yeah me too im happy the series is back, i don't play hearthstone anymore cause it's too expensive, but the custom card are very interesting and are the only reason i keep watching hearthstone video and so the only reason i don't unsubscribe to trump channel.
That is a great card design! It is my favorite design of any custom card I've ever seen and I like the design better than 99% of hearthstone cards (zephrys is the only card I can think of that is more skill/knowledge testing). I hope blizzard prints this effect.
I really like the flavor of blindside, because it has a very different flavor based on which version it is. A rouge, obviously, blindside someone with a sneak attack, but a warrior can blindside someone by attacking them from their injured side. The genie's flavor is also really good it goes back to that old idea of "you can wish for anything but the person you hate the most gets double what you wish for." I think maybe a good way to balance it would be to make the wish not cost 0, make it cost like 2 or maybe 4
Kind of an obscure fact about blindside is that it's actually weaker in Warrior. Warriors might not have any way to combo this card without playing a whirlwind effect, which then damages the board making the blindside unusable. Definitely would see more play in Rogue.
I actually really dislike the flavour of it. While in therms of game mechanics the connection does line up, when you think about it I kinda feel like there is a difference between a Warlock tapping into their own life-energy as a source of power and a mage just firiblasing themselves in the face ...
@@MetaIIo Kel'thuzad himseld was a mage from the Kirin Tor who became a warlock. And for the other answers, hurting (fireblasting, in this case) oneself does relate with life-tapping... Just like Acolyte of Pain. Cool card!
Exactly what I came to say. Lets you play a cheaper Cabal Shadow Priest for strong early-game tempo. I don't know if it would be "crazy," but seems like it could be good.
Shudderwock that is the least elegant way of addressing that issue. I think the card is fundamentally gross and is either an auto include or is just amazing for you to have and whatever for your opponent.
Just make it a warlock or paladin class card, someone that can’t exploit it, make it like an equal giving themed paladin card, it might be more balanced then
But also, you can already do that with Cabal Shadow Priest, if you really want to. Yes, it’s 2 mana more, but it’s a lot more consistent than it would be with 2 more turns of dead cards if your scheme isn’t charged enough
It's probably not a top tier combo indeed, but I think it would be enough to have some people experiment the card. So basically, 2 stars instead of 1 (?)
I've been watching you since Hearthstone's Naxx. Great content across the board! My favorite to watch are high level ranked games and custom hearthstone. Keep up the great work.
Intresting thing about blindside is i think the fact that if u want to kill something damaged u really need to work around the combo so sometimes u cant even use the card because you drew into it etc
Egg Thief would *never* see play he says? I can think of a deck that would love it... an attack debuff priest. Have various spells that lower enemy attack temporarily, Egg Thief and Cabal Shadow Priest. I'm not saying it would currently be a good deck, but it's an option. It should be made more powerful though... as trump said, 4 mana is just too much for that difficult combo.
@@drothicyaaresh6915 Yes, I know. We've seen a competitive priest that was based on attack debuff combos before. Since it's been seen, it's not impossible for it to make a come-back in the future.
The egg thief card is pretty much entirely for dealing with the “spirit of the ____” cards and things like light well. It also has synergies with curse of weakness (or whatever that attack lowering echo card is called). I do not think that it is good per say, but I understand where it comes from
Coming from the Future. Cool to see, that dual class cards are a thing now. 7:11 This exact effect made it into Hearthstone. But as a shaman card. Congrats
I think Whysk at 6 mana is perfect, the token deck is Druid or paladin currently so it would either be a third copy of savage roar or a leeroy-like finisher. It wouldn’t guarantee savage roar since it would leave you at 4 mana. It couldn’t get you blood lust cause you don’t have the mana.
in wild stealing a 0 attack minion could actually be broken as hell. in warlock and priest you can reduce minion attacks to 0 with spells and other effects so you could easily have a 4 mana mind control that also summons a 3/4. itd honestly help promote spell control cards that sont see alot of play atm that are just barely not good enough.
Was faceless chronicler supposed to return a copy of the spell or of the faceless chronicler to your hand? I think returning a copy of itself to your hand whenever a spell is cast is a cool mechanic
The problem with the split class design is that it circumvents class identity. if you compare to Magic, there are both multicolor cost and hybrid cost. Multicolor require you to be in both colors, so you can use effects from both colors, while hybrid costs require you to be in either color, and uses effects that are within both color identities. This design is similar to a hybrid card, but uses multicolor effects. Giving Warrior cards with Combo is outside their identity, and the same for Rogue dealing with damaged minions.
Feel like Egg Thief's Battlecry should be turned into an end of turn effect. The card still wouldn't see any play, but at least this way it's effect can still be active in the event you randomly summon Egg Thief from a spell or something. Again, it's still a weak as hell effect, but this might allow for some interesting moments in very specific board states.
I can only think of one deck that would make use of Egg Thief. And that is Quest Shaman. Quicksand Elemental would lower attack by 4 points, so Egg Thief could possibly be good in that specific deck.
07:09 Diligent Notetaker says hi Jokes aside, making it only work off of enemy spells basically makes it mana bind. It's cheaper, but it can be removed by minion damage, doesn't reduce the cost of the spell to 0, and it's not a secret. And definitely not Card of the Week worthy.
I think fast forward is a actually Design: 5 and Balance: 5 because summoning a random minion that costs X is basically worth x-1 mana because of battlecries and because it's random it's just generally worse.
I wonder if a card that's the opposite to grandma glek would be balanced. Like say start of game destroy all coins in each players hands. You can run it but there's a 50/50 chance you will be screwed for it.
If you dropped the mana cost of Adusto, wouldn't that make it more imbalanced since you could play its battlecry and Truesilver Champion in the same turn?
Card Idea 3 mana Rogue spell Card Name: Cursed Spinning wheel Card Text: deal one damage to a minion, if it has no minion type destroy it. The idea behind it is that in sleeping beauty she pricks her finger on a spinning wheel and goes into a deep sleep, and as she is a human she is no minion type (she is also not a pirate.) The card could be released in Karajan in the opera as that is the place where there are cards which are based around fairytales, therefor it would fit in quite nicely. Please comment feedback this is my first custom card and I would like some constructive criticism.
@@magimondays1331 Agree with Krawler and I'd add there is to much variance in the effect. 3 mana deal one is just horrendous even for a tech card without target and 3 mana destroy a minion might be a bit too much considering how many decks run tribeless minions. I'd say for the same cost deal 3 damage to a minion and 3 more if it's typeless.
I would give an extra star for flavour for the egg thief. It is clearly designed for stealing eggs like dinosaur egg or anrubian egg and the name plays into that.
Wysk that wish card could be abused with certain combos too. Like research project in mage to make your opponent mill their wish and you just get a free wish. So risky to allow that possibility as well.
Grandma Glek is obviously not balanced, but if her text was "Start of Game: Give the opponent a Coin." how big would her stats have to be to make up for it? I'm thinking maybe 2 mana 6/7, but by that point she's ridiculously highrolly
Isnt there a priest card that can Reduce the attack of a minion to 0 for one turn?so the egg thief could be used that way (maybe a anti combo priest deck in wild?)
Egg thief is good with the priest scheme card when they can reduce the attack to 0 its literally mind control to any card with attack equal or less than the number on the scheme
I remember reading one that I'm surprised never came her Counter! When your hero is attacked, they gain +2 attack for that turn only 2 mana rogue spell I know rogues have no secrets but it was such a cool design
Yea I guess it is kinda on the weaker side but it was such a cool idea perhaps this should go on a weapon? Something like spiky shied which deals damage equal to the weapons attack when your hero is hit. It'll probably have to be pretty weak tho something like 4 mana 3 2 so it isn't too op
Thats absolutely awful, you'll destroy your own board next turn and most decks that run doomsayer are 100% fine not playing a minion the next turn and will spam "Wow" you if you would do that lol
I think design space gets limited by Mire Potioneer a lot the way it is now, because you *must* print enough spells at each cost until it rotates, or choices will be guaranteed and make it too controllable. Easy fix: Knock Discover off of it, make it into adding a random spell that costs the same. That adds chance to the equation and allows Shaman to only have 2 spells that cost 6 if that's the number it should have at that time.
How's this for a high roll 2 players with Grandma glek, one is rogue. Rogue draws freebooter shadowstep shadowstep prep, then draws Edwin. Turn 1: freebooter - shadowstep - freebooter - Shadowstep - freebooter - coin - coin - coin - prep - Edwin. Turn 1 20/20
@@shenronsgoldfish well it's my fault for not saying, but I meant like 1 turn after another, cause if they have the dilemma and choose not to you can force the wish on turn 6 if you are lucky
About the grandma, what about '"Start of Game: Both players start at 1 mana" (i believe you have 0 mana before your turn, so you have 2 mana the first turn)
That adds free ramp for decks that like ramping, maybe ""Start of game, grant each player one temporary mana crystal" So essentially it's the same as getting and spending just the coin on your first turn?
Did a bit of thinking about how one could exploit Whysk the Infamous and then something dawned upon me, you could theoretically generate infinite wishes using Lorewalker Cho and therefore potentially softlock the game (be aware, what I'm about to outline is purely theoretical and would not only never work in practice but would also require the co-operation of the other player). Set up: Both players have empty boards except for a Lorewalker Cho each and completely empty hands (except for one player who topdecks Whysk). Said player plays Whysk and gives both players their wishes ( so far, 1-1 wishes). Player A proceeds to play their wish immediately, triggering Player B's wish duplication (since player A played their wish first) in addition to granting them two extra wishes from the Chos (for this we are going to assume that these extra Cho wishes do not activate their duplication effect otherwise this spirals out of control even quicker) now giving us 0-4 wishes. Player B's turn begins (we shall ignore drawing for the moment and assume that both players are in fatigue, it's a thought experiment after all) and they play a wish, granting Player A 2 wishes (one from each Cho) now meaning that the wish count is 2-3. Player A's turn begins and this is where the insanity begins, they play one of their newfound wishes and now Player B gets a grant total of 5 wishes added to their hand (each of the 3 they had before is duplicated plus an additional 2 from the Chos) now resulting in a wish count of 1-8 (or 0-10 if Player A plays both of their wishes, either way works). Continue ad nauseam for as long as you like and you will eventually reach a point where both players can exchange turns endlessly flooding the opponent's hand with wishes over and over again. Again, this is just a silly thought experiment but it does have an actual point in that such a card could very easily have unintended and broken consequences if you can find a way to duplicate played or held cards (more practically speaking, Dead Man's Hand from Warrior could be a problem with this card), this is more a problem with the idea of 'wish' cards in general than this custom card specifically (and why I honestly don't really like Zephrys).
How on earth is that a softlock? The wish cards replace themselves with other cards that can be played, for zero mana. In your scenario you just dump your hand and have 9-10 'perfect' cards to choose from. I think you may have overthought it.
Happy you liked Mire Potioneer, and i'm happy the series is back. Cheers!
Commenting just to give this comment mote clout
Reminds me of heimerdinger from LOR
yeah me too im happy the series is back, i don't play hearthstone anymore cause it's too expensive, but the custom card are very interesting and are the only reason i keep watching hearthstone video and so the only reason i don't unsubscribe to trump channel.
Congrats
That is a great card design! It is my favorite design of any custom card I've ever seen and I like the design better than 99% of hearthstone cards (zephrys is the only card I can think of that is more skill/knowledge testing). I hope blizzard prints this effect.
Blindside, a two mana Rogue/Warrior spell by TwoManaPriestSpell
-1 star on design for that
John Smith lmao but fr can we talk about how sick it is that the left side of the art, the warrior side, is red and the right side is black like rogue
Two mana priest spell making other class 2 mana spell?
Brilliant! 5 star design
He actually predicted a new mechanic!
@@johnbruneel9012 Commencement today has a perfect art like that
Wow, not only do duel class cards now exist, a card that is basically Blindside is now in the game. Neat
And the 1 1/3 is the cheaper version of notetaker too lol
Dual class cards were known at this point
I really like the flavor of blindside, because it has a very different flavor based on which version it is. A rouge, obviously, blindside someone with a sneak attack, but a warrior can blindside someone by attacking them from their injured side.
The genie's flavor is also really good it goes back to that old idea of "you can wish for anything but the person you hate the most gets double what you wish for." I think maybe a good way to balance it would be to make the wish not cost 0, make it cost like 2 or maybe 4
Joke's on the genie, the person I hate the most is me! Ha ha!
:/
Kind of an obscure fact about blindside is that it's actually weaker in Warrior. Warriors might not have any way to combo this card without playing a whirlwind effect, which then damages the board making the blindside unusable. Definitely would see more play in Rogue.
Shredded Cheese ok
Coerce
Aspiring Warlock is such a cool card. Great design, concept, and flavour.
Maybe I'm nitpicking but I don't like the flavour because in Warcraft lore, the original orc warlocks like Gul'dan were shamans first.
I actually really dislike the flavour of it. While in therms of game mechanics the connection does line up, when you think about it I kinda feel like there is a difference between a Warlock tapping into their own life-energy as a source of power and a mage just firiblasing themselves in the face ...
@@MetaIIo Kel'thuzad himseld was a mage from the Kirin Tor who became a warlock. And for the other answers, hurting (fireblasting, in this case) oneself does relate with life-tapping... Just like Acolyte of Pain. Cool card!
I like the flavor of your mouf in my mouf
He protecc
he attacc
but most importantly
he bring card reviews bacc
what is he protecting and attacking? i dont see how this format fits to the video.
@@TheShizzlemop Chill out meme police
TheShizzlemop He protects Value Town and attacks all who stand in his way.
He attacc
he talcc
but most importantly
He has good profile picc
Egg thief could be crazy in wild though, together with the Priest cards that reduce attack on enemy minions
Exactly what I came to say. Lets you play a cheaper Cabal Shadow Priest for strong early-game tempo. I don't know if it would be "crazy," but seems like it could be good.
There's curse of weakness also
They still have one card that can do that in standard too. The 0 cost theme. Really great combo with egg thief
You guys are so bad lol
@@a.r.5100 As far as i know theres only the target dummy as a 0 cost 0 attack
Grandma Gleck can't see print until the rogue class rotates out
What about adding "cannot activate combo" to the coin? Kinda sucks to do that on a neutral card because of 1 op class,but it would fix the main issue.
Shudderwock that is the least elegant way of addressing that issue. I think the card is fundamentally gross and is either an auto include or is just amazing for you to have and whatever for your opponent.
Shudderwock thats too specific of a fix
huge amounts of cancer agreed
Just make it a warlock or paladin class card, someone that can’t exploit it, make it like an equal giving themed paladin card, it might be more balanced then
Egg Thief + Lazul's scheme = steal anything.
Yeah, I know. Ha ha priest. So I kind of understand why you didn't think of it on the moment XD
Also Curse of Weakness in warlock, Quicksand Elemental and Shrinkmeister come to my mind
But also, you can already do that with Cabal Shadow Priest, if you really want to. Yes, it’s 2 mana more, but it’s a lot more consistent than it would be with 2 more turns of dead cards if your scheme isn’t charged enough
Also mechano egg
It's probably not a top tier combo indeed, but I think it would be enough to have some people experiment the card. So basically, 2 stars instead of 1 (?)
Doesn’t lazuls scheme use up all your mana? If so, you wouldn’t be able to steal the creature in the same turn
"Trump, I love your custom card reviews"
Custom card series*
Hey look, Blindside predicted the dual-class mechanic xD
Trump, I'm ready for the next episode in 2021!! Love the series
Wow, I didn't know how much I missed this series
Never have I clicked on a video so fast
same lol
This side of the Earth is late, I said I would brush my teeth and go to sleep, then... Well I guess I've clicked fast as you :)
I have a feeling you comment that on every video
@@georgemoustakas4030 This is the first time I ever comment a youtube video xd
His 500th comeback of this series -_- please keep on it, my favourite of the channel!
I've been watching you since Hearthstone's Naxx. Great content across the board! My favorite to watch are high level ranked games and custom hearthstone. Keep up the great work.
One of the view video series I will automatically insta-like as soon as I load it.
Egg Thief has synergies with the attack-lowering cards already in the game.
Lazul's Scheme comes to mind, but there's a ton of others.
Isnt that 1 mana 1/3 creature effect means that it will put a copy of this minion (not a spell) to your hand
TwoManaPriestSpell was quite the clairvoyant
8:00 that Eternal card art cameo tho
Aspiring warlock needs to be a card its just soooo good.
5:47 Quest Druid? The 50/50 on if you get a coin is always won. You dont have to run innervate either so that is an extra deck spot.
So happy we’re bringing this back. Just in time for my dissertation procrastination!!!
Dude, your analysis on the Whysk the Infamous card is amazingly smart!
Shows how deep your knowledge in the game is 👏🏻
nice finally back
Now all that's missing is Galakrond's Awakening Chapter 4 on Heroic
Intresting thing about blindside is i think the fact that if u want to kill something damaged u really need to work around the combo so sometimes u cant even use the card because you drew into it etc
Egg Thief would *never* see play he says?
I can think of a deck that would love it... an attack debuff priest. Have various spells that lower enemy attack temporarily, Egg Thief and Cabal Shadow Priest. I'm not saying it would currently be a good deck, but it's an option.
It should be made more powerful though... as trump said, 4 mana is just too much for that difficult combo.
@@drothicyaaresh6915 Yes, I know. We've seen a competitive priest that was based on attack debuff combos before. Since it's been seen, it's not impossible for it to make a come-back in the future.
The egg thief card is pretty much entirely for dealing with the “spirit of the ____” cards and things like light well. It also has synergies with curse of weakness (or whatever that attack lowering echo card is called). I do not think that it is good per say, but I understand where it comes from
Coming from the Future. Cool to see, that dual class cards are a thing now. 7:11 This exact effect made it into Hearthstone. But as a shaman card. Congrats
I think Whysk at 6 mana is perfect, the token deck is Druid or paladin currently so it would either be a third copy of savage roar or a leeroy-like finisher. It wouldn’t guarantee savage roar since it would leave you at 4 mana. It couldn’t get you blood lust cause you don’t have the mana.
in wild stealing a 0 attack minion could actually be broken as hell. in warlock and priest you can reduce minion attacks to 0 with spells and other effects so you could easily have a 4 mana mind control that also summons a 3/4. itd honestly help promote spell control cards that sont see alot of play atm that are just barely not good enough.
Glad to see the return of this series!
Was faceless chronicler supposed to return a copy of the spell or of the faceless chronicler to your hand? I think returning a copy of itself to your hand whenever a spell is cast is a cool mechanic
Rogue/Warrior how did you know that?
I am glad to see again this format! Your favorite card is awesome!
Just an idea: for the egg thief, just combo with lazul's plan
The problem with the split class design is that it circumvents class identity. if you compare to Magic, there are both multicolor cost and hybrid cost. Multicolor require you to be in both colors, so you can use effects from both colors, while hybrid costs require you to be in either color, and uses effects that are within both color identities. This design is similar to a hybrid card, but uses multicolor effects. Giving Warrior cards with Combo is outside their identity, and the same for Rogue dealing with damaged minions.
Rogue has tons of existing ways to hit damaged minions. Eviscerate, fan of blades, etc
@@thomassynths Not specifically damaged minions, that's purely a Warrior thing.
Really glad that this is back. I love this series!
Feel like Egg Thief's Battlecry should be turned into an end of turn effect.
The card still wouldn't see any play, but at least this way it's effect can still be active in the event you randomly summon Egg Thief from a spell or something.
Again, it's still a weak as hell effect, but this might allow for some interesting moments in very specific board states.
This for what i sub to Trump uwu
Uwu is cringe, and you are as well
THE SERIES IS ALIVE
Whispers of Evil + Faceless Lackey actually has +1/1 compared to Flash Forward.
I've been missing this.
Mire potioneer is insanely cool, if you're flooding against a shaman you'd want to avoid 3-,5-, and 7-cost cards.
I can only think of one deck that would make use of Egg Thief. And that is Quest Shaman. Quicksand Elemental would lower attack by 4 points, so Egg Thief could possibly be good in that specific deck.
Can we stop a little to see how good the art on mire potioneer is...
Egg Thief’s art is from MTG btw
07:09 Diligent Notetaker says hi
Jokes aside, making it only work off of enemy spells basically makes it mana bind.
It's cheaper, but it can be removed by minion damage, doesn't reduce the cost of the spell to 0, and it's not a secret.
And definitely not Card of the Week worthy.
I think fast forward is a actually Design: 5 and Balance: 5 because summoning a random minion that costs X is basically worth x-1 mana because of battlecries and because it's random it's just generally worse.
Egg thief could steal minions debuffed with curse of weakness that wears off
I wonder if a card that's the opposite to grandma glek would be balanced. Like say start of game destroy all coins in each players hands. You can run it but there's a 50/50 chance you will be screwed for it.
If you dropped the mana cost of Adusto, wouldn't that make it more imbalanced since you could play its battlecry and Truesilver Champion in the same turn?
Egg Thief is good to swing the tempo back around if your opponent plays doomsayer
Lazul’s scheme can do 0 attack and the warlock echo spell can
Card Idea
3 mana Rogue spell
Card Name: Cursed Spinning wheel
Card Text: deal one damage to a minion, if it has no minion type destroy it.
The idea behind it is that in sleeping beauty she pricks her finger on a spinning wheel and goes into a deep sleep, and as she is a human she is no minion type (she is also not a pirate.)
The card could be released in Karajan in the opera as that is the place where there are cards which are based around fairytales, therefor it would fit in quite nicely.
Please comment feedback this is my first custom card and I would like some constructive criticism.
Krawler Glial thanks for the feedback :)
@@magimondays1331 Agree with Krawler and I'd add there is to much variance in the effect. 3 mana deal one is just horrendous even for a tech card without target and 3 mana destroy a minion might be a bit too much considering how many decks run tribeless minions. I'd say for the same cost deal 3 damage to a minion and 3 more if it's typeless.
Faceless Chronicler is just Antonidas for frostbolts with two apprentices
Blindside should cost 3 mana. It is basically a kill command that cant go face and has a much easier condition.
I would give an extra star for flavour for the egg thief. It is clearly designed for stealing eggs like dinosaur egg or anrubian egg and the name plays into that.
Turn 8: Maron the Fox
Turn 9: Egg thief + Divine Spirit + Divine Spirit + Inner Fire
Profit
Egg thief should work like other permanent steal cards and give the card summoning sickness on the turn it was stolen.
So if you don’t have a weapon it’s a guarantee that your opponent can deal a single damage to you before any more?
I hope that multi-class cards come back. It can be seen as restrictive neutrals but I'd rather have them than pack fillers.
Wysk that wish card could be abused with certain combos too. Like research project in mage to make your opponent mill their wish and you just get a free wish. So risky to allow that possibility as well.
Egg Thief could be played in Priest and be a nice card
Egg thief with lazul scheme could be devastating
Had to say: warlock can use Egg thief with curse of weakness...turn 10 take control of 6 Atk. Not the most amazing combo but it can be effective 👌
Grandma Glek is obviously not balanced, but if her text was "Start of Game: Give the opponent a Coin." how big would her stats have to be to make up for it?
I'm thinking maybe 2 mana 6/7, but by that point she's ridiculously highrolly
An expansion with the 36 class dual cards would be awesome
Isnt there a priest card that can Reduce the attack of a minion to 0 for one turn?so the egg thief could be used that way (maybe a anti combo priest deck in wild?)
Grandma Gleck should be *Start of Game*: If you don't already have a coin, add one to your hand.
5:40 priest can at the moment do it with the 0 mana scaling reduce attack
Blindside makes a lot of sense now that this new mechanic in schoolmance is out. Good predict to the guy who made the card
Egg thief is good with the priest scheme card when they can reduce the attack to 0 its literally mind control to any card with attack equal or less than the number on the scheme
I really missed that Space Dandy dance.
What happens if you pyroblast faceless chronicler? Or play vanish?
Priest could lower the attack to 0 with cards right?
egg thief is op in priest cuz of lowering the attack until the end of the turn
I remember reading one that I'm surprised never came her
Counter!
When your hero is attacked, they gain +2 attack for that turn only
2 mana rogue spell
I know rogues have no secrets but it was such a cool design
That's like explosive trap but not as good.
Yea I guess it is kinda on the weaker side but it was such a cool idea perhaps this should go on a weapon? Something like spiky shied which deals damage equal to the weapons attack when your hero is hit. It'll probably have to be pretty weak tho something like 4 mana 3 2 so it isn't too op
Egg Thief could be an interesting Doomsayer answer, not sure how good stealing a Doomsayer to slow down your opponent is though.
Thats absolutely awful, you'll destroy your own board next turn and most decks that run doomsayer are 100% fine not playing a minion the next turn and will spam "Wow" you if you would do that lol
blindside is the sickest card i seen in ages
how come shadow strike at 3 mana was played but devastate at 1 mana isnt played? this is in between that
Did Trump forget about Quicksand Elemental + Egg thief= Steal any minion with 3 or less attack?
Goal "Create a start of game effect that isnt overpowered."
Trump "About to end this man's career."
I think design space gets limited by Mire Potioneer a lot the way it is now, because you *must* print enough spells at each cost until it rotates, or choices will be guaranteed and make it too controllable. Easy fix: Knock Discover off of it, make it into adding a random spell that costs the same. That adds chance to the equation and allows Shaman to only have 2 spells that cost 6 if that's the number it should have at that time.
How's this for a high roll
2 players with Grandma glek, one is rogue. Rogue draws freebooter shadowstep shadowstep prep, then draws Edwin. Turn 1: freebooter - shadowstep - freebooter - Shadowstep - freebooter - coin - coin - coin - prep - Edwin. Turn 1 20/20
The video is even better with the new set
Hallelujah he came back
Man Egg thief would be quite the card now
For Whysk The Infamous, why not use the 6 mana 6/5 make the opponent cast a spell from their hand? Guaranteed way to get 2 wishes
That's a 2 card combo and is 11 mana though seems fine
@@shenronsgoldfish well it's my fault for not saying, but I meant like 1 turn after another, cause if they have the dilemma and choose not to you can force the wish on turn 6 if you are lucky
@@michaellatner975 yeah but that is also hard to guarantee
@@shenronsgoldfish yeah, you're right... guess i'm a really positive optimist about chance, since for some reason i can get unreasonbly lucky
@@michaellatner975 fair man
Would you do a Legends of Runeterra custom card review?
My favourite type of hs videos, thx, mayor
Cowardly crossbowman: 2 mana 4/1, can only be attacked if you control no other minions.
Imagine getting more potioneer of a random effect
Lazul's Scheme + Egg Thief ???
Trump I love these videos but I have to say I feel like with most of these cards you take away design points for reason that are related to balance.
About the grandma, what about '"Start of Game: Both players start at 1 mana" (i believe you have 0 mana before your turn, so you have 2 mana the first turn)
That adds free ramp for decks that like ramping, maybe ""Start of game, grant each player one temporary mana crystal" So essentially it's the same as getting and spending just the coin on your first turn?
Druids don't even run the spell that gives 2 mana to each players.
Did a bit of thinking about how one could exploit Whysk the Infamous and then something dawned upon me, you could theoretically generate infinite wishes using Lorewalker Cho and therefore potentially softlock the game (be aware, what I'm about to outline is purely theoretical and would not only never work in practice but would also require the co-operation of the other player).
Set up:
Both players have empty boards except for a Lorewalker Cho each and completely empty hands (except for one player who topdecks Whysk).
Said player plays Whysk and gives both players their wishes ( so far, 1-1 wishes).
Player A proceeds to play their wish immediately, triggering Player B's wish duplication (since player A played their wish first) in addition to granting them two extra wishes from the Chos (for this we are going to assume that these extra Cho wishes do not activate their duplication effect otherwise this spirals out of control even quicker) now giving us 0-4 wishes.
Player B's turn begins (we shall ignore drawing for the moment and assume that both players are in fatigue, it's a thought experiment after all) and they play a wish, granting Player A 2 wishes (one from each Cho) now meaning that the wish count is 2-3.
Player A's turn begins and this is where the insanity begins, they play one of their newfound wishes and now Player B gets a grant total of 5 wishes added to their hand (each of the 3 they had before is duplicated plus an additional 2 from the Chos) now resulting in a wish count of 1-8 (or 0-10 if Player A plays both of their wishes, either way works).
Continue ad nauseam for as long as you like and you will eventually reach a point where both players can exchange turns endlessly flooding the opponent's hand with wishes over and over again.
Again, this is just a silly thought experiment but it does have an actual point in that such a card could very easily have unintended and broken consequences if you can find a way to duplicate played or held cards (more practically speaking, Dead Man's Hand from Warrior could be a problem with this card), this is more a problem with the idea of 'wish' cards in general than this custom card specifically (and why I honestly don't really like Zephrys).
How on earth is that a softlock? The wish cards replace themselves with other cards that can be played, for zero mana. In your scenario you just dump your hand and have 9-10 'perfect' cards to choose from. I think you may have overthought it.
faceless chronicler has been done before, mage secret, mana bind
let this be consistent please...like on a weekly basis
Faceless Chronicle then cast time warp. Summon vargoth. You get 4 turns to kill your opponent. That's broken as fuck