Adding to the absurdity of Law's nunchaku. With proper timing, the startup frames of 1+2 will crush highs. Can't believe they gave Law a pseudo Dragon Punch. Edit: The best way to see this in action is after DSS 2 on block. You are +1 and if you Nunchaku right after, you'll straight up beat 10f high normals. It's glorious.
Awesome video my guy. I've been a Law main since Tekken 2🥋🐉🔥. I unfortunately missed most of T7 due to being homeless for most of it's lifespan, but now I'm so hype to reunite with Tekken and Law once again. 🙏🏿 Keep up the great work. #LawPlayersUnite💯🔥🐉🥋
@Lambkin-_- absolutely, and thank you as well. Also side note, I just found out that opponents can escape Laws jumping stomp after getting hit with 3+4, 4 if they do a quick recovery by holding forward as well. Just FYI. I was like "damn it"😅 Take care and blessings my guy. #Wataaahhh!!!
I'm new to Tekken and started maining Law and I've been waiting for a video like this since release. You seem to know what you are talking about unlike people from other videos.
I really appreciate the kind words, and it makes me so joyful to see new people joining the game! Hope you stick around and hope you have a great time with Tekken, and I don’t think you will regret picking up law, he is extremely fun to play in this game, very beginner friendly and at the same time, a solid viable character at a high level. 🙏🏻❤️👍🏻🐉
Hi Lambkin, thanks a ton for this guide, I genuinely learned so much and really managed to improve my Law game in ranked! One useful tip for newer players I found for the fF2,f:2,1 combo to make the Poison Arrow follow-up input much easier, faster, and super consistent is that if you keep holding F after fF2, you can instantly just press 1+2 immediately after fF2 lands and it will do poison arrow everytime.
Its crazy how hard he still is to utilize properly, even if the DSS execution took a hit. My biggest issue is the SS3 into DSS frame timing, its very tight and youre in a very long recovery, so mastering him again will take considerable time
Sick video bro. I’m pretty good with law but you have helped me with some new pressure mind games. Perfect video for me transitioning from Tekken 7 and MK1
This is very very useful stuff, he was my secondary in T7 and I dropped him once I found out how simple he is, but you have made me want to play him again cuz of all the new stuff youve shown me! Keep it coming man this is probably the best Law info out there rn!
Another nice thing about the heat smash is that the 2nd hit of it will still come out even if the first hit whiffs and that extension has more range is also safe and is a launcher. So if your opponent backdashes poorly or tries to do a quick punish after seeing the punch whiff you can catch them offguard with the follow up.
Hey man i know im bombarding you with comments but i just can’t help to appreciate what you did and are doing, im so glad i got into your channel after deciding to switch Main Law for Life 💚🐉
My favorite combo after heat smash on wall is Junkyard combo to DSS neutral 3, then 1,2,2,1+2. RIP demonstrated this combo ender after the junkyard combo tornado on the wall.
I was pretty disappointed with law in this game but you have shown me some interesting new things, looking forward to getting to purple ranks with the scummy 3+4 fake combo lol.
It is azazel! :) you unlock it by hitting the max rank in the game. Doesn’t matter if it’s online or offline, so if you want it, I recommend going to your game setting, set the “ghost battle rounds” to “1” and go to super ghost battle and just beat the same ghost over and over until your offline rank is maxed out
Beautiful brother! Seriously providing value! I admire how you always a student learning about Law and sharing knowledge. Keep up the work and focus. 🔥👌 For the others who doesn't know, Lambkin streams on RUclips so please drop by, support him by liking the vid, drop a comment (it can be a emoji a quick comment or something) cz it will help him. He is helping us and please support to him so he can continue to help us and more
I would have to know the specific situation where you are having troubles connecting it. But if you hold foward after 4,3 law will automatically go into his stance, and from this stance he can use the 1+2 nunchuck. It comes out faster if you go into the stance, as opposed to just doing 4,3 and then doing 1+2 after the spin kicks have recovered. Understand? I hope that helps :)
@@Lambkin-_- woah!!! Actually that's the missing piece. I just tried it and it works. So I should just need to hold forward. I'm still messing up the timing sometimes but at least now it works 🫡 Thank you so much. New subscriber here
@@Lambkin-_- I know I ask too much sorry about that but may I know if you have any suggestions on what attacks can I use to whiff punish an opponent. For launchers I usually use the junkyard combo (back 2,3,4) and also the Down 2,3 attack.
@@Eyes-Scream0213 don’t worry about asking too much I don’t mind at all. I wouldn’t use junkyard or d+2,3 as whiff punishers, as those aren’t natural combos, meaning that even if the first hit of those strings connect, the opponent can still block the other hits, unless it is a counterhit, which it won’t be of you are whiff punishing. For launchers I use df+2 and sidestep 3+4. But other moves that are good whiff punishers that don’t launch but deal good dmg and are reliable due to good range and frames, are 3+4,4 and b+2,2
I keep trying to do that grap set up but I keep whipping out the chucks. The grab worked a few times... I'm trying to figure out how to consistently grab after the >31
On thé topic of the FF2,1+2 string, anyone else’s muscle memory getting them murdered against Yoshi? Why do all of his high T7 screw moves have to have a mid follow up now. I’m giving oki away all day for free.
I put a video I made with some law staple combos in the suggested video tab at the end of this video if you are specifically interested in combos. That video has the command history on screen :)
It’s the notations of fighting games. 1 is left punch, 2 is right punch, 3 is left kick, 4 is right kick. On a PlayStation pad, 1 = square, 2 = triangle, 3 = X and 4 is circle. But some people play on arcade sticks, keyboard Xbox controller etc. where notations are different, so it’s easier if everyone just use 1,2,3,4 :)
I know this sounds boring, but look into the characters main moves. Paul is pretty straightforward. Kuma, look for the guard break... Reina? That shit is next level
@@ST-pq4dx You know there is a difference when playing these characters offline versus playing these characters online and with 2 f delay/rollback online, all of Law DSS + frames are non existant. It is interruption city for Law. But characters like Jin/Paul/Kazuya/DJ/Kuma, its magic.
@@ST-pq4dx the input is sidestep 1+2,1,2,1 which is why I think it’s too unreliable. The sidestep takes too long before the attack comes out so the opponent slides down the wall before it connects.
For heat smash at the wall use b+2,3,4 then press f. In DSS press b+3 then f+2,2,1+2
Keep it up dude, best law content on the internet.
Thank you so much I really appreciate it! 🥹🙏🏻
Adding to the absurdity of Law's nunchaku. With proper timing, the startup frames of 1+2 will crush highs. Can't believe they gave Law a pseudo Dragon Punch.
Edit: The best way to see this in action is after DSS 2 on block. You are +1 and if you Nunchaku right after, you'll straight up beat 10f high normals. It's glorious.
I wasn’t even aware of this 🤔
Lol I spam the shit out of nunchucks😂
They are great. That's for sure.
@@DavidRoxGuitarssame lmao unless I know they’d block lol
Law for life🔥🔥💯💯💯 I mained him 7 and now in 8 let's gooo
Poison Arrow into DSS 2 catches so many people off guard online. It’s now extremely usable and my go to at the wall for wallsplat mixups.
Awesome video my guy. I've been a Law main since Tekken 2🥋🐉🔥. I unfortunately missed most of T7 due to being homeless for most of it's lifespan, but now I'm so hype to reunite with Tekken and Law once again. 🙏🏿
Keep up the great work.
#LawPlayersUnite💯🔥🐉🥋
I really appreciate the kind words! And I’m glad to hear that you’re doing better now. WuaAtaaAah!! 💥🐉
@Lambkin-_- absolutely, and thank you as well.
Also side note, I just found out that opponents can escape Laws jumping stomp after getting hit with 3+4, 4 if they do a quick recovery by holding forward as well. Just FYI. I was like "damn it"😅
Take care and blessings my guy.
#Wataaahhh!!!
I'm new to Tekken and started maining Law and I've been waiting for a video like this since release. You seem to know what you are talking about unlike people from other videos.
I really appreciate the kind words, and it makes me so joyful to see new people joining the game! Hope you stick around and hope you have a great time with Tekken, and I don’t think you will regret picking up law, he is extremely fun to play in this game, very beginner friendly and at the same time, a solid viable character at a high level. 🙏🏻❤️👍🏻🐉
Hi Lambkin, thanks a ton for this guide, I genuinely learned so much and really managed to improve my Law game in ranked! One useful tip for newer players I found for the fF2,f:2,1 combo to make the Poison Arrow follow-up input much easier, faster, and super consistent is that if you keep holding F after fF2, you can instantly just press 1+2 immediately after fF2 lands and it will do poison arrow everytime.
you can also buffer the 2, which makes it more easier. f,f(hold f) 2 (hold 2), 1
Its crazy how hard he still is to utilize properly, even if the DSS execution took a hit. My biggest issue is the SS3 into DSS frame timing, its very tight and youre in a very long recovery, so mastering him again will take considerable time
Sick video bro. I’m pretty good with law but you have helped me with some new pressure mind games. Perfect video for me transitioning from Tekken 7 and MK1
Loving this version of Law he so oppressive this time around with less execution. I have him currently at Fujin close to Raijin.
This is very very useful stuff, he was my secondary in T7 and I dropped him once I found out how simple he is, but you have made me want to play him again cuz of all the new stuff youve shown me! Keep it coming man this is probably the best Law info out there rn!
I really appreciate that and I’m happy I could reignite your spark for law 🫶🏻
Some extremely useful tips here, much appreciated!
Keep up the law content bro! We’re all learning
Will do! 🙏🏻
Excellent stuff man glad I could put you onto the new poison arrow string
Keep up the good work buddy. I'm a law main, and you have covered some great moves and info. The big dogs are no different to you so keep going 👍
I really appreciate the kind words and I’m very happy that you found my breakdown informative and useful. Thank you :)
i was looking for a law content creators and my prayers have been awsnered ty for the video broski
This was some next level info man, you are a true specialist. Subscribed!
Glad you found it helpful 🙏🏻🫶🏻
Haven’t fully watch the video but thank you for making it!
You are so welcome! 😄👍🏻
Another nice thing about the heat smash is that the 2nd hit of it will still come out even if the first hit whiffs and that extension has more range is also safe and is a launcher. So if your opponent backdashes poorly or tries to do a quick punish after seeing the punch whiff you can catch them offguard with the follow up.
Yes! Exactly. I wanted to mention this as well. But forgot it while I was recording
dude thank you - not sure how I just found this but I finally understand!
Hey man i know im bombarding you with comments but i just can’t help to appreciate what you did and are doing, im so glad i got into your channel after deciding to switch Main
Law for Life 💚🐉
Thank you! I really appreciate it dude 🫶🏻🐉
Great guide! Thanks I liked and subbed ... They changed Law a ton! 😂🎉
Law brought that nunchuck anti-air just incase Akuma was in Tekken 8😅 he was ready to deal with those damn demon flips this time✊🏿😭💯
Hell yeah and noctus magic and rainbow teleporting ass now we got victor and we got nunchucks for him as well 😂
@@pyromaximus8890big facts 😅
Laws new crouch dash from DSS makes up for the 3+4 change
Keep it dude mate, you just forget to mention that if you whiff the heat smash Law will launch a 1+2 automatically
Yes! I wanted to mention that as well but totally forgot. And thank you! 🙏🏻
My favorite combo after heat smash on wall is Junkyard combo to DSS neutral 3, then 1,2,2,1+2. RIP demonstrated this combo ender after the junkyard combo tornado on the wall.
Lambkin Nice Color outfit on law wish we had more slots than 10!
Excellent video. Can you please tell me what is guaranteed from a regular parry since 1 and then 4 is not guaranteed anymore.
LAW has even the famous ONE INCH PUNCH ! I dont remember exactly how to do it , i believe both 1and 3 with some direction
Awesome Law guide!
Love ur videos but what is your twitch or do u stream on yt
I don’t stream on twitch, only on RUclips :) and I’m glad you like the videos 😁🙏🏻👍🏻
SS 3 CH you can also get a 3+44 as well
I hadn’t even thought of that, but makes sense 🤔
I was pretty disappointed with law in this game but you have shown me some interesting new things, looking forward to getting to purple ranks with the scummy 3+4 fake combo lol.
Can you tell me the input at 2.26 please ? F31 Dragon stance and... ?
Time to drop lee for funny nunchuk move 😈
Great video bro.
Glad you enjoyed it! :)
Off topic question but what health bar theme is that. Kind of looks like azazel and its so sick.
It is azazel! :) you unlock it by hitting the max rank in the game. Doesn’t matter if it’s online or offline, so if you want it, I recommend going to your game setting, set the “ghost battle rounds” to “1” and go to super ghost battle and just beat the same ghost over and over until your offline rank is maxed out
@@Lambkin-_- word, that'll probably take quite a bit but I need some combo practice anyhow 😂
@@ItBeVoltage that’s why you set it to only 1 round, it’s much faster :)
Beautiful brother! Seriously providing value! I admire how you always a student learning about Law and sharing knowledge. Keep up the work and focus. 🔥👌
For the others who doesn't know, Lambkin streams on RUclips so please drop by, support him by liking the vid, drop a comment (it can be a emoji a quick comment or something) cz it will help him. He is helping us and please support to him so he can continue to help us and more
I'm new to this and having trouble connecting the nunchucks (1+2) to 4,3 attack. Was the nunchucks nerfed or my timing is just not correct?
I would have to know the specific situation where you are having troubles connecting it. But if you hold foward after 4,3 law will automatically go into his stance, and from this stance he can use the 1+2 nunchuck. It comes out faster if you go into the stance, as opposed to just doing 4,3 and then doing 1+2 after the spin kicks have recovered. Understand? I hope that helps :)
@@Lambkin-_- woah!!! Actually that's the missing piece. I just tried it and it works. So I should just need to hold forward. I'm still messing up the timing sometimes but at least now it works 🫡
Thank you so much. New subscriber here
@@Eyes-Scream0213 Aight good to hear 😁🫶🏻 the timing needs a little getting used to, but you’ll get it pretty quick
@@Lambkin-_- I know I ask too much sorry about that but may I know if you have any suggestions on what attacks can I use to whiff punish an opponent.
For launchers I usually use the junkyard combo (back 2,3,4) and also the Down 2,3 attack.
@@Eyes-Scream0213 don’t worry about asking too much I don’t mind at all. I wouldn’t use junkyard or d+2,3 as whiff punishers, as those aren’t natural combos, meaning that even if the first hit of those strings connect, the opponent can still block the other hits, unless it is a counterhit, which it won’t be of you are whiff punishing. For launchers I use df+2 and sidestep 3+4. But other moves that are good whiff punishers that don’t launch but deal good dmg and are reliable due to good range and frames, are 3+4,4 and b+2,2
I keep trying to do that grap set up but I keep whipping out the chucks. The grab worked a few times... I'm trying to figure out how to consistently grab after the >31
Nevermind... I figured out what I was doing wrong.
Lol he said , " nope At 12 frames you die to" 😂
They need to make a skin of you for Law in the game… named Marshall Lamb :)
i play law and i think hes completely busted and im just glad no one complains about him or hardly plays him at least in america servers
🤫😂 I agree haha
cool you got my like
On thé topic of the FF2,1+2 string, anyone else’s muscle memory getting them murdered against Yoshi? Why do all of his high T7 screw moves have to have a mid follow up now. I’m giving oki away all day for free.
Where are the input commands of the combos? :(
I put a video I made with some law staple combos in the suggested video tab at the end of this video if you are specifically interested in combos. That video has the command history on screen :)
god damn this was good
Appreciate it! ❤️
@@Lambkin-_- as far as I can tell, the u/f 3+4 into 1+2 seems to work the same on knockdown from u/f 3 and running 3 as well
@@Atemizah yes! I neglected to mention this in the video, but it works in those situations exactly the same the opponent doesn’t backroll :)
@@Lambkin-_- Same goes for a clean wallsplatt I just found - junkyard, dss3 into u/f 3+4 into 1+2 beats every option besides quickstand it seems
How do you do the roll back?
You just hold b (back) when getting hit by attacks that will throw you to the ground like the animation you see on 3+4,4
Can you do in depth guid
What you mean by saying 4 or 2 or 3 etc.. ?
It’s the notations of fighting games. 1 is left punch, 2 is right punch, 3 is left kick, 4 is right kick.
On a PlayStation pad, 1 = square, 2 = triangle, 3 = X and 4 is circle. But some people play on arcade sticks, keyboard Xbox controller etc. where notations are different, so it’s easier if everyone just use 1,2,3,4 :)
@@Lambkin-_- thx!
@@b_n5547 no problem 😁👍🏻
I want to know, using Law, how to deal with Paul, Kuma, and Reina. They can poke through all of Law's offenses
I know this sounds boring, but look into the characters main moves.
Paul is pretty straightforward.
Kuma, look for the guard break...
Reina? That shit is next level
@@ST-pq4dx You know there is a difference when playing these characters offline versus playing these characters online and with 2 f delay/rollback online, all of Law DSS + frames are non existant. It is interruption city for Law. But characters like Jin/Paul/Kazuya/DJ/Kuma, its magic.
I can't see your inputs
bro why don't you show inputs xD
After junkyard dss 3 at wallsplat
I’ve tried this but it seems follow-ups after this are quite unreliable. Or the timing is very strict. Might be a skill issue though 😅
@@Lambkin-_-after dss 3 u do 1,2,2,1+2. Ultra reliable and best damage
As soon dss3 hits, mash the 1,2,1,2
@@ST-pq4dx the input is sidestep 1+2,1,2,1 which is why I think it’s too unreliable. The sidestep takes too long before the attack comes out so the opponent slides down the wall before it connects.
@@samuelcalvet7516 for this sidestep needed ss 1,2,1,2 auto dsss f1
HUH!
Yeah this is some crazy cool new law stuff 🫡