Good video, I don't think I disagreed with anything you said, which is pretty nuts! I think I agree that the Myconids are the cards that are most likely to be game-breaking. It's clearly why you can only have 1 in the deck. For Seekers, its very easy to over-succeed on Investigate checks and Kate comes with a built in method. I've also seen some chat on discord that Alessandra is stupidly strong with all the parley cards. I'll be interested to see how she shakes out.
Edit: I'm wrong 18:00 task force the rules stuff is just as weirdly worded, but once a card is in effect all of it will be resolved. Or in other words, once you oicked an investigator at your location it stops mattering if they are at you location for the rest of the card: you can move them away first, get a clue in the new location, etc the followorder doesn't matter.
@@Quick_Learner yeah you're right. I somehow read it as pick an investigator to do these one at a time, but it is one at a time pick an investigator to...
48:00 peril: "While resolving the drawing of an encounter card with the peril keyword, an investigator cannot confer with the other players. Those players cannot play cards, trigger abilities, or commit cards to that investigator's skill test(s) while the peril encounter is resolving." Peril happens before the ravenous myconid, but it only stops other players from interacting. Surge happens after RM, so would be canceled.
as cool as i think hank is, i feel like there is a bit of a design fumble with him. if we're trying to build a real deck and not a meme deck, then whatever we build to be good on his default state is going to be significantly better on warden as compared to assistant. if you build a cluevering deck on default, you're just trolling. sure you can run raven and shovel and look what i found, but yorick just does that style better because he can constantly recur raven and shovel for more clues while also still being a viable fighter. it's very clear that his default statline is just screaming to be built as a fighter. sure he has more horror soak in assistant, but you know what's as good as if not better than horror soak? a higher number in the stat that can protect you from the horror in the first place. so warden wins again. maybe we can run dark horse and have a 4 4 5 5 gator? and with some newspaper shenanigans we have a decent investigate *sometimes* but now we're jumping through hoops in order to be a mediocre cluever. meanwhile if we run darkhorse on warden, we have even better fight and brain scores, and who cares about foot because realistically we're not evading and we're just going to tank whatever foot test the encounter deck throws at us anyways. the only real use case i see for deliberately building for assistant is to go flex fighter and then go assistant to tank the encounter deck and protect teammates with ward of protection and test of will, which i mean i guess you can do that but, surely there's better options for that intent. certain mystics built for token bag manipulation seem miles ahead of assistant hank.
Upgraded rod seems great for just killing random cultists that show up. assuming you can hit at least 1 curse you can guaranteed pull the deal 1 damage rot and have them die wherever they spawned and if you hit a second curse you also get 1 resource for your troubles.
Edit: I'm wrong 13:30 about wolf mask: "when you engage an enemy" is not "when you become engaged with an enemy" or "when an enemy engages you." So it doesn't replenish in upkeep from an exhausted enemy right?
@@Quick_Learner based on the faq you are right. "There is no difference between engaging an enemy and being engaged by an enemy. Effects that trigger "after an enemy engages you" will trigger at the same time as effects that trigger "after you engage an enemy."" I assumed this not to be the case, since card make a distinction based on the wording.
@@Quick_Learner Kate Winthrop can pick both the Myconid and Breach the door, plus Survival Technique wich can bring back Breach the door to use it in other locations. Also, Kate can take Shed a light to use in zero shroud locations.
Good video, I don't think I disagreed with anything you said, which is pretty nuts!
I think I agree that the Myconids are the cards that are most likely to be game-breaking. It's clearly why you can only have 1 in the deck. For Seekers, its very easy to over-succeed on Investigate checks and Kate comes with a built in method.
I've also seen some chat on discord that Alessandra is stupidly strong with all the parley cards. I'll be interested to see how she shakes out.
Edit: I'm wrong
18:00 task force the rules stuff is just as weirdly worded, but once a card is in effect all of it will be resolved. Or in other words, once you oicked an investigator at your location it stops mattering if they are at you location for the rest of the card: you can move them away first, get a clue in the new location, etc the followorder doesn't matter.
You pick an investigator three times, so the order does matter.
@@Quick_Learner yeah you're right. I somehow read it as pick an investigator to do these one at a time, but it is one at a time pick an investigator to...
42:00 steady handed
1. It's ~+1 in succeed by x
2. Chemestry set
3. Slotless horror healing
Great work. Nice to see you churning out these videos, brother.
Much appreciated!!
48:00 peril: "While resolving the drawing of an encounter card with the peril keyword, an investigator cannot confer with the other players. Those players cannot play cards, trigger abilities, or commit cards to that investigator's skill test(s) while the peril encounter is resolving."
Peril happens before the ravenous myconid, but it only stops other players from interacting.
Surge happens after RM, so would be canceled.
50:30 note it does not say up to, its fairly easy to kill your own plant.
as cool as i think hank is, i feel like there is a bit of a design fumble with him. if we're trying to build a real deck and not a meme deck, then whatever we build to be good on his default state is going to be significantly better on warden as compared to assistant. if you build a cluevering deck on default, you're just trolling. sure you can run raven and shovel and look what i found, but yorick just does that style better because he can constantly recur raven and shovel for more clues while also still being a viable fighter. it's very clear that his default statline is just screaming to be built as a fighter.
sure he has more horror soak in assistant, but you know what's as good as if not better than horror soak? a higher number in the stat that can protect you from the horror in the first place. so warden wins again.
maybe we can run dark horse and have a 4 4 5 5 gator? and with some newspaper shenanigans we have a decent investigate *sometimes* but now we're jumping through hoops in order to be a mediocre cluever. meanwhile if we run darkhorse on warden, we have even better fight and brain scores, and who cares about foot because realistically we're not evading and we're just going to tank whatever foot test the encounter deck throws at us anyways.
the only real use case i see for deliberately building for assistant is to go flex fighter and then go assistant to tank the encounter deck and protect teammates with ward of protection and test of will, which i mean i guess you can do that but, surely there's better options for that intent. certain mystics built for token bag manipulation seem miles ahead of assistant hank.
Upgraded rod seems great for just killing random cultists that show up. assuming you can hit at least 1 curse you can guaranteed pull the deal 1 damage rot and have them die wherever they spawned and if you hit a second curse you also get 1 resource for your troubles.
Have you recieved the new set already?
Edit: I'm wrong
13:30 about wolf mask: "when you engage an enemy" is not "when you become engaged with an enemy" or "when an enemy engages you."
So it doesn't replenish in upkeep from an exhausted enemy right?
"when you engage an enemy" means "when you become engaged with an enemy" -- engagement is mutual.
@@Quick_Learner based on the faq you are right.
"There is no difference between engaging an enemy and being engaged by an enemy. Effects that trigger "after an enemy engages you" will trigger at the same time as effects that trigger "after you engage an enemy.""
I assumed this not to be the case, since card make a distinction based on the wording.
Myconid + Breach the door…
Yeah, that could be pretty gross, especially if someone can pick up the breach the door
@@Quick_Learner Kate Winthrop can pick both the Myconid and Breach the door, plus Survival Technique wich can bring back Breach the door to use it in other locations. Also, Kate can take Shed a light to use in zero shroud locations.
I don't know if I like this or hate it 🙃
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