where the flag or a little closer to your base
3 only then do you deploy the ones in the middle.
The key is to make the front row look passable until you reinforce it, either with fire or extra dispensers. That way you lure them in just long enough for the trap to have them completely caught
Uhm I may have a suggestion 🙋 why not try to make your own version of the control panels/buttons (Im not sure of the term) in the Inside Out movie? I think it will look cool with the concept of your base 😁