But what do you think is the best time to buy both dlc's? I mean is it not so good when I buy it at the start of the game? I played already the trainings and I am in carrier mode, but Idk..
Tbh I only bought both dlc's because I was too lazy to download it every time from a friend when I switch versions (definetly from a friend dont question)
Making History is my favorite because of the Apollo parts. BUT i wouldn't be able to make a foldable lunar rover on the side of my Lem without robotic parts, so yeah, they both have great stuff
im gonna make an early guess and say breaking ground, it just makes traveling interplanetary easier and gives the possibility of unlimited range with the feature that it can mine ore from the ground to make fuel, though i do admit making history does add some REALLY useful parts such as the vostok style cockpits and 5m diameter parts but breaking ground just seems so much more practical to me edit: dammit
i personally like making history because i am notorious for being terrible at moderation so being able to put 5 engines instead of one with massive fuel supplies is great for me without making the leaning rocket of kerbin.
"Making History" gives you engine plates, and several engines that are objectively better than other engines in their price range. I get a kick out of improving my rockets incrementally in career mode - squeezing a few more tons of payload out of them, or shaving off a few thousand funds off the launch cost - and I consistently build better rockets with the DLC engines.
With the mods that I use, making history 5 meter parts have become kinda redundant, but I still use them of course. The best thing is the wolfhound for sure though. I'm playing with SMURFF and RSS and it's basically a vacuum raptor (I have cryo engines but I need the vernier rcs thrusters)
I got the bundle when it was on sale for 20$ usd so it was a good deal and it’s both doc unlike the one doc most bundles have so I don’t need to worry about this dlc that doc you know.
i think its breaking ground because it features robotic parts that is very useful if you want to make like a custom landing legs or a rotating space station wheel,but i have both dlcs
I remember thinking the round command pods were the best. Then I never used them lol Best do in my opinion is the em drive mod with procedural battery lol
Breaking ground makes so many things that were once absolute pains to create super simple, and omg the KAL controller has to be my favorite part in the game. I can program a suicide burn that would be executed exactly the same every time, or a super complex yet satisfying folding sequence, not to mention the fun and absolutely broken exploit that is KAL overclocking engines
@@travisfoster3460 its a part from the breaking ground dlc You can program parts with it, for example, you can use it to throttle an engine a specific way with the push of a button. But you can set values over 100% and below 0%
Squad basically expects you to pay for mods. Some of the stuff is critical, like engine plates and 5m stages and should really be in the base game. But nope, Squad which still can't even put a proper aerodynamic system in the game wants the $$$
I have both dlcs, I kinda think that breaking ground is the best one
Same.
i have got ksp as u said also with the both dlcs
Same
But what do you think is the best time to buy both dlc's? I mean is it not so good when I buy it at the start of the game? I played already the trainings and I am in carrier mode, but Idk..
pretty popular opinion especially after the hate for making history
it had a buggy mission creater and a few new parts
Tbh I only bought both dlc's because I was too lazy to download it every time from a friend when I switch versions (definetly from a friend dont question)
Oh so u had cracked dlcs bruh
Piolet and I bet on this video. So it better get 20k views or I’m gonna lose money #paymepiolet
Uh oh.
@@wernhervonkerman2382 yeah... Lol
Yeah, this didn’t go very well for me…
whoops
@@bobbybobby4 piolet better keep his promise 2 years after the bet, the video is at 21k!
breaking history and making ground
Bruh
Making History is my favorite because of the Apollo parts. BUT i wouldn't be able to make a foldable lunar rover on the side of my Lem without robotic parts, so yeah, they both have great stuff
im gonna make an early guess and say breaking ground, it just makes traveling interplanetary easier and gives the possibility of unlimited range with the feature that it can mine ore from the ground to make fuel, though i do admit making history does add some REALLY useful parts such as the vostok style cockpits and 5m diameter parts but breaking ground just seems so much more practical to me
edit: dammit
ISRU isn’t part of a dlc, it’s in the base game
Mining ore is the base game I believe
@@15gamershaven89 it is, but deployable science isn't
Also who needs to *mine* for fuel when you can just set an engine to a negative thrust level with the KAL controller and get free fuel
i have both but i almost don't use making history
I have both but I almost don't use breaking ground
Breaking ground is better
I, personally, get KSP complete edition, a bundle including the game its self and BOTH dlc
In my opinion the both DLC's are cool and useful
People see this video because they have limited money and want to choose which to buy first.
Making history
New engines, High engine ISP’s, 1.8 / 5 meter diameter parts. Etc.
RUclips NOTIFY ME WHEN HE RELEASES EARLY AHHHHH
i personally like making history because i am notorious for being terrible at moderation so being able to put 5 engines instead of one with massive fuel supplies is great for me without making the leaning rocket of kerbin.
I personally prefer breaking history
Making ground DLC braking history DLC
"Making History" gives you engine plates, and several engines that are objectively better than other engines in their price range. I get a kick out of improving my rockets incrementally in career mode - squeezing a few more tons of payload out of them, or shaving off a few thousand funds off the launch cost - and I consistently build better rockets with the DLC engines.
So in other words, pay to win
@@DiggitySlice what
@@DiggitySliceso in other words, addable content that costs money and is based off real measurements
What can I say: ksp 2 is the best dlc
I don't think thats a dlc.
is it? :)
Where banana
I have both of them and I like breaking ground more because it gives you more creativity when creating stuff
danke
some think me german but now but danke for the video
ja
the random soviet anthem start placement in the video is so good
Danny2462, the youtuber, LOVES BUGS
OH DANNY2462 WILL LOVE KRAKEN AND GLITCH! THAT IS WHAT HE IS A B O U T !
With the mods that I use, making history 5 meter parts have become kinda redundant, but I still use them of course. The best thing is the wolfhound for sure though. I'm playing with SMURFF and RSS and it's basically a vacuum raptor (I have cryo engines but I need the vernier rcs thrusters)
if there on sale and they often are just buy them both there both fun and great
Un ban me in discord
no
no
no lol
no
no
I got the bundle when it was on sale for 20$ usd so it was a good deal and it’s both doc unlike the one doc most bundles have so I don’t need to worry about this dlc that doc you know.
both are essential but imo breaking ground is better purely for the robotic parts and kal
Breaking ground so better. He's replace infernal robotic
Why are you always make my videos before I release them?
funny number real
Love both imo
Ngl, I just bought both. Got both 50 percent off too lol
Wait making history did not make those landing legs! Did they?
I personally think making history is better
Both, Because Breaking Ground has awesome science and robotic things and Making History has more parts, It also has Mission feature
When i got the the dlc i made torture missions such as impossible duna mission that makes part fail sometimes and walk to the north pole
i think its breaking ground because it features robotic parts that is very useful if you want to make like a custom landing legs or a rotating space station wheel,but i have both dlcs
I am definetly first :troll:
Loved the vid! Ima see if I can get both for all the benefits
I remember thinking the round command pods were the best. Then I never used them lol
Best do in my opinion is the em drive mod with procedural battery lol
Moi fave is breaking dirt
My favorite is breaking history
Both
Both are good. cannot live without them
I prefer breaking ground just because of robotics
that was like a full video essay on ksp! great video
tenth
Breaking ground
piolet is awesome
Breaking ground makes so many things that were once absolute pains to create super simple, and omg the KAL controller has to be my favorite part in the game. I can program a suicide burn that would be executed exactly the same every time, or a super complex yet satisfying folding sequence, not to mention the fun and absolutely broken exploit that is KAL overclocking engines
What is a KAL and how do you use it to overclock engines? I’m new to the game lol
@@travisfoster3460 its a part from the breaking ground dlc
You can program parts with it, for example, you can use it to throttle an engine a specific way with the push of a button. But you can set values over 100% and below 0%
Squad basically expects you to pay for mods. Some of the stuff is critical, like engine plates and 5m stages and should really be in the base game. But nope, Squad which still can't even put a proper aerodynamic system in the game wants the $$$
If you have both DLCs
👇🏻
Dentures