Who in HG decided that her S3 should have a 6s cooldown between targeting the same enemy for a skill that doesn’t even last long? I don’t know whether to whack them for making her like this or applaud them for making the meme a reality.
If they give her a 100 miss rate on 2nd skill, she would fill some niche. Else, instead of relying on RNG, better send Gravel to just tank it or Red to stun
@@Idiel96 If nothing else her mastery gains are pretty big on s3, goes from horrendous to maybe bad when it more than doubles stun duration. That'll offer a lot more than module, module... doesn't really help much at all outside of the base effect.
Isn't that the thing tho? Lyudmilla's whole niche is crown slaying. Unfortunately, in a world where authority is commonly backed with actual power, this niche is about as useful as SpongeBob is in driving automotive.
@@darkomega6597Vivianna is lacking but decent. Not even being half the cost and needing the resources of a 4 star to be levelled would save CS from falling beneath people in her same class, but lower star.
@@darkomega6597 Viviana is a boss/elite killer (need some help like Suzuran S3 or Totter S2 for bosses), say if you have her second activate S3 ready to be use. She can 1v1 elites by herself, might need to bring healer or a defender behind her. S1 is dookie, S2 is good against elites. Just she only gain shield when attacking, it’s rng to get shield, range attack don’t pop her shield, her survival rate decreases when off skill and not attacking for the shield Want mad melee art damage? She’s your girl regardless
Yeah, like if she could just attack every mob in her attack range even with the attack interval, she would actually be decent. It won't make her another broken executor but at least better than Phantom. The fact they managed to create a 6* executor that's somehow weaker than Phantom who's a year 1 6* is genuinely baffling.
Hypergryph don't specifically hate Welfares, they hate .5 Anniversary Welfares in particular. 2.0: Gladiia is Broken. 3.0: Lumen is Amazing. 4.0: Silence has really strong utility. 5.0: Civilight Eterna has amazing healing and buffing potential. 3.5: Vigil fucking sucks, as much as I love him. 4.5: Lessing is "okay", has use but not good. 5.5: This.
Though even Vigil at least seems to be more functional in his Role than Crownslayer, like give Vigil and his wolves an Inspiration buff and hell do quite alright, but Crownslayer I can't really see how you make her performance even passable
@@cyri96 The best thing I can think of is to give her True Damage or Penetration Damage during her skill. Aside from that, she really could use some more damage and attack speed during her skill as well.
I disagree. Vigil does his job as a tactician vanguard and Lessing does his job as a dreadnought guard. The only problems with Crownslayer is her RNG talent 1 and 2, and the fixed attack speed and too high attack restriction on s3. If her s3 said something like, "Attack interval increases." and "Cannot attack the same enemy within 5 seconds", she would have use in at least IS.
@@averagemythosenjoyer Yeah, but I still feel like it would’ve been better if they gave her True Damage for all of her Skills. Since even if she does True Damage, she still wouldn't even be at the level of Yato Alter and Texas Alter unless they also reduce the attack speed.
@@Zack_Zander I disagree. True damage is something very rare and not to take lightly. Giving bad skills true damage is like saying, "We recognize that this skill is built terribly. However, we're too lazy and don't care enough to make it better." I'm sure if her s3 released with true damage, instead of saying she's bad, the Arknights community would say, "They just put true damage on anything now huh?" This game is very closely tied to its lore. The ops that have true damage are Amiya, Kal'tsit, Młynar, Nearl the Radiant Knight, Nightmare, Skadi the Corrupting Heart, Hoederer, Weedy, and Cliffheart. The only one that doesn't really make sense here is Cliffheart (I would love to be given a lore reason as to why Cliffheart s2 does true damage). You are suggesting she do 1588 true damage with her s3. In fact, actually, she does 2 hits. You're suggesting that Crownslayer doing 3175 true damage would make her still worse than Texas the Omertosa and Kirin R. Yato. For reference, this is OVER TWICE THE DAMAGE MON3TR DOES on Kal'tsit s3. This is also TWICE the amount of damage TALULAH does. Her entire kit having this would make her better WIŠ'ADEL. I went off on a little bit of a tangent there. I apologize. However, if Crownslayer got true damage, she would be doing more damage than Talulah at about the same rate whilst being completely invincible. Please tell me you don't mean this, or just didn't do the research.
I think a simple fix to her S3 is if they made it so there's like no delay between the attack intervals. so it's like chk chk chk chk chk chk , instead of. chk chk. . . . . . . . . . . . . chk chk.
It is the fact that she can only attack every 2 seconds. Moat ticking damage sources in this game is once every 1 second. Why does she take twice as long?
@@Tsunami_FaktaYostar just a game publisher (Publisher for Arknights outside of China Mainland Server), so Yostar has does not participate in the game content except in translating to other languages. the true developer of Arknights is Hypergryph
ngl i just feel both. I don't know demetri's role in the story so it might not be possible for him to be playable but his drip alone is enough to give me hope that he can. I hoped for zuo le, logos and ulpianus and they all got out from npc jail in a year, and were given great kits, so *surely* it can happen here too right?? Haha...but hey I'm glad that demetri wasn't chosen to suffer, can't be sure down the line but I have faith. And the kit being this underwhelming makes it funny, like even after all these years, CS can't even surpass her boss form lol.
@@mookiess Demetri is Vigil’s right hand man, that and he wears oripathy monitor just scream he can be playable (like the new red certificate operator who appears in recent summer event). There is hope
Idk what they were thinking when designing her kit. This is one of the times when you immediately know she's bad upon reading the skill text. And they even showcased how bad she is in the stream. Accurate to her in-lore strength true, but she should've been a 5-star at most (where HG dumps most of the niche units). Making her a 6-star just amplifies the disappointment.
Especially that 6s cooldown on htting the Same enemy again on S3, it's not like the base effect of that skill wasn't already mediocre, but... a 6s FRD should be at least able to solo a ch8 bear...
If only she could attack in her s3 with the same speed as Texas s3, but 1 target, she would be OK, but you can raise an entire generation in between her attacks...
21 день назад+99
People try to cope with her being a “team player” type of operator but let me tell you Vigil s1 is a better team player than whatever this is
I am a dead hard fan of Crownslayer, my friends cursed me each time because I kept saying she was really important for the lore and should be in the cast, I waited for years and hope since chapter 6 after she left Reunion, many years of wait for this result, I am sad and betrayed, she has no niche where she is good, she isn't popular and her being shitty won't be an argument to give her a good module or alter, I will still play with her in each of my teams but with a tears falling each time I deploy her
I suspect she's fine, actually. An Ambusher Specialist in disguise. FRD chassis means that there's more flexibility in where you put her, and she doesn't need any survivability support, because against anything but the most high damage enemies she'll do her job before she dies. S2 hitting a true AOE, and S3 having a same-target cooldown, lean her more towards large piles of enemies. For instance, she could fry the chapter 13 blood spawn. S2 being a 50% dodge and then a true AOE burst of 2500 phys damage, +23% on enemies that haven't hurt Crownslayer, that's not nothing. It's all a single hit too so it can crunch past most defense. Because her trait is a hit rate reduction, it can be used to benefit other ops. So, a defender can block something, and Crownslayer can pop in on the other side of the enemy. Now that enemy has a -50% chance to do damage, and in a few seconds it eats a big nuke of phys from Crownslayer. It's kind of hard to source things that debuff enemy attack, so I look forward to using this. S3 makes her nearly invulnerable and has crowd control, though the same target restriction prevents it from spiking damage against a single target. I think you could use it to slow swarms, but so far I expect to get more out of S2. She's not going to out-DPS Texas or Yato alter but she has interesting applications and can evaporate 8 tiles worth of enemies.
If you max her out, her S2 is gonna do a single hit of 3,175 phys to enemies that damaged her, and 3,905 to enemies that didn't. (before module). With module, the S2 hit rate reduction jumps to 62%. That's Real Numbers
@@QEDmirage Yes I was thinking about this for some days ! It's my argument against my friends to tell them why I will still play her but if you're unlucky can she die before unleashing her S2 ? That would be so sad not gonna lie, but people who complains about her having bad animations didn't saw her S3 right I find the skill really cool, remember than Texas just pop on the tiles with swords I saw Crownslayer got a theme song I'm so happy now, just waiting for a future fest with Nine 5 star and Talulah 6* limited and I can leave this world in peace
@@L_Nivale I'd say Lumen is the only good welfare 6*. I wouldn't really count CE since we technically have to work to get her and her pots rather than simply buying her in the store, furthermore Theresa is too loved a character just for HG to release a trash 6* of her. Let's be frank with Gladia, she's only good thanks to the abyssals synergy modules.
@@kyarumomochi5146The absolute cope for 2DP boi. Not even the better than the 4* in his tactician archetype. Both sucks, Vigil only claim to fame is the situational once in a full moon stalling with his malnourished wolves
@@normallymute0131 Yeah, pretty much a 6* gravel. There's Phantom s1 but it was kinda underwhelming in my experience. A taunt with dodge or thorns like Hoshi/Penance would be great IMO.
The duration on s3 feels really short because the interval between every attack is 2 sec which is so much lame for executor unit. They could make it interval 1 second & cooldown for attacking same target make it like 2 second instead of 6 second
If it could attack the same target, and had the same debuff as S2, it'd be 1.3x as good as modless Phantom w/ clone + have a useful dodge chance for allies. It's *ok* with 2 sec. The insult is spreading that damage or wasting a lot of it for no reason.
This is such a big shame, i don't understand why HG went out of their way to even create her if they were going to give her this shit for a kit... she makes frostleaf look like a 7* I know they want to keep 6* welfares somewhat weak so they can sell their banner but holy shit. that accuracy debuff is a complete joke, her S2 can have some uses if you make yourself delusional enough and that S3 has stupid limitations for no reason... I don't want her to be strong but at least keep her mid, not an april fools character...
The "HG doesn't want welfare 6* to be strong" argument doesn't work. Gladiia is the best puller and an excellent laneholder, lumen is one of the best healers and can make status effects like stun and freeze a joke, silence alter can make your units immortal and CE is on par with skadi alter. The only exception to this is vigil and lessing. However, vigil can be an excellent staller against slow but hard hitting enemies and lessing is a pretty good alternative to those than don't have NTRK and can be useful against enemies with stun. I genuinely don't see any use for CS. Everything she does, the other FRDs do better. Her S3 could've been great if it had a faster aspd. Unfortunately HG put unreasonable limitations to it.
@@erfanthered9801 they aren’t strong, gladiia is the best puller but in reality that title doesn’t really cool as it sound, lumen is also just alright since stun all freeze doesn’t that common (it not like the cc effect is rare there many enemy can inflict these but somehow…it just not appear that much), while silence immortal is niche, maybe CE is the only one i considered strong here, the rest is just fine at least they not like vigil or crownslayer
When I look at her…all I can think of is all of the other operators who can give dodge, enemy accuracy down and other survivability buffs/debuffs in more reliable and less difficult ways…
List of 6 star welfare (in my memory): 1. Gladiia: the first and the best one up to date 2. Lumen: amazing semi-afk and CC cleanse medic 3. Vigil: idk 4. Silence Alter: HG's attempt to fix her own archetype 5. Lessing: a goat 6. Crown Slayer: once a joke, still a joke 7. CE: forgot she existed even though she literally released on global yesterday
Yeah I dunno. She's, uh, niche. Even the main place I can think of dodge being useful is IS for the dodge based collectibles, and there she's competing against not just Texas/Yato, but also Phantom because his IS module. Maybe they'll introduce some super instant death mechanic you can only escape by dodging and then she'll have a use lol.
The thing is - accuracy reduction is not the same as dodge, so her talent can't trigger dodge related relics in any capacity... Unless you would use her s1 for some reason but she only grants dodge to herself so
Need I remind you that Projekt Red is even better than her? Instant CC stun and only slightly lower damage than Crownslayer. Crownslayer's S2 literally has a charge up time for mediocre CC when Phantom's CC deals more damage. Red even has the only increased minimum damage in the game. Up to 43% with max module and pot which makes her useful for shave damage against extremely high defense enemies. A LAUNCH 5 STAR POWERCREEPS HER. Let. That. Sink. In. I'd even go as far as saying THRM-EX is more useful with his high damage explosion that inflicts a high fragile at max pot but that's really really pushing it. Overall. She got the curse of being a wellfare and free 6 star with abysmal skills that make her look like a year one operator. The ONLY niche I can think of is S3 and deploying her right into enemy lines since she can't take any damage at all unless her invisibility is removed which few enemies can actually do but that RNG damage and no AoE make it a pitiful skill. Maybe Mod 2 will fix her in a year.
years of bullying leads to this, she is just a utility unit, but gravel still outshines her in stalling. Hope she could at least make Flametail semi-immortal.
It's like they never even put much thought of designing her. Which is a huge disrespect to the character, I really liked Crownslayer and the thing she's going through. But it feels like she's a "test" operator for a new kind of playstyle. Which is really unfair, especially how many years she's been around and requested to be an operator, they should've considered the other executer operators and what they already have. Like, Texas herself, who's literally on the same event
her niche is probably in meme dodge chance builds with flametail and ascalon and ela s1, etc im sure welfareknights is happy to have her too her skills are kinda bad but you arent really using her just for the skills shes really designed to be used with other operators instead of alone
@@jaysonmoya1089 It's not exactly balanced when you require other very specific units to do an already very specific niche effectively, that's just called being bad
Supah said it. Either you review them in a vacuum or consider the other options. In this case she needs a niche dodge buff army to be slightly useful instead of y'know, just using a decent unit.
for that kind of damage in her S3... four D32 steel is quite expensive to even consider building her... why make her attack at 2 seconds interval? why not make it 1? or even 0.5 at best? why 2 seconds? with a cost 24 DP, I'd rather use Degenbrecher or even Irene and have a much more DPS input than her and I only need to keep them alive to make their DP worth it and both of them are cheaper than Crownslayer's maximum DP requirement
@@nikolaanicic3944 even if she can, the interval is still more important because that alone dictates the total dps of the operator the mere fact that it's 2 whole seconds says a lot about this character
Seems like the big thing here is her lack of any focus. Is she meant to be supportive or deal damage? If supportive, bump talent's 1s numbers. Should be 20 or 25 at base, not 15. Put a bit more meat on her bones, more def and/or HP. S1 should be more survivable, like boosting the dampening of talent 1 for any damage aimed at herself plus tweaked evade. Boom, alternate gravel with a small slice of damage. Now S2 is more defensively impactful with bumped talent numbers, though still likely niche skill. Shift S3, make it at least 1 blow per second and 1.5s to hit the same target. Now is a lot more decent for focused CC harass. Alternatively, this; Attack every 0.5 - 0.7 seconds, 2 second stun, same paltry damage, no restriction to hit same enemy but stunned enemy and still random. But if boss enemy/elite enemy in the range of the fog, prioritize them. Deliver attacks at a rate of 1 per second, 2s stun, 2.5 to hit the same guy again. Bam. Far more effective CC on fodder, and though the specifics of what I described could be tweaked, now you can CC big guys without hugely affecting CC on smaller guys, unless there's a ton of bigger guys, then the CC ends up focusing a lot more on them. You want damage? Mostly same deal, but better modifiers and atk. You are waiting the entire skill timer for one hit, then the redeploy timer. Those fodder croc should be getting hit with above 3k damage at least. S3 similar to support version, but the stun shouldn't be treated as important. Is a side piece so buff the modifier and horrendous rate of attacks. There you go!
@@sundoll3710 Then I guess it would need to be tweaked more. Maybe I would need some actual testing to see how much it would help damp damage against someone that can deal real damage, then maybe look at the related damage formula.
I haven't played AK for like, a month due to burnout. I saw new event and I was like: "Oh cool lappalter" and I also saw they finally made Lyudmilla playable. I was happy with Lappalter, but when I got to CS feature I saw she was executor like Texas so she definitely has competition on that part, then I saw her skills.. "Ok S1 as usual.." "S2 is a bit ehhh.." I got to S3 and WTF WERE THEY THINKING?? Built in long attack cooldown is diabolical 😭
Sooo expensive 3* Gravel essentially but with dodge/ hit rate down instead of barrier, I guess you could use the s2 to debuff a boss spitting out global range attacks or something. Like just drop her as soon as you see the animation start and then boom said nuke has a 40+% chance of missing, 62.5% chance at m3 mod3. ...Maybe if she gets a new module in future that makes her not take up deployment slots she'd be decent cause then she'd just be a smoke bomb device but as is... Well I guess dropping her on a defenders chokepoint might help since the defender would be taking less hits from the debuffed enemies. or I could just slap an aoe op nearby to lower the pressure on the defender by killing the enemies instead...
I hate how she lacks a definite purpose. They could've given us a proper dodge + taunt fast redeploy, sort of like a gravel that doesn't tank damage rather than dodge it whilst also reducing enemies' hit%, but nooo, let's make her try to deal damage when yato alter and texalter exist, what a wonderful idea. Oh, and make her stun deliciously inconsequential, too. I was REALLY hoping for something like, "when her activate-on-deployment skill ends, press it again to instantly redeploy her for no DP cost, and refresh her skill, but only in a small area around her (like texas vanguard S2) instead of anywhere on the map. Make her pop up here and there to soak up a bit of damage, it looks cool and isn't busted. Then it's okay if she deals no damage because she isn't meant to do that: she doesn't do that as a boss or in the lore either. Just give her something unique to work with god damn it hg
Vigil was hilariously bad its funny. But crownslayer is so much more ass its not even funny anymore. Its just sad, pitful and down right depressing. They're 100% doing this on purpose 😭
3:13 I don't even think you need CS for this stage/squad lmao Almost any other op might help and show the same result She is so terrible wtf ;-; they did not cook with her kit, so sad
if they had increased the dodge percentages to 100% during skills she woulda been at least a good fast redeploy staller so she doesn't have to compete with texalter n yalter . her s3 would be justifiable if the dmg was around 300%-450% per 2 weeks n not like 190% per like 3 months. but now after seeing her kit i cant even e2 her for the art shes just unusable, straight up a waste of resource
Her s3 is honestly amazing, just wish the damage was a bit beefy. S2 could be good if theyd make the charge a pay off rather than just a charge. Like you can deploy in stealth (stays in stealth so long as no enemy collides with her) and she charges up but you can immediately activate her skill, but skill can fill up the bar 3 times to do a devasting explosion. S1 is s1, idk why hg just make s1 skills so general in most operators.
A man soul dreams of how could be a playable Crownslayer in the future : -Six star -Executor Specialist -Dodge -A skill that allow her to hit the target she want without get hit in the process - *NOT A WELFARE* -No more no less from the 2021-2024 standerds. Hypergryph: Done 👍 Me:Hold on, No No.. Please not Hypergryph!! Hypergryph: here is Crownslayer :Why.. is she.. Welfare.. GOD. -The man soul now waiting for an alter already.
Even her skill 2 and skill 1 still better than skill 3 That limit interval for attacking same target is really looooong tho. Idk if HG can patch the op skill (since they never do that before), but i hope they reduce the interval for each attack and limit interval for same target, and also giving def ignore or stackable physcal DoT for each atk is fine
When people start blaming HG for this kind of treatment to new operstors while they keep making their shit alters, then the game will recover his past glory until then keep clapping for the next shitty alter
It amazes me still the confidence with which people say stupid things. Vigil is one of those very same bad free operators, and after him we've gotten CE. Is like all you fucking doomposters are gold fish with nonexistent memories or pattern recognition, you can't even establish logically how they've 'gotten worse', just point at examples and cry about it. Yeah, there haven't been operators with bad performance due to misapplied design intentions before, keep spreading the bitter truth brotha.
honestly...her skill concept are fine....it is just number at time is just suck S1 is RED S1 clone..but it is S1 ...it is fine other fast deploy probably do as much as her S2 in frist second of deploy.....it it take that long should do at least twice of what it doing now...S2 is her worst skill S3 look great but in term of damage I think we need it twice as fast or twice as damage to satify us that regularly use Texas or Yato...but if we consider She can continue poking at some very dangerous boss without being attacked back...it is somehow...fine other good thing that her S2 and S3 scale well with atk buffer...other than that it is just to low damage per screenshit
Thank you, I finally see a showcase that looks somewhat useful. It looks like Crownslayer is a brooding loner assassin.....who cannot function alone. A fast redeploy mizuki S1 with none of the tankiness and less range. An invisible dps who is very incompatible with buffs and probably needs slow support. She's melee so she can't even shutdown low-altitude enemies. Her best ability is the smoke that seems to stack with everything. Which requires other operators to even benefit from, and leaves her otherwise just standing there.
This is added to the list of reason of why arknight should have statistics of how much damage the operator deal and damage taken and finally heals. The fact that CS Executor have overwhelming factor to be weak. Skill 1 RNG Dodge the 20% Less Accuracy is not helping. 22% Damage Increase is fine but if the Talent 1 doesnt miss her 2nd Talent Dissappear. Skill 2 Giving her less Taunt increase the Talent Less Accuracy and the burst damage is a delay at least make it justified by giving it also a DOT. Skill 3 Not only she only Attack 1 enemy at a time it also give her a restriction of unable to attack them is a big limiting factor of her damage.
After using her several time, its just not that fun and she doesnt seemingly contribute that much, its clear HG wants to make her a support executor but temporary support with her weird limitation sadly dont give her much uses at all in general content Her talent sounds good in paper but in practice it doesnt really that matter
Oh wow, everyone just saying that crownslayer is bad. That makes a decent motivation for me to actually build her. Also s3 usage on tallulah stage is a bad choice, as it seems that her s3 works on full if there is at least 3 targets for her to hit. also she is completely invincible during s3. So the her s3 niche is to helidrop into a group of ranged enemies, or to just use her in combination with blockers that can stack needed amount of enemy. The only really negative thing about her - module she got. As it boosts her hitrate talent and survivability. And i remind you that crownslayer is invincible on s3.
I really want ppl to start saying Wisabel is garbage. Just so Niche knights/Bad knights/ players build her lmao If you do build give me review (non basis)
I mean, you know how the average DPS brailet is. If it's not a DPS character that deletes the half the map, it's a bad character instantly. I'm pretty happy they still want to do units like Crownslayer.
I just wish they didn't scuff her kit so bad; the numbers, S3 interval, pretty much everything. I'm happy that she's a cc/utility focused fast redeploy as opposed to the nuker duo ... but not only the kit is RNG reliant, the utilities she offer don't feel strong enough. I like her S3, but it's too slow despite having complete invincibility ... 😮💨
@@polardon3161 What's the point of being invincible if she can't do shit? At least Ch'en does something with her S3. She's literally Luigi the operator because she does nothing except she isn't winning while doing nothing, she just does nothing.
This is T H E worst operator in the game. Like atleast vigil makes dp Lessing can do some decent stuff Kirara can tank dmg and semi lanehold Verdant can be a damage soak Frostleaf can have somewhat working crowd controll CS is literally only carried by her archtype and nothing else, calling her 6 star gravel is an insult to gravel. And on top of this her s1 (wich is probably her best skill) performs worse than Red s1. They legitimately released a 2012 operator on 2024
WHY THEY MAKE STUPID RESTRICTION ON SHE'S SKILL... Why HG dont make she's dodge 100%, why they make she's 1 skill weaker than Red s1, and WHY they make her s3 not like Degen s3 weaker version, CS deliberately weakened for no reason like a Vigil
I could see S2 being useful to help your frontliners survive hardhitting waves. Obviously Texas or Yato would do that better but they're limited. Maybe she'd be extra useful to help summons like Ling dragons. They can't be healed, so reducing the damage they take would be good. Just wish it wasn't so RNG dependent
Contrail Showcase (4* Skyranger Specialist):
ruclips.net/video/AFcDdS0sl4U/видео.html
Philae Showcase (5* Primal Protector):
ruclips.net/video/XDsPW_U-NdI/видео.html
Figurino Showcase (5* Merchant Showcase):
ruclips.net/video/FCV7R359lZk/видео.html
A 4★ specialist that has an interesting kit, looks fun to play, and way better than Fraudslopper lmao
She’s just as weak as when you fight against her, amazing!
now make the meme
@@metalforge6915the "nebula kick herself saying she's weak and then nebula said I am you" meme is very fitting for this.
Who in HG decided that her S3 should have a 6s cooldown between targeting the same enemy for a skill that doesn’t even last long? I don’t know whether to whack them for making her like this or applaud them for making the meme a reality.
If they give her a 100 miss rate on 2nd skill, she would fill some niche. Else, instead of relying on RNG, better send Gravel to just tank it or Red to stun
Why's she a 6* again? Hype train?
She could not powercreep gravel
💀💀hate the fact that this is true... I dont think even module can save her
@@Idiel96 If nothing else her mastery gains are pretty big on s3, goes from horrendous to maybe bad when it more than doubles stun duration. That'll offer a lot more than module, module... doesn't really help much at all outside of the base effect.
I understand why pjred win against her in story, red is strong? No, CS is weak
Isn't that the thing tho? Lyudmilla's whole niche is crown slaying. Unfortunately, in a world where authority is commonly backed with actual power, this niche is about as useful as SpongeBob is in driving automotive.
@@NearoC there's few operator changing module.. if they can reduce her s3 attack interval it would be somewhat nice..
One of playable operators who have related skill to the lore
She's one of the most operators alright
Lore accurate character
The polar opposite of Surtr.
@@NightOfTheRavens what is surtr lore again?
@@ark3355 amnesia and ice cream
Dont remember much else about her since Surtr doesnt appear much in main story if ever
They did her so dirty..... I really feel bad..
Viviana : first time?
@@darkomega6597nah viviana is decent alright. coping for the module still lord pls
@@darkomega6597Vivianna is lacking but decent. Not even being half the cost and needing the resources of a 4 star to be levelled would save CS from falling beneath people in her same class, but lower star.
@@darkomega6597 Viviana is a boss/elite killer (need some help like Suzuran S3 or Totter S2 for bosses), say if you have her second activate S3 ready to be use. She can 1v1 elites by herself, might need to bring healer or a defender behind her. S1 is dookie, S2 is good against elites.
Just she only gain shield when attacking, it’s rng to get shield, range attack don’t pop her shield, her survival rate decreases when off skill and not attacking for the shield
Want mad melee art damage? She’s your girl regardless
@@darkomega6597 Viviana is mid at best. Not worst.
If her S3 didn't have the same target limitation, it would be quite decent
As if her S3 deal dmg faster and has some def penetrate it would be better, the time gap between each time she deal dmg quite long for a exe
All it took to sync her cooldown with her stun (4 sec) and it will be far better
Yeah, like if she could just attack every mob in her attack range even with the attack interval, she would actually be decent. It won't make her another broken executor but at least better than Phantom.
The fact they managed to create a 6* executor that's somehow weaker than Phantom who's a year 1 6* is genuinely baffling.
No. That'd still butcher the damage for no reason. @@Only_Ameen04
Guys, you know she couldn't leap twice either as a boss, and as an operator. How do you expect her to leap infinitely?
Hypergryph don't specifically hate Welfares, they hate .5 Anniversary Welfares in particular.
2.0: Gladiia is Broken. 3.0: Lumen is Amazing. 4.0: Silence has really strong utility. 5.0: Civilight Eterna has amazing healing and buffing potential.
3.5: Vigil fucking sucks, as much as I love him. 4.5: Lessing is "okay", has use but not good. 5.5: This.
Though even Vigil at least seems to be more functional in his Role than Crownslayer, like give Vigil and his wolves an Inspiration buff and hell do quite alright, but Crownslayer I can't really see how you make her performance even passable
@@cyri96
The best thing I can think of is to give her True Damage or Penetration Damage during her skill.
Aside from that, she really could use some more damage and attack speed during her skill as well.
I disagree. Vigil does his job as a tactician vanguard and Lessing does his job as a dreadnought guard. The only problems with Crownslayer is her RNG talent 1 and 2, and the fixed attack speed and too high attack restriction on s3. If her s3 said something like, "Attack interval increases." and "Cannot attack the same enemy within 5 seconds", she would have use in at least IS.
@@averagemythosenjoyer
Yeah, but I still feel like it would’ve been better if they gave her True Damage for all of her Skills. Since even if she does True Damage, she still wouldn't even be at the level of Yato Alter and Texas Alter unless they also reduce the attack speed.
@@Zack_Zander I disagree. True damage is something very rare and not to take lightly. Giving bad skills true damage is like saying, "We recognize that this skill is built terribly. However, we're too lazy and don't care enough to make it better." I'm sure if her s3 released with true damage, instead of saying she's bad, the Arknights community would say, "They just put true damage on anything now huh?" This game is very closely tied to its lore. The ops that have true damage are Amiya, Kal'tsit, Młynar, Nearl the Radiant Knight, Nightmare, Skadi the Corrupting Heart, Hoederer, Weedy, and Cliffheart. The only one that doesn't really make sense here is Cliffheart (I would love to be given a lore reason as to why Cliffheart s2 does true damage). You are suggesting she do 1588 true damage with her s3. In fact, actually, she does 2 hits. You're suggesting that Crownslayer doing 3175 true damage would make her still worse than Texas the Omertosa and Kirin R. Yato. For reference, this is OVER TWICE THE DAMAGE MON3TR DOES on Kal'tsit s3. This is also TWICE the amount of damage TALULAH does. Her entire kit having this would make her better WIŠ'ADEL.
I went off on a little bit of a tangent there. I apologize. However, if Crownslayer got true damage, she would be doing more damage than Talulah at about the same rate whilst being completely invincible. Please tell me you don't mean this, or just didn't do the research.
I think a simple fix to her S3 is if they made it so there's like no delay between the attack intervals. so it's like chk chk chk chk chk chk , instead of. chk chk. . . . . . . . . . . . . chk chk.
It is the fact that she can only attack every 2 seconds. Moat ticking damage sources in this game is once every 1 second. Why does she take twice as long?
I hope yostar fix it
i love the onomatopoeia used here
@@Tsunami_Faktaunlikely
@@Tsunami_FaktaYostar just a game publisher (Publisher for Arknights outside of China Mainland Server), so Yostar has does not participate in the game content except in translating to other languages. the true developer of Arknights is Hypergryph
damn, HG really fail to powercrept Projekt Red
I mean projekt red is way more stronger than CS lorewise 🗿
@@dakovich9665tbh lore is not good basis cus supposedly Red is also way stronger than Texas and Lappland
@@galeria_mbut lapplans got real powerup by zaroo sponsorship
@@galeria_m no no no, HG is actually teasing Projekt Red alter with that one and she will be broken. TRUST!
@@shiningnightmare5616 doubt that
10:53 i love how you had a great opportunity to at least finish talulah off with CS but you dont have even THAT much trust in her
Don’t know if i should be upset Demetri is still in NPC jail or glad that at least this kit wasn’t given to him
that's a nice silver lining tho
When I saw CS skill I immediately stop malding and glad Demetri isn’t the welfare.
ngl i just feel both. I don't know demetri's role in the story so it might not be possible for him to be playable but his drip alone is enough to give me hope that he can. I hoped for zuo le, logos and ulpianus and they all got out from npc jail in a year, and were given great kits, so *surely* it can happen here too right?? Haha...but hey I'm glad that demetri wasn't chosen to suffer, can't be sure down the line but I have faith.
And the kit being this underwhelming makes it funny, like even after all these years, CS can't even surpass her boss form lol.
@@mookiess Demetri is Vigil’s right hand man, that and he wears oripathy monitor just scream he can be playable (like the new red certificate operator who appears in recent summer event). There is hope
@@mookiesshe also appeared in the lappalt event so THERE IS HOPE
Idk what they were thinking when designing her kit. This is one of the times when you immediately know she's bad upon reading the skill text. And they even showcased how bad she is in the stream. Accurate to her in-lore strength true, but she should've been a 5-star at most (where HG dumps most of the niche units). Making her a 6-star just amplifies the disappointment.
Especially that 6s cooldown on htting the Same enemy again on S3, it's not like the base effect of that skill wasn't already mediocre, but... a 6s FRD should be at least able to solo a ch8 bear...
She should be 4*. She is worse than Gravel.
She should be the first 3* executor
If only she could attack in her s3 with the same speed as Texas s3, but 1 target, she would be OK, but you can raise an entire generation in between her attacks...
People try to cope with her being a “team player” type of operator but let me tell you Vigil s1 is a better team player than whatever this is
I am a dead hard fan of Crownslayer, my friends cursed me each time because I kept saying she was really important for the lore and should be in the cast, I waited for years and hope since chapter 6 after she left Reunion, many years of wait for this result, I am sad and betrayed, she has no niche where she is good, she isn't popular and her being shitty won't be an argument to give her a good module or alter, I will still play with her in each of my teams but with a tears falling each time I deploy her
I suspect she's fine, actually. An Ambusher Specialist in disguise.
FRD chassis means that there's more flexibility in where you put her, and she doesn't need any survivability support, because against anything but the most high damage enemies she'll do her job before she dies.
S2 hitting a true AOE, and S3 having a same-target cooldown, lean her more towards large piles of enemies.
For instance, she could fry the chapter 13 blood spawn.
S2 being a 50% dodge and then a true AOE burst of 2500 phys damage, +23% on enemies that haven't hurt Crownslayer, that's not nothing. It's all a single hit too so it can crunch past most defense.
Because her trait is a hit rate reduction, it can be used to benefit other ops. So, a defender can block something, and Crownslayer can pop in on the other side of the enemy. Now that enemy has a -50% chance to do damage, and in a few seconds it eats a big nuke of phys from Crownslayer. It's kind of hard to source things that debuff enemy attack, so I look forward to using this.
S3 makes her nearly invulnerable and has crowd control, though the same target restriction prevents it from spiking damage against a single target. I think you could use it to slow swarms, but so far I expect to get more out of S2.
She's not going to out-DPS Texas or Yato alter but she has interesting applications and can evaporate 8 tiles worth of enemies.
If you max her out, her S2 is gonna do a single hit of 3,175 phys to enemies that damaged her, and 3,905 to enemies that didn't. (before module). With module, the S2 hit rate reduction jumps to 62%. That's Real Numbers
@@QEDmirage Yes I was thinking about this for some days ! It's my argument against my friends to tell them why I will still play her but if you're unlucky can she die before unleashing her S2 ? That would be so sad not gonna lie, but people who complains about her having bad animations didn't saw her S3 right I find the skill really cool, remember than Texas just pop on the tiles with swords
I saw Crownslayer got a theme song I'm so happy now, just waiting for a future fest with Nine 5 star and Talulah 6* limited and I can leave this world in peace
If she was a 5☆ I wouldn't exactly care she's disappointing, but the fact she's a 6☆... She's way too expensive for what she brings to the table
Well she's a welfare so i do expect that she won't be too powerful but yeah this is a bit too much
@@valen1429 Civilight Eterna exists
@@valen1429 CE, lumen and gladia being a wellfare unit and still strong.
@@L_Nivale exactly why i said CS is too weak
@@L_Nivale I'd say Lumen is the only good welfare 6*.
I wouldn't really count CE since we technically have to work to get her and her pots rather than simply buying her in the store, furthermore Theresa is too loved a character just for HG to release a trash 6* of her.
Let's be frank with Gladia, she's only good thanks to the abyssals synergy modules.
This is probably the last time Phantom powercreeps somebody in his class
My brother in Christ, Projekt Red and maybe even Waai Fu powercreep her.
Brother even i would rather bring gravel than whatever this is
she powercrept yato (2*) at least
This may sound sacreligious, but vigil is better
It isnt, vigil has an actual niche, CS sucks
@@kyarumomochi5146 you made my brain hurt a little
@@kyarumomochi5146The absolute cope for 2DP boi. Not even the better than the 4* in his tactician archetype. Both sucks, Vigil only claim to fame is the situational once in a full moon stalling with his malnourished wolves
Atleast vigil with module is a really good staller for big physical hitter. CS is actually just bad
@@imtoolazyforaprofilepic4961 Mf who never use or utilise Vigil always mentioned his S2. Like just try his S1 and you can see where he shine
She's not weak...
She's lore accurate
Waiting years for Crownslayer... did not pay off. I hope my wife Closure doesn't end up like this.
either artificer or merchant hopefully... a merchant that has summons
@@Yumiesthetic Drone caster maybe
@@Yumiesthetic how about summoner? like her skill can summon lancet-2 or castle-3 or something
@@Yumiesthetic I was thinking probably alchemist
Dawg im afraid talulah gonna get the same treatment as well, if she even playable though
Bruh I regret build vigil but after seeing her build vigil might not bad
Vigil is hot though so it's ok
Vigil S1 is one of best Afk DP printer in the game tho.
@@ZenHoraktivigils s1 is only slightly better than fang even at m3 how is that one of the best afk dp printer in the game?
@@ZenHorakti You ever heard of 5 star Texas skill 1?
I'd rather have a fast redeploy with taunt and dodge, a 6* executor with a defense niche instead of competing with yato/texas.
Sorta like gravel?
@@normallymute0131I would kill for a gravel 6*. A taunt fast redeploy would soo useful
@@normallymute0131 Yeah, pretty much a 6* gravel. There's Phantom s1 but it was kinda underwhelming in my experience. A taunt with dodge or thorns like Hoshi/Penance would be great IMO.
@ yeah, I would 100% use them. Taunt on a cheap unit for 15s redeploy
Yeah but like... she doesnt have taunt and her dodge/accuracy is not that high to make work
One of the operators of all time.
I'm sure her module will reach Frostleaf levels of usefulness too.
The duration on s3 feels really short because the interval between every attack is 2 sec which is so much lame for executor unit. They could make it interval 1 second & cooldown for attacking same target make it like 2 second instead of 6 second
If it could attack the same target, and had the same debuff as S2, it'd be 1.3x as good as modless Phantom w/ clone + have a useful dodge chance for allies. It's *ok* with 2 sec. The insult is spreading that damage or wasting a lot of it for no reason.
Her 1st talent is so good, the smokescreen dodge, she can even dodge going into meta
The size of this oof is simply astounding.
Damn I forgot that she is from Ursus. That russian took me of for a second but Im very glad that more operators getting my language.
This is such a big shame, i don't understand why HG went out of their way to even create her if they were going to give her this shit for a kit... she makes frostleaf look like a 7*
I know they want to keep 6* welfares somewhat weak so they can sell their banner but holy shit. that accuracy debuff is a complete joke, her S2 can have some uses if you make yourself delusional enough and that S3 has stupid limitations for no reason... I don't want her to be strong but at least keep her mid, not an april fools character...
Not even vigil is this bad 😩
Heh, shit for a kit
Gladia and Lumen are powerful and they are free 6* since then they made then more shitty
The "HG doesn't want welfare 6* to be strong" argument doesn't work. Gladiia is the best puller and an excellent laneholder, lumen is one of the best healers and can make status effects like stun and freeze a joke, silence alter can make your units immortal and CE is on par with skadi alter. The only exception to this is vigil and lessing. However, vigil can be an excellent staller against slow but hard hitting enemies and lessing is a pretty good alternative to those than don't have NTRK and can be useful against enemies with stun.
I genuinely don't see any use for CS. Everything she does, the other FRDs do better. Her S3 could've been great if it had a faster aspd. Unfortunately HG put unreasonable limitations to it.
@@erfanthered9801 they aren’t strong, gladiia is the best puller but in reality that title doesn’t really cool as it sound, lumen is also just alright since stun all freeze doesn’t that common (it not like the cc effect is rare there many enemy can inflict these but somehow…it just not appear that much), while silence immortal is niche, maybe CE is the only one i considered strong here, the rest is just fine at least they not like vigil or crownslayer
When I look at her…all I can think of is all of the other operators who can give dodge, enemy accuracy down and other survivability buffs/debuffs in more reliable and less difficult ways…
Not to mention that dodge and accuracy down effects are basically useless because of how the math works and that there is a hard cap on it too
Not even Vigil is this bad 😭
8:23 that's a really bad way to use Phanty... especially if he's using ModY
you know it's doomed when vigil starts looking like surtr in the context of crownslayer kit
List of 6 star welfare (in my memory):
1. Gladiia: the first and the best one up to date
2. Lumen: amazing semi-afk and CC cleanse medic
3. Vigil: idk
4. Silence Alter: HG's attempt to fix her own archetype
5. Lessing: a goat
6. Crown Slayer: once a joke, still a joke
7. CE: forgot she existed even though she literally released on global yesterday
I laugh at the goat
You forgot CE
@@cluelessman3745 thx for the reminder
who is ce ?
@@hyurinyajani7150 Civilight Eterna
Yeah I dunno. She's, uh, niche. Even the main place I can think of dodge being useful is IS for the dodge based collectibles, and there she's competing against not just Texas/Yato, but also Phantom because his IS module.
Maybe they'll introduce some super instant death mechanic you can only escape by dodging and then she'll have a use lol.
This ain't niche chief. This is raw cooking.
@@nikolaanicic3944 Shit's expired past the date
The thing is - accuracy reduction is not the same as dodge, so her talent can't trigger dodge related relics in any capacity... Unless you would use her s1 for some reason but she only grants dodge to herself so
Dude she makes vigil feel like the Meta of all the free operator.
Il Siracusano: Blue Man sucks
I Portatori del Velluti: Red Girl sucks
"everything that doesn't have damage is suck"
@@Kirijo176what she got other than damage also suck.
@@Kirijo176 bro it's not just that she lacks damage her kit is outright barren like kal'tsit's ovaries
@@Kirijo176
Does she even have anything?
@@lordofbanshees Her value is like the value of All Engines Go to the general audience!
Need I remind you that Projekt Red is even better than her? Instant CC stun and only slightly lower damage than Crownslayer. Crownslayer's S2 literally has a charge up time for mediocre CC when Phantom's CC deals more damage. Red even has the only increased minimum damage in the game. Up to 43% with max module and pot which makes her useful for shave damage against extremely high defense enemies. A LAUNCH 5 STAR POWERCREEPS HER. Let. That. Sink. In.
I'd even go as far as saying THRM-EX is more useful with his high damage explosion that inflicts a high fragile at max pot but that's really really pushing it. Overall. She got the curse of being a wellfare and free 6 star with abysmal skills that make her look like a year one operator.
The ONLY niche I can think of is S3 and deploying her right into enemy lines since she can't take any damage at all unless her invisibility is removed which few enemies can actually do but that RNG damage and no AoE make it a pitiful skill. Maybe Mod 2 will fix her in a year.
Bro forgot that Aciddrop exists.
@@wymarsane7305Bro forgot that we are talking about fast redeploys.
Even on a stage that basically plays itself, she still manages to make it close
years of bullying leads to this, she is just a utility unit, but gravel still outshines her in stalling. Hope she could at least make Flametail semi-immortal.
Did they forget to play test her? Even a blind man could have seen that much delay would kill her kit from a mile away
It's like they never even put much thought of designing her. Which is a huge disrespect to the character, I really liked Crownslayer and the thing she's going through. But it feels like she's a "test" operator for a new kind of playstyle.
Which is really unfair, especially how many years she's been around and requested to be an operator, they should've considered the other executer operators and what they already have. Like, Texas herself, who's literally on the same event
Dude tried so hard to depend on crownslayer's S3 but she just ended up repeatedly disappointing him
The saddest thing was him defering to TexAlt in JT8-3 because he couldn't trust CS to finish crippled Talulah off.
her niche is probably in meme dodge chance builds with flametail and ascalon and ela s1, etc
im sure welfareknights is happy to have her too
her skills are kinda bad but you arent really using her just for the skills
shes really designed to be used with other operators instead of alone
in other words she is balanced unlike certain other two fast redeploy girls...
@@jaysonmoya1089 It's not exactly balanced when you require other very specific units to do an already very specific niche effectively, that's just called being bad
And she's better because welfare cost and not limited.
Supah said it. Either you review them in a vacuum or consider the other options. In this case she needs a niche dodge buff army to be slightly useful instead of y'know, just using a decent unit.
@imtoolazyforaprofilepic4961 that logic is very flawed ngl, but you are right
1:01 - trust no one, not even yourself. xD
for that kind of damage in her S3... four D32 steel is quite expensive to even consider building her... why make her attack at 2 seconds interval? why not make it 1? or even 0.5 at best? why 2 seconds? with a cost 24 DP, I'd rather use Degenbrecher or even Irene and have a much more DPS input than her and I only need to keep them alive to make their DP worth it
and both of them are cheaper than Crownslayer's maximum DP requirement
Don't forget she can't hit the same target for 6 seconds.
@@nikolaanicic3944 even if she can, the interval is still more important because that alone dictates the total dps of the operator
the mere fact that it's 2 whole seconds says a lot about this character
welcome to new home, damm is gotta be a special *reunion* with kaltsit, amiya and wis adel
being compared to Vigil and being made to (as well as being ACTUALLY) worse than Leontuzzo is so sad....
1:54 "You will suffer just like the dead ones!"
-dies 😂
The bullied saga continues...
Seems like the big thing here is her lack of any focus. Is she meant to be supportive or deal damage?
If supportive, bump talent's 1s numbers. Should be 20 or 25 at base, not 15. Put a bit more meat on her bones, more def and/or HP. S1 should be more survivable, like boosting the dampening of talent 1 for any damage aimed at herself plus tweaked evade. Boom, alternate gravel with a small slice of damage. Now S2 is more defensively impactful with bumped talent numbers, though still likely niche skill. Shift S3, make it at least 1 blow per second and 1.5s to hit the same target. Now is a lot more decent for focused CC harass. Alternatively, this; Attack every 0.5 - 0.7 seconds, 2 second stun, same paltry damage, no restriction to hit same enemy but stunned enemy and still random. But if boss enemy/elite enemy in the range of the fog, prioritize them. Deliver attacks at a rate of 1 per second, 2s stun, 2.5 to hit the same guy again. Bam. Far more effective CC on fodder, and though the specifics of what I described could be tweaked, now you can CC big guys without hugely affecting CC on smaller guys, unless there's a ton of bigger guys, then the CC ends up focusing a lot more on them.
You want damage? Mostly same deal, but better modifiers and atk. You are waiting the entire skill timer for one hit, then the redeploy timer. Those fodder croc should be getting hit with above 3k damage at least. S3 similar to support version, but the stun shouldn't be treated as important. Is a side piece so buff the modifier and horrendous rate of attacks. There you go!
the thing is her talent one IS 20 at base but the module only raises it up to 25
@@sundoll3710 Then I guess it would need to be tweaked more. Maybe I would need some actual testing to see how much it would help damp damage against someone that can deal real damage, then maybe look at the related damage formula.
"You're as weak as the day I lost you..."
IDC if she's weak, I'm glad she's finally arrived
I haven't played AK for like, a month due to burnout. I saw new event and I was like: "Oh cool lappalter" and I also saw they finally made Lyudmilla playable.
I was happy with Lappalter, but when I got to CS feature I saw she was executor like Texas so she definitely has competition on that part, then I saw her skills..
"Ok S1 as usual.."
"S2 is a bit ehhh.."
I got to S3 and WTF WERE THEY THINKING?? Built in long attack cooldown is diabolical 😭
guys, I think we bullied her too much...
that she can't even do well now
She can't powercreep Wisadel's turret
She powercrept the acid originum slug α tho
Alright this is hilarious 😂
Sooo expensive 3* Gravel essentially but with dodge/ hit rate down instead of barrier, I guess you could use the s2 to debuff a boss spitting out global range attacks or something. Like just drop her as soon as you see the animation start and then boom said nuke has a 40+% chance of missing, 62.5% chance at m3 mod3.
...Maybe if she gets a new module in future that makes her not take up deployment slots she'd be decent cause then she'd just be a smoke bomb device but as is... Well I guess dropping her on a defenders chokepoint might help since the defender would be taking less hits from the debuffed enemies. or I could just slap an aoe op nearby to lower the pressure on the defender by killing the enemies instead...
please dont cope with the future module, if its bad then bad that HG for you. OP who get help from module you can count it with one hands
I hate how she lacks a definite purpose.
They could've given us a proper dodge + taunt fast redeploy, sort of like a gravel that doesn't tank damage rather than dodge it whilst also reducing enemies' hit%, but nooo, let's make her try to deal damage when yato alter and texalter exist, what a wonderful idea. Oh, and make her stun deliciously inconsequential, too.
I was REALLY hoping for something like, "when her activate-on-deployment skill ends, press it again to instantly redeploy her for no DP cost, and refresh her skill, but only in a small area around her (like texas vanguard S2) instead of anywhere on the map. Make her pop up here and there to soak up a bit of damage, it looks cool and isn't busted. Then it's okay if she deals no damage because she isn't meant to do that: she doesn't do that as a boss or in the lore either. Just give her something unique to work with god damn it hg
Idk if they say she's mid, I like her design and niche, she's definitely useful
LETS GO NOW VIGIL ISNT THE WORST OPERATOR ANYMORE thanks Hg my goat man is saved
Nice! I had awaited for this moment.
It's the curse of a free unit in a Siracusano story
Vigil was hilariously bad its funny. But crownslayer is so much more ass its not even funny anymore. Its just sad, pitful and down right depressing. They're 100% doing this on purpose 😭
CROWNSLAYER RUSSIAN DUB LETSGOOOOOOOOOOOO
3:13
I don't even think you need CS for this stage/squad lmao
Almost any other op might help and show the same result
She is so terrible wtf ;-; they did not cook with her kit, so sad
that is the point 😂 CS in that stage is treated like "everyone can do what she can do" lvl to give a picture how bad she is
Literally Ethan works better in that stage with the same strat while being cheaper and easier to build lol
Tbh, i was really hyped when i saw her on the pv. Hope HG buffs her or just rework her entirely.
if they had increased the dodge percentages to 100% during skills she woulda been at least a good fast redeploy staller so she doesn't have to compete with texalter n yalter . her s3 would be justifiable if the dmg was around 300%-450% per 2 weeks n not like 190% per like 3 months. but now after seeing her kit i cant even e2 her for the art shes just unusable, straight up a waste of resource
Her s3 is honestly amazing, just wish the damage was a bit beefy.
S2 could be good if theyd make the charge a pay off rather than just a charge. Like you can deploy in stealth (stays in stealth so long as no enemy collides with her) and she charges up but you can immediately activate her skill, but skill can fill up the bar 3 times to do a devasting explosion.
S1 is s1, idk why hg just make s1 skills so general in most operators.
A man soul dreams of how could be a playable Crownslayer in the future :
-Six star
-Executor Specialist
-Dodge
-A skill that allow her to hit the target she want without get hit in the process
- *NOT A WELFARE*
-No more no less from the 2021-2024 standerds.
Hypergryph: Done 👍
Me:Hold on, No No.. Please not Hypergryph!!
Hypergryph: here is Crownslayer
:Why.. is she.. Welfare.. GOD.
-The man soul now waiting for an alter already.
Her E2 art shows that she is a Hyena. Now we know what Red meant by she's not a wolf
Even her skill 2 and skill 1 still better than skill 3
That limit interval for attacking same target is really looooong tho. Idk if HG can patch the op skill (since they never do that before), but i hope they reduce the interval for each attack and limit interval for same target, and also giving def ignore or stackable physcal DoT for each atk is fine
When people start blaming HG for this kind of treatment to new operstors while they keep making their shit alters, then the game will recover his past glory until then keep clapping for the next shitty alter
It amazes me still the confidence with which people say stupid things.
Vigil is one of those very same bad free operators, and after him we've gotten CE. Is like all you fucking doomposters are gold fish with nonexistent memories or pattern recognition, you can't even establish logically how they've 'gotten worse', just point at examples and cry about it. Yeah, there haven't been operators with bad performance due to misapplied design intentions before, keep spreading the bitter truth brotha.
I will talk about story mode AK that it occured to me that Crownslayer did cannonically lose to Projekt Red. And now she also lost in game
This is truly "when boss become playable" moment
Heard Ursussian language, neurones activated ❤
What I'd give for Crownslayer to be an Operator..
I still love her 😭
s3 attacking cooldown for 6s is crazy
honestly...her skill concept are fine....it is just number at time is just suck
S1 is RED S1 clone..but it is S1 ...it is fine
other fast deploy probably do as much as her S2 in frist second of deploy.....it it take that long should do at least twice of what it doing now...S2 is her worst skill
S3 look great but in term of damage I think we need it twice as fast or twice as damage to satify us that regularly use Texas or Yato...but if we consider She can continue poking at some very dangerous boss without being attacked back...it is somehow...fine
other good thing that her S2 and S3 scale well with atk buffer...other than that it is just to low damage per screenshit
S3 interval should just use basic attack even with lower +atk and stun only first hit
Now you're the one getting bullied, yippie!
Thank you, I finally see a showcase that looks somewhat useful.
It looks like Crownslayer is a brooding loner assassin.....who cannot function alone.
A fast redeploy mizuki S1 with none of the tankiness and less range. An invisible dps who is very incompatible with buffs and probably needs slow support. She's melee so she can't even shutdown low-altitude enemies.
Her best ability is the smoke that seems to stack with everything. Which requires other operators to even benefit from, and leaves her otherwise just standing there.
It’s ok. I have trouble beating myself too.
This is added to the list of reason of why arknight should have statistics of how much damage the operator deal and damage taken and finally heals.
The fact that CS Executor have overwhelming factor to be weak.
Skill 1 RNG Dodge the 20% Less Accuracy is not helping. 22% Damage Increase is fine but if the Talent 1 doesnt miss her 2nd Talent Dissappear.
Skill 2 Giving her less Taunt increase the Talent Less Accuracy and the burst damage is a delay at least make it justified by giving it also a DOT.
Skill 3 Not only she only Attack 1 enemy at a time it also give her a restriction of unable to attack them is a big limiting factor of her damage.
Her s3 attack interval suckass
I think S3 has good potential if the interval attacks are more faster
Nice Odda showcase. It's a shame that the enemy density that they shine against is super rare.
She’s undoubtedly the worst operator in the game.
even vigil have some uses-_-
bro knows CS is so trash that he didn't even try to beat Talulah with CS😂
She has 0 block in S3, so if he tried to use CS to stall her she'd just leak
Lol is phantom said durian? 😂
She can't even bully herself.
What were they thinking man ...
1:57 bullied
Ngl, this is the first time i can't see something valuable to a 6*. I'll probably still raise her but damn. She's actually worse than what i imagined
The character deserved more
наш слон
Just an idea, if s3 duration and target limitation could scale with her cost would be pretty cool.
you know its bad when you showcase a character on talulah with characters that can already trio the stage😭 poor crownslayer
After using her several time, its just not that fun and she doesnt seemingly contribute that much, its clear HG wants to make her a support executor but temporary support with her weird limitation sadly dont give her much uses at all in general content
Her talent sounds good in paper but in practice it doesnt really that matter
Oh wow, everyone just saying that crownslayer is bad. That makes a decent motivation for me to actually build her.
Also s3 usage on tallulah stage is a bad choice, as it seems that her s3 works on full if there is at least 3 targets for her to hit. also she is completely invincible during s3. So the her s3 niche is to helidrop into a group of ranged enemies, or to just use her in combination with blockers that can stack needed amount of enemy.
The only really negative thing about her - module she got. As it boosts her hitrate talent and survivability. And i remind you that crownslayer is invincible on s3.
I really want ppl to start saying Wisabel is garbage. Just so Niche knights/Bad knights/ players build her lmao
If you do build give me review (non basis)
I mean, you know how the average DPS brailet is. If it's not a DPS character that deletes the half the map, it's a bad character instantly.
I'm pretty happy they still want to do units like Crownslayer.
I just wish they didn't scuff her kit so bad; the numbers, S3 interval, pretty much everything. I'm happy that she's a cc/utility focused fast redeploy as opposed to the nuker duo ... but not only the kit is RNG reliant, the utilities she offer don't feel strong enough. I like her S3, but it's too slow despite having complete invincibility ... 😮💨
@@polardon3161 What's the point of being invincible if she can't do shit? At least Ch'en does something with her S3.
She's literally Luigi the operator because she does nothing except she isn't winning while doing nothing, she just does nothing.
This is T H E worst operator in the game.
Like atleast vigil makes dp
Lessing can do some decent stuff
Kirara can tank dmg and semi lanehold
Verdant can be a damage soak
Frostleaf can have somewhat working crowd controll
CS is literally only carried by her archtype and nothing else, calling her 6 star gravel is an insult to gravel.
And on top of this her s1 (wich is probably her best skill) performs worse than Red s1. They legitimately released a 2012 operator on 2024
Who's Kirara?
@@trendmadegamer8725Funny gamer octopus
@@januszpolak254 I completely forgot about her lol
WHY THEY MAKE STUPID RESTRICTION ON SHE'S SKILL... Why HG dont make she's dodge 100%, why they make she's 1 skill weaker than Red s1, and WHY they make her s3 not like Degen s3 weaker version, CS deliberately weakened for no reason like a Vigil
That's an exaggeration. But if we're talking about "most disappointing" then that's not an exaggeration
she came out power creeped by texas and yato so its kind of unfair bru
They already crippled her damage but couldn't even give her Flametail levels of accuracy down? HG why 😢
And Wisad'el say
BOOOOOOOOOOOOOOOOOM~
she surely never changes...
I could see S2 being useful to help your frontliners survive hardhitting waves. Obviously Texas or Yato would do that better but they're limited. Maybe she'd be extra useful to help summons like Ling dragons. They can't be healed, so reducing the damage they take would be good. Just wish it wasn't so RNG dependent