Adding Pathfinding To My 3D RPG Was Harder Than I Thought...

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  • Опубликовано: 23 сен 2024

Комментарии • 5

  • @supermroz
    @supermroz День назад +2

    This was very enjoyable to watch, thank you! The game is progressing along nicely, looking forward for the next episodes.

  • @gilney.mathias
    @gilney.mathias День назад +1

    Indeed a true dev, using git on terminal while coding on an IDE with git integration 😎

  • @worldbest3097
    @worldbest3097 День назад +1

    love you!

  • @gbegerow
    @gbegerow 17 часов назад +1

    Good video, I like how you build the algoriithm step by step. But honestly the pronouciaton of Dijkstra hurts ;-). ij sounds just like the englisch I. You can hear a sample on the wikipedia page about Edsger Dijkstra. .