Incredible job, really cool how you figured out the playstyle and absolutely dominated with it. I really love that this is a game that allows you to win with defensive builds as much as offensive builds, it's a really neat design.
So, a little detail: Loot items are a general pool that everyone *technically* gets access to, being the Monster pool, so it doesn't really mean the character you're playing will benefit from every loot item. ...I bring this up to mention, no, Pigmalian doesn't particularly support ammo, or much burn, on his own, though it's still possible through encounters that dip into the other pools.
Ok the wishy washy bird is INSANE, needs to be looked into haha. It's just TOO powerful specially in the early game, although you also immediately got a synergistic skill giving it extra healing so you basically almost tripled its value from the get-go. There was one skill which, if it works as I think it would, seems quite interesting but you glossed over it. The skill that gives your items +2 value, it technically makes a lot of items Free to buy and sell if they're cheap (or if they give you other trinkets when you buy them) which should make the buy & sell archetype a looot smoother and more fun. Also quite quickly there I think you got to a point where you were basically healing infinite amounts of HP with the wishywashy endurance combo so at that point onwards I would have Exclusively focused on max HP since that's the only variable that you were missing-- to that point shielding in-fight is some kind of temporary max HP if you can generate enough of it. I also don't think the yoyo did almost anything for you.
The benefit of the loot and bronze tier junk items is mostly the cooldown reduction and freeze and slow increase. It kan often skyrocket the power of builds seeing as at later days it’s usually who tiggers fastest that wins
The Uwashiwali bird ended the fight doing 5800 7 times, which triggered the vineyard to do 5850 7 times, which meant that at the end of the fight you were healing a little over 81,500 every 4 seconds... Seems perfectly balanced to me
By the way, ATM is a property. It's kinda' weird that it is, but you mentioned wishing you had an extra medium property to put on board and, well... you had one :p
Does balcony also increase the value of the property when you sell it? If so, it's probably worth micromanaging putting properties you're going to sell on board next to it.
With golfclubs you didnt get to sandstorm, with knife you did. This should tell you enough whats better. Healing triggers weren't the issue, but only how fast you can get the oponent to 0.
I do not think the vineyard triggered the club or kukri, triggered items are not counted as activations to prevent loops most of the time. Though watching the cannon scaling I am not sure hmm.
It's kinda crazy how everytime you pop off and i think how on earth is anyone suppose to beat this you get into a fight that completely destroys you. There are a lot of ways you can go very crazy in this game it seems
Incredible job, really cool how you figured out the playstyle and absolutely dominated with it. I really love that this is a game that allows you to win with defensive builds as much as offensive builds, it's a really neat design.
"Welcome to the Circus of Value!" - Vending Machine, Bioshock 1
The Lord of the Waste indeed has a skill that gives crit chance to ALL items everytime an item is used if I remember correctly.
So, a little detail: Loot items are a general pool that everyone *technically* gets access to, being the Monster pool, so it doesn't really mean the character you're playing will benefit from every loot item.
...I bring this up to mention, no, Pigmalian doesn't particularly support ammo, or much burn, on his own, though it's still possible through encounters that dip into the other pools.
I'm glad that you're doing another series too! 🎉
The Banannabal is the cutest horrific criminal. thanks for the video.
Glad to watching another series I really enjoy! Keep em coming
Omg i didn't even know you came back until now, i have to binge the past episodes quickly ❤ welcome back king!
Ok the wishy washy bird is INSANE, needs to be looked into haha. It's just TOO powerful specially in the early game, although you also immediately got a synergistic skill giving it extra healing so you basically almost tripled its value from the get-go.
There was one skill which, if it works as I think it would, seems quite interesting but you glossed over it. The skill that gives your items +2 value, it technically makes a lot of items Free to buy and sell if they're cheap (or if they give you other trinkets when you buy them) which should make the buy & sell archetype a looot smoother and more fun. Also quite quickly there I think you got to a point where you were basically healing infinite amounts of HP with the wishywashy endurance combo so at that point onwards I would have Exclusively focused on max HP since that's the only variable that you were missing-- to that point shielding in-fight is some kind of temporary max HP if you can generate enough of it. I also don't think the yoyo did almost anything for you.
There is already a patch out that nerfs the bird (a fair few other things)
It's decent to hold it for the possibility of an enchant with heal effect, but just for the damage, it's not great
Your balcony being on the wrong side of the vinyard and having no effect is killing me right now
This was a really fun run. I think the yoyo at the end didn't really do anything anymore because you removed the rail gun but didn't even need it.
The real value of the Yo-Yo at the end was for scaling since it triggers the Vineyard healing an extra time for every Uwashi multicast.
I love the rainbow cards!
The benefit of the loot and bronze tier junk items is mostly the cooldown reduction and freeze and slow increase. It kan often skyrocket the power of builds seeing as at later days it’s usually who tiggers fastest that wins
The Uwashiwali bird ended the fight doing 5800 7 times, which triggered the vineyard to do 5850 7 times, which meant that at the end of the fight you were healing a little over 81,500 every 4 seconds... Seems perfectly balanced to me
I have nothing of value to add. So. Uh. Rhapsody pog
Pyg kept all the value for himself
"Pog champ" even
"Pyg champ"
with balcony you can cycle any property from the shop. its crazy
Notably, it looks like balcony only works when on board so Rhaps would just have to make sure to sell from board.
they nerfed balcony in the last patch tho. it now only works during combat
Goody content, Lets go.
I love this build.
1:21:46 casually skipping past a skill that would have multi triggered from the yoyo to boost the cannon even more 😅
Very cool
By the way, ATM is a property. It's kinda' weird that it is, but you mentioned wishing you had an extra medium property to put on board and, well... you had one :p
I like this content
I need to buy some English and math lessons for Rhapsody, so many miscalculations 😜
Does balcony also increase the value of the property when you sell it? If so, it's probably worth micromanaging putting properties you're going to sell on board next to it.
and the wild thing is washiwali is a bronze items..
1:22:54 Hogwash would have given you so much max HP in the fights, 15 max HP when you heal, not when this triggers
Do you think that there's a ship in a bottle item that's a small aquatic vehicle?
With golfclubs you didnt get to sandstorm, with knife you did.
This should tell you enough whats better. Healing triggers weren't the issue, but only how fast you can get the oponent to 0.
I do not think the vineyard triggered the club or kukri, triggered items are not counted as activations to prevent loops most of the time. Though watching the cannon scaling I am not sure hmm.
I'd agree if the Kukri said "When you *use* a healing item", but it says "When you heal" so I think Vineyard does contribute.
@RhapsodyPlays ah your right overlooked that :)
Valueeee
It's kinda crazy how everytime you pop off and i think how on earth is anyone suppose to beat this you get into a fight that completely destroys you.
There are a lot of ways you can go very crazy in this game it seems
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Your unwillingness to just go to a shop is rather frustrating