One mistake, Carthaginian is also a Culture, although it uses the Eastern Portraits which was what confused me : ) Got to be honest, that gameplay in the background was some of the most hilarious I have ever recorded. The Persian Infantry finally got their revenge on Phalanxes XD
Thanks, i was missing that group. And did you know there is a seventh cultural group, but its hidden , like an eastern egg. Rumour has it that you can find it on Rhodes...
Its funny that even roads from another culture provide culture penalty. As if a barbarian paved road reminds the locals about their great past before being conquered by romans.
Culture is my main motivation to blitz early in a campaign so I can upgrade all buildings before its to late for culture conversion and I want the city on the campaign map to look as my main culture.
@@ianl.gutierre1341 Some buildings can not be destroyed. On the fly I can think of government buildings, farms, walls, roads and mines (maybe ports also?). So the only way to convert them to your culture is to upgrade them. But if the AI already has upgraded any of them to max when you conquer a city then you will be unable to convert the city to your culture. This means that if you want all the cities you plan to own be of your culture you have to conquer them before the AI upgrades it to the largest and last level.
trenchwarenthusiast I see. So since my faction is Germania, I won’t be able to convert the buildings to my culture if it is a large city? (Since barbarian cultures max out at minor city) Or is it only if they are maxed out? Also, if it’s too late to convert to my culture, can I at least still train units in those cities? That’s pretty much what’s most important to me. The reason I’m asking is because I’m finally in a position to expand. I’m planning to conquer the Iberian peninsula and the rest of Gaul to start off. However, I am planning to let the Roman factions expand as well. I also plan to leave them alone until they get their Marian reforms. I do this because I want a good “epic showdown” kind of end game. I also like a challenge. But if I won’t even be able to recruit units then it’s not worth it.
@@ianl.gutierre1341 It is the maximum levels of that building you can build that determines if you can upgrade it or not. So if in theory you conquered a huge city with only the first level of walls you could still upgrade it to stockade and make it your culture. But that scenario would probably never happen. You can definitely train new units in conquered cities and get all the bonuses from their temples and armories. But if you look in the city details on public order you will see a penalty from culture. Also the city on the campaign map will most likely never convert to a Germanic looking one. I would say that culture is more for role playing purposes than any real game changer. You could comfortably conquer the entire map without giving culture any thought at all.
trenchwarenthusiast Thank you 🙏 this was incredibly helpful. Last question: does the A.I also convert buildings? I’m my campaign the Brutii has expanded to Dacian territory and it’s been 4-5 turns that they haven’t converted anything (I have spies in the towns). I just think it’s a nice mechanic that the A.I should also have because, like you said, it adds to the role play.
So, that's why I'm here! The leader of the Severan's, to bring roman Order to stinking Rome 2 lovers. Revenge, why do you think I burned down Alexandria.
This chat war against Rome 2 won't last long... And when it's done, I've got PLANS. THIS IS ALL ABOUT ROME! ROME REMASTERED! Getting it means dealing with all my rivals: Attila, Warhammer I, those idiotic Thrones of Britannia, Tryo and Warhammer II. After all, the gane who gets a remaster rules the Internet. And one day, we will get Medieval 3.
The one thing I liked about Rome I. You could keep foreign buildings if you want (despite the penalties due to the faction effects foreign buildings have that you wouldn't get otherwise) due to no limit in construction slots. You can have as many buildings as you want in a town or city. Something they yanked out of later games.
You missed Carthaginian. Also as a *note, other than government buildings, if you capture a settlement with a building you can't upgrade or delete (mines, roads, walls, and farms), it won't count against you, but it will count if you can upgrade it. *I have the gold DVD (RTW+BI) version. No idea if this is different on Steam or earlier CD versions.
In Europa barbarorum when I play as the ptolemaic kingdom I like to give certain settlements to Saba and let them upgrade the settlement to reflect a more semitic culture to Egypt.
Hi Melkor Before 6:00 You had highlighted the fact that cultural penalties behaved strangely during the interactions of some culture pairs... I'm assuming that this would be a hidden (or not) mechanic that indicates either cultural similarity or cultural affinity between the pairs of cultures
Seems to be a hidden mechanic. But then again, it has very little effect. Sometimes it may only seem to be 5% at most out. (I did not test every culture to every culture, but the general overview was that all seem to be the same).
Thanks for reminding me, I updated it in pinned comment. It is a culture, but uses a lot of textures and portraits from Eastern, which confused me. : )
This comes from an old forum post, so I don't know if it's accurate, but here's what I found as far as formula: " [I]n my last campaign, when I took Kydonia, the only building in the city was the governor's house, and the culture penalty was 50%. I spent one turn building a shrine, and that reduced the culture penalty to 20%. The 30% from the other buildings is based on a ratio of their buildings to your buildings. Half yours/half theirs is 15%. All theirs is 30%. All yours is 0%. One of yours to 5 of theirs would be (5/6)*30, or 25%. It seems to round into 5% increments, but I haven't done enough math on it to see if it rounds up, down, or drops fractions."
@@MelkorGG It's an '04 post, but I found posts to the thread as recent as '14. No one corrected it. CA didn't usually do major game rebalancing in patches back in the day. The Marian Reforms were really the only thing subject to major revision that I recall.
It's a good tip for beginners that if you take a large city that has red public order even after exterminating it, don't destroy the temple to build your own as that'll lower the public order so instead destroy things like blacksmiths, markets or any military buildings that can't be made use of (eg Britannia can't recruit cav so a stable is useless) and then replace them until the public order = 60.
Great video. I just have a couple of questions: I haven’t been able to find this ANYWHERE in the internet. So, I’m playing as Germania in my first campaign. 1) How would culture conversion affect my faction? More specifically, I’ve wondered if there are buildings from other cultures which I cannot destroy to replace with my own. For example, if I take a Roman huge city and their government building is an imperial palace, will I be able to destroy and replace it with a High King’s hall? If I can’t, then since Germania can only go up to a minor city, would I only be able to destroy and replace a governor’s palace (Roman version of minor city) and below? 2) Also, what about buildings that have nothing to do with government? Would I still be able to destroy entertainment buildings like amphitheater’s and colosseums, even if they exceed my ‘minor city building maximum’? What about traders, ports, farms, etc. would I only be able to destroy/replace my faction’s immediate equivalents? Now, obviously I would want to take advantage of other factions’ superior technology. So I probably wouldn’t destroy things like high lvl buildings that boost the economy or stone walls. But I basically just want to know if I’d be able to recruit my units freely in these civilized cities.
Thought this might be relevant here, since it is a bug or feature related to primary culture that I found in my current campaign of rome total war, not the remastered on steam. I played as the Selucids and was beating down Egypt early on leaving them alive only barely with 2 generals in the small town of Bostra. Now Bostra starts as a rebel town with eastern culture, I decided to see if I could maybe make Egypt a protectorate or get a peace and trade deal with them, but they said no to everything. I left the town for around 40 years hoping a new leader would be willing, just sort of experimenting, but I had to take them out when my cities around them became unruly and I feared one could potentially defect to Egypt giving me problems at home while I was fighting the Romans in Africa, Greece and Italy. For 40 years the Egyptians sat in a small eastern town with no money to upgrade once the population finally did hit 2000, I attacked them soon after and found to my astonishment that I was not fighting 5 big generals units with chariots which for Selucids is one of the harder units to face, but 5 units of eastern generals, so basically just regular or horse archer units, I was a bit unsure which, but they acted as mele units charging into my pikes, so that is my guess. Here is what I believe may have happened: By leaving a faction from one culture group with settlements with another primary culture only, the spawning generals will turn into generals from that other primary culture. Now I do not know if the original generals had changed to, or was dead at this point, but I assume they had died off. For sure this needs some testing and tweaking to find out if this was the exact cause, maybe they can be changed once the primary culture can be upgraded. Egypt did not switch fully to eastern, they made a few Nile Spearmen and Egyptian Peasants in the beginning, but then the income became negative and they could not afford more, so the population slowly grew from there.
Egypt has cavalry bodyguard unit in late game. You most likely saw them. Bodyguard unit type is determined by game files, not the settlement they were spawned at
Can you do a video about the differences or advantages of generals in each culture, or maybe more general advantages of each culture? For example, eastern generals throw javelins, which i feel gives them a little edge over other generals - especially since those cultures also have missile cav anyway, so the general is more useable in conjunction with your general army tactics.
That's stupid. If you capture settlement with full upgraded goverment building, you will never remove 25% culture penalty. Not to mention the fact that barbarians have a maximum of level 3
I always thought that the penalty was based on the percentage of buildings. So if 100% of the buildings are of a different culture --> max penalty If only 40% --> 40% of the max penalty. Or maybe the numbers of buildings required is based on the size of the settlement?
Does anyone destroy the port of the city they conquered and rebuild it to get the proper (insert culture) look they want? No, just me? Fine, enlightenment it is then ;)
I love doing the opposite, making my cities a casserole of different cultural buildings. Execution squares, academies and warlord stables? Hell yeah. Upgrading the city makes one culture type buildings appear on the battle map though I believe.
@@stevenhskns I remember a campaign earlier in which the settlement Tanais or Campus Sarmatae (im not sure which one) was conquered by the Brutii at late game but it rebelled. Thing is, it wasn't completely converted to roman culture by the Brutii AI and there were still scythian leftover builings in the settlement, on top of that at some point the parthians also occupied the settlement before the roman expansion and there were eastern buildings too. When it rebelled the newly spawned rebel garrison consisted roman gladiators, eastern infanty, and barbarian troops as well and the city was a beautiful mish-mash of buildings. I felt bad when i occupied it, it would have been the perfect settlement for the rebels as a capital :D Sadly, i dont have the save file anymore :(
In RTW mobile, you can’t destroy the governors building so to swap it you need to grow the settlement to the next level. If it’s already max level, it seems like we’re stuck with constant culture penalties.
Remember when CA made a new engine every 2-3 games, added features regularly, and didn't randomly cut features? Online youtube e-girl remembers (ca is occupying me with a -80% culture penalty)
One mistake, Carthaginian is also a Culture, although it uses the Eastern Portraits which was what confused me : )
Got to be honest, that gameplay in the background was some of the most hilarious I have ever recorded. The Persian Infantry finally got their revenge on Phalanxes XD
Carthage is the best culture 👍🏼
Thanks, i was missing that group. And did you know there is a seventh cultural group, but its hidden , like an eastern egg. Rumour has it that you can find it on Rhodes...
Ha ha XD
Eastern infantry is the same as peasants
You know Melkor is bringing out the big brain when he whips out a spread sheet. Keep up the good work my man!
Except that the table is completely wrong.
Its funny that even roads from another culture provide culture penalty. As if a barbarian paved road reminds the locals about their great past before being conquered by romans.
When I see a roman road in England I feel nostalgic of roman empire. Make sense. Those beautiful cubble roads
They actually don't. Leave them be and culture penalty will still go to zero. Melkor is simply wrong here.
It's good to see the Persians finally learning from Thermopylae.
I always like these kinds of videos Melkor. It is nice to see you branching out to new content but not completely doing away with the old.
Culture is my main motivation to blitz early in a campaign so I can upgrade all buildings before its to late for culture conversion and I want the city on the campaign map to look as my main culture.
What do you mean, “before it’s too late for culture conversion”. (This is my first campaign).
@@ianl.gutierre1341 Some buildings can not be destroyed. On the fly I can think of government buildings, farms, walls, roads and mines (maybe ports also?). So the only way to convert them to your culture is to upgrade them. But if the AI already has upgraded any of them to max when you conquer a city then you will be unable to convert the city to your culture. This means that if you want all the cities you plan to own be of your culture you have to conquer them before the AI upgrades it to the largest and last level.
trenchwarenthusiast I see. So since my faction is Germania, I won’t be able to convert the buildings to my culture if it is a large city? (Since barbarian cultures max out at minor city) Or is it only if they are maxed out?
Also, if it’s too late to convert to my culture, can I at least still train units in those cities? That’s pretty much what’s most important to me. The reason I’m asking is because I’m finally in a position to expand. I’m planning to conquer the Iberian peninsula and the rest of Gaul to start off. However, I am planning to let the Roman factions expand as well. I also plan to leave them alone until they get their Marian reforms. I do this because I want a good “epic showdown” kind of end game. I also like a challenge. But if I won’t even be able to recruit units then it’s not worth it.
@@ianl.gutierre1341 It is the maximum levels of that building you can build that determines if you can upgrade it or not. So if in theory you conquered a huge city with only the first level of walls you could still upgrade it to stockade and make it your culture. But that scenario would probably never happen.
You can definitely train new units in conquered cities and get all the bonuses from their temples and armories. But if you look in the city details on public order you will see a penalty from culture. Also the city on the campaign map will most likely never convert to a Germanic looking one. I would say that culture is more for role playing purposes than any real game changer. You could comfortably conquer the entire map without giving culture any thought at all.
trenchwarenthusiast Thank you 🙏 this was incredibly helpful.
Last question: does the A.I also convert buildings? I’m my campaign the Brutii has expanded to Dacian territory and it’s been 4-5 turns that they haven’t converted anything (I have spies in the towns). I just think it’s a nice mechanic that the A.I should also have because, like you said, it adds to the role play.
1:44 "Gods, I hate Rome 2"
My grandfather hated it too, even before it put out his eyes....
Do you think i'd be out here on the forums without good reason?
@@zacharymohammadi Yes, Rome 1 community needs good Forums.
No, Rome Community doesnt need unwashed fans of Rome2 at our Videos!
So, that's why I'm here! The leader of the Severan's, to bring roman Order to stinking Rome 2 lovers. Revenge, why do you think I burned down Alexandria.
This chat war against Rome 2 won't last long... And when it's done, I've got PLANS. THIS IS ALL ABOUT ROME! ROME REMASTERED! Getting it means dealing with all my rivals: Attila, Warhammer I, those idiotic Thrones of Britannia, Tryo and Warhammer II. After all, the gane who gets a remaster rules the Internet. And one day, we will get Medieval 3.
Excellent! Your autopsy of Rome is fascinating.
The one thing I liked about Rome I. You could keep foreign buildings if you want (despite the penalties due to the faction effects foreign buildings have that you wouldn't get otherwise) due to no limit in construction slots. You can have as many buildings as you want in a town or city. Something they yanked out of later games.
I miss going outside too, don’t worry.
Well, we're not missing much.
Best to stay inside all day and just watch my videos on repeat : )
MELKOR fair enough
@@MelkorGG Guilty.
You missed Carthaginian.
Also as a *note, other than government buildings, if you capture a settlement with a building you can't upgrade or delete (mines, roads, walls, and farms), it won't count against you, but it will count if you can upgrade it.
*I have the gold DVD (RTW+BI) version. No idea if this is different on Steam or earlier CD versions.
Thanks. That's a really great info.
In Europa barbarorum when I play as the ptolemaic kingdom I like to give certain settlements to Saba and let them upgrade the settlement to reflect a more semitic culture to Egypt.
I'm guessing Hierosolyma/Jerusalem is pretty high on your list of Saba give-aways then...?
I’m just a few years late but thank you for your videos, it’s nice to have these to rely on for stuff
Hi Melkor
Before 6:00
You had highlighted the fact that cultural penalties behaved strangely during the interactions of some culture pairs...
I'm assuming that this would be a hidden (or not) mechanic that indicates either cultural similarity or cultural affinity between the pairs of cultures
Seems to be a hidden mechanic. But then again, it has very little effect. Sometimes it may only seem to be 5% at most out. (I did not test every culture to every culture, but the general overview was that all seem to be the same).
You telling me Carthaginian is not a seperate culture?
Thanks for reminding me, I updated it in pinned comment. It is a culture, but uses a lot of textures and portraits from Eastern, which confused me. : )
Not after the third Punic war...
Carthage culture is the worst, buildings are hard to distinguish, and at least 5 cities revolting per turn.
I'm so glad I found your channel!
This comes from an old forum post, so I don't know if it's accurate, but here's what I found as far as formula:
" [I]n my last campaign, when I took Kydonia, the only building in the city was the governor's house, and the culture penalty was 50%. I spent one turn building a shrine, and that reduced the culture penalty to 20%. The 30% from the other buildings is based on a ratio of their buildings to your buildings. Half yours/half theirs is 15%. All theirs is 30%. All yours is 0%. One of yours to 5 of theirs would be (5/6)*30, or 25%. It seems to round into 5% increments, but I haven't done enough math on it to see if it rounds up, down, or drops fractions."
I saw that one when doing my research. That seems to be for an older patch, as someone else was saying something similar a while back.
@@MelkorGG It's an '04 post, but I found posts to the thread as recent as '14. No one corrected it. CA didn't usually do major game rebalancing in patches back in the day. The Marian Reforms were really the only thing subject to major revision that I recall.
That equation doesn't fit with Melkor's data
It's a good tip for beginners that if you take a large city that has red public order even after exterminating it, don't destroy the temple to build your own as that'll lower the public order so instead destroy things like blacksmiths, markets or any military buildings that can't be made use of (eg Britannia can't recruit cav so a stable is useless) and then replace them until the public order = 60.
Great video. I just have a couple of questions:
I haven’t been able to find this ANYWHERE in the internet. So, I’m playing as Germania in my first campaign.
1) How would culture conversion affect my faction? More specifically, I’ve wondered if there are buildings from other cultures which I cannot destroy to replace with my own. For example, if I take a Roman huge city and their government building is an imperial palace, will I be able to destroy and replace it with a High King’s hall? If I can’t, then since Germania can only go up to a minor city, would I only be able to destroy and replace a governor’s palace (Roman version of minor city) and below?
2) Also, what about buildings that have nothing to do with government? Would I still be able to destroy entertainment buildings like amphitheater’s and colosseums, even if they exceed my ‘minor city building maximum’? What about traders, ports, farms, etc. would I only be able to destroy/replace my faction’s immediate equivalents?
Now, obviously I would want to take advantage of other factions’ superior technology. So I probably wouldn’t destroy things like high lvl buildings that boost the economy or stone walls. But I basically just want to know if I’d be able to recruit my units freely in these civilized cities.
Dam literally rome total war is best so far between rome 2
You can’t upgrade foreign buildings so destroying there Temple and building your and upgrading your further works all
The way in the late game
very interesting but I missed a lot of what you were saying as I was totally engrossed with the bridge fighting 😂
So it looks like 1 foreign building always provides 0% culture penalty, so you can afford to keep 1 around indefinitely if it's useful to you
Thought this might be relevant here, since it is a bug or feature related to primary culture that I found in my current campaign of rome total war, not the remastered on steam. I played as the Selucids and was beating down Egypt early on leaving them alive only barely with 2 generals in the small town of Bostra.
Now Bostra starts as a rebel town with eastern culture, I decided to see if I could maybe make Egypt a protectorate or get a peace and trade deal with them, but they said no to everything. I left the town for around 40 years hoping a new leader would be willing, just sort of experimenting, but I had to take them out when my cities around them became unruly and I feared one could potentially defect to Egypt giving me problems at home while I was fighting the Romans in Africa, Greece and Italy. For 40 years the Egyptians sat in a small eastern town with no money to upgrade once the population finally did hit 2000, I attacked them soon after and found to my astonishment that I was not fighting 5 big generals units with chariots which for Selucids is one of the harder units to face, but 5 units of eastern generals, so basically just regular or horse archer units, I was a bit unsure which, but they acted as mele units charging into my pikes, so that is my guess.
Here is what I believe may have happened:
By leaving a faction from one culture group with settlements with another primary culture only, the spawning generals will turn into generals from that other primary culture.
Now I do not know if the original generals had changed to, or was dead at this point, but I assume they had died off. For sure this needs some testing and tweaking to find out if this was the exact cause, maybe they can be changed once the primary culture can be upgraded. Egypt did not switch fully to eastern, they made a few Nile Spearmen and Egyptian Peasants in the beginning, but then the income became negative and they could not afford more, so the population slowly grew from there.
Egypt has cavalry bodyguard unit in late game. You most likely saw them. Bodyguard unit type is determined by game files, not the settlement they were spawned at
I completed a lot of campaigns without knowing this... Now i feel super stupid
Same! I thought settlement culture was fixed from the start
I only learned it while destroying buildings as western roman empire
Great video! Always wanted to find out how to counter the culture penalty
Can you do a video about the differences or advantages of generals in each culture, or maybe more general advantages of each culture? For example, eastern generals throw javelins, which i feel gives them a little edge over other generals - especially since those cultures also have missile cav anyway, so the general is more useable in conjunction with your general army tactics.
better for AI because they won't suicide charging into spear infantry
That's stupid. If you capture settlement with full upgraded goverment building, you will never remove 25% culture penalty. Not to mention the fact that barbarians have a maximum of level 3
that bridgre battle tho
YAY! I needed this!
I always thought that the penalty was based on the percentage of buildings.
So if 100% of the buildings are of a different culture --> max penalty
If only 40% --> 40% of the max penalty.
Or maybe the numbers of buildings required is based on the size of the settlement?
Does anyone destroy the port of the city they conquered and rebuild it to get the proper (insert culture) look they want? No, just me? Fine, enlightenment it is then ;)
I just wait till the next governor building upgrade & it automatically turns most of the old culture buildings into your current culture.
I love doing the opposite, making my cities a casserole of different cultural buildings. Execution squares, academies and warlord stables? Hell yeah. Upgrading the city makes one culture type buildings appear on the battle map though I believe.
@@stevenhskns I remember a campaign earlier in which the settlement Tanais or Campus Sarmatae (im not sure which one) was conquered by the Brutii at late game but it rebelled. Thing is, it wasn't completely converted to roman culture by the Brutii AI and there were still scythian leftover builings in the settlement, on top of that at some point the parthians also occupied the settlement before the roman expansion and there were eastern buildings too. When it rebelled the newly spawned rebel garrison consisted roman gladiators, eastern infanty, and barbarian troops as well and the city was a beautiful mish-mash of buildings. I felt bad when i occupied it, it would have been the perfect settlement for the rebels as a capital :D
Sadly, i dont have the save file anymore :(
They told us multiculturalism was a good thing
Only multi culture exist in India
@@siddarajpatil629
Not really
In RTW mobile, you can’t destroy the governors building so to swap it you need to grow the settlement to the next level. If it’s already max level, it seems like we’re stuck with constant culture penalties.
neither in RTW for PC
how to convert governor building in huge city
well this is helpful.
What is Quanatity
The mammary gland of a Greek speaking culture
I always wanted to know the culture
The pyramids actually improve the publi order globally in BI!
Good video!
warms
Is Thrace Greek or Barbarian culture tho?
Greek
If they were Barbarian they wouldn't be able to get level 5 governor building, walls and temples.
Did someone say PATTERN?
I'm on it☝️😎
2:56 qunatity :D
Niggas my rome total war gold edition cd just died.
Press F
1 liek =1 prayer to jupiter
5th(68th in views btw). *NOICE*
Remember when CA made a new engine every 2-3 games, added features regularly, and didn't randomly cut features? Online youtube e-girl remembers (ca is occupying me with a -80% culture penalty)
I hate Rome 2 as well brother 👍
I still play Rome Total War in 2023, and not the remastered version.
2:56 qunatity :D