I Built a Super Hard Full Speed Track to Destroy my Friends!
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- Опубликовано: 24 авг 2022
- Hey everyone and welcome back to more Zeepkist! Today we are building my favorite type of track, full speed! I decided this time to make a really difficult but fun full speed track that will destroy my friend's times and hopefully the multiplayer lobby as well!
Check out @darealkosmo @DapperEcho and @scrapman for their tracks!
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#zeepkist #kangaming Игры
Lovely track. Nothing too fancy but it flowed really well and that barrel roll in to pipe was surprisingly consistent.
We Stan Warcans :>
Warcans! How are you always so fast
Unless you're Flabort
I hope you will stay the legend of this game 🫵
Wsg warcans
Kan: “I felt like making a hard track this week”
Kan every week:
Scarpman: *laughs* im still learning. What hard and eazy for this game is.
Also scrapman: *makes a harder race track then kan*
(Go watch his video if you don't understand)
@@fastoutnotforkids7192 dang i was gonna make that comment
Anyone else want a checkpoint that disables breaking and can reenable breaking after going through one again. I think it would make some maps more fun and could add some difficulty.
Please make a FULL BREAKS track. The people would need to keep the break on at all times to not crash or be flown off the map, and if they don't break even more by wobble-ing on the track, they would be forced onto longer parts of the tracks. So people would need to both break all the time, and sway left and right to slow themselves down enough to make it through the "shortcut" without slowing themselves so much they get a bad time.
That track already exists it's sky islands by acesupreme
Also, it's spelled brake.
It would be cool to see logic components implemented in this game
He called this hard, now there's Scrapman, who's somehow competing with difficulty level
Love the zeepkist videos! Maybe you guys can put the footage of you all in a splitscreen. Because you guys only show footage of playing your own tracks and not the others. Hearing them say stuff about the track makes me wanna see what they are doing at that moment. And also just wanna see them play your track.
My favorite moment was Saty following me and I said "Im going to take a bad line to mess with Saty" then proceeded to fly of the track with Saty following me ^^
You guys should do a "hands up" theme where most of the jumps and stuff can't be cleared unless you're hands up most of the time
just thought about an idea dev should add relay tracks the way it works there are like 2-4 tracks in the same map finish times get averaged to get the final time on the leader board...
could also do like a team version were each team mate is on one track each and their best time on that track gets averaged with the other team mates from the other tracks
4:15 "Yeah, and you had a fan going down on me." - Scrapman
kAN: I want you to tell me which track is harder, this or any of my other ones?
Everyone else: they're the same difficulty.
Dappers was the only one that I got a time on in this theme. Next theme wasn't so bad...
The jump out of pipe over the hill looks so cool as ground comes close than pulls away
the jump to the finnish circle makes me think a skee ball track would be a fun thing to see...
but instead of different point value on the holes you just had multiple goals where the smaller ones are closer and the futher way ones are bigger so you will no matter what finish the race by hitting the further away bigger goal cicles but the best run is when you aim for the smaller ones that are closer...
on a side note the start about new parts just made me for some reason think of the "single piece only" tracks and how much chaos would be a "one with everything" kind of build where you just have 1 of every possible piece in the track....
Something I'd like to see in the coming videos is: perhaps Yannic building tracks as well as the other guys? I think that'd be really fun to see.
Loving the zeepkist vids as always. It's cool that yall got scrapman into it!
Unrelated question, any news on railroads online? Havnt seen a RRO vid in a while, jist wondering of you dropped it or somethin
To be honest, I don't like racing games that much, but i totally dig the vibes of you all playing together.
100% pure Multiplayer fun!
I just wished we could have that in Scrapmechanic… 😭😢😭😥😭😥😭
Love the flow on this track
Imagine devs creating new gamemode where player-player collisions are turned on
They are if you play splitscreen but in online multiplayer there aren't any
@@kANGaming I had online multiplayer in mind, but splitscreen still sounds cool
That beginning reminds me of acceleracers
Great track kAN!
Let's see what the others bring!
I mean, the fake validation in the text file thing.. is what Kosmo did in his angles map.. and someone still managed to finish it despite him thinking it would be impossible! It was quite the flight though hahaha
7:48 kAN just confirmed an impossible track IS possible to make.
I smell more PAIN soon. 🤕😭
Will the physics in multiplayer be the same as single player with v.10?
Kan , about the printer video , you could easily turn that thing into a 2 player battleship boardgame!
"We all these pro players so getting on the podium is so hard."
kAN, to be fair, when Warcans is in the lobby, there are only 2 available podium spots so .... it technically is legitimately harder lol ....
Watched 3/4 tracks. Waiting on dappers as per usual lol
track looks easy from what I've played in trackmania ong
Scrapman: oh its super hard uh?
A warcans track theme would be interesting
Could you ask Unique to add a start line without the ramp block to better facilitate booster starts?
It's easy to make one just rotate the start so the ramp is horizontal remove the road and sides and build a booster there probably why yannic hasn't done so yyet
@@Jaz-nt2sn yeah, I usually do that, I'm just OCD enough to be annoyed that it also angles the start light.
Could you guys post what order you ran the tracks so we can watch them in order?
This one was scrapman, dapper, kosmo then me I think. Problem is we record 8 tracks in 1 day so it gets confusing to remember the order :)
i spent hours yesterday trying to get into your lobby but i wasnt in v10 p0 and after i was waiting i couldnt figure out how to get v10
next theme: ultimate hard mode
how about building a track in a giant straight tube with some small checkpoints in it. you have to wallride/go upside down to get them ...
welp I just watched Dapper's vid ... I guess It could be made into a tube track theme?
Cheese possibility at 9:05? Looks like a fun track though.
From --9:10 to --9:27
Kan, you NEED to upload that as a youtube shorts vid. PLS!
Theme: "Hang time"
gonna get the game myself soon so maybe i can join we will see
You should do another bobsled track
Car goes rrrrrrrrmmnm
You should do a theme “boring track”
Modded fullspeed. 300 speed. Could keep going after that to whatever the fan limit is.
Theme idea (for when the new update is live in mp): ONLY new parts.
Nice
Can you keep the raft mechanic it’s so good
I feel like kAN made a track that mimics sonics speed
Make a backwards grass fullspeed map.
What about a loop themed track
Kan go back to the supermarket hide and seek map the slots correlate to the lights above the other arcade machines (maybe)
Anyone else see that cat get abducted in the beginning?
Build a maze track
I think hands up on the last jump is slower
I tried to buy Zeepkist but they dont have it for mac :(
9:04 you missed a incredible opportunity
I was like “NOOOO THAT WAS IN!”
He also missed 3 checkpoints but it would have been cool
hey kan i think ur track needs a bit more speed pads after all its a speed track
Speed racer track?
Track play order(maybe):
1 kosmo
2dapper
3 scrapman
4 kan
Wait did the dev switch names?
i seen a cheese in the track
Animal shaped tracks ?
Wow how are there 6 comments but only 3 views.
And all the comments are by different people
*logic*
I can comment using only my mind. Means I don't have to actually watch the video to comment. Combine that with my beard given ability to know everything and you can see how it happened.
proof?
@@orangey377 Hello there
this was pain for me but i have a skill issue so
9:10 sorry
MAZE
Not sure if this has been suggested before but what if you tried doing the opposite of fullspeed? You could probably make something where braking is faster or even required to get through, just not sure how it'd work
quick edit, literally as soon as I posted this I saw others saying full break, I'm unoriginal
You should do a map about lieing.
No Yannic this week?
Do you mean I Built "another" Super Hard Full Speed Track to Destroy my Friends!
Heloooo!
It would be easy to skip the half pipe
Hay kan
only 2000 views!?!?!?!?!
kAN
Xd
hi
Is zeekist free
The devs should probably implement a replay system that can also double as a way to see if maps were completed legitimately or not. On the server side, just run the replay back and see if it finishes. The actual replay file would just contain all of the inputs the player did and the times they did them at so that someone can't just create a fake replay file that teleports the car through the level to fake finishing
amogus
Firs-nvm
second
First
first
i beat ur track and it was not fun 😭
But it also was
Nice