Destiny 2: Let's Fix the Worst Exotic POWER Weapons

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  • Опубликовано: 28 сен 2024

Комментарии • 432

  • @TDTProductions
    @TDTProductions  7 месяцев назад +109

    Misspoke on Deterministic Chaos's supposed catalyst, its 4th Times the Charm not subsistence which makes much more sense.
    Anyways want a funny "dont bunch up banana" shirt? tdt-merch1.myspreadshop.com/

    • @TheMetaSentient
      @TheMetaSentient 7 месяцев назад +3

      Play each bullet as a void verb and fourth times. So overshield -> volatile -> suppress -> weaken repeat

    • @shiftingsandman6838
      @shiftingsandman6838 7 месяцев назад +2

      I'd say it would be better to just swap the two bullet types. Volatile ever 4th and weaken every 16th. Still weaken targets, anything that takes 16 shots is worth the weaken. more volatile explosions for more damage and add clear.

    • @name.whatname8915
      @name.whatname8915 7 месяцев назад

      no way is that husk of the pit or the legendary version of it?

    • @name.whatname8915
      @name.whatname8915 7 месяцев назад

      queens breaker could be in its combat and marksman sights where the combat is a 3 round burst close - medium range and that marksman is more similar to a 3 round symmetry type shot for longer ranges and we could have a special fire mode after getting consecutive kills similar to vex where it does the linear shot instead of costing special or heavy ammo.

    • @mininearby
      @mininearby 7 месяцев назад

      ​@@TheMetaSentientpersonally I'd prefer if it just weakened and suppression and with every held suppression shot the gun got faster and I would think rewind rounds would be better over all

  • @EgoFriendly
    @EgoFriendly 7 месяцев назад +400

    Deterministic Chaos is BEGGING for fourth's time the charm, rather than substance imo.

    • @FSerrano2789
      @FSerrano2789 7 месяцев назад +18

      That was a catalyst in the api for a while it needs it. Cool weapon just but good.

    • @donnyquick180
      @donnyquick180 7 месяцев назад +14

      Why not both🤷🏾‍♂️

    • @patrickoakley7890
      @patrickoakley7890 7 месяцев назад +21

      Not only does it need FTTC, it needs to proc about one bullet faster for each debuff. It's so close to being a fantastic meta support weapon, these two changes would push it into that category.

    • @eddmario
      @eddmario 7 месяцев назад +2

      Exactly! The gun is already pretty good for single-target damage, so this would give it the boost it needs.

    • @SnyperMK2000JclL
      @SnyperMK2000JclL 7 месяцев назад +5

      Lol right? I have NEVER used it for add clear, it's always been a boss dmg tool for me. I know its not great but the weaken is free and blowing up adds nearby with volatile is cool... so yes FTTC over Subsistence for sure...

  • @demithevampireking4285
    @demithevampireking4285 7 месяцев назад +58

    Honestly, just give truth the exotic perk "Predator missile" and give it its D1 super aggressive tracking back, where it could do huge loops to hit the target, so if a truth gets locked on to you, you have to start playing DDR to get it off without dying.

    • @BaldianOfIbelin
      @BaldianOfIbelin 7 месяцев назад +6

      You know that fuck it gives the rockets path finding ability to the point that the only way to escape from them is to be in a Titan bubble or one shot very close to a wall

    • @SuperGameFan77
      @SuperGameFan77 7 месяцев назад +18

      back in my day you could shoot truth at a guardian invading in gambit and it would follow them back to their side.

  • @lordpumpkinhead265
    @lordpumpkinhead265 7 месяцев назад +102

    Deterministic Chaos being as bad as it is hurts since it feels really nice to use.

    • @jackwebb-cr2ph
      @jackwebb-cr2ph 7 месяцев назад

      I like it for the little extra damage for when I can’t get close with my tractor cannon and the DPS on a boss is too small for divinity

    • @peterdubinsky5389
      @peterdubinsky5389 7 месяцев назад

      Use any other machine gun with envious assassin please:(

    • @lordpumpkinhead265
      @lordpumpkinhead265 7 месяцев назад

      @@peterdubinsky5389 I haven't touched Deterministic since the mission you get it in, but it was a really nice feeling gun in said mission.

  • @jamisoncooke1457
    @jamisoncooke1457 7 месяцев назад +14

    As someone who used the queenbreaker to kill the witch queen, I can confirm it lives up to its name

  • @Amazmo07
    @Amazmo07 7 месяцев назад +14

    I feel like giving Truth cluster bomb and/or chain reaction would be great

    • @SlongestKongest
      @SlongestKongest 7 месяцев назад +1

      That would do nothing tho
      No one uses rockets for ad clear and if you do g horn does it but better
      I think it needs a version of full court where the longer it travels the more dmg but it can sack forever so that way you intentionally miss and it does a huge loop and hits for like 500k

  • @TheMetaSentient
    @TheMetaSentient 7 месяцев назад +9

    For Deterministic just play each bullet as a void verb and stick fourth times as the Catalyst. So overshield (a small tick for doing damage) -> volatile -> suppress -> weaken repeat. Would basically become one of the most versatile exotics and the weaken would increase its dps pretty substantially

    • @AranDomGuy1st
      @AranDomGuy1st 7 месяцев назад

      it already weakens, and that weaken lasts long enough for you to proc it again on a single target

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire 7 месяцев назад +3

    It would be cool if Truth gave ALL surrounding legendary rockets tracking, just as Ghaller gives them Wolfpack rounds…
    Eyes could give you ammo back if they get a multi-kill…
    And so on and so fourth with all exotic rockets buffing legendary ones in an appropriate way.

    • @Sypitz
      @Sypitz 7 месяцев назад +1

      Eyes of tommorow already refunds ammo when killing 4 targets in a volley.

    • @ButFirstHeLitItOnFire
      @ButFirstHeLitItOnFire 7 месяцев назад

      @@Sypitz
      I mean it would confer that behavior to non-exotic rockets around it.

    • @astoron8398
      @astoron8398 7 месяцев назад +1

      @@ButFirstHeLitItOnFire i think it makes more thematic sense if eyes gave the legendaries tracking, what if truth could mark an enemy on hit and then marked enemies take increased damage from legendary rockets specifically?

  • @xariyl
    @xariyl 7 месяцев назад +20

    Queenbreaker and DARCI being Special weapons just makes sense. The QB's blind makes it a decent long-distance Unstoppable stopper. Not to say that anything else wouldn't be better, but I can definitely see it as a Special. These definitely should not be Heavy, though, that's just a waste of a slot.

    • @xNeoNxCyaN
      @xNeoNxCyaN 7 месяцев назад

      They could always just buff darci so that its not a waste of a slot, the weapon deals 500k damage with well, give it like 50-100% damage bonus while the perk is active on top of its current buffs and darci would be worth using, queenbreaker however should’ve stayed a special weapon, and I like the idea of switching scopes in game like tdt mentioned would be a good change

    • @dvdossbsvskfbdvav
      @dvdossbsvskfbdvav 7 месяцев назад

      Darci being a special makes absolutely no sense, it's either worse than cloudstrike or it makes cloudstrike worthless. Having 2 rapid fire arc DPS snipers in the same slot is pointless. Darci would be even more irrelevant if it were special

  • @Warriorcat_Youtube
    @Warriorcat_Youtube 7 месяцев назад +1

    It'd be funny if, alongside the suggested Worldline buffs, they also shadowadded the glitched Double Eager Edge to it without telling anyone

  • @my_back_herts5085
    @my_back_herts5085 7 месяцев назад

    Idk if anybody noticed but in the truth section my man made one hell of a transition. He also did one during the wardcliff coil section. Really impressive I barely noticed it 😂

  • @diagnosisninja
    @diagnosisninja 7 месяцев назад +1

    I wish that:
    The Colony: droids Suppress.
    DARCI: Precision hits on marked targets make a sonar ping that tags enemies nearby with a wallhack debuff, that allows faster marking of the next target too.
    Truth: Make it like Prospector so that I can full auto, and stick multiple rockets to a thing for a damage bonus, or keyword per rocket stick.
    Queenbreaker: I agree with Special ammo / special reload to swap scope.
    Deterministic Chaos: Fourth Times the Charm and Triple Tap - if both trigger on the same shot it gives you a shield.
    Worldline Zero: DMC combos - the regular heavy attack does the tesseract attack upwards. Activating in midair makes it a slam.
    Wardcliff coil: Pocket infinity treatment, but you're more likely to straight up die as you fire more ammo.
    Prospector: Triple tap, but for impacts on enemies. also confetti explosions.
    Black Talon: Regenerate power much faster in midair so that I can fire off void blades like a strand titan with flechettes.
    Salvation's Grip: An Explosive Light style effect, but based on collecting stasis crystals, and increasing shatter damage/ radius.

  • @N0strapapas
    @N0strapapas 7 месяцев назад

    My clan and I used 6 Wardclif Coils to do the Too Fast, Two Gorgons challenge in VoG not long ago. It might have been stupid, but it was certainly fun.

  • @ethan3625
    @ethan3625 7 месяцев назад

    I think a cool feature of the colony that could be added would have it shoot a grenade while stowed if you hit a target enough, this auto fire grenade feature uses the reserve ammo and could display a buff icon showing how many grenades are left, this leans into the autonomous nature of the weapon

  • @jackwebb-cr2ph
    @jackwebb-cr2ph 7 месяцев назад

    Envious assassin on prospector would be insane. And allowing it to charge up damage from holding the trigger would be very interesting.

  • @MasterCJ117
    @MasterCJ117 7 месяцев назад

    Deterministic Chaos: I swear it was meant to be 900RPM, also since sustained fire is it's whole thing(can't tap the trigger 4 times to activate the perk you HAVE to hold it), make it more stable the longer you hold it, since boosting it's RPM would make it kick like mad plus the extra kick on the 4th round.
    Worldline Zero: Stick with your idea but make it cost 1 more ammo every use in a row, for balancing.
    Wardcliff Coil: While Trench Barrel is active, every rocket fires simultaneously, like shotgun pellets.

  • @sleepi711
    @sleepi711 7 месяцев назад +1

    I would love if Wardcliff leaned into being absolutely bonkers.

  • @crystalfgc5919
    @crystalfgc5919 7 месяцев назад

    i loved using Queenbreaker's Bow as my main sniper back in ye old HoW days, very glad to see it put on the list! i wouldn't mind it getting some nerfs and such to bring it down so long as it didn't have to clog my heavy slot when there are sooooo many better options, so i really hope someday i get to see it back in the special slot

  • @GrouchyAsh
    @GrouchyAsh 7 месяцев назад +1

    imo, darci should be the gjallarhorn of snipers, giving a buff to all allies using snipers hitting the target you're shooting/targeting

  • @dammitthatguy3107
    @dammitthatguy3107 7 месяцев назад

    It just amazes me looking at so many exotics that are crap or mediocre across the kinetic, energy and power slots , I really wish bungie would do one season where they don't add any weapons and instead do a huge weapon buff/rework for previous exotics cause there are a lot that need help.

  • @kailuun
    @kailuun 7 месяцев назад

    I've given some thought to these weapons in the past, and here are my suggestions.
    Colony - I remember when this thing used to be a terror in PvP to the point that I still hate the weapon on principle. The weapon was nerfed for PvP, but I think it could have some of the nerfs looking at again, what with players getting an extra 30 to their shields in March.
    As a void weapon, Colony would benefit from some Void 3.0 functionality. A good idea is to let enemies hit by Colony become volatile for a short time so that Colony can be used to deal with mobs of ads. Further hits against volatile targets will suppress them. This makes Colony useful against Overload Champions.
    D.A.R.C.I - It needs to be a true dps weapon to be viable. Adding Triple Tap to the catalyst would help this weapon a lot. It needs to be able to compete with other exotic weapons with regards to dps so a further increase to the precision damage modifier would help.
    Truth - This one is easy and takes inspiration from Izanagi's Burden. Firstly fold Chain Reaction into the Truthseeker Rockets perk so that it is better at ad clear. Give it a catalyst that significantly increases the reload speed and then allows Truth to combine three rockets into a super high damage rocket that weakens opponents hit by it. This then gives it some viability against single high health targets like bosses and champions.
    The Queensbreaker - Another easy one to fix with a rework. Allow it to switch between firing modes on the fly by holding reload. In the combat sights mode it fires a 3 shot burst, as if it was an Aggressive Frame linear fusion rifle, but with about 45 range. In the marksman sights mode it gains increased range and fires single shots, with high precision damage, that also blinds opponents. Which makes it useful against Unstoppable champions.
    Deterministic Chaos - Have the catalyst grant an increase in magazine size, reload speed and the Repulsor Brace perk. With all the weakened and volatile opponents this thing will make, maintaining the overshield will be a breeze.
    Worldline Zero - Make this a Vorpal Frame Sword so that the R2 heavy attack becomes a spin attack that can be used even when standing still. However, using the Tesseract blink attack significsntly increases the damage of the R2 attack and jolts targets. This makes it useful against Overload champions.
    Wardcliff Coil - Increase its damage by 10% and increase the blast radius of the rockets by 10. Give it the Danger Zone perk to provide some protection against errant rockets. Lastly have it inflict blind on targets hit by the rockets as this makes it useful against Unstoppable champions.
    Prospector - This needs to be a proper burst damage weapon with some built-in functionality that allows it to be a flexible weapon for use in several situations. Bungie could do this by allowing this weapon to shift between arc and solar damage by holding reload. The solar grenades would scorch targets, and the arc grenades would blind targets.
    When enemies are killed, they explode, spreading scorch/blind to nearby targets.
    Stacking grenades onto a target increases the damage of the individual grenades. Stacking 3-4 grenades increases their individual damage by 133%. Stacking 4-7 grenades increases their individual damage by 166%. Stacking all 8 grenades increases the damage of each grenade by 200% as well as blinding and scorching the target.
    Black Talon - I agree with you on this sword. Let this sword fire projectiles in the air, similar to how the Dawnblade super works, and add High Ground to the masterwork catalyst. Lastly have enemies killed by this weapon explode dealing void damage to nearby opponents.
    Salvation's Grip - Have Stasis crystals and frozen opponents destroyed by this weapon send out Stasis seekers that track and freeze nearby targets. These targets do not spawn further seekers. 0:03 0:03

  • @dvdossbsvskfbdvav
    @dvdossbsvskfbdvav 7 месяцев назад

    My power weapon ideas:
    Prospector: give it rewind rounds, a damage buff (30% or so) and let it pick up more ammo per brick. It's the big explosion weapon, let it do bigger explosions more often
    Wardcliff: I love the trench barrel idea, it's utterly stupid and fits so well. 100% agree with it
    Darci: Hitting a target gives it a custom stacking debuff (35%) just for legendary sniper rifles. Rapid precision hits also grant nearby allies bonus stability, handling, reload and aim assist (+40 to each). Not the most interesting idea, but it works thematically and would make it strong.
    Colony: Make it fire multiple grenades per shot like a shotgun grenade launcher and every kill spawns a threadling. I just wanna see more chaos, and making it fire lots more projectiles makes it feel more like a swarm
    Worldline: I agree with the infinite chaining, but also give it ammo back on each kill. Also give it eager edge, it's exotic, it deserves to be better than other half.
    1KV: Buff reserves to 8 at base (so you get 2 per brick every time) and make the beam fire for 50% longer. Makes it much more usable for add clear and makes even bigger explosions.
    Black talon: honestly not sure, but I think giving it bonus airborne damage is interesting. Chain reaction is also another good idea maybe?
    Queenbreaker: let it blind in a large aoe on hit, it'd make it the only real heavy blinding option. It'd give it more PvE utility, as it'll do everything reasonably well.
    Truth: making it laser guided would be interesting, it'd make for some very funny gambit kills. Hits with it should also give nearby rockets tracking, although I don't think that'd be very useful
    Deathbringer: just let it work in a fireteam. It's actually not a bad option, it's just that it doesn't scale at all with multiple people as the projectiles get deleted.
    Heir apparent: after landing a few shots (20-50 ish), hold reload to stomp, dealing large damage in a decent aoe and knocking enemies flying. Would be very funny to be able to stomp bosses back
    Salvations grip: honestly I like the idea of giving it infinite, regenerating ammo like ice breaker. It'd be disabled in PvP, but letting it function like an ability would be fun. The damage is pathetic, it's basically a glacier grenade with less synergy.
    Heartshadow: reduce the ammo cost for the heavy attack, it's actually starting to see some niche use as an invis stick, so making that easier to sustain is good.
    deterministic chaos: every 4th shot deals 100% bonus damage, every 16th deals 400% bonus damage. This works out at a 44% damage buff, but makes the bonus shots feel like they have more weight. I'd also give those shots explosions on kill (larger on the 16th shot) and bonus aim assist to make them feel more impactful

  • @ToaDrakua
    @ToaDrakua 7 месяцев назад

    Prospector I think would be _incredibly_ cool if its grenades could actually stick to targets, and be detonated _not_ by releasing the trigger, but by holding the reload button instead, making the weapon actually feel like you are doing some prospecting with TNT! If that is a bit unwieldy, perhaps it could just be an option? Like hold the reload button to swap from the old fire mode to the new one, and then hold it again to detonate.

  • @secret1566
    @secret1566 7 месяцев назад

    My friend mentioned that truth and colony are both getting updates before Final Shape, so hopefully their buffs will be good, with that said:
    -Colony: I think even just basic buffing would do it some good, like making it trigger volatile on hit as well as a VERY SUBSTANTIAL damage buff (because its proximity based its damage has always been mid at best)
    -Truth: in all honesty this depends on if you want it to be an allrounder weapon or to be a pvp specific exotic. I assumed the latter, which is why it's hard to suggest something without breaking it. That being said while your idea is good, another option if we REALLY want to make it just absurd is allow it to bounce off targets its tracking. (in crucible if would detonate then fly up and start randomly tracking a nearby target, total of 3 times.)
    -Queenbreaker: No lie its in an alright spot after the recent change but it always felt off. I would personally like it's stats based on the scope to NOT be worse than every other linear, or perhaps make it like lord of wolves. Each scope has a different function, the short zoom gives it the ricochet, and the long range gives much higher damage and piercing
    -Deterministic chaos: I personally thought just switching which bullet does what would be enough, since waiting 16 shots for a single volatile proc is very useless, especially when we can give all void guns volatile almost whenever.
    For the most part everything else was on point or good suggestions, Hopefully bungie does take a glance at some of these, especially since some of these are still vanilla weapons that haven't been touched since

  • @ChemistyStudent
    @ChemistyStudent 7 месяцев назад +1

    No Xenophage?! It's literally a solar hunter's soul imprisoned in a machine gun that identifies as an explosive rounds sniper! Give it a catalyst and make it give all nearby allies radiant, or explosive rounds, or creates sunspots on kills.

    • @astoron8398
      @astoron8398 7 месяцев назад

      thiing is with xeno, in pve its not seen much but it suprisingly gets saved by just how LUDICROUSLY good it is in gambit

  • @The1ModernCrisis
    @The1ModernCrisis 7 месяцев назад

    One thing I know people don’t realize with black talon is that on ground it can heavy attack twice consecutively. I’m not a fan of the catalyst though. The timer for a damage boost is too fast and you can’t really utilize it because you take so much damage that strongholds would be the pairing that makes its tolerable to try and proc the damage buff. Other than that I love what black talon *could* be

  • @VitreoSpina
    @VitreoSpina 7 месяцев назад

    I don't remember who it was, probably Ehroar, but that person showcased the insane burst dps of worldline. Allowing it to continuously chain may cause problems in higher level contwnt if worldline can keep going from high hp enemy to high hp enemy.

  • @seanoconnor3164
    @seanoconnor3164 7 месяцев назад

    Thoughts: 1. Colony, the answer is in the name. You get a kill with one colony grenade and it spawns in 1 or 2 more. Only the original grenades can do that. 2. Darcy, ADS'ing on a target gives you wall hacks for as long as you remain ADS'ing (have to have ammo to make it work). Getting a kill gives you whole team wall hacks for 7 seconds. 3. Buff 'grenades and horseshoes' perk back to where it was and revert the nerfs it had. 4.Queenbreaker, either make it a special or buff the heck out of its damage. 5. DT: just speed up the fire rate. 6. I like your idea, if you get a kill it readies the teleport attack and you can keep doing that until you don't get a kill. Lean into it and give it intrinsic 'Tireless Blade' 7. Make WC like the tank we get to drive around sometimes in PVE. Hold down on aim, let it lock onto up 8 targets, then fire at all of them at once. If sight lines somehow worked out in PVP you could in theory get kills in every direction possible. 8. Prospector? eliminate reloads and let it shoot everything you have all at once if you wanted to? The ultimate one and done heavy weapon? 9. Black Talon, get a kill and use you movement button to blink around regardless of class? 10. SG: make it a unique legendary, no random rolls? Maybe even do this with Queensbreaker?

  • @WildDragon144
    @WildDragon144 7 месяцев назад

    One more option for Salvation's Grip: damaging targets with Stasis Crystals should buff it. Not damage outright, just some kind of buff. Increased charge rate would be the simplest, but I'm not sure it would feel good enough by itself.

  • @drakusmero104
    @drakusmero104 7 месяцев назад +1

    Truth just needs its old cracked tracking back

  • @barney674
    @barney674 7 месяцев назад

    Can’t believe winterbite didn’t make the list. I’ve also been begging for a deterministic chaos buff because I want to like it so bad

  • @phasedthrough3647
    @phasedthrough3647 7 месяцев назад

    So glad for my truth idea to make a cameo❤

  • @shedidntthinkthisthrough
    @shedidntthinkthisthrough 4 месяца назад

    The Colony is actually my go-to weapon to wipe a team in Gambit. Wait for a group to be killing defenders and drop a full Colony on them for an easy team sweep.

  • @kateduzathing
    @kateduzathing 2 месяца назад

    I think deterministic chaos should have a higher fire rate and lower recoil control when hip-firing instead, it makes it better at closer ranges and allows you to get to the debuff quicker and also increases its dps but at further ranges you have to to work a little bit more to keep the debuff going and it has a lower damage because of it.

  • @isuccnewton2654
    @isuccnewton2654 7 месяцев назад

    for prospector.
    change the intrinsic perk to this:
    "hold to continuously fire grenades and release to detonate all of them at once. sticking a grenade to a target continually scorches them. defeating a target creates a jolting explosion"
    transfer the sticky nade thing into its magazine perk, i mean that already exists cmon
    replace full auto trigger system with
    "the final explosion deals more damage the more grenades the target is stuck with."
    and finally remove the fourth column handle perk and replace it with this:
    "this weapon can reload while holding the trigger, without detonating existing grenades"
    for black talon.
    i like your ideas, and id like to keep em, but add this shit as well
    supplement the intrinsic perk with this: "casting in the air suspends you in the air (similar to manticore), repeadedly casting keeps suspending you. deal more damage with casting while airborne. pressing [air dodge] while suspended will make you slam downward with a void explosion"
    and add to the catalyst:"defeating targets with airborne casting replenishes sword ammo and shield"

  • @Capt_Dango
    @Capt_Dango 7 месяцев назад

    I do think Colony needs work, but think they needs to be careful. idk what you were doing where you only got 1 kill per heavy pickup, but I finally got around to getting the Witherhoard catalyst which requires PvP kills with GLs and Colony made it SO easy. Every time I even suspected an enemy to be nearby I fired one spider-nade in the general direction and it got the kill like 80% of the time without me ever seeing the target.

  • @zak2986
    @zak2986 7 месяцев назад

    The Colony should shoot out robot screebs. Like they start small and then on impact they transform/expand into a full-size robot screeb.

  • @begollyawm8439
    @begollyawm8439 7 месяцев назад

    Queenbreaker: allows user to hold the charge like a bow using up one shot weather used or not.

  • @marksmenx0243
    @marksmenx0243 7 месяцев назад +1

    Mesome I said 4th time not SUBSISTENCE but that if the api is tight

  • @Hexgg
    @Hexgg 7 месяцев назад +2

    I think colony is a wave frame with spice

  • @commandercody2169
    @commandercody2169 7 месяцев назад

    D.A.R.C.I should be given a 10 round magazine (base line), and overflow, as well as a perk I’ll name Scopes on, where it’s basically firing line, but more damage and exclusive to snipers of other damage types.

  • @taylorkong6556
    @taylorkong6556 7 месяцев назад

    Truth is actually my main Gambit invade weapon. It feels really good for some reason, and it holds 3 shots. But then again, it's Gambit.

  • @chrisb.2028
    @chrisb.2028 7 месяцев назад

    You can make worldline zero special attack jolt on hit and make you amplified regardless of your class, and it could have it's uses.

  • @flusteredweasel7483
    @flusteredweasel7483 7 месяцев назад

    Honestly, they could just give truth back the old tracking and tripod. Gambit is the only gamemode that this would impact, however with the Heavy Exotic Bow, along with Xenophage being 1 and 2 tap hit scan weapons, this would be fine, especially on PC land, where the minute an invader goes through, he flicks on you with one of the two previously mentioned heavies.

  • @OnBrandRP
    @OnBrandRP 6 месяцев назад

    Worldline Zero should people a tornado class sword weapon, where you do a whirlwind like attack but instead of a quick use, it's charged base so you literally spin to win, the longer you hold it the more the damage ramps up, but so does the ammo consumption, then make it so kills with the weapon recharges the ammo.
    Great for PvE and still useful in PvP for zone denial.

  • @jonathangillooly9361
    @jonathangillooly9361 7 месяцев назад

    Queenbreaker needs to be moved back to the special slot, like when it was back in D1, and possibly buff the tracking on Truth. The extremely aggressive tracking on it in D1 was what made it fun.

  • @SnyperMK2000JclL
    @SnyperMK2000JclL 7 месяцев назад

    Aaah clearly you werent around for the goodnold Prospector days, before the Sword Cheese for Riven was a thing. The OG Lunafaction warlock boots plus Prospector was amazing. Detonating 20ish grenades all at once was awesome, but sadly after an expansion or 2 and a patch here and patch there the good ole Prospector lost its power. Id love to see some sort of lingering trigger added so the longer you hold the trigger (up to 6sec max with a stack bonus being added every 2 sec.) you gain bonus damage per stack and if you have a full mag deployed at the same time on the same target it gains an additional dmg bonus. Think like almost the power of a 15/20stack Parasite shot, weaker because of its easier activation requirements (no kills required).

  • @FoxTrottts
    @FoxTrottts 7 месяцев назад

    I think DARCI should, after a second or so of ADS'ing like activating whispered breathing with whisper, always land the shot as a crit in pve no matter where you land the shot. It's a personal assistant, let it assist me by bending my bullet so I can use it on enemies that are a bit of a bastard to crit otherwise

  • @dragosalah8604
    @dragosalah8604 7 месяцев назад

    I digress Deterministic Chaos, is a good alternative to switch out a volatile tethered hunter, or could be combined with it. Even a debuff warlock is good with it

  • @TheNukedNacho
    @TheNukedNacho 7 месяцев назад

    I personally really like Queenbreakers as part of my casual Eliksni Guardian RP build. I used it a bit while doing Salvages. Swapping scope modes without menu is a definite must. Id also like it to have more reserves, if swapped to Special
    Isnt Worldline ok for very short burst DPS?
    I think it would be nice if, when you shoot Salvation's Grip at an enemy, it actually froze them and/or create the crystals at their feet. Instead of bouncing off and landing 10 feet away.

  • @Notyourstodisclose
    @Notyourstodisclose 7 месяцев назад

    @TDTProductions, you want to make Salvation’s Grip memorable? Make its uncharged shot into a Heavy Wave GL that does more damage towards Stasis Crystals and Frozen Enemies.

  • @tenacity25
    @tenacity25 7 месяцев назад

    Not gonna lie, Worldline's simple solution at this point really is just to slap Jolt on its heavy. So it'd just clear entire groups of enemies and deal more single-target damage/dps.
    Say for a single target, sprint heavy->heavy->light attack while recharging -> repeat. Now jolt adding to that, i dont expect it to win for a boss DPS situation whatsoever - but for some champion melting? yeah, especially since that'd lean into this use-case even better (which it is ALREADY solid at, the real thing holding it back is survivability and that's a problem of swords in general (whose current solution doesn't synergize well with worldline's perk)).
    That, and/or maybe make its guard charge faster while amplified. Or give damage resistance while sprinting if amplified.
    Like the core weapon feels good but its just missing that last little bit extra, and subclass synergy would go a long way. I prefer the Jolt option since it isn't locked to only being useful on an arc subclass, because stasis hunter + mask of bakris + worldline is a dream that deserves to be strong one day.

  • @wezzy9437
    @wezzy9437 7 месяцев назад

    I love colony, but it needs help because its exotic perk is just auto loading holster. I think it should get a new catalyst that makes it strand and gives increased ammo reserves and that when one of the bugs gets a kill it spawns 2-3 threadlings and if a threadling gets a kill it causes colony to overflow its magazine from reserves.

  • @Blind3866
    @Blind3866 7 месяцев назад

    Love the Darci Idea, think that would be a really neat. That said, for weapons like Queen's breaker or Truth. It could just be a matter of...leaving them to what they were back then. Some weapons just dont translate well.

  • @grottymink7784
    @grottymink7784 7 месяцев назад

    Personally, I'd like Salvation Grip's firing modes to be combined. It feels like a waste of heavy trying to utilize both firing modes.
    For Wardcliff Coil I'd like to see Mechanized Auto-loader turned into a combination of Overflow and a reverse Lead from Gold. Adding deeper pockets to the catalyst or bumping its base reserves so it gets two rockets per ammo brick wouldn't hurt either.

  • @flamevell3258
    @flamevell3258 7 месяцев назад

    I feel like for deterministic chaos it should be buffed to the point where you don't need to hold down the trigger because if you let go it breaks the combo

  • @randommixedletters
    @randommixedletters 7 месяцев назад

    REALLy like the worldline change, it like maybe refunding half melee energy on hit, up to full energy if you hit multiple things would just be so fun. Would give you an extra spin slash per bar against big targets, while also letting you just whirl through waves in the most anime way possible and that just sounds so fun, I want this badly even if I think it will never come.

  • @braydenpeck7437
    @braydenpeck7437 7 месяцев назад

    I would actually like to see wardcliff get a fusion like charge time where you can charge it to increase the number of rockets or make them do more damage

  • @VenomPureEvil
    @VenomPureEvil 7 месяцев назад

    What if we took salvation allowed you to modify the configuration of the crystals for example X, O, =, or ||. It creates 2 walls at once. And also make it rapid fire with the addition of a massive aoe effect that like a stasis warlock super shatters every crystal in *BIG* radius and it refills the magazine for those kills

  • @herolink9530
    @herolink9530 7 месяцев назад

    i am a firm user of black talon in pvp. I have like 1700 kills with it and it has a learning curve. The shot has some wild tracking that allows you to get some pretty outrageous kills but its not free to get them its more so to make sure you get the kill. Caster frames exist but I just can’t seem to get them to work at the same level talon does. The other reason to use it is for the 3 peak. Call it cheaky if you will but I have clutched so many games using talon and just hiding behind a wall until they pop out in the open for a second too long. The shot curves straight towards them and they can barely react. It is a super shut down and a half because of the 3 peak. Ive killed every roaming super in the game with it and its quite easy when used right. I think of it as a portable void dawnblade shot with three peaking enabled. I was in a comp game literally last night and was using a machine gun for heavy with another exotic equiped. it was the final round and they had dawnblade. I was carrying two of my blueberry irls and really wanted to clutch. Before grabbing heavy i equiped talon. I told both of my friends to just hide in the back of the map cus we were tied for lives. I got an easy pick with talon and we were up. I once again told my teammates to just run. They popped their dawnblade out of desperation despite trying to save it for point and i just watched him come around a corner in the air. I peaked for half a second hit him with the shot before he had time to react and we clutched the game. A rocket would have secured me 1 pick, a grenade launcher would have secured maybe 1 on the first guy but prolly not the dawnblade since i wouldn’t be able to see where he is and mid air is hard to hit. Eagers edge would have let me peak but it doesnt have the range i needed plus id be stuck in the open after getting a kill. Machine gun just takes to long to kill compared to the one shot burst of talon. Simply put no other heavy weapon could have clutched there and heavy was my only chance of winning with no special ammo and no counter supers. I love talon so much and im glad memesome at least said it was decent in pvp.

  • @InsidiakMFWA
    @InsidiakMFWA 7 месяцев назад

    I just wish that prospector would just let me stick the nades to the target when firing full auto instead of them just detonating on impact.
    Or make them explode on reload.
    As for making it better. Maybe make it live up to its namesake with something like intrinsic ammo finder/ attrition orbs and shoot to loot.

  • @LDSG_A_Team
    @LDSG_A_Team 7 месяцев назад

    Make it so when you shatter the crystals from Salvation's Grip, it spawns a stasis turret.

  • @clownsof1623
    @clownsof1623 7 месяцев назад

    those blink transitions are so smooth

  • @boosifussplays7499
    @boosifussplays7499 7 месяцев назад

    I personally think black talon should have either a small debuff apon the void slash, or a just here me out a stacking damage over time ability where the more void slashes you put on a enemy the more it does just my opinion though.

  • @gamerprodigy107
    @gamerprodigy107 7 месяцев назад

    Ok there is alot of guns on this list i have ideas for:
    D.A.R.C.I.- every precision shot hit while staying ADS increases its damage EXPONENTIALLY. 1- 25%, 2- 50% 3- 80% 4- 100% 5- 150% 6- 250%. Very strong yes but this is a power weapon and it requires and ADS constantly.
    Wardcliff- make it stupid. First change mechanized autoloader to some from of subsistence where kills reload and overflow the mag based on the numbers of kills up to a max of 3. And 2 words: LASTING IMPRESSION. This would make it a rocket version of telesto lol.
    Colony- kills make 4 spiders that do less damage. Pvp requires 3 of these to hit to kill. Also kills with mini spiders make 2 macro spiders. Pvp requires 4 of these to kill.

  • @Mudo-dq8dr
    @Mudo-dq8dr 7 месяцев назад

    Truth is just never going to be good when that proxy detonation perk exists. It literally does the least damage out of any rocket in the game since it can’t actually impact the target. It’s not like it’s even a tradeoff for the tracking since Eyes of Tomorrow has stronger tracking, can lock on to several enemies clearing out crowds in GM level content, gets a 50% damage buff for clearing said crowds, and generates it’s own ammo out of thin air.

  • @heroicxidiot
    @heroicxidiot 6 месяцев назад

    Make queenbreaker a primary exotic like vex. Essentially a Scout Rifle with a Linear Fusion Rifle mode. Get kills/shots with the scout mode, alt fire and scope in for the sniping mode.

  • @gommyboi380
    @gommyboi380 7 месяцев назад +1

    Honestly just give truth an ammo regen perk like they did with eyes of tomorrow

  • @dynojackal1911
    @dynojackal1911 7 месяцев назад

    My personal thoughts: The Colony grenades dealing DOT sounds a bit bonkers.
    D.A.R.C.I. is in no great need of a change or upgrade.
    Truth rockets with Full court effect or Weaken debuff would do well.
    Queenbreaker should be able to switch between scopes without going into the menu.
    Deterministic Chaos getting Fourth Time's the Charm for a Catalyst fits so well.
    Worldline Zero being used to Hiraishin across the battlefield sounds almost too powerful.
    Wardcliff Coil is in a bad place now. Giving it a Trench barrel or Adrenaline Rush type perk is just the thing.
    Prospector NEEDS more love.
    Black Talon should do Caster frame attacks, no close-in normal sword stuff.
    Salvation's Grip just got an upgrade; why would it need another one?

  • @digit5465
    @digit5465 7 месяцев назад

    What if DARCI was a secondary in the secondary slot, with kentic damage. After it gains the infomation from elemental shields it swaps to said element, kinda like borealis

  • @eddmario
    @eddmario 7 месяцев назад

    Personally, I'd change Prospector's manual detonation from letting to of the fire button to instead holding down the reload button.
    I'd also make it so instead of just setting the enemy on fire it applies Scorch stacks instead.

  • @houseofonion6959
    @houseofonion6959 7 месяцев назад

    I feel like if they swapped the two verbs on deterministic chaos would make it way better, more volatile with weakening to occasional up damage

  • @Hoosier868
    @Hoosier868 7 месяцев назад

    Are ya gonna do them worst exotic armor pieces next?

  • @reecedawson3435
    @reecedawson3435 7 месяцев назад

    The colony would be amazing if each explosion (aslong as it got at least 1 kill) would spit out 1 or 2 more insectoid grenades. Would be awesome

  • @LightSwitchGaming-145
    @LightSwitchGaming-145 7 месяцев назад

    Would be nice if Parasite got a catalyst that allowed you to give solar buffs to you and allies in the blast radius depending on the amount of worms hunger you had.

  • @LunaCorart
    @LunaCorart 7 месяцев назад

    Calling black talon bad is honestly insane, that sword is so good at slaughtering groups and being incredibly ammo efficient at that

  • @Jijert
    @Jijert 7 месяцев назад

    i think chaos should have the same debuff as tractor but should only proc that weaken at like the 16th bullet. so that it can weaken but you will have to accept waiting on that debuff so tractor can be good still or better

  • @peterdubinsky5389
    @peterdubinsky5389 7 месяцев назад

    Salvations grip needs to do what behemoth titan’s super does and have its shattering firing mode be a huge waveframe GL mode instead. Believe me that is 100% the strongest way to make it go off. Make the crystals give off a duskfield effect too like the one aspect for revenant hunters. And overall to complete this? Give it one crystal shot per mag, one waveframe shot after that crystal shot is released as its effect. Trust me this is the strongest way to make it useful since tbh it’s been way too horrible for way too long for this to be a bad idea. You charge it, shoot a wave of glacier grenade crystals towards them for a long distance, and then, mow it all down in some extremely satisfying shatter wave of glorious destruction and damage. That is exactly what Bungie needs to do and I don’t care what anyone’s argument is this is for satisfaction here guys you have no idea how glorious this would be. BUNGIE TAKE SOME NOTES!

  • @JoshORama
    @JoshORama 7 месяцев назад

    ok here me out. Truth catalyst: Finished Seeker
    Rocket has 3 toggleable flight speeds, slow medium and fast. The rocket will never lose track of the locked target after launch, and will plot a course for it even if it missed the first time. Slow speed makes the rocket turn sharply, but can be shot out of the air. Medium is like the normal rocket, however it retains the never miss effect. Fast mode makes the rocket fly almost like a bullet, with extended lock-on range and flight duration.
    This idea is the pinnacle of stupid, but it'd be funny. Imagine locking onto a thrall on the otherside of tombships, and grapping onto it and flying all the way over. Imagine blinking out of the way of the rocket, only to have it swing around behind you and slap you in the back. Its like the truth of old, but on straight cr*ck.

  • @juwanrigby1924
    @juwanrigby1924 7 месяцев назад

    With truth I’d buff it to how it was in D1 that tracking and blast radius is crazy

  • @takenking2311
    @takenking2311 7 месяцев назад

    For black talon all they need to do is make the catalyst buff easier to proc and make it last longer.

  • @soschar2050
    @soschar2050 7 месяцев назад

    Prospector Catalyst also gives it Chain Reaction.

  • @Cerberus1141
    @Cerberus1141 7 месяцев назад

    Cerberus + Under Over + Anti Barrier = SHIELDS GONE

  • @empiyrr2133
    @empiyrr2133 7 месяцев назад

    What if deterministic chaos made little void projectiles come out of the target on the weakening shot or every 8th shot for a few seconds

  • @ImReverseGiraffe
    @ImReverseGiraffe 7 месяцев назад

    Darci should just apply whatever antichamp mod effect is necessary when AI is active. Dont change anything else. Oh, and have it one shot stun in all levels of content as long as AI is active.

  • @reidjetton9167
    @reidjetton9167 7 месяцев назад

    Worldline Zero should just be a vortex frame. Not really a buff but something that needs to be updated

  • @mikekoski7050
    @mikekoski7050 7 месяцев назад

    Salvations grip would be better if the firing was swapped so a tap will give you crystals they are super weak now anyway then your charge the longer you hold the bigger the shattering pulse wave gets letting you stack a bunch up then detonating all at once

  • @LDSG_A_Team
    @LDSG_A_Team 7 месяцев назад

    Y'all remember when Prospector was the best weapon in the game for Riven DPS?

  • @m4stermodder
    @m4stermodder 7 месяцев назад +1

    Salvation's Grip - Kills with this weapon create more crystals. Crystals broken send out shards that do damage. Maintain the charge aspect to create a field of crystals.
    Black Talon - [change the catalyst so it isn't useless. Blocking drains charge, so the bonus damage from blocking shots is negated from having a weaker shot] edit: all in brackets is false. Missed an update somewhere Perhaps if the catalyst became the aerial combat aspect
    Prospector - detonations should also create flaming patches on the ground. Not only do you then have arc explosions with afterburn, but some lingering scorch
    Wardcliff - Damage enemies with your grenade ability to boost the damage. Kills max out the stacks. Explosions galore.
    Worldline zero - using the blink attack creates a dome that slows enemies. Diameter size would be roughly the size of your lunge, assuming you don't hit anything. Light attacks inside the dome are duplicated once, hitting an additional enemy or the same one if no other targets present.
    Deterministic chaos - simply swap the weaken and volatile rounds. Immediately easier to use and makes more sense.
    Queen breaker - give the alt fire scope swap effect as you mentioned and that's just about all you need. Ideally, add punch through and chain on the punch through so you can chain outwards from an entire line of enemies.
    Truth - give it a form of tracking that is much tighter and nearly impossible to break. The kind where you need to go behind two corners to escape it, and it never runs into objects on its own.

    • @catz_ee
      @catz_ee 7 месяцев назад +1

      Actually the Black Talon issue mentioned here was solved pretty recently. Now swords deal full heavy attack damage as long as you have any amount of charge, so Black Talon's catalyst is actually pretty good.

    • @m4stermodder
      @m4stermodder 7 месяцев назад

      @@catz_ee I did not know that. I'll edit. Thanks for letting me know

  • @Goda_Plays
    @Goda_Plays 5 месяцев назад

    Okay, listen up. Just need to change salvations grip to give us the full powered snowball effect when fully charged. Or like a hold effect to use up 2 shots.

  • @vakiri3589
    @vakiri3589 7 месяцев назад

    Truth needs its 2 rockets per ammo pull for it to be a pick in Crucible.

  • @cloud552000
    @cloud552000 7 месяцев назад

    I just think all exotics weapons should be updated and given a origin trait. One of the reasons exotics was amazing it was a next tear gear and had a extra perk now legendary gear has more leaving a lot of old exotics behind

  • @kiritoequalspotato493
    @kiritoequalspotato493 7 месяцев назад

    I actually really like queen breaker in pvp but it would need to lose some of its body damage if its a special weapon some supers it can body shot kill with one bolt

  • @renegadethesandwing02050
    @renegadethesandwing02050 7 месяцев назад

    9:07 lmao i just got and completed the catalyst today and i didnt remember

  • @commandercody2169
    @commandercody2169 7 месяцев назад

    Salvation’s grip: what if it had Hakke breach armaments?

  • @justiron2999
    @justiron2999 7 месяцев назад

    Exotics gotta do something that's at least somewhat exotic. It doesn't help when they just give random legendaries the same mini perk. It shouldn't be worse than a blue that's for sure.

  • @driftershideout7854
    @driftershideout7854 7 месяцев назад

    Imo Salvations grip should just shoot diamond lances that instantly shater a target on hit and then if it misses it can make a crystal instead

  • @InFive55555
    @InFive55555 7 месяцев назад

    Stupider idea, Wardcliff with Danger Zone, for both rocket jumping and point blank nuking. Likle Badaboom from Borderlands 2

  • @h5gvip
    @h5gvip 7 месяцев назад

    dude, prospector and wardcliff are fine, wardcliff is awesome for the profecy, pit of heressy and shattered throne bosses, because a full fireteam of it decimates it, and in gorgons, 6 guardians of wardcliff desintegrates the gorgons, prospector is also rly good because i a full fire team of it can one phase Riven, and it can almost one phase Oryx

  • @EnigmacTheFirst
    @EnigmacTheFirst 7 месяцев назад

    Truth just needs its D1 tracking back.