Such a shame those people complain about the videos being too long, especially considering you put chapters that specifically entail their content for a simpler skimming approach. Such is the price of being thorough, I suppose. I do appreciate the breakdowns and examples.
The Feedback mutator is apparently bugged. Use Failsafe mutator on Merciless and Harmonizer on Nebula. Jester's Bell can be used in place of the Golden Ribbon, works fabulously as well. Failsafe fits Merciless perfectly, you don't even have to swap mutators between map clear and boss fights now. Thanks @DesTodesSchatten and @Krystalocke for providing the info.
hey man i made the same build and here i am finding a video about it lol, but i have a change tht you can do for boss dmg, instead of using nebula you should use enigmas mod (yea it last 5 seconds less but it has way better mod generation than nebula and way better range since nebulas mod is fixed to 20m
Incredible build guide my friend - Keeping the Remnant Community going strong! I love the lengthier videos, will never understand those who complain about it, the more detail the better! I've just started running your merciless/timekeepers/AoE Amulet build and it slaps HARD!
Most entertaining gaming video I've seen in a long time, and wholeheartedly agree with your comments. Gonna try this as soon as I get the required goodies. Bloody well done and look forward to more. Cheers, Harry.
Thank you very much for this build. Probably a bit late to say this, but still. It brought me a lot of fun, and made many sessions playable at all. I by now also experimented with it a bit, and might have an idea or two for it that I hope will help you. But feel free to ignore them. The build is good enough as is. Switch out the Burden of the follower for the Alumni Ring. It might just be 10% more elemental damage, but it turns out to be plenty, and enough to let Nebula recharge itself even during map clears. As a bonus, if using Havoc Form as skill, it boosts its damage too, giving me an emergency option to quickly refill my mod power. Another option is Burden of the Gambler. Yes, it costs me weakspot hits, but crit stacking works even for archon. I usually hit plenty of crits with Nebula's mod, scoring about 92 damage on crit. If going for the crit route, it opens up some options. For long guns, I use If alone: Any moddable gun with Firestorm and Feedback +10, with Enigma and Failsafe +10 If multiplayer: Typewrighter or Bonesaw(1) with Corrosive Rounds mod and Momentum +10 or Twisting Wounds +10 (depending if the enemies can bleed), with Nebula and Harmonizer +10 My relic fragments are mod damage, elemental damage, and ranged critical damage. The fun I have in remnant 2 is mostly possible because you shared what I consider my most fun build. Your build, and the mod power it brings me, have made me clear apocalypse, and help many others finish their runs. I know it's not much, but I hope this much appreciation will brighten up your day a little. Thank you for the share. (1) Why bonesaw instead of Typewritghter? Both deal so much elemental damage that by the time the mod runs out, it is full again. And given how big bonesaw's magazine is, the mod is usually over before the mag is empty. Meaning: Reload via mod activation, allowing me to skip Bonesaw's reload time. Typewriter is more precise, but does have to reload.
Great build, original and fresh. Great video, clear explaining and with chapters. I love the music and the way It fades in and out. This channel should have WAY more subscibers. Instantly subscribed. Keep on man 😊
I believe on another video I saw someone mention that the awkward bug with challenger is it considers enemies 10 - 20 meters from your spawn point..not your character itself. That would explain why it's always such a small boost because it thinks everything is at max range since you're not fighting where you entered the map
I think this isn't the only distance-based bug, I remember reading something about another bug of calculating distance based on where the weapon or mod is equipped than used. Not sure how they coded it that way
Nice! Another build I'll play tomorrow! I love that Nebula gun so much... it's been my go-to for most of my playthrough. Although, not with the uptime you have here. Love the build and thanks for another build guide!
Amazing. You would ve surprised on how similar the build is I have been running for the last week now. The one thing I would add is for map clear, I would recommend the tremmors mod, with the detonator necklace and the increase AoE size trait. The AoE of tremmors is insane, you can clear whole rooms by shooting the floor, combining that with the swarms mod from nebula, you can clear any mobs (even elites) in seconds without aming at all (plus tremmors has insane stagger, so nothing will ever hit you). The added fire dot from the necklace also helps regenning mod power. Another thing is that the mutator that refunds mod power is still bugged, so I would recommend trying out the failsafe mutator 20% mod dmg, and a 15% chance not to consume a charge when firing. Great vid, keep it up man :D
@@MovingPhotographEnthusiast so far i have cleared nightmare. I am working on my apoc clear, but so far its working. With the stagger, repeated dmg from tremmors and the burn dmg, it kills all trash mobs even on apoc. Flying enemies are a little trouble, but you got swarms and your gun for those (gun of your preference, since mods only need a maxxed gun, regardless of type). Elites get staggered too, so you can just burst them down with swarms, toxic dot, tremmor, burn and your gun.
They don't punch all fun staff, they do nerf some weapons so other weapons are viable for example, same thing with archetypes, they want to make everything balanced so everyone can use any build they want
@@Ang4lo28 That logic is flawed. People can already use any build they want nerfing isn't going to change that. Only people who care about meta are hurt with nerfs. My stance on nerfs is the same as it was in the first game. fix the bugs before you nerf. there is a lot of little issues in this game such as armor DR , summoner damage, and challenger dmg bugs that all need fixed. (two of which were on display in the video) How can you properly adjust damage on items if the things supporting those items dont work correctly? its like solving a symptom not the problem.
@@AsuraTheNoble I agree with second half of the comment, they sould definitely fix some bugs before they do nerfs, although recent patch fixed alot of bugs. But with the first half however I disagree, people tend to simplify everything(especially in Remnant 2, because I keep seeing glitches and easy ways to farm XP, Scrap and etc), if there's like more OP build - most of people will use it, because its easier, nerfing OP builds is to prevent majority of people from using the same build because it does absurd damage, like when Archon could one shot any boss, if they didn't nerfed that, people will just abuse it to the end
Amazing work! You have some of the most creative builds out here on youtube, and the video structure is also very easy to follow. Glad I found your channel. But I have 1 minor request. Would it be possible to do a boss demonstration on Annihilation? I like to rerun the campaign of this game over and over, each time with a different build, so I would love to see if a build is Annihilation-capable. Cheers and thanks for the all the hard work you out into these videos.
I could but I just re-rolled my Apoc campaign for trying to get tormented heart, I don't have time to beat the campaign right now. If you have the map save file for Cancer, Venom, or Annihilation I could use them for my future videos.
Really nice build, I've been doing something similair but with diffrent necklage. Didn't optimize mine with haste as you have. I'll try it! A bit lackluster for bosses but for clearing maps it's great! Really only last boss I had trouble getting the dps on with this build compared to some other builds. But might be just me not clearing the spawns fast enough and switching from nebula to the enigma. Didn't get the same mod generation going doing it like that though! Cheers
Now when everybody and their granny are spamming with mod spam build I can safely say yours is the best. Not sure if most powerful or most effective, but really most enjoyable -- it gives auto-clear trash around and the ability to still shoot while playing a shooter, and I shoot with this, boy these shots deliver. I only wish Merciless weapon mod projectiles to travel further.
I feel alchemist could fit well as a second archetype. Extra defense or self revives without prime perk can be very helpful. Plus you can use fae needles for 120s for an extra 10 mod gen a second before rings and perks.
I once took 2 60m consumables with Alchemist and then switched to a different class and both buffs stayed, I haven’t been able to replicate that bug again
that's easy just drink all the concoctions you can with alchemist and then drink Liquid Escape to suicide yourself after that you can change alchemist for any other archetype and keep all the buffs
Try Jester's Bell in place of the Golden Ribbon. 5% less Mod Dmg, but 20% All Dmg when casting a mod (Which youre spamming Bloodline) Along with 35% Mod/Skill Cast Speed which makes up for the missing haste from the Ribbon
for me golden ribbon is still doing more damage. jester bell hits for 2,564, and golden ribbon hits 2,693. I tested that using Chaos Gate Skill buff from Archon as well, jester bell hits for 2,772 and golden ribbon hits for 2,811 so I think Gold Ribbon is still better, but not by a ton. @@B_urdeNing but jester bell is nice too since it gives that 20 percent to all damage, so it helps in times when you dont have the mods active too but with over 150% mod gen once everything is active, you always have your mods back lol so I would stick with Gold Ribbon for the better mod damage. Let me know if your numbers came out drastically different from mine or not. Fun asf build man, Im glad I found you on this one.
I've tried something similar but with Summon familiar, was able to get 80% duration on the build and make the familiar last 27sec, but the skill is weird, you can have multiple familiar out but if they decide to attack the same target, all the familiar who clipped on the same target will vanish. There's also a bug that somehow resset the mod counter of that skill, which is a bit inconvenient.
i have an infinite mod build but with the neck who make elemental explode and long gun with hotshot & twisting wound as alchemist/medic and i change between nebula & enigma
you have to change the lever at the palace so its ether dark or light side and you need to be in Light world (Council Chamber or Gilded Chambers) to get the gold ribbion
Dominator buff stays on? So you can have a free 25% damage buff on mods as long as you have summoner engram? I gotta try switching all archetypes now, now I can have alchemist 5 concoctions, and dominator? What other class buffs can I steal?
That summoner bug is busted wtf, build science pays off big time. It looks like challenger is applying a 3.5% total damage increase. Although that would be a 1.035x multiplier not +35% additive bonus like medic's +25% additive damage bonus which makes it even weirder since I'm not sure how many/if any direct % damage multipliers there are in game
Hey there, I've been looking for an inspiration when it comes to start an Apocalypse run with a decent build and I think I finally found one! But also I would be very interested in showcasing this build on last boss, cause there is the best verification if this is gonna work. First impression is very hopeful, but would like to know what can be disadvantages and weak sides of this loadout. Cheers in advance
The damage is more than enough for the final boss, the issue is I re-rolled my campaign for tormented heart but I don't have time to beat it. If you or anyone has a save file for rooted earth then I can use that to show case the rooted earth bosses in my next video.
@@B_urdeNing Fair, I was just leaving a warning to anyone relying on Nebula for damage, it might be better to swap to a diff weap with a mod you like more on your secondary if you go up against bosses where the nanites bug out.
@@kevinlittee8248 figured it out just now on accident search chest in the palace area in losom and once you get one to drop from a chest mud tooth starts to sell them
Lol I have 0 sub and 0 video just last week. It's not like I am trying hard to make it big on RUclips, I am just making videos that I like so they can eff right off
Hello! Going to try this if Xbox ever gets the recent update so I can actually unlock Archon. Since Stone of Malevolence is likely bugged, what are your thoughts on a replacement if they remove the mod regen while active?
I don't use weapon mod much before making this video, I will have to see what rings there are and test them out a bit before knowing what's a good replacement.
Whatever amulet that is doesn't exist, but even if it did it would still be worse than this setup. Infinite mods with more damage would beat excessively infinite mods with less damage.
I would love to hear some commentation, video is good overall. WIth the new unlimited use orb of undoing, I will definately give this build a try. have a thumbs up. although a sub from me, will need narration so i can listen to video while i work instead of having to pay attention fully. :P Edit: Also My cass refuses to Burden of the Follower, any ring I can use until I get that? Nimue's ribbon gives Haste upon activating a relic and increases relic by 50%. Would that be a loss or more harmful than the golden ribbon?
no way near effective as Firestorm or rotted Arrow. You can also combine all explosive mods (like tremor and elix) with the amulet "detonation trigger", thank me later :)
I bet it’s a good video, but I would rather hear you tell me about the build by speaking instead of a text on the screen I didn’t look at the video because of that
Have been running a build like this for a while now with tremor, skewer and nebula. Cleats trash very fast great speed farming build. Swap to skewer for bosses . Prob my fav thing to run in game right now.
Such a shame those people complain about the videos being too long, especially considering you put chapters that specifically entail their content for a simpler skimming approach. Such is the price of being thorough, I suppose. I do appreciate the breakdowns and examples.
Thank you and I am glad you enjoy the video.
@@B_urdeNingkeep up the good content bro. These videos are detailed and well constructed.
This video kicks a$$ Thank you!
The Feedback mutator is apparently bugged. Use Failsafe mutator on Merciless and Harmonizer on Nebula. Jester's Bell can be used in place of the Golden Ribbon, works fabulously as well. Failsafe fits Merciless perfectly, you don't even have to swap mutators between map clear and boss fights now. Thanks @DesTodesSchatten and @Krystalocke for providing the info.
hey man i made the same build and here i am finding a video about it lol, but i have a change tht you can do for boss dmg, instead of using nebula you should use enigmas mod (yea it last 5 seconds less but it has way better mod generation than nebula and way better range since nebulas mod is fixed to 20m
Incredible build guide my friend - Keeping the Remnant Community going strong! I love the lengthier videos, will never understand those who complain about it, the more detail the better! I've just started running your merciless/timekeepers/AoE Amulet build and it slaps HARD!
Thank you and I am glad you enjoy the video and builds.
Most entertaining gaming video I've seen in a long time, and wholeheartedly agree with your comments. Gonna try this as soon as I get the required goodies. Bloody well done and look forward to more. Cheers, Harry.
Have fun!
Wow i didn't know the nebula mod went that hard i really need to upgrade that weapon as i work on that bleed build you posted the other day!
Good thing both builds use the Merciless haha
You are my new favorite build guide for this game! Keep doing your thing cause it's awesome!
Thank you for the love and support
This! This right here! This build looks great and fun! I'm going to rock this build for sure! Thanks!!
Thank you very much for this build. Probably a bit late to say this, but still. It brought me a lot of fun, and made many sessions playable at all. I by now also experimented with it a bit, and might have an idea or two for it that I hope will help you. But feel free to ignore them. The build is good enough as is.
Switch out the Burden of the follower for the Alumni Ring. It might just be 10% more elemental damage, but it turns out to be plenty, and enough to let Nebula recharge itself even during map clears. As a bonus, if using Havoc Form as skill, it boosts its damage too, giving me an emergency option to quickly refill my mod power.
Another option is Burden of the Gambler. Yes, it costs me weakspot hits, but crit stacking works even for archon. I usually hit plenty of crits with Nebula's mod, scoring about 92 damage on crit.
If going for the crit route, it opens up some options. For long guns, I use
If alone: Any moddable gun with Firestorm and Feedback +10, with Enigma and Failsafe +10
If multiplayer: Typewrighter or Bonesaw(1) with Corrosive Rounds mod and Momentum +10 or Twisting Wounds +10 (depending if the enemies can bleed), with Nebula and Harmonizer +10
My relic fragments are mod damage, elemental damage, and ranged critical damage.
The fun I have in remnant 2 is mostly possible because you shared what I consider my most fun build. Your build, and the mod power it brings me, have made me clear apocalypse, and help many others finish their runs. I know it's not much, but I hope this much appreciation will brighten up your day a little. Thank you for the share.
(1) Why bonesaw instead of Typewritghter? Both deal so much elemental damage that by the time the mod runs out, it is full again. And given how big bonesaw's magazine is, the mod is usually over before the mag is empty. Meaning: Reload via mod activation, allowing me to skip Bonesaw's reload time. Typewriter is more precise, but does have to reload.
Been loving your build bro especially the bleed aoe build. Going to try this next. Keep up the great work!!
i love how detailed this is thank you man
omg this build is everything I hoped for, thanks for putting this out!!!!!
I am glad you enjoy the build.
Great build, original and fresh. Great video, clear explaining and with chapters. I love the music and the way It fades in and out. This channel should have WAY more subscibers. Instantly subscribed. Keep on man 😊
Thanks for the love and support! Glad you enjoyed the video
I believe on another video I saw someone mention that the awkward bug with challenger is it considers enemies 10 - 20 meters from your spawn point..not your character itself. That would explain why it's always such a small boost because it thinks everything is at max range since you're not fighting where you entered the map
I think this isn't the only distance-based bug, I remember reading something about another bug of calculating distance based on where the weapon or mod is equipped than used. Not sure how they coded it that way
I'm gonna try this build for my next playthrough, thanks mate
Nice! Another build I'll play tomorrow! I love that Nebula gun so much... it's been my go-to for most of my playthrough. Although, not with the uptime you have here. Love the build and thanks for another build guide!
Thank you and I am glad you enjoy the build.
Got yourself a new subscriber. I'm enjoying your builds a lot, can't wait to see more!
Thank you for the love and support
This is fascinating :) I'm excited to try it
You are a legend bro. Subbed. Thank you!!
Thank you for the support
Amazing. You would ve surprised on how similar the build is I have been running for the last week now. The one thing I would add is for map clear, I would recommend the tremmors mod, with the detonator necklace and the increase AoE size trait. The AoE of tremmors is insane, you can clear whole rooms by shooting the floor, combining that with the swarms mod from nebula, you can clear any mobs (even elites) in seconds without aming at all (plus tremmors has insane stagger, so nothing will ever hit you). The added fire dot from the necklace also helps regenning mod power.
Another thing is that the mutator that refunds mod power is still bugged, so I would recommend trying out the failsafe mutator 20% mod dmg, and a 15% chance not to consume a charge when firing.
Great vid, keep it up man :D
How does this do on Apoc?
I will try out the tremors mod, thanks.
@@MovingPhotographEnthusiast so far i have cleared nightmare. I am working on my apoc clear, but so far its working. With the stagger, repeated dmg from tremmors and the burn dmg, it kills all trash mobs even on apoc. Flying enemies are a little trouble, but you got swarms and your gun for those (gun of your preference, since mods only need a maxxed gun, regardless of type). Elites get staggered too, so you can just burst them down with swarms, toxic dot, tremmor, burn and your gun.
What weapon do you put tremors on?
Great Buddy. You so much underrated
I love how the devs keep patching the fun stuff but then the community just ends up finding even more broken builds lmao
Great vid mate
They don't punch all fun staff, they do nerf some weapons so other weapons are viable for example, same thing with archetypes, they want to make everything balanced so everyone can use any build they want
@@Ang4lo28 That logic is flawed. People can already use any build they want nerfing isn't going to change that. Only people who care about meta are hurt with nerfs.
My stance on nerfs is the same as it was in the first game. fix the bugs before you nerf. there is a lot of little issues in this game such as armor DR , summoner damage, and challenger dmg bugs that all need fixed. (two of which were on display in the video)
How can you properly adjust damage on items if the things supporting those items dont work correctly?
its like solving a symptom not the problem.
@@AsuraTheNoble I agree with second half of the comment, they sould definitely fix some bugs before they do nerfs, although recent patch fixed alot of bugs. But with the first half however I disagree, people tend to simplify everything(especially in Remnant 2, because I keep seeing glitches and easy ways to farm XP, Scrap and etc), if there's like more OP build - most of people will use it, because its easier, nerfing OP builds is to prevent majority of people from using the same build because it does absurd damage, like when Archon could one shot any boss, if they didn't nerfed that, people will just abuse it to the end
this build works incredibly well
Amazing work! You have some of the most creative builds out here on youtube, and the video structure is also very easy to follow. Glad I found your channel.
But I have 1 minor request. Would it be possible to do a boss demonstration on Annihilation? I like to rerun the campaign of this game over and over, each time with a different build, so I would love to see if a build is Annihilation-capable.
Cheers and thanks for the all the hard work you out into these videos.
Yeah I want more builds against root wart bosses since everybody fights the same guys.
I could but I just re-rolled my Apoc campaign for trying to get tormented heart, I don't have time to beat the campaign right now. If you have the map save file for Cancer, Venom, or Annihilation I could use them for my future videos.
Another Fire build bro bout to use it ❤🔥
Fantastic build, I was working on something similar but this is just much better.
Thanks for the love
I’m I’m shocked like. I just you.. hey! I appreciate you legend
Really nice build, I've been doing something similair but with diffrent necklage. Didn't optimize mine with haste as you have. I'll try it! A bit lackluster for bosses but for clearing maps it's great! Really only last boss I had trouble getting the dps on with this build compared to some other builds. But might be just me not clearing the spawns fast enough and switching from nebula to the enigma. Didn't get the same mod generation going doing it like that though! Cheers
Now when everybody and their granny are spamming with mod spam build I can safely say yours is the best. Not sure if most powerful or most effective, but really most enjoyable -- it gives auto-clear trash around and the ability to still shoot while playing a shooter, and I shoot with this, boy these shots deliver.
I only wish Merciless weapon mod projectiles to travel further.
I appreciate all the work you put into these videos! Keep it up. Subscribing for sure.
Thank you for the love and support
I feel alchemist could fit well as a second archetype. Extra defense or self revives without prime perk can be very helpful. Plus you can use fae needles for 120s for an extra 10 mod gen a second before rings and perks.
I once took 2 60m consumables with Alchemist and then switched to a different class and both buffs stayed, I haven’t been able to replicate that bug again
that's easy just drink all the concoctions you can with alchemist and then drink Liquid Escape to suicide yourself after that you can change alchemist for any other archetype and keep all the buffs
Perfection
I tried this and it is so goated
I love your build
did a run through the game that i just couldn't have any weapons equipped on veteran and this reminds me of that. it took me 31 hours lmao
Try Jester's Bell in place of the Golden Ribbon.
5% less Mod Dmg, but 20% All Dmg when casting a mod (Which youre spamming Bloodline)
Along with 35% Mod/Skill Cast Speed which makes up for the missing haste from the Ribbon
Further testing gets me at 2.5k consistent
Thanks, I will add this info to the video description
for me golden ribbon is still doing more damage. jester bell hits for 2,564, and golden ribbon hits 2,693. I tested that using Chaos Gate Skill buff from Archon as well, jester bell hits for 2,772 and golden ribbon hits for 2,811 so I think Gold Ribbon is still better, but not by a ton. @@B_urdeNing but jester bell is nice too since it gives that 20 percent to all damage, so it helps in times when you dont have the mods active too but with over 150% mod gen once everything is active, you always have your mods back lol so I would stick with Gold Ribbon for the better mod damage. Let me know if your numbers came out drastically different from mine or not. Fun asf build man, Im glad I found you on this one.
Might try this out. I love the summoner. Hopefully they add loadouts eventually
I've tried something similar but with Summon familiar, was able to get 80% duration on the build and make the familiar last 27sec, but the skill is weird, you can have multiple familiar out but if they decide to attack the same target, all the familiar who clipped on the same target will vanish. There's also a bug that somehow resset the mod counter of that skill, which is a bit inconvenient.
i have an infinite mod build but with the neck who make elemental explode and long gun with hotshot & twisting wound as alchemist/medic and i change between nebula & enigma
This also works with coach gun with firestorm and harmonizer and meridian with failsafe if you like explosions like i do lol
Dominator bug fixed on 9/7/23 or 7/9/23 for the all the d/m/y people.
Is there a trick which ribbon you get from the statue? So can you influence that you get the golden?
you have to change the lever at the palace so its ether dark or light side and you need to be in Light world (Council Chamber or Gilded Chambers) to get the gold ribbion
Dominator buff stays on? So you can have a free 25% damage buff on mods as long as you have summoner engram? I gotta try switching all archetypes now, now I can have alchemist 5 concoctions, and dominator? What other class buffs can I steal?
That summoner bug is busted wtf, build science pays off big time.
It looks like challenger is applying a 3.5% total damage increase. Although that would be a 1.035x multiplier not +35% additive bonus like medic's +25% additive damage bonus which makes it even weirder since I'm not sure how many/if any direct % damage multipliers there are in game
best build in the game . Any idea where to find this damn Bottled Shaedberry. My mudtooth does not have it.
Yeah I don't have it either. I have 100% the game and beaten Apocalypse and I still don't have it.
Sorry I don't know, Mudtooth just sells it for me and I cannot find anything on wiki.
Try using the familiar on the long gun for even more hands free clear.
Hey there, I've been looking for an inspiration when it comes to start an Apocalypse run with a decent build and I think I finally found one! But also I would be very interested in showcasing this build on last boss, cause there is the best verification if this is gonna work. First impression is very hopeful, but would like to know what can be disadvantages and weak sides of this loadout.
Cheers in advance
The damage is more than enough for the final boss, the issue is I re-rolled my campaign for tormented heart but I don't have time to beat it. If you or anyone has a save file for rooted earth then I can use that to show case the rooted earth bosses in my next video.
What is this song? 5:23
How do you unlock Bottled Shaedberry on Mudtooth?
looking for that info too
Which relic Fragments and weapons+ Mod for Archon/Summoner?
Nebula doesn't track shrewd very well so you basically have to fight with only merciless
You still have near infinite merciless mod. I've fought him when making this video, he's not a challenge in the slightest.
@@B_urdeNing Fair, I was just leaving a warning to anyone relying on Nebula for damage, it might be better to swap to a diff weap with a mod you like more on your secondary if you go up against bosses where the nanites bug out.
@@Khorius that’s also fair, any elemental damage should do to charge up bloodline
How do you get that concoction he isn’t selling that one for me currently
You need to have at least one in your inventory. You can find it somewhere on Losomn.
Same here idk someone please help
Same and I've beaten Apocalypse and 100% the game.
@@kevinlittee8248 figured it out just now on accident search chest in the palace area in losom and once you get one to drop from a chest mud tooth starts to sell them
Double reply just so you both would get notified 😁
I keep hearing triage doesn't work with siphoner; has anyone tested whether or not triage affects siphoner at all?
Lol you get my sub simply for having the balls to tell ppl to eff of lol
Lol I have 0 sub and 0 video just last week. It's not like I am trying hard to make it big on RUclips, I am just making videos that I like so they can eff right off
Thks. Is bleeding considered as an elemental damage like electricity, acide or burn?
No it's a status effect in Remnant.
Hello! Going to try this if Xbox ever gets the recent update so I can actually unlock Archon.
Since Stone of Malevolence is likely bugged, what are your thoughts on a replacement if they remove the mod regen while active?
I don't use weapon mod much before making this video, I will have to see what rings there are and test them out a bit before knowing what's a good replacement.
Didn’t they fix the bug where traits stay when switching? The build seems fun, but if that bug is necessary for it to work..then meh..
nanomachines son)))
just copied this and made me laugh when i first tried it, ridiculous mob clearing and boss killer, most fun I've had yet
the red prince was two tapping me on nightmare
Would this work for Enigma's skill on bosses or not worth it?
It probably will work but I don't think Enigma mod does that much damage.
is it possible top do this with archon as sub class not main class? I would like to use medic as main
Probably, but I haven't personally tested it. You could try it out.
Why aren't you using the mod generation amulet along with catalogers? It'll give 11/s plus 70% mod generation just those two items.
Whatever amulet that is doesn't exist, but even if it did it would still be worse than this setup. Infinite mods with more damage would beat excessively infinite mods with less damage.
I already have infinite mod why keep stacking mod generation to overflow the mod power when I can get more damage?
I don't mind the text only, but you should leave some of the text on screen for longer, it's too quick to read at times.
Pause the video it's not rocket science
@@Sunny-gm5wp I'm aware. It's more annoying on mobile, and was just a suggestion.
@samhunter6813 lol I'm on mobile as well, it's not that difficult
I will try. I review the text for readability but the editing software does weird things sometimes.
17:05 You're asking people to read, dude. Most people just aren't capable of doing that. It's almost as bad as asking people to do math.
What gun or mod is that? I need it 😂
Does mod cast speed affect merciless mod?
Yes, so jester's bell works well as well
@@B_urdeNing thanks, that's why I was running out of mod power
I would love to hear some commentation, video is good overall. WIth the new unlimited use orb of undoing, I will definately give this build a try. have a thumbs up. although a sub from me, will need narration so i can listen to video while i work instead of having to pay attention fully. :P
Edit: Also My cass refuses to Burden of the Follower, any ring I can use until I get that? Nimue's ribbon gives Haste upon activating a relic and increases relic by 50%. Would that be a loss or more harmful than the golden ribbon?
Also My cass refuses to Burden of the Follower, any ring I can use until I get that?
@@ryantavenner2324 Burden of the Follower is not a purchase but found in Endaira's End
@@B_urdeNing meant destroyer
What mod is that ?
Subbed very fun build
That poor Doe 😂
fyi, the summoner bug trait staying, must only be on PC. tried a few times on ps5, doesnt work . great video though
We might have to wait for the new patch. PC got it first. The new patch tweaking probably fucked a little with other stuff, like this one.
It works on ps5
@@DocJFGaming nvm i see what i did wrong. Had to full reset, log out and back in. Used summons earlier in the day xD
worked for me on ps5
👍😉
Where did you find the mod for your handgun? Or is that Nebula's ability?
It’s a fixed mod for Nebula
You actually had to change the build because people cried about it not being controller friendly... Truly insane how childish people are.
no way near effective as Firestorm or rotted Arrow.
You can also combine all explosive mods (like tremor and elix) with the amulet "detonation trigger", thank me later :)
I bet it’s a good video, but I would rather hear you tell me about the build by speaking instead of a text on the screen I didn’t look at the video because of that
Thanks for letting us all know lol...
@@TheRomanticsWB you’re welcome lol
Letting the creator know lol you don’t seem to have a problem to understand that
Have been running a build like this for a while now with tremor, skewer and nebula. Cleats trash very fast great speed farming build. Swap to skewer for bosses . Prob my fav thing to run in game right now.
this is as close as we get to the OG mod "swarm".
Yeah with the og lab set..😂😂