TDG: Pacific Victory, 2nd Edition

Поделиться
HTML-код
  • Опубликовано: 8 ноя 2024

Комментарии • 22

  • @Andrew-vt2wq
    @Andrew-vt2wq 5 лет назад +5

    Hey man, I discovered your channel and have to say your reviews are perfect. Keep it up!

    • @TheDiscriminatingGamer
      @TheDiscriminatingGamer  5 лет назад

      Thank you, sir. I am probably going to go on hiatus for a couple of months because of school, but I've got plenty of reviews posted to keep you watching till I get back.

  • @greyone40
    @greyone40 27 дней назад +1

    This looks good. It would be nice to make a map scaled up double because those blocks look crowded.
    I have played a few of the block games and it is a nice system.

  • @gcn9
    @gcn9 5 лет назад +1

    Totally agree. Well reviewed. Napoleon is also my favorite CG game but Pacific Victory is right up there.

  • @stowcreek1999
    @stowcreek1999 5 лет назад +1

    I know they are not related, but if you were asked to play either this or Battle of Britain, which would you choose?

    • @TheDiscriminatingGamer
      @TheDiscriminatingGamer  5 лет назад +2

      Michael Humphreys Good question. I like them both, but fun to my head I’d probably go with PV. I’m afraid BoB would get too Samer after a while, though I don’t know that that’s the case. PV just feels like a bigger game with more options.

  • @varovaro1967
    @varovaro1967 5 лет назад +3

    I have the first edition... should I switch?

    • @TheDiscriminatingGamer
      @TheDiscriminatingGamer  5 лет назад +1

      Al Mol I really don’t know how this has changed between editions, so I’m afraid I can’t comment.

  • @Warriorking.1963
    @Warriorking.1963 3 года назад +1

    Just like you I'm not a big fan of paper maps, but I suppose I can live with it if the game's good enough.
    I'm curious about two things, in the first turn can the Japanese do a Pearl Harbour strike? The second question is when units are being repaired - having their pips restored - can they do this anywhere on the map, or must they return to base?
    Good review!

    • @TheDiscriminatingGamer
      @TheDiscriminatingGamer  3 года назад

      Thank you for your comments. However, I am not the guy to ask about rules questions. ;) Have you tried BGG?

    • @PMMagro
      @PMMagro 2 года назад

      The long game starts just after the Pearl Harbour strike. SO Japan just puleld that off and now move all other units.
      There is an optional rule to allow for playing more sandbox (before the strike) "whathappens" and also alterantive setup where you can shit units around (not freely but some).
      You can repair one unit one step in a SUPPLIED minor base, two steps totally in a SUPPLIED major base. As each hex is big that is 1-2 steps per hex (Hawai or Formosa is one hex).

  • @greginfla_1
    @greginfla_1 4 года назад +1

    not near the excitement you had for Napolean..... 70% less? Love Napolean.
    Is there any carrier battles? Searching for the enemy battle groups?

    • @TheDiscriminatingGamer
      @TheDiscriminatingGamer  4 года назад

      Fog of war is created by the blocks, so you know where they are, you just don't know what they are. Between this and Napoleon, I like Napoleon quite a bit more.

  • @GenghisVern
    @GenghisVern 11 месяцев назад

    They have giant "mousepad maps" for this game and Julus Caeser. Might revive your interest. More "epic" imo

  • @caomhan84
    @caomhan84 5 лет назад +1

    There is a mounted board available for this, but it's half the cost of the game, and it's just "okay", if I'm being honest. I do like the artwork, as it's delightfully old-school, like a 1980's school textbook. But the board construction itself...eh. Now, I haven't had the time to play a complete game yet, but a friend and I grabbed some units and played a bunch of mock battles. Is it just me, or is this game heavily tilted toward the Allies? The only way the Japanese won in any of our naval and air battles is if they really outnumbered the Allied forces (like 7 blocks to 4), or if the Yamato battleship block was involved. Otherwise the Allies won every time, and quite easily to boot. We'd set up a battle that looked equal, and the US ships and planes would wipe the Japanese out, again and again. Either our die rolls were exceptionally unfavorable, or it seems a bit unbalanced to me.
    The only other complaint I have is the lack of player aids. My copy came with one rulebook, and I know that the charts are printed on the back, but I wish Columbia would've included a player aid chart separately for each player....especially since this was a Kickstarter that made PLENTY over the goal.

    • @TheDiscriminatingGamer
      @TheDiscriminatingGamer  5 лет назад

      Interesting. I didn't feel it was particularly unbalanced. Also, mine did come with two rulebooks. Weird.

  • @koomo801
    @koomo801 5 лет назад +1

    Cody, as a fellow history buff, did your sessions of PV tend to mimic things and decisions that might have resembled real history?
    I find simpler games easier to excuse away strange stuff. OTOH, a more complex Pacific war game like Empire of the Sun encouraged me (as a gamer wanting to win, not as a historical reenactor) to use my elite American air units as kamikaze near the end of every turn to reduce Japan's irreplaceable elite air units, because I knew I would receive enough replacements to get my air back to full strength in the next turn...that really kills enjoyment for me.

    • @TheDiscriminatingGamer
      @TheDiscriminatingGamer  5 лет назад +2

      koomo801 I look at a historical Wargames as just that- a game. I’m not too upset with weird things going on, I’m not looking for a simulation. I find that often if a game gets too far into the weeds to mine the history, the result is overly complex minutia. I spoke with Jason Matthews, designer of Twilight Struggle, a while back and he said that as a designer the historical theme must take a backseat to gameplay and balance. I agree. The last thing I’d want is a scripted war game. That’s my two cents, anyway. Thanks.

  • @josephgodbout5687
    @josephgodbout5687 5 лет назад

    The discriminating git is more like it. Drop the music, which sounds like a poor person's idea of the soundtrack to The Dirty Dozen. Meanwhile, glaciers race by as we watch close ups of two guys rolling a die, along with intense looks at cubes.