Unity TINY and Facebook Instant Leaderboards | #11

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  • Опубликовано: 8 май 2019
  • How to use #facebookinstant sdk with #unitytiny using #unity3D too add highscores and leaderboards to your game
    ● How to add Facebook SDK: bit.ly/305oGvh
    ● Platformer Series: bit.ly/2Fvlsrm
    ● Download Project: bit.ly/2CgTPlf
    ● Pixelart Platformer Tileset: bit.ly/2JP1ehv
    ● Animated Pixel Adventurer: bit.ly/2HukA9h
    ● Part 1: bit.ly/2UzgIYe
    ● Part 2: bit.ly/2HtRWoy
    ● Part 3: bit.ly/2TIv6Rx
    ● Part 4: bit.ly/2JCRSFD
    ● Part 5: bit.ly/2uAMF7e
    ● Part 6: bit.ly/2UeQXA6
    ● Part 7: bit.ly/2VymhXd
    ● Part 8: bit.ly/2IucCyg
    ● Part 9: bit.ly/2Vplf42
    ● Part 10: bit.ly/305oGvh
    ********************************************************************
    ♥ Subscribe: bit.ly/2FRWgOi
    ● Facebook: bit.ly/2DhBC6I
    ● Twitter: / indie_unleashed
    ● Support me with Brave: brave.com/cod828
    ********************************************************************
    ● Make a Grid with a 1 dimensional array: bit.ly/2sRTpfL
    ● How to make Snake in Unity Tiny: bit.ly/2UmJHhe
    ● Climbing System Show off: bit.ly/2FPurq1
    ********************************************************************
    ● Unity Tiny API: bit.ly/2O0maRa

Комментарии • 10

  • @andreygritsishyn3474
    @andreygritsishyn3474 5 лет назад +1

    You can write something like console.log(a, b, c, d), instead of

  • @khmerrectec
    @khmerrectec 5 лет назад +1

    Great

  • @Thikondrius
    @Thikondrius 4 года назад

    How can I do that in a c# project ? I mean I have js when I exported built my code, but my logic was made in c# so I need to manipulate the leaderboard from c#

    • @CodingWithUnity
      @CodingWithUnity  4 года назад

      Im not too sure, its been a while sense i worked with Tiny now

  • @anthonytrepanier1877
    @anthonytrepanier1877 3 года назад

    Hi, when I'm on the leaderboard page on Facebook for Developer in Instant Game, I can't choose between CONTEXTUAL and NOT CONTEXTUAL leaderboard. Am I the only person?

    • @LEONHOUSELETSPLAYMOBILEGAMES
      @LEONHOUSELETSPLAYMOBILEGAMES 3 года назад

      Blah this is why:
      Global Leaderboards Deprecation
      July 07, 2020 by David Li, Product Marketing Manager, Games
      As we continue to scale and improve our platform in contextual content for players, we’ve recognized that our Global Leaderboards no longer meet the needs of our developer and player community, and we will be deprecating it in 60 days on September 7, 2020.
      APIs and most social use cases of global leaderboards continue to be supported through contextual leaderboards, which allow players to see scores that relate to the context in which they are currently playing in, such as Messenger conversations or News Feed stories. The primary social use case we have observed through global leaderboards is to generate friend leaderboards, which is a transferable value, and can be achieved by maintaining global leaderboards on an external service built for this purpose, and produce friend scores by fetching the scores for the viewer's connected players.
      Should you wish to keep a global leaderboard feature live in your game, we suggest maintaining your own leaderboard infrastructure and migrate existing player and connected player scores to construct your own leaderboards prior to the official deprecation:
      When a player opens the game, and they don't have an existing score in your leaderboard, fetch it from our Global Leaderboards and copy it over. This needs to be done BEFORE Global Leaderboards reach their end of life.
      When a player sets a score in the game through our API, double-write this score to your own leaderboard as well to ensure the session score is recorded. This data will become the source of truth once Global Leaderboards have been deprecated.
      After you have migrated the scores for individual players, you also fetch their connected friends via the connected player API. The API does not immediately allow you to get their scores, but you can construct them via their Player ID.
      Once you combine the connected Player IDs with the scores stored on your own server, you can generate new friend leaderboards.
      Example: Player IDs are stored on the server. When those player’s friend play the same game, other players show up in the connected player list. If a game wants to show each player’s score in relation to each other, it queries the game servers for the leaderboard entry and matches Player IDs.

    • @LEONHOUSELETSPLAYMOBILEGAMES
      @LEONHOUSELETSPLAYMOBILEGAMES 3 года назад

      In short this tutorial will pretty much no longer work unless you do a bunch of other coding to semi-get it to work, but you have to have another leaderboards system which Facebooks leaderboards just uses to be able to call it to Facebooks instant games leaderboards from what I understand.

  • @hugtube8011
    @hugtube8011 5 лет назад

    Can you make tutorial for quiz "using tiny mode", load save data from json, random question, with save hight score.

    • @CodingWithUnity
      @CodingWithUnity  5 лет назад +2

      i can try to get around to doing something like that! Would be fun

    • @hugtube8011
      @hugtube8011 5 лет назад

      ​@@CodingWithUnity thank you so much