You shouldn't be allowed to build in caves on official pvp, especially artifact caves. It would balance the game much better and allow all players to have access to boss fights instead of being prim locked by the alpha tribes
I don't understand why they don't disable cave building for official PvP maps. That, and a certain proximity around the entrance. Or caves could have rapid decay with a timer you cannot refresh. 12-24 hours seems fine, yeah? If they have to do certain types of balancing, I hope they make it for the PvP tag only. Always sucks when one side gets adjustments that makes it feel worse on the other.
Caves/ratholes are good to have on official PvP. The goal on official PvP is to survive as long as you can. Only the strongest survive. People that build bases outside are the main ones get wiped everyday. People can easily make more generators, croyfridges near their base and popped out that trike and just soak and wipe it. Caves/ratholes are valuable.
imo a quick simple change they could add would be to nerf turret dmg in caves down to something like 0.7x or 0.8x dmg, then buff outside turret dmg to dinos to something like 1.5x that way more of the caves defense would be outside of the cave. Also increasing turret dmg outside of caves would make land bases a bit more viable.
If i was wildcard, i would crete a limit for the amount of structures, and most importantly, YOU CANNOT PLACE TURRETS, this would make caves impossible to defend properly, discouraging players to build their bases on caves
An alternative to duplicating artifacts could be a mini world boss who is also an artifact guardian who can be summoned with a set of mats from other dinos on the map. Something like Fjordur's Fenrir who will drop an artifact and some phat loot.
Bro you don’t even have to use oasisaur, you can just use argy and then pick a doedic that’s hauling a cart. the golem can walk on the cart and then you can fly it across the map and raid every pillar base
I didn't even think of golems being able to board oasisaur until this video, that is completely broken. at least until servers open they shouldn't be able to board the oasisaur. or nerf the crap out of golems. its completely unbalanced. If you don't lock down a cave right away its GG. 100% broken meta.
I play on a server where you can physically build where drops spawn and not just loot crates all drops if they implement artifacts being outs ide having it so you can not build there evither pvp or pve would also be a great solution so it stops things like blocking them for only the 1 tribe
I think a nerf to golems on official will make them absolutely useless post transfer. Have to look at the long term of the years to come of the game not just 2 months of no transfers. Stegos are already mutated so far that if golems got merged they would be completely irrelevant
Came back for ascended since I quit years ago, and literally everyone was built in Caves on the Island. Me and my mates quit soon after cause it just wasn't fun to raid sweaty meshers in caves. People didn't do this back in Center/SE days, and wasn't really a popular thing to do so left a sour taste in my mouth for the future of the game
I find it endlessly entertaining that people still have hope for this game. Wildcard and snail have done nothing but fail. And yet for some reason people keep hoping they will suddenly decide to make the game better. Never gonna happen. Offering advice to wildcard falls on def ears. The definition of insanity is doing the same thing over and over, expecting a different result. Current ark players meet that definition perfectly!
how about rock elementals take greatly increased damage from all pvp sources, as well as additonal damage from rival tribe doeds. that way, they arnt changed from decent to shit in pve and sp like so many other creatures. not just pvpers play ark. most if not all nerfs that are for pvp reasons should solely affect pvp. also for the elemental on oasisasour thing maybe make rock elementals and other tanking creatures that cant jump such as stegos take drastically increased damage while falling or being carried from pvp sources to the point that they die from turrets before even touching the ground. that way creatures that cant normally get above a base via flying or jumping cant be dropped onto it or carried over without instantly dying. also set artifact caves and the area surrounding there instance to no build on servers
The fact is this game was 100% designed from the ground up with Pvp in mind first and foremost. The handcuffs and cage are two of the oldest items in the entire game, older than even the toilet, for God's sake. Pve has and will always be an afterthought, and that's why bobs tales looks like it does: they don't even comprehend their own games community lore, calling Bob a 'veteran survivor'. Like what tf.
But pve needs no balance or nerfing or buffing anything ITS PVE LOLOLOOLLOL You lose a dino so what honestly losing a tame would probably be the most exciting thing to do on pve
One way to fix tribes prim-locking servers is by disabling cave building altogether, it’ll also make tribes have to build outside thus allowing the map to be explored
God, they already have 6x nerf. Why doesn't everyone just get good and find new ways to raid? Maybe you need to throw a bunch of crappy soakers away, so be it. Stop complaining and Evolve. Most of you aren't remotely ready to ascend beyond your meat, that much is for sure.
@@Atmatan I don't play either but just from watching the video you can tell the meta is unbalanced, game devs should balance a game instead of just saying get good lmao, it's common sense
What it should do is if it detects someone is building in one of the artifact caves, it stop spawning the artifact in that cave and start spawning artifacts in the loot drops. That way it punishes the tribe that builds in them so they have a harder time getting the artifact.
They should make yellow ring drops and red ring drops a 15% chance for an artifact to be inside if said cave is taken and the game knows people are in the caves by structure detection near it.
Aren't there Lymantrias on Scorched Earth? They used to be able to soak a little bit and are small enough to get in caves. I have no idea how you can soak/raid the underwater cave though. That's super O.P. until they open up transfers.
Honestly this game should have had separate balance for pvp and single player long ago. So they wont have to worry about having to upset one group or another
100% agree here! HOD well done. You are positive influence to what is wrong in the game. Instead of complaining about what's wrong, you state what is wrong and offer solutions. Too many content creators just cry and do nothing. Ive stated before they need to do Open Beta's on new maps/game changing updates, move artifacts out of caves, and some small soaking dino like you said for cave meta. Youre amazing, keep it up.
@@HOD your videos have done it before in the past and hopefully they will in the future. People are more likely to listen to constructive criticism than straight up bitching.
Doesn't matter if turret cap is 1k outside caves and stegos have 0.2x the hp. Outside bases are still raidable and way more expensive and caves are still 100% unraidable online.
@@Omgthatsgino Okay so why does no one do this then? On smalls raiding ice or pack is impossible online. Pts die in one second and how do you soak with carbos when they cant get in sight of turrets before a thyla has killed it?
@@matle9949 soak all turrets first than start sending in PT and carbos strapped with c4 and just take ur time. If they are online it is harder but not impossible
Artifacts - Alpha dinos drop a random artifact Cave meta - Love the Patcy idea, could add an item into the game to also change the meta (Don't know item/structure) Rock Elemental - after they soak x amount of bullets they take x5 damage for x seconds as they become angry and dazed
Great ideas! i hope wildcard sees them but for the artefacts making them accessible on ground would only make tek easier to get and we obviously dont want that either . They should make 3 places on the map where they would be some kind of arena with waves of Dinos once you finish the arena it drop 1 of the artefact(randomly) see it Like drops in extinction or that one arena in bug biome of gen1. It would require the players to get strong dinos to do it and farm it more than once to get the artefact needed for a boss(obviously make it so the players can not build near the arenas. I think it would be a great idea fr
That's a non-stop issue which doesn't need to be addressed here, in this specific video's comments. Focus on one thing at a time, but like I said, you will *never* completely stop scumbags from cheating.
100% agreed. they are gonna need to make huge changes to keep their player base. 1 tribe shouldn't be able to lockdown a server. they need to figure it out where dozens of solo players / duo etc can live on the maps as well. or its just a dead game. they should have dozens of smaller rathole type caves / crevices for the solo players to live amongsts the big tribes.
@@jays4496 I've spent the last 5 hours scouting in single player and trying to place beds in ratholes / crevices that you can spawn on and ITS BROKEN. its no use for a solo player.
Artifacts could sometimes spawn instead of suply drops with low chance and allways one at the time so it would take you eternity to get them but it would be possible
Maybe a private owned server with no cave building or Tek tier would be fun.. also, I've always wanted a "no flyers" server to get popular. I'm def a casual ark player so with no rat holes or solo life possible, I just play other games.
There needs to be a petition for moving the artifacts out of the caves for every artifact, in a non buildable area or something. The fact the you can lock down the game progression isn’t conducive for a steady flow of pvp.
Trying to raid a cave is the worse. It literally Ruins the game. If everyone had to build outside the megas couldn't keep power over a map. Also they need to make climbing without picks a thing, the ability to dodge attacks and towns with npc characters for missions. It will make pve and solo players have a much better time and increase the player rate by thousands.
@@TravisTheSavage megas would still keep power over a map trust me ive been in a mega tribe and the amount of shit they have can't be wiped by anything less then another mega tribe
@@kotzer71 I'm in a mega now with 1000 people but what you don't understand is building outside allows you to attack from all angles. Cave building only allows one way and its a funnel so it's not even fun to pvp people it's just boring as can be.
@TravisTheSavage and what you don't understand is i was in mega tribes before caves were meta The main point is only mega tribes can wipe out other megas Like lets be honest if they had to move out of caves it would mostly only be a inconvenience to them And getting rid of cave meta would only hurt smaller tribes And pvp in ark has always been bad and in need of major rebalencing
Honestly they should just out right make the 3 artifact caves into No-Build Zones and Nerf the Rock Elemental by either taking increased damage via explosives and doedics or make it so the Oasisaur can't fight if a Rock Elemental is on it
Bruh our whole server can’t even use some of the features of the tall tales dlc. Whenever we go to use a treasure map it asks us to buy the DLC even though we all have it lmao. Do WC even test ANYTHING before they release or do they just push a button and hope for the best?
@@Atmatan Thanks genius 💀💀 The error occurs when you push the the treasure map regardless of the shovel. Sorry to disappoint but the first thing we tried was with shovel equipped. Maybe dont go yappin on YT comments dishing out false fixes
Another reason why I set my server to be PVE/PVP. I set up a team death-match arena for tribes who want to battle for tech and artifacts. It’s a simple fix to all of this.
They for sure should. No fun when your built outside and you can’t do shit by fly around the map in circles. The whole point of ark is to do bosses not only raid and pvp. Shit gets boring so fastZ
Agreed. I hope they listen you guys and do something about the artifact caves being so op. Red ob is insane now. Best cave wyverns and best pearl spawn all in one location so broken
If you lose all three caves to one tribe, yes, you've lost the server. But if its a real fight, the caves will be split between different tribes and everyone will be prim locked. Then its about who can farm on the surface and who gets clapped, cuz you can't live in the cave until you have teleporter. You need an indi forge on the surface.
Ive played ase official pvp for 8 years mostly solo and I can confidently say the cryo change was the best change they have ever made in the games history
@@fruitvio4160How? Have you ever tried to raid for example ice or pack cave in ASA with the new cryonerf? Well let me explain it to you, it is impossible.
@@matle9949the reason why the change is good is the fact that creatures are harder to move around. This change is annoying for single player and Pve due to this restricted mobility, but all it does is just allow for Dino storage whilst putting artifact diving back to its state before cryopods, and people raided all those caves successfully back then.
@@snakemaster254Right. It's like every time people get a new toy their brain cells die and they forgot that things change. Buncha kids, still lacking the self awareness to recognize that they aren't the main character of the timeline.
they couldnt even explain why the oasisaur flies in the notes. just make it a walking dino and disable cave building ffs wildcard. but tbh the cave and artifact problem goes back to 2016 i doubt they will suddenly recognize the problem.
I still don't understand why they let anyone build in caves or oblisks? but thats wildcard for you. Though even if they stopped the cave building that still makes surface bases hard to defend.
anyone else think if the dino doesn't spawn on the map it shouldn't be allowed on it? like wyverns on island or manas on abb just feels wrong and unbalanced to me
Artifacts and obelisks should be no build zones. Especially now that the transi is a personal ob. You should have to risk it once then you can boss fight from home
First thing wildcard needs to do is remove artifacts from caves. Make them in open world in a NON BUILD area! Most people quit playing because they get prim locked from a 20-30 man tribe account sharing on a smalls tribe 6 man limit server. I also agree with the nerf to golems and not allowing them to ride the new oasis tame. That was by far the stupidest thing they could have added to SE.
You don’t even need Oasisaur…just build a platform on the back of the thyla cart, walk the golem on top, then pick up the thyla with the argy 🤣 it takes the golem with it. We accidentally figured it out and dropped a pillar base with it lol funniest looking thing I’ve seen on official in a while!
I only play unofficial and we have modded drops so artifacts spawn in drops.And i think se should get a new spoaker like trike/stego because some caves are currently unraidable,cause you cant get your golem in there
I feel like Ark by design is a PvE game that they just decided to add PvP servers to later on in the design process and then just kept this logic throughout the entire games life cycle because they consistently release things that are not balanced in a PvP environment. The original SE was brilliant (cave artefacts aside) it felt like a survival game where PvP was fun, took skill and had multiple options for base building, now it's just cave building simulator where you live like a vampire.
Entirely wrong. Ark is 100% a pvp game that's only how it is now because pve players cried so hard they got a new game mode added. Pve never existed when ark launched, it didn't even come out until after Ragnarok.
Also: you misremember the original SE, or you played it LONG after most other maps launched: SE was always the most dead map until ab cliff platforms were added. Literally no one played SE except to get wyverns, and even then: Ragnarok made that obsolete.
@@LivindeadGaming Says more about you than it does me. I'm sorry that cognitive dissonance is so painful to you that you'd rather turn your brain off than use logic. Oh well.
@@Atmatan my guy youre just wrong, SE was one of the best maps on ark pre extinction, every alpha or mega had a base on SE as it was by far the best map for ele, also most tribes wanted access to all of the dlc content as most of the items from SE were meta, and on top of that SE had some really good base locations.
Bring in mini rock golems so we can raid caves ! They have em in the game make them tameable. And new Dino is slow as fuck but they should make it very weak to lightning fire or poison
Base location aside, the efficiency of mutation breeders now is killing the game off. Who wants to grind bullets/shards to defend turtles/stegos with 150k health that can be mass raised so quickly. No counter to those levels of HP other than being online 24/7 which forces account share meta on smalls.
They shouldn’t have wiped official on ase they should’ve just left ase as is and made Asa have no transfers or anything apart from a few items and certain tames because it’s literally the dinos that created cave metas other than that compound bases would still exist
I personally find the cave meta very boring. Prime ark was giant wars on land. Not it’s people just sitting at a choke point for hours. Also if they’re gunna have a cave meta, at least make like 10+ caves so multiple tribes can play on a server. There’s what 4,5 caves now? Those 5 will rule the server and the rest of the map will be a wasteland of wiped bases. Thank you HOD for bringing these issues to light
@@RenegadeJames they could easily implement it into ark survival ascended they choose not to it would also work for a great test to see how well it will work in ark l 2
Oh hell no you guys have the most awful opinions ever dark souls combat in ark ?????? Wtf that would be dumb AF ark is popular for a reason because ark has very unique pvp and should stay the same as it's always been
the main problem with pvp is it's always been in the raiders favor heavily and wildcard should of done something about this years ago the fact that everybody has been building in caves and ratholes as the only the way to try and keep your base safe should of raised the a huge red flag for the balance of the game pvp in this game has always been trash and in need of a major rebalance
I mean, I appreciate your viewpoint mate but blocking artifacts in pvp is really just a natural strat. if someone wants artifacts, they need to outsmart the alphas and build up enough to raid but YES, i definitely do agree that there should be other things to help. I think cavebuilding in artifacts should have an increased damage percentage beyond what the normal is.
yeah for sure its a natural strat and makes sense. but from a gameplay standpoint its not good when half your player base is locked out of content you know what i mean? i think we all accept it as the norm because its been for so long. but doesnt mean its good.
i never understood the way of artifact caves...i would say these zones should be no build zones where players compete pure pvp with limited amount on artifact spawn so whales dont get fed up after 1st sucess while others are primlocked
Its called cheese and on Survive Rochester such things are prohibited. And we stop cave bases if its a problem. The sort of people defending this sort of imbalance are not fun to play with and should be ignored.
these sold pets suck. they just need to disable flyer carry and caves but i guess then they cant sell power. i was super sad to see they are apparently selling a flying machine in abberation, so even that map wont be no flyer
Looks like the vid is here I feel like they should block cave buildings until resource transfers is available so that you can atleast transfer your tek stuff
That's pretty normal for ark it's impossible for anybody to survive in the open. The problem is you can't attack those who live in caves. It's almost impossible to beat anybody built in a cave. It needs to be fair and everyone needs to build in the open.
@@TravisTheSavage True. There's a lot of big tribes on scorched earth servers and a lot of people join them just because they're struggling to survive alone
Artifact caves shouldn’t be allowed to be built in, easy. Every artifact cave can be damn near impossible to raid built right with the new turret placement ability. Force these guys outside lol and make the game better. No matter what, there’s going to be a skill gap but allowing these dudes to prim lock everyone because they can’t access the artifacts isn’t fair play.
PVP has always been crap for casual players. I literally quit playing and just watch your content because I don't have time to play working 2 jobs. Maybe an hour a day to play. But PvE is so boring...if anyone sees this who has a free spot for a farmer, hmu 😅
One of my biggest disappointments so far with ASA is that they allowed the cave meta to continue, I had really hoped they would not allow cave building. I enjoy solo pvp, and I just accept that the alpha tribes are essentially beyond my reach in most cases. Back in ASE I was able to unlock a fair amount of tek solo, and had hoped to do so again, but looks like the only way I will be able to is to wait for the maps that don't put their artifacts in caves. Why wildcard allows this horrible meta to thrive is beyond me, much as I love Ark they really are a terrible developer.
You unlocked Tek on Ragnarok. You know it, I know it. You went to three different maps to get artifacts, and then still lost most of your dinos on every run.
I still don’t understand why people choose to play pvp in ark, it’s has always been extremely miserable and toxic it’s not like this is anything new, just play PvE it’s hell of a lot more than trying to live in a pvp world wi the pillars everywhere and where it’s necessary to turn all your game settings to low
umm, can't caves get set to no build ? i swear that was an option. Doeds should do massive damage to Elementals, always thought that.
This would be the easiest solution.
No Build Zone in Caves on all Maps would be a thing. And ... Oasisaur nerv :D
yea on official pve caves are no build so it is possible.... btw rockets do pretty ok dmg to rock ele if shot at the body
Should be better for soaking too
You shouldn't be allowed to build in caves on official pvp, especially artifact caves. It would balance the game much better and allow all players to have access to boss fights instead of being prim locked by the alpha tribes
They should add some mini bosses for artifacts that randomly spawn
Yeah alpha fire wyv and worm should have a tiny chance to drop one artifact
thats still incredibly rare compared to what should be a simple cave run normally... it would still favor the big tribes@@raptorgames5921
This is a nice idea
@@raptorgames5921 should be a 100% chance but the artifact it drops should be random
I don't understand why they don't disable cave building for official PvP maps. That, and a certain proximity around the entrance. Or caves could have rapid decay with a timer you cannot refresh. 12-24 hours seems fine, yeah?
If they have to do certain types of balancing, I hope they make it for the PvP tag only. Always sucks when one side gets adjustments that makes it feel worse on the other.
Because wildcard is lost... the concept of cave artifacts for boss fights kills the server pop even on PVE... still they didnt change anything
Caves/ratholes are good to have on official PvP. The goal on official PvP is to survive as long as you can. Only the strongest survive.
People that build bases outside are the main ones get wiped everyday. People can easily make more generators, croyfridges near their base and popped out that trike and just soak and wipe it. Caves/ratholes are valuable.
@@captainamericaandcaptainma3337 This sound like a bot comment xD btw water is wet
With turret limit 100 you can't live out side land base and tps get wiped for fun you can not defend a land base with a 100 turrets
They need to up the turret limit to at least 300 to make outside bases viable
not to be pessimistic but they wont rebalance anything, transfers will open and they will call that good and move on
Rebalance DLC coming soon 😂
Exactly. Wildcard doesn't need SE to last, they just need to sell a bunch of oasisaur packs.
They will rebalance they always do with dlc's
For years now I've been saying the artifacts should be accessible to all. Do that and watch official pop increase
Definitely
They did this on ase didn't help was the least lived map in ark
or just delete tek tier on official pvp and re balance rock golems
So weird they allow building. Always confused me. I don't play PvP since its cancer af but enjoy watching it. I've never seen someone do a boss on pvp
crystal isles had the shitties \t spots to build@@xxtinktinkxxx6887
imo a quick simple change they could add would be to nerf turret dmg in caves down to something like 0.7x or 0.8x dmg, then buff outside turret dmg to dinos to something like 1.5x that way more of the caves defense would be outside of the cave. Also increasing turret dmg outside of caves would make land bases a bit more viable.
Would that apply to rafts?
Been saying this. Turrets should be better outside than in a cave. X6 just isn’t enough.
Alpha wyvern should drop a random artifact each time
that's a great idea
Fr
This is honestly a solid idea, should definitely make a forum/ thread for it.
@@trashpandattv yeah. It’s actually a great idea
Tributes should create artifacts similar to how bosses are created.
Let’s be real the game has never been balanced I don’t understand why anyone would think that would change
If i was wildcard, i would crete a limit for the amount of structures, and most importantly, YOU CANNOT PLACE TURRETS, this would make caves impossible to defend properly, discouraging players to build their bases on caves
if you were wildcard you wouldn't do anything because wildcard isnt gonna do anything lol
If you were wildcard, you would be eating crayons.
An alternative to duplicating artifacts could be a mini world boss who is also an artifact guardian who can be summoned with a set of mats from other dinos on the map. Something like Fjordur's Fenrir who will drop an artifact and some phat loot.
Tek ovis saddle is needed
Nerf inbound
Tek dodo armor
100% rock golems should not be able to get on oasisuar. thats broken. at least until servers open.
I have been raided by Quetzal + Golem on it in ARK Evolved lol, my tribe base was on central pillar and it's really broken i think
Bro you don’t even have to use oasisaur, you can just use argy and then pick a doedic that’s hauling a cart. the golem can walk on the cart and then you can fly it across the map and raid every pillar base
@@connorpogue7153 lmao what has this game become.
Honestly im surprised how many people still have hope that asa will ever be good i had 20k hours and have quit completely
Im enjoying Scorched so far but is the pvp meta a bit unbalanced and does it need looking at what do you guys think?
I didn't even think of golems being able to board oasisaur until this video, that is completely broken. at least until servers open they shouldn't be able to board the oasisaur. or nerf the crap out of golems. its completely unbalanced. If you don't lock down a cave right away its GG. 100% broken meta.
I play on a server where you can physically build where drops spawn and not just loot crates all drops if they implement artifacts being outs ide having it so you can not build there evither pvp or pve would also be a great solution so it stops things like blocking them for only the 1 tribe
Cant*
I think a nerf to golems on official will make them absolutely useless post transfer. Have to look at the long term of the years to come of the game not just 2 months of no transfers. Stegos are already mutated so far that if golems got merged they would be completely irrelevant
@@pancake3616 yeah I guess I mean for now we need something changed I think
Came back for ascended since I quit years ago, and literally everyone was built in Caves on the Island. Me and my mates quit soon after cause it just wasn't fun to raid sweaty meshers in caves. People didn't do this back in Center/SE days, and wasn't really a popular thing to do so left a sour taste in my mouth for the future of the game
I find it endlessly entertaining that people still have hope for this game.
Wildcard and snail have done nothing but fail. And yet for some reason people keep hoping they will suddenly decide to make the game better.
Never gonna happen. Offering advice to wildcard falls on def ears.
The definition of insanity is doing the same thing over and over, expecting a different result.
Current ark players meet that definition perfectly!
Unbalanced? Favoring the top 1%? Cave meta? Woah its like the game hasn't changed since its inception. Thomas Edison is rolling in his grave .
how about rock elementals take greatly increased damage from all pvp sources, as well as additonal damage from rival tribe doeds. that way, they arnt changed from decent to shit in pve and sp like so many other creatures. not just pvpers play ark. most if not all nerfs that are for pvp reasons should solely affect pvp.
also for the elemental on oasisasour thing maybe make rock elementals and other tanking creatures that cant jump such as stegos take drastically increased damage while falling or being carried from pvp sources to the point that they die from turrets before even touching the ground. that way creatures that cant normally get above a base via flying or jumping cant be dropped onto it or carried over without instantly dying. also set artifact caves and the area surrounding there instance to no build on servers
The fact is this game was 100% designed from the ground up with Pvp in mind first and foremost.
The handcuffs and cage are two of the oldest items in the entire game, older than even the toilet, for God's sake.
Pve has and will always be an afterthought, and that's why bobs tales looks like it does: they don't even comprehend their own games community lore, calling Bob a 'veteran survivor'. Like what tf.
But pve needs no balance or nerfing or buffing anything ITS PVE LOLOLOOLLOL You lose a dino so what honestly losing a tame would probably be the most exciting thing to do on pve
One way to fix tribes prim-locking servers is by disabling cave building altogether, it’ll also make tribes have to build outside thus allowing the map to be explored
Cxaves should have a lower turret limit than normal
Or just no building at all
God, they already have 6x nerf. Why doesn't everyone just get good and find new ways to raid? Maybe you need to throw a bunch of crappy soakers away, so be it.
Stop complaining and Evolve.
Most of you aren't remotely ready to ascend beyond your meat, that much is for sure.
@@Atmatan think we found someone who lives in a cave lmao, if the game is unbalanced, they should fix it instead of u saying get good
@@nicolsson_yt8344 I think I don't play this game and you should still get good 😂
@@Atmatan I don't play either but just from watching the video you can tell the meta is unbalanced, game devs should balance a game instead of just saying get good lmao, it's common sense
What it should do is if it detects someone is building in one of the artifact caves, it stop spawning the artifact in that cave and start spawning artifacts in the loot drops. That way it punishes the tribe that builds in them so they have a harder time getting the artifact.
They should make yellow ring drops and red ring drops a 15% chance for an artifact to be inside if said cave is taken and the game knows people are in the caves by structure detection near it.
Aren't there Lymantrias on Scorched Earth? They used to be able to soak a little bit and are small enough to get in caves. I have no idea how you can soak/raid the underwater cave though. That's super O.P. until they open up transfers.
Honestly this game should have had separate balance for pvp and single player long ago. So they wont have to worry about having to upset one group or another
100% agree here!
HOD well done. You are positive influence to what is wrong in the game. Instead of complaining about what's wrong, you state what is wrong and offer solutions. Too many content creators just cry and do nothing. Ive stated before they need to do Open Beta's on new maps/game changing updates, move artifacts out of caves, and some small soaking dino like you said for cave meta.
Youre amazing, keep it up.
Thanks man I'm trying to offer solutions as well and be constructive hopefully that change some things sooner rather than later
@@HOD your videos have done it before in the past and hopefully they will in the future. People are more likely to listen to constructive criticism than straight up bitching.
Only way to change cave meta is to increase turret cap so u can live outside and stegos needs a nerf
Doesn't matter if turret cap is 1k outside caves and stegos have 0.2x the hp. Outside bases are still raidable and way more expensive and caves are still 100% unraidable online.
If you have 15 people online and a megatribe caps you with 55, your land base is getting wiped. I don't care what your turret cap is.
Lmfao caves aren’t even hard to raid 😂😂😂 all you need is turtles and PT’s you don’t even need to rocket run just send in PTs and turtles C4 strapped
@@Omgthatsgino Okay so why does no one do this then? On smalls raiding ice or pack is impossible online. Pts die in one second and how do you soak with carbos when they cant get in sight of turrets before a thyla has killed it?
@@matle9949 soak all turrets first than start sending in PT and carbos strapped with c4 and just take ur time. If they are online it is harder but not impossible
Artifacts - Alpha dinos drop a random artifact
Cave meta - Love the Patcy idea, could add an item into the game to also change the meta (Don't know item/structure)
Rock Elemental - after they soak x amount of bullets they take x5 damage for x seconds as they become angry and dazed
Ngl, with the trains and cart I expect to see armored carts and trains doing drive bys
Do not allow build in artifact caves and activate offline reduced damage on structures or shield
Great ideas! i hope wildcard sees them but for the artefacts making them accessible on ground would only make tek easier to get and we obviously dont want that either . They should make 3 places on the map where they would be some kind of arena with waves of Dinos once you finish the arena it drop 1 of the artefact(randomly) see it Like drops in extinction or that one arena in bug biome of gen1. It would require the players to get strong dinos to do it and farm it more than once to get the artefact needed for a boss(obviously make it so the players can not build near the arenas. I think it would be a great idea fr
There should be a town built around the arena with npc characters yiu can interact with and get missions to gunt certain dinos and earn rewards
Biggest issue on official pvp right now is aimbot and speed hacks
That’s how it’s always been, Snailgames sold the cheats before for under the table money….
That's a non-stop issue which doesn't need to be addressed here, in this specific video's comments. Focus on one thing at a time, but like I said, you will *never* completely stop scumbags from cheating.
@@CrowsDescend said like a true cheater
They also removed the desert pearl spawns which also favors the 1%, since they can more easily control access to pearls on the map.
100% agreed. they are gonna need to make huge changes to keep their player base. 1 tribe shouldn't be able to lockdown a server. they need to figure it out where dozens of solo players / duo etc can live on the maps as well. or its just a dead game. they should have dozens of smaller rathole type caves / crevices for the solo players to live amongsts the big tribes.
It wouldn't make a difference without access to artifacts
there are plenty of spots for solos to build, do you think it will end any different? do you honestly think a solo can fight a 50 man tribe?
@@jays4496 yes
@@jays4496 I've spent the last 5 hours scouting in single player and trying to place beds in ratholes / crevices that you can spawn on and ITS BROKEN. its no use for a solo player.
then dont be a solo player, if you think because youve got a small base your gonna survive against megas your pretty wrong tbf@@TryllHDTv
The border on your thumbnail made me thing ive watched the video already lol
Artifacts could sometimes spawn instead of suply drops with low chance and allways one at the time so it would take you eternity to get them but it would be possible
Maybe a private owned server with no cave building or Tek tier would be fun.. also, I've always wanted a "no flyers" server to get popular. I'm def a casual ark player so with no rat holes or solo life possible, I just play other games.
Yeah I think it's time I start hosting again haha
There needs to be a petition for moving the artifacts out of the caves for every artifact, in a non buildable area or something. The fact the you can lock down the game progression isn’t conducive for a steady flow of pvp.
Too many caves I miss days people built outside
Trying to raid a cave is the worse. It literally Ruins the game. If everyone had to build outside the megas couldn't keep power over a map. Also they need to make climbing without picks a thing, the ability to dodge attacks and towns with npc characters for missions. It will make pve and solo players have a much better time and increase the player rate by thousands.
I agree even if I run into turrets more haha
@@TravisTheSavage megas would still keep power over a map trust me ive been in a mega tribe and the amount of shit they have can't be wiped by anything less then another mega tribe
@@kotzer71 I'm in a mega now with 1000 people but what you don't understand is building outside allows you to attack from all angles. Cave building only allows one way and its a funnel so it's not even fun to pvp people it's just boring as can be.
@TravisTheSavage and what you don't understand is i was in mega tribes before caves were meta
The main point is only mega tribes can wipe out other megas
Like lets be honest if they had to move out of caves it would mostly only be a inconvenience to them
And getting rid of cave meta would only hurt smaller tribes
And pvp in ark has always been bad and in need of major rebalencing
Honestly they should just out right make the 3 artifact caves into No-Build Zones and Nerf the Rock Elemental by either taking increased damage via explosives and doedics or make it so the Oasisaur can't fight if a Rock Elemental is on it
Bruh our whole server can’t even use some of the features of the tall tales dlc. Whenever we go to use a treasure map it asks us to buy the DLC even though we all have it lmao. Do WC even test ANYTHING before they release or do they just push a button and hope for the best?
Yeah, I just started getting that same issue. It wasn't like that on Day 1 and only started after their latest patch.
You need to have a shovel in your hand. Maybe don't complain about user error.
@@Atmatan Thanks genius 💀💀 The error occurs when you push the the treasure map regardless of the shovel. Sorry to disappoint but the first thing we tried was with shovel equipped. Maybe dont go yappin on YT comments dishing out false fixes
They need to revert the cryo changes to make caves easier to be raided online
Or just... block cave building
Another reason why I set my server to be PVE/PVP. I set up a team death-match arena for tribes who want to battle for tech and artifacts. It’s a simple fix to all of this.
i just finished watching you're old scorched earth vids that was a blast, sadly not going to be the same this time round :(
HOD you recently streaming got me back into the game. I can’t wait to see you stream again.
hopefuly later tonight 💪
Look what you’ve done hod. This man had a good life
they should disable building in cave until they come up with a better solution
They for sure should. No fun when your built outside and you can’t do shit by fly around the map in circles. The whole point of ark is to do bosses not only raid and pvp. Shit gets boring so fastZ
Spot on with the players setting the meta & coming up with ideas to help the devs
Agreed. I hope they listen you guys and do something about the artifact caves being so op. Red ob is insane now. Best cave wyverns and best pearl spawn all in one location so broken
If you lose all three caves to one tribe, yes, you've lost the server. But if its a real fight, the caves will be split between different tribes and everyone will be prim locked. Then its about who can farm on the surface and who gets clapped, cuz you can't live in the cave until you have teleporter. You need an indi forge on the surface.
raiding central cave and the underwater cave at red ob, are IMPOSSIBLE to raid with the meta
Love ya vids man i enjoy watching them as soon as ya post 🤟🤟
They should put the artefact in a treasure chest as I really rare drop at least you’ll still be able to do boss fights
No because that's even more pay to win
@@davetherave597 I did think that after I posted it they could drop the whole map and shovel thing into the base game for everyone to make it fair
Artifact cave meta applies to any map tbh. It is also a non issue at transfers...
Also terror birds are just a substitute for deinys
Yeah but we are talking before xfers ATM and even with xfer on ASA it's hard to get artifacts on island as caves are locked there too.
Great video hod
If they didn’t ruin cryos it would be lot easier to raid caves lol I miss the ase days
Ive played ase official pvp for 8 years mostly solo and I can confidently say the cryo change was the best change they have ever made in the games history
@@fruitvio4160How? Have you ever tried to raid for example ice or pack cave in ASA with the new cryonerf? Well let me explain it to you, it is impossible.
@@matle9949the reason why the change is good is the fact that creatures are harder to move around. This change is annoying for single player and Pve due to this restricted mobility, but all it does is just allow for Dino storage whilst putting artifact diving back to its state before cryopods, and people raided all those caves successfully back then.
@@snakemaster254Right. It's like every time people get a new toy their brain cells die and they forgot that things change.
Buncha kids, still lacking the self awareness to recognize that they aren't the main character of the timeline.
they couldnt even explain why the oasisaur flies in the notes. just make it a walking dino and disable cave building ffs wildcard.
but tbh the cave and artifact problem goes back to 2016 i doubt they will suddenly recognize the problem.
I still don't understand why they let anyone build in caves or oblisks? but thats wildcard for you. Though even if they stopped the cave building that still makes surface bases hard to defend.
cryopod change needs reverted right now too they helped alot with cave raiding and defence.
anyone else think if the dino doesn't spawn on the map it shouldn't be allowed on it? like wyverns on island or manas on abb just feels wrong and unbalanced to me
Wildcard has never gave a rats ass about pvp unless it’s something that broke the game
Artifacts and obelisks should be no build zones. Especially now that the transi is a personal ob. You should have to risk it once then you can boss fight from home
At this rate I feel like this map will die faster than the island due to people already being bored of prim
First thing wildcard needs to do is remove artifacts from caves. Make them in open world in a NON BUILD area! Most people quit playing because they get prim locked from a 20-30 man tribe account sharing on a smalls tribe 6 man limit server. I also agree with the nerf to golems and not allowing them to ride the new oasis tame. That was by far the stupidest thing they could have added to SE.
I’m neons understand why the “no cave building” wasn’t checked on official?! Surely they knew people will make ratholes.
You don’t even need Oasisaur…just build a platform on the back of the thyla cart, walk the golem on top, then pick up the thyla with the argy 🤣 it takes the golem with it. We accidentally figured it out and dropped a pillar base with it lol funniest looking thing I’ve seen on official in a while!
thats so fkn busted and it will be ages before they fix that, and by then all the small tribes will already be wiped
I only play unofficial and we have modded drops so artifacts spawn in drops.And i think se should get a new spoaker like trike/stego because some caves are currently unraidable,cause you cant get your golem in there
I feel like Ark by design is a PvE game that they just decided to add PvP servers to later on in the design process and then just kept this logic throughout the entire games life cycle because they consistently release things that are not balanced in a PvP environment.
The original SE was brilliant (cave artefacts aside) it felt like a survival game where PvP was fun, took skill and had multiple options for base building, now it's just cave building simulator where you live like a vampire.
Entirely wrong.
Ark is 100% a pvp game that's only how it is now because pve players cried so hard they got a new game mode added.
Pve never existed when ark launched, it didn't even come out until after Ragnarok.
Also: you misremember the original SE, or you played it LONG after most other maps launched: SE was always the most dead map until ab cliff platforms were added.
Literally no one played SE except to get wyverns, and even then: Ragnarok made that obsolete.
@@Atmatan I stopped reading after "entirely wrong"
@@LivindeadGaming Says more about you than it does me.
I'm sorry that cognitive dissonance is so painful to you that you'd rather turn your brain off than use logic.
Oh well.
@@Atmatan my guy youre just wrong, SE was one of the best maps on ark pre extinction, every alpha or mega had a base on SE as it was by far the best map for ele, also most tribes wanted access to all of the dlc content as most of the items from SE were meta, and on top of that SE had some really good base locations.
I dont get it. Adding cryo nerfs to reduce rat holes... but caves are still perfectly ok. Just stop letting players build in caves
Gotta be smart! Smuggle an egg into the cave. raise it and soak. /s
Bring in mini rock golems so we can raid caves ! They have em in the game make them tameable. And new Dino is slow as fuck but they should make it very weak to lightning fire or poison
Base location aside, the efficiency of mutation breeders now is killing the game off. Who wants to grind bullets/shards to defend turtles/stegos with 150k health that can be mass raised so quickly. No counter to those levels of HP other than being online 24/7 which forces account share meta on smalls.
Artifacts should be found in drops containing red rings
You can go to other servers to get artifacts.
2x all turret damage, 2x turret cap, no cave building, rock elementals take 2.5x damage to turrets.
They need to make it so there’s just no cave building
They shouldn’t have wiped official on ase they should’ve just left ase as is and made Asa have no transfers or anything apart from a few items and certain tames because it’s literally the dinos that created cave metas other than that compound bases would still exist
They definitely should have pvp players helping them make these decisions for dlcs
Yeah I stopped playing as soon as I realized all the caves are taken again I’m not paying for bossfights or ele
I personally find the cave meta very boring. Prime ark was giant wars on land. Not it’s people just sitting at a choke point for hours. Also if they’re gunna have a cave meta, at least make like 10+ caves so multiple tribes can play on a server. There’s what 4,5 caves now? Those 5 will rule the server and the rest of the map will be a wasteland of wiped bases. Thank you HOD for bringing these issues to light
The game also needs the ability climb with no picks, the ability to dodge and towns with npc that give missions
It also needs a new dev and publisher. And needs to be rebuilt from the ground up.
@@thefinalboss2403 amen
Gotta wait for Ark II. They already mentioned having souls like combat in it
@@RenegadeJames they could easily implement it into ark survival ascended they choose not to it would also work for a great test to see how well it will work in ark l 2
Oh hell no you guys have the most awful opinions ever dark souls combat in ark ?????? Wtf that would be dumb AF ark is popular for a reason because ark has very unique pvp and should stay the same as it's always been
ppl somehow picked a rock golem up with a argie, i think exploit with cart so.. Don't even need to commit to oasisaur
Asa is favoring pve. Proof is everywhere. Maybe that’ll change later. But for now. We play pvp on ase. Asa is nothing but a mess.
the main problem with pvp is it's always been in the raiders favor heavily and wildcard should of done something about this years ago
the fact that everybody has been building in caves and ratholes as the only the way to try and keep your base safe should of raised the a huge red flag for the balance of the game
pvp in this game has always been trash and in need of a major rebalance
Just need more servers there is 27 or something for official 1x not enough for everyone
I mean, I appreciate your viewpoint mate but blocking artifacts in pvp is really just a natural strat. if someone wants artifacts, they need to outsmart the alphas and build up enough to raid but YES, i definitely do agree that there should be other things to help. I think cavebuilding in artifacts should have an increased damage percentage beyond what the normal is.
yeah for sure its a natural strat and makes sense. but from a gameplay standpoint its not good when half your player base is locked out of content you know what i mean? i think we all accept it as the norm because its been for so long. but doesnt mean its good.
i never understood the way of artifact caves...i would say these zones should be no build zones where players compete pure pvp with limited amount on artifact spawn so whales dont get fed up after 1st sucess while others are primlocked
Its called cheese and on Survive Rochester such things are prohibited. And we stop cave bases if its a problem. The sort of people defending this sort of imbalance are not fun to play with and should be ignored.
these sold pets suck. they just need to disable flyer carry and caves but i guess then they cant sell power. i was super sad to see they are apparently selling a flying machine in abberation, so even that map wont be no flyer
Looks like the vid is here
I feel like they should block cave buildings until resource transfers is available so that you can atleast transfer your tek stuff
The doed can’t soak in the caves?
I remeber when it used to be meta to build on pillars
Ppl just will sell boss fights basically 😅
Yea it sucks man I tried playing but I have a 9-5 I literally had no chance hours of grinding down the drain in seconds
Yeah every base out in the open getting hit.
That's pretty normal for ark it's impossible for anybody to survive in the open. The problem is you can't attack those who live in caves. It's almost impossible to beat anybody built in a cave. It needs to be fair and everyone needs to build in the open.
@@TravisTheSavage True. There's a lot of big tribes on scorched earth servers and a lot of people join them just because they're struggling to survive alone
Artifact caves shouldn’t be allowed to be built in, easy. Every artifact cave can be damn near impossible to raid built right with the new turret placement ability. Force these guys outside lol and make the game better. No matter what, there’s going to be a skill gap but allowing these dudes to prim lock everyone because they can’t access the artifacts isn’t fair play.
most of the cave meta problems are solved by bringing old cryos back its not that complicated
PVP has always been crap for casual players. I literally quit playing and just watch your content because I don't have time to play working 2 jobs. Maybe an hour a day to play. But PvE is so boring...if anyone sees this who has a free spot for a farmer, hmu 😅
One of my biggest disappointments so far with ASA is that they allowed the cave meta to continue, I had really hoped they would not allow cave building. I enjoy solo pvp, and I just accept that the alpha tribes are essentially beyond my reach in most cases. Back in ASE I was able to unlock a fair amount of tek solo, and had hoped to do so again, but looks like the only way I will be able to is to wait for the maps that don't put their artifacts in caves. Why wildcard allows this horrible meta to thrive is beyond me, much as I love Ark they really are a terrible developer.
You unlocked Tek on Ragnarok.
You know it, I know it.
You went to three different maps to get artifacts, and then still lost most of your dinos on every run.
Everything you’ve just said is whats held this game back for years. More people have quit because of it than actually play the game.
I still don’t understand why people choose to play pvp in ark, it’s has always been extremely miserable and toxic it’s not like this is anything new, just play PvE it’s hell of a lot more than trying to live in a pvp world wi the pillars everywhere and where it’s necessary to turn all your game settings to low
Caves with artifacts should be no build
nice feedback ! 100% agree