That turned out to be much more interesting than I thought! There were a couple of times where I wished the oscilloscope had a closer view so it was easier to see what was going on. But you also explained it very well.
I almost cried when I discovered the channel and started to watch the videos!!!! Great work!!!! Thank you so much!!!!!! Brings out a lot of memories at the technical level!!!! Keep up the good work!!!!!!!! Cheers!!!!!!
This is awsome. I love your laid back style. And the Speccy.... I get giddy with nostalgia. I'm also impressed that you still have your original computer and even the tape deck!
Lawrence, thank you for visiting and watching. I subscribed to your channel, I found the video on your build MAXI030 very impressive and hope to see more. Way above my skills and will love to learn from your videos.
Great video, excellent idea to visually show the sound output, waves, combination, and all that. With your explanations, it's indeed a great resource to point to when someone wonders on this subject. 👍
Very informative video. I was always impressed with the ‘Two Tribes’ rendition at the main menu of the ‘Frankie goes to Hollywood’ game on the Spectrum 48k. Don’t think I’d ever heard anything like it on the Speccy at the time.
Jako prawie 50-cio latek strasznie mnie cieszy że ciągle mogę znaleźć takie wspaniałe materiały jak ten. Od dziecka interesuję się muzyką demoscenową i słucham jej na co dzień Radio Nectarine (Demovibes) 24/7, mało tego również moje pierwsze zetknięcie z komputerami to ZX Spectrum+ w 1986 roku. Mimo że wiem dużo w tej materii to o tych trikach tak wspaniale przedstawionych przez Pana nie wiedziałem. Dziękuję serdecznie, pozdrawiam i mam nadzieję na następny ciekawy materiał przy tv i kawie :)
Dziękuję za obejrzenie i komentarz! Sporo fajnych materiałów na Pana kanale; Ucieczkę z Tropiku mam na winylu 48 obrotów a wersji amigowej nie znałem... No i stacji demoscenowych też nie znałem, a kolekcja na Pana stronie scenestream.net/demovibes/artist/4993/ wygląda b. ciekawie. Prędzej czy później w mojej serii Understanding Computer Sound przyjdzie czas także na mody amigowe; na razie jednak w kolejce są odcinki o PC Speakerze, AY, SID, Pokey i kilku innych tematach. Ale Amig mam kilka i nie mogę się doczekać omówienia Amigi pod kątem dźwięku. Pozdrowienia :)
Przy “compare oscilloscope view of both pieces of code” 😅zasubskrybowalem i wrzuciłem na todoliste twój artykuł pisany. Świetny content i świetny sposób opowiadania!
Great video I had a 48K ZX back in the 80’s and was always impressed with how some musicians/programmers got multi channel polyphonic music. Games like Zombie Zombie (Sandy White), Agent X (Tim Follin - I think). Hope you do more videos. BTW - The ULA chip was an acronym of Uncommitted Logic Array, so I’d say it should be pronounced as U.L.A. at least that’s what everyone seemed to call it at the time.
Thanks for watching! Good point about ULA pronunciation - when we talked about it here in Poland where I come from, it was always pronounced "oolah" or "youlah", so I naturally used that pronunciation in the video. Also, my wife's name Ula ("oolah"), so that pronunciation was even more natural for me! :) But you are right I should have researched the English pronunciation.
@@ForgottenComputer Well, actually thinking about it ROM, RAM, BIOS and even LASER, are all acronyms, be we pronounce them as words! English is not a very consistent language, 😂. You win a virtual beer 🍺 if you know what BIOS stands for without looking it up!
Tim Follin is a legend on every platform he created music for! Yep, Agent X was one of his. He also did a lot of NES soundtracks, and worked on the SNES (e.g., Plok) and Megadrive (e.g., Time Trax, which has one of the best MD soundtracks). Apparently, his favourite to work with was the SID, because it felt more like an instrument than a sound chip. His beeper music, though, was way beyond what should've been possible!
I remember - I was completely shocked when I uploaded Raw Recruit to my ZX Spectrum. I didt believe that something long, sophisticated and complicated can be played by an ordinary beeper. I liked this track so much that I recorded it for cassette :) Well - it's Tim Follin... My second favorite music from Speccy was Dark Fusion. In one of Bajtek (probably) there was a program that allowed you to import a piece of song into the computer's memory. I tap it to Speccy, recorded a Michael Jackson's - Billy Jean song and then bragged to my friends about the capabilities of my computer: D Pozdrawiam serdecznie.
I don't remember that Bajtek issue, but sound capturing and sampling software was plenty for ZX Spectrum (mostly in Europe) and Apple II (mostly in the US :). I did type many programs from Bajtek though... and would go crazy if it didn't work because of a silly typo. Dzięki za oglądanie i pozdrowienia :)
Używałem dokładnie tego samego magnetofonu przy moim ZX Spectrum (choć był to dopiero drugi magnetofon, kiedy w pierwszym padł silnik). Dużo czasu spędziłem przy moim gumiaku. Poznaję też Przewodnik (choć będąc właściwie szkrabem, nie byłem w stanie do końca zrozumieć treści). Ciekawy kanał :)
Dużo osób miało te magnetofony, robione przez Unitrę na licencji Grundiga. Ten mój egzemplarz niestety wciąga mi taśmy teraz... muszę poszukać, jak to naprawić. Dzięki za odwiedziny :)
This is marvelous, I learned so much! Thank you in particular for the demonstration of 1-bit polyphony, I've been trying to wrap my head around it for ages and you gave such a great demonstration and explanation of it :)
Well done! Lots of good info and very entertaining to watch! I wish you played the tune from Chronos, when I heard it for the first time and I had my speccy hooked up to an amp I got goosebumps! Great video!
Don't forget this one: ruclips.net/video/ADL3mdRMzoA/видео.html It was programmed by John "Jobbee" O'Brien at Gremlin. It has two channels of sound plus digitized drums. He recorded the drums by playing a tape into the Spectrum. Ben did the music using the player he created. It was very difficult to tune the two oscillators, Ben had to figure out the timer values for each note pairing by ear. I was working at the desk next to John at the time so I saw them do it.
Indeed, that piece is great, and indeed I have not tackled the mix of digitized + generated; but then again I have not mentioned many other techniques either... I will definitely write about the above work in my article when I update it, and possibly in followup videos, as I'm planning to look deeper into engines and show differences between them. Thank you for sharing the story about pairing notes by ear - amazing!
2 года назад+2
Amazing! Your video and the accompanying content is a true treasure trove of knowledge! Thank you!
I was looking for new ways to exploit audio with fractals for a project of mine and I found this video. Informative, well presented, relevant even today for everyone, including musicians who play classical instruments. Congrats!
Thank you for the very kind words, and thank you for visiting! Also, "audio with fractals" sounds intriguing... is there a link where you share this? EDIT: actually I can see it on our channel. Watching now...
Such a fascinating topic. I recently got an original ZX Spectrum working in the US via composite mod and PAL-to-NTSC converter (and also have a TS 2068) and have just started exploring the games and sounds. It is incredible how versatile "beeper music" can be. I have it output via MIC OUT split to stereo and into the TV and some tracks sound as good as any 8-bit system I've come across. Can I ask what microphone you use to record such high quality audio? It sounds really great.
Thank you for watching! For my speech I use Boya clip-on mic, for capturing sounds from the speaker I use Shure microphones, and for recording sounds from computers I use a Mac connected via USB to my mixer (visible in the video) and QuickTime Player for capturing.
I remember making music 30 years ago on ZX Spectrum clone (Didaktik M)) in program called Orpheus (or Orfeus ?). I think it was interface with 2 separate notation tracks and 1 track of percussion. My music creations were terrible, but i still have them on my harddisk, ripped from cassette, just for that nostalgia :-).
Yes, that's Orfeus Music Assembler (zxtunes.com/software.php?id=25). Thank you for pointing me to it; it is interesting enough to deserve a mention in my article, so I may want to do that with the next update.
@@ForgottenComputer Yes, that is it! If I remember correctly, it is possible to assign different meter to each track, so the loops are out of sync with each other and something simmilar to generative music could be created this way. I had a lot of fun with it.
Orfeus actually uses a slightly modified Jonathan Smith's FuzzClick engine that has been originally used in Firefly and many other games. There is also another engine that is very simular by the sound loop code and the sound (the drums are different), it has been used in many Codemasters games with David Whittaker's music. It is still a mystery why these two are so similar, and who made it first. Jonathan once has been asked on WoS forums if FuzzClick was his original creation, and he confirmed it, but that's all we know.
@@shiru8bit This is very interesting. I will be digging more into Orfeus shortly, and will keep your behind-the-scenes story in mind. Also, thank you for watching, I'm very happy you had a chance to visit.
As a chiptune nerd I really love your series "Understanding Computer Sound". Very well made! Since I'm an Amstrad CPC nerd ;) I'm especially into (AY-Chip) and am really looking forward to an episode regarding this wonderful piece of silicon....
Thank you for visiting and commenting! I'm happy you have enjoyed the series so far; yes, AY-focused episode is coming (but not the next one, or the one after, because these are already queued - I'll visit AY probably in 3-4 episodes for now). I'll be using ZX Spectrum 128K to discuss AY though unless there are peculiarities around CPC that need visiting.
Cpc+ added 3 x dma one for each channel of sound chip what a pity sam didn't have 8dma! One for each channel of saa1099 one for border port buzzercand one for helping screen scrolling in video ram like shamazx dms for speccy
Thanks for commenting. I can only imagine how challenging it was. By the sound of your comment, did you author or contribute to that demo? Amazing work...
I know this is off topic, but HOW (for instance at around 14:40) did you get such a flawless screenshots of your scope? I can never get my camera positioned just right.
Ha! This one has a USB port where I can plug my pendrive in and dump screenshots to. Unfortunately it only records static images, so my recordings of moving waves are still terrible.
Excellent video, I underestimated just how many ways the beeper could be used to make tunes. That 'pin' method reminded me of the technique used in the Treasure Island Dizzy tune. I really need to get my hands on those music demos. 48k funk box was one of them but do you have a list of the others? Also do you have your tune in a .tap format or some format I can hear it on my Spectrum. Edit: Found videos of these 8 Channels (musicdisk) - Factor6/Trixs/MISTER BEEP ruclips.net/video/3r70ERgnfvQ/видео.html 48 Funk Box - Richard Swann ruclips.net/video/RRsFH6UhJss/видео.html
Thank you! The demos, I just found them by googling and searching on the Internet... there's a lot. I don't really have a list, but working to build one (categorized by modulation method). And the tune in .tap format is linked here, thanks for listening! forgottencomputer.com/retro/sound/code/summer.tap
I love the content, very interesting. I do think however that you could benefit from a tighter script and better editing - 1:17:45 is a looong watch, I had to cut it into mulitple sessions, especially since I feel all the content could've been compressed to something like 30-40 minutes.
As 48k spectrum mic/ear are bits 3 and 4 ula outputs connected by a resistor like a 2 bit DAC, do you know of an example demo using that technique? I do remember that there was a game that used tape music mixed with the spectrum beeper sound.
Do you know the demo scene folks? Im trying to contact the programmer of elite legend i have some money for him. Have you seen ultraviolet demo i'm name checked therein. Would you like a neoGS?
If your'e interested in 1-bit sound technical details you can read more: www.gamejournal.it/the-sound-of-1-bit-technical-constraint-as-a-driver-for-musical-creativity-on-the-48k-sinclair-zx-spectrum/ and a little a bit more technical one: www.gwern.net/docs/cs/2020-troise.pdf Enjoy! [Edit] As I later on noticed, the much more exhaustive bibliography is mentioned at the end of Forgotten Computer article (forgottencomputer.com/retro/sound/) 😉
@@ForgottenComputer Pisałem w trakcie, stąd moje błędy, wybacz. Doskonały materiał - to ja dziękuję :) I w ogóle jestem pod wrażeniem. Im impressed. Keep going on!
Great video you need to make more! 1 4 ay8912 in 128k and timex also what about sam with saa1099 stereo 6 channels! What about shamazx dma? 2 channel from beeper was started in gyroscope wham music machine and Fairlight but sanxion is nice too can u talk about music without agent x 2? Also Jonathan smiths firefly and batman caped have you heard cpc+ demos? Sappy
Hi @zxspecrum16K69. Thank you for all the comments, definitely I haven't been able to cover _everything_. Only a personal selection :). AY is to be covered in future, as well as the other multi-channel solutions. A lot more to cover, I agree.... Thanks again for visiting.
Why didn't you zoom onto the oscilloscope output while playing the maple leave tune at 22:00, like you did at 15:00. Now you explained a lot while we could not see the waveforms clearly, very frustrating! At 50:00 seconds you did show the oscilloscope signal clearly to explain the beat sound, but at the introduction at 15:00 we clearly should have had the opportunity to see the waveforms, as it is fundamental to understanding how the nature of creating sounds on a 1-bit output works. Now I had to imagine it, not knowing if my imagination was true. By the way you are still doing a great job explaining this intricate subject, it is very interesting. I have always wondered how Matthew smith managed to create the polyphonic sound in magic miner, he truly was a genius!
Thanks for watching! See the article linked in description for additional closeups of oscilloscope view. In future videos I’ll try to zoom in on oscope screen more frequently.
Hey, the algorithm worked for once and brought me quality content from a relatively unknown channel. Thanks for this series. It's great.
Many thanks for coming here and watching!
brought me here too! quality find
@@Jarah Thank you for visiting!
That turned out to be much more interesting than I thought! There were a couple of times where I wished the oscilloscope had a closer view so it was easier to see what was going on. But you also explained it very well.
Thank you for visiting!
Excellent video - as a former ZX (clone) user I really enjoyed it. Thanks!
Thanks for watching!
Great video. I never realised just how much there was about the humble ZX Spectrum's music capabilities. Looking forward to your future videos!
Thank you for watching!
I almost cried when I discovered the channel and started to watch the videos!!!! Great work!!!! Thank you so much!!!!!! Brings out a lot of memories at the technical level!!!! Keep up the good work!!!!!!!! Cheers!!!!!!
Hahah! Thanks for watching and commenting :)
I had 48k speccy and the beeper did some great music, games like PIng pong, Cobra, Trapdoor, Dark fusion and many more, great video mate👍🏻
Thank you for watching! Yes, Dark Fusion intro tune is amazing!
@@ForgottenComputer It sure is mate and thank you for the sub😊
This is awsome. I love your laid back style. And the Speccy.... I get giddy with nostalgia. I'm also impressed that you still have your original computer and even the tape deck!
Lawrence, thank you for visiting and watching. I subscribed to your channel, I found the video on your build MAXI030 very impressive and hope to see more. Way above my skills and will love to learn from your videos.
Great video, excellent idea to visually show the sound output, waves, combination, and all that.
With your explanations, it's indeed a great resource to point to when someone wonders on this subject. 👍
Very informative video. I was always impressed with the ‘Two Tribes’ rendition at the main menu of the ‘Frankie goes to Hollywood’ game on the Spectrum 48k. Don’t think I’d ever heard anything like it on the Speccy at the time.
Jako prawie 50-cio latek strasznie mnie cieszy że ciągle mogę znaleźć takie wspaniałe materiały jak ten. Od dziecka interesuję się muzyką demoscenową i słucham jej na co dzień Radio Nectarine (Demovibes) 24/7, mało tego również moje pierwsze zetknięcie z komputerami to ZX Spectrum+ w 1986 roku. Mimo że wiem dużo w tej materii to o tych trikach tak wspaniale przedstawionych przez Pana nie wiedziałem. Dziękuję serdecznie, pozdrawiam i mam nadzieję na następny ciekawy materiał przy tv i kawie :)
Dziękuję za obejrzenie i komentarz! Sporo fajnych materiałów na Pana kanale; Ucieczkę z Tropiku mam na winylu 48 obrotów a wersji amigowej nie znałem... No i stacji demoscenowych też nie znałem, a kolekcja na Pana stronie scenestream.net/demovibes/artist/4993/ wygląda b. ciekawie. Prędzej czy później w mojej serii Understanding Computer Sound przyjdzie czas także na mody amigowe; na razie jednak w kolejce są odcinki o PC Speakerze, AY, SID, Pokey i kilku innych tematach. Ale Amig mam kilka i nie mogę się doczekać omówienia Amigi pod kątem dźwięku. Pozdrowienia :)
Przy “compare oscilloscope view of both pieces of code” 😅zasubskrybowalem i wrzuciłem na todoliste twój artykuł pisany. Świetny content i świetny sposób opowiadania!
Dzięki. Cieszę się, że się podobało -- dla takich komentarzy chce się kręcić kolejne filmiki :)
Great video I had a 48K ZX back in the 80’s and was always impressed with how some musicians/programmers got multi channel polyphonic music. Games like Zombie Zombie (Sandy White), Agent X (Tim Follin - I think). Hope you do more videos.
BTW - The ULA chip was an acronym of Uncommitted Logic Array, so I’d say it should be pronounced as U.L.A. at least that’s what everyone seemed to call it at the time.
Thanks for watching! Good point about ULA pronunciation - when we talked about it here in Poland where I come from, it was always pronounced "oolah" or "youlah", so I naturally used that pronunciation in the video. Also, my wife's name Ula ("oolah"), so that pronunciation was even more natural for me! :) But you are right I should have researched the English pronunciation.
@@ForgottenComputer Well, actually thinking about it ROM, RAM, BIOS and even LASER, are all acronyms, be we pronounce them as words! English is not a very consistent language, 😂. You win a virtual beer 🍺 if you know what BIOS stands for without looking it up!
@@ilmostro749 Well I do know what BIOS stands for, so I'll be expecting that beer :D.
Tim Follin is a legend on every platform he created music for! Yep, Agent X was one of his. He also did a lot of NES soundtracks, and worked on the SNES (e.g., Plok) and Megadrive (e.g., Time Trax, which has one of the best MD soundtracks). Apparently, his favourite to work with was the SID, because it felt more like an instrument than a sound chip. His beeper music, though, was way beyond what should've been possible!
Great videos 👏😄 and don't worry about getting nostalgic we love it!
Haha, OK! Thanks for watching :)
I remember - I was completely shocked when I uploaded Raw Recruit to my ZX Spectrum. I didt believe that something long, sophisticated and complicated can be played by an ordinary beeper. I liked this track so much that I recorded it for cassette :) Well - it's Tim Follin... My second favorite music from Speccy was Dark Fusion.
In one of Bajtek (probably) there was a program that allowed you to import a piece of song into the computer's memory. I tap it to Speccy, recorded a Michael Jackson's - Billy Jean song and then bragged to my friends about the capabilities of my computer: D
Pozdrawiam serdecznie.
I don't remember that Bajtek issue, but sound capturing and sampling software was plenty for ZX Spectrum (mostly in Europe) and Apple II (mostly in the US :). I did type many programs from Bajtek though... and would go crazy if it didn't work because of a silly typo. Dzięki za oglądanie i pozdrowienia :)
In my humble opinion the music of Vectron tops any other beeper music in Spectrum games.
Composed and programmed by Tim Follin, of course. 😊
Superb content! Thank you so much for this video
Thanks for watching!
Używałem dokładnie tego samego magnetofonu przy moim ZX Spectrum (choć był to dopiero drugi magnetofon, kiedy w pierwszym padł silnik). Dużo czasu spędziłem przy moim gumiaku. Poznaję też Przewodnik (choć będąc właściwie szkrabem, nie byłem w stanie do końca zrozumieć treści). Ciekawy kanał :)
Dużo osób miało te magnetofony, robione przez Unitrę na licencji Grundiga. Ten mój egzemplarz niestety wciąga mi taśmy teraz... muszę poszukać, jak to naprawić. Dzięki za odwiedziny :)
What a pity there wasn't a stereo input jack would've halved loading times! Also turbo load routine in rom could save a further 20 seconds!
This is marvelous, I learned so much! Thank you in particular for the demonstration of 1-bit polyphony, I've been trying to wrap my head around it for ages and you gave such a great demonstration and explanation of it :)
Thank you for watching and for the kind words!
Awesome work! Thanks for posting. The accompanying article is wonderful too.
Thank you for watching and reading, and for the nice words!
Friend, that was brilliant. Thank you for sharing your knowledge, research and enthusiasm with us. I learned a lot, plus got a blast of nostalgia.
Thank you for visiting and watching :) Glad you liked it!
Well done! Lots of good info and very entertaining to watch!
I wish you played the tune from Chronos, when I heard it for the first time and I had my speccy hooked up to an amp I got goosebumps!
Great video!
Don't forget this one: ruclips.net/video/ADL3mdRMzoA/видео.html It was programmed by John "Jobbee" O'Brien at Gremlin. It has two channels of sound plus digitized drums. He recorded the drums by playing a tape into the Spectrum. Ben did the music using the player he created. It was very difficult to tune the two oscillators, Ben had to figure out the timer values for each note pairing by ear. I was working at the desk next to John at the time so I saw them do it.
Indeed, that piece is great, and indeed I have not tackled the mix of digitized + generated; but then again I have not mentioned many other techniques either... I will definitely write about the above work in my article when I update it, and possibly in followup videos, as I'm planning to look deeper into engines and show differences between them. Thank you for sharing the story about pairing notes by ear - amazing!
Amazing! Your video and the accompanying content is a true treasure trove of knowledge! Thank you!
Thanks for watching and for the kind words!
I was looking for new ways to exploit audio with fractals for a project of mine and I found this video. Informative, well presented, relevant even today for everyone, including musicians who play classical instruments. Congrats!
Thank you for the very kind words, and thank you for visiting! Also, "audio with fractals" sounds intriguing... is there a link where you share this? EDIT: actually I can see it on our channel. Watching now...
Such a fascinating topic. I recently got an original ZX Spectrum working in the US via composite mod and PAL-to-NTSC converter (and also have a TS 2068) and have just started exploring the games and sounds. It is incredible how versatile "beeper music" can be. I have it output via MIC OUT split to stereo and into the TV and some tracks sound as good as any 8-bit system I've come across. Can I ask what microphone you use to record such high quality audio? It sounds really great.
Thank you for watching! For my speech I use Boya clip-on mic, for capturing sounds from the speaker I use Shure microphones, and for recording sounds from computers I use a Mac connected via USB to my mixer (visible in the video) and QuickTime Player for capturing.
I remember making music 30 years ago on ZX Spectrum clone (Didaktik M)) in program called Orpheus (or Orfeus ?). I think it was interface with 2 separate notation tracks and 1 track of percussion. My music creations were terrible, but i still have them on my harddisk, ripped from cassette, just for that nostalgia :-).
Yes, that's Orfeus Music Assembler (zxtunes.com/software.php?id=25). Thank you for pointing me to it; it is interesting enough to deserve a mention in my article, so I may want to do that with the next update.
@@ForgottenComputer Yes, that is it! If I remember correctly, it is possible to assign different meter to each track, so the loops are out of sync with each other and something simmilar to generative music could be created this way. I had a lot of fun with it.
@@bilenocimusic8220 Okay, definitely worth a mention in the article. I'll add a note on Orfeus soon.
Orfeus actually uses a slightly modified Jonathan Smith's FuzzClick engine that has been originally used in Firefly and many other games. There is also another engine that is very simular by the sound loop code and the sound (the drums are different), it has been used in many Codemasters games with David Whittaker's music. It is still a mystery why these two are so similar, and who made it first. Jonathan once has been asked on WoS forums if FuzzClick was his original creation, and he confirmed it, but that's all we know.
@@shiru8bit This is very interesting. I will be digging more into Orfeus shortly, and will keep your behind-the-scenes story in mind. Also, thank you for watching, I'm very happy you had a chance to visit.
Very informative, thanks.
Thank you for watching and commenting!
As a chiptune nerd I really love your series "Understanding Computer Sound". Very well made! Since I'm an Amstrad CPC nerd ;) I'm especially into (AY-Chip) and am really looking forward to an episode regarding this wonderful piece of silicon....
Thank you for visiting and commenting! I'm happy you have enjoyed the series so far; yes, AY-focused episode is coming (but not the next one, or the one after, because these are already queued - I'll visit AY probably in 3-4 episodes for now). I'll be using ZX Spectrum 128K to discuss AY though unless there are peculiarities around CPC that need visiting.
Cpc+ added 3 x dma one for each channel of sound chip what a pity sam didn't have 8dma! One for each channel of saa1099 one for border port buzzercand one for helping screen scrolling in video ram like shamazx dms for speccy
Excellent thanks a lot
Great video mate I have just found your channel love the crts.
I look forward to checking out alot more of your vids
Thanks for watching! And I subbed your channel too, looks entertaining!!!
Thanks mate you didn't have to do that but I appreciate it
5:30 scout radio/ scout podcast something like that where you can "download" games from 😀
Ha! Nie znałem. W analogowym radio w latach 80. problem był taki, że odbiór musiał być czysty, inaczej gra nie przechodziła. To była loteria...
Extra, powodzenia w rozwoju kanału!
Dzięki za odwiedziny i komentarz :)
Great and valuable video! Thanks for that
Thanks for commenting. I can only imagine how challenging it was. By the sound of your comment, did you author or contribute to that demo? Amazing work...
Niezły kanał :) Pozdrawiam !
Dziękuję i również pozdrawiam!!
Adam , tu żeś się ukrył 😲, abstynencja od fejsa to widzę ,że wciąż trwa . Gratuluję .
Btw... Dobrze Cię widzieć !
Dzięki za odwiedziny :)
I know this is off topic, but HOW (for instance at around 14:40) did you get such a flawless screenshots of your scope? I can never get my camera positioned just right.
Ha! This one has a USB port where I can plug my pendrive in and dump screenshots to. Unfortunately it only records static images, so my recordings of moving waves are still terrible.
This isn't at all geeky :-) its great work thanks, I'm after a soundfont and/or just wav/riff files of the smoothed square wave from the ear socket
I'm here because of Tim Follin. :P I wanted to know how people like him can create beautiful tracks.
ZX SPECTRUM best! 最高‼️
On the 128k have you heard robocop? Thundercats? Stormbringer? Platoon? Also ay AND buzzer chase hq?
Excellent video, I underestimated just how many ways the beeper could be used to make tunes. That 'pin' method reminded me of the technique used in the Treasure Island Dizzy tune. I really need to get my hands on those music demos. 48k funk box was one of them but do you have a list of the others? Also do you have your tune in a .tap format or some format I can hear it on my Spectrum.
Edit:
Found videos of these
8 Channels (musicdisk) - Factor6/Trixs/MISTER BEEP
ruclips.net/video/3r70ERgnfvQ/видео.html
48 Funk Box - Richard Swann
ruclips.net/video/RRsFH6UhJss/видео.html
Thank you! The demos, I just found them by googling and searching on the Internet... there's a lot. I don't really have a list, but working to build one (categorized by modulation method). And the tune in .tap format is linked here, thanks for listening! forgottencomputer.com/retro/sound/code/summer.tap
I miss the sound of a ZX Speccy Loading
Yes, I missed it too...
@@ForgottenComputer just such a Retro sound. I still play the games on a Rasberry Pi Machine. Great to play back on
I love the content, very interesting. I do think however that you could benefit from a tighter script and better editing - 1:17:45 is a looong watch, I had to cut it into mulitple sessions, especially since I feel all the content could've been compressed to something like 30-40 minutes.
Noted. Will try to compact stuff into more digestible pills next time! Thanks for watching.
My old love. Zx
As 48k spectrum mic/ear are bits 3 and 4 ula outputs connected by a resistor like a 2 bit DAC, do you know of an example demo using that technique? I do remember that there was a game that used tape music mixed with the spectrum beeper sound.
Most ultimate games had those kind of tunes at the start apart from 16k and aticatac n lunar jetman
Do you know the demo scene folks? Im trying to contact the programmer of elite legend i have some money for him. Have you seen ultraviolet demo i'm name checked therein. Would you like a neoGS?
If your'e interested in 1-bit sound technical details you can read more:
www.gamejournal.it/the-sound-of-1-bit-technical-constraint-as-a-driver-for-musical-creativity-on-the-48k-sinclair-zx-spectrum/
and a little a bit more technical one:
www.gwern.net/docs/cs/2020-troise.pdf
Enjoy!
[Edit] As I later on noticed, the much more exhaustive bibliography is mentioned at the end of Forgotten Computer article (forgottencomputer.com/retro/sound/) 😉
@Swinki Trzy, both of these documents are mentioned in my video ;-) Thanks for visiting though! Dzięki :)
@@ForgottenComputer Pisałem w trakcie, stąd moje błędy, wybacz. Doskonały materiał - to ja dziękuję :) I w ogóle jestem pod wrażeniem. Im impressed. Keep going on!
Same beeper is in Sinclair QL I believe
My frst "school" computer...
A na biurku Kuryłowicz, Madej i Marasek 👍
Obowiązkowo!
Xecutor! Moja ulubiona gra. Po latach niestety okrutnie powolna i nie daje już takiej frajdy. Ale muzyka chyba najlepsza za wszystkich gier.
Zgadzam się, muzyka jest _bardzo_ fajna!!
Great stuff, I did a twitch stream about Amiga sound if you’d find that useful research for a future video.
Hey thanks for watching! Not sure what twitch is so can you point me to that stream? I’d love to watch
How is the first header tone on the cassette loading showing in blue and yellow??
That's what it looks when I load it... can you explain the question more?
Was anybody else also constantly peeking at the red TV, fearing that something sinister will emerge from the static, a la White Noise or The Grudge? 🙂
Great video you need to make more! 1 4 ay8912 in 128k and timex also what about sam with saa1099 stereo 6 channels! What about shamazx dma? 2 channel from beeper was started in gyroscope wham music machine and Fairlight but sanxion is nice too can u talk about music without agent x 2? Also Jonathan smiths firefly and batman caped have you heard cpc+ demos? Sappy
ruclips.net/video/nYS4FjQ4cyg/видео.htmlfeature=shared
Hi @zxspecrum16K69. Thank you for all the comments, definitely I haven't been able to cover _everything_. Only a personal selection :). AY is to be covered in future, as well as the other multi-channel solutions. A lot more to cover, I agree.... Thanks again for visiting.
@@ForgottenComputer fantastic make more videos please oh and where are you from?
@@zxspectrum16KB Originally from Poland, now living in Ireland. Yourself?
@@ForgottenComputer leicester now living in ulster how far r u from londonderry?
Why didn't you zoom onto the oscilloscope output while playing the maple leave tune at 22:00, like you did at 15:00. Now you explained a lot while we could not see the waveforms clearly, very frustrating! At 50:00 seconds you did show the oscilloscope signal clearly to explain the beat sound, but at the introduction at 15:00 we clearly should have had the opportunity to see the waveforms, as it is fundamental to understanding how the nature of creating sounds on a 1-bit output works. Now I had to imagine it, not knowing if my imagination was true. By the way you are still doing a great job explaining this intricate subject, it is very interesting. I have always wondered how Matthew smith managed to create the polyphonic sound in magic miner, he truly was a genius!
Thanks for watching! See the article linked in description for additional closeups of oscilloscope view. In future videos I’ll try to zoom in on oscope screen more frequently.
If you like Knight lore you wanna try Durrel and hewson
Подпишусь.
O silly scope
Garbage sound-chip